======================================================================================= STRINGS DATA FILE ======================================================================================= ======================================================================================= *BEGIN* ======================================================================================= Language Version 1 := (English) Key Group 1 := Main Window - Commands Key Group 2 := Main Window - Display Options Key Group 3 := Main Window - Orders Key Group 4 := Main Window - Selection Key Group 5 := Main Window - Views Key Group 6 := Space Combat Key Group 7 := Ground Combat Key Group 8 := Information Windows Key Name 1 := Toggle Spacebox Display Key Name 2 := Toggle Background Grid Display Key Name 3 := Toggle Warp Point Names Display Key Name 4 := View System Topdown Key Name 5 := View System Skewed Key Name 6 := Follow Selected Object Skewed View Key Name 7 := Toggle FPS Display Key Name 8 := Start/End Cheat Code Key Name 9 := Move To Key Name 10 := Move To Waypoint Key Name 11 := Attack Key Name 12 := Colonize Key Name 13 := Expore Key Name 14 := Set Construction Queue Key Name 15 := Repair At Nearest Key Name 16 := Resupply At Nearest Key Name 17 := Sweep Mines Key Name 18 := Warp Key Name 19 := Survey System Key Name 20 := Repeat Orders Key Name 21 := Cancel Orders Key Name 22 := View Orders Key Name 23 := Toggle Minister Key Name 24 := Set Strategy Key Name 25 := Patrol Key Name 26 := Sentry Key Name 27 := Use Component Key Name 28 := Scrap Key Name 29 := Analyze Components Key Name 30 := Retrofit Key Name 31 := Mothball Key Name 32 := Unmothball Key Name 33 := Self Destruct Key Name 34 := Fire On Key Name 35 := Space Fold Key Name 36 := Rename Key Name 37 := Use Unit Key Name 38 := Convert Resources Key Name 39 := Cloak Key Name 40 := Decloak Key Name 41 := Use Facility Key Name 42 := Scrap Cargo Key Name 43 := Abandon Planet Key Name 44 := Bombard Planet Key Name 45 := Join Fleet Key Name 46 := Fleet Transfer Key Name 47 := Set Formation Key Name 48 := Transfer Cargo Key Name 49 := Load Cargo Remotely Key Name 50 := Drop Cargo Remotely Key Name 51 := Jettison Cargo Key Name 52 := Launch Units Remotely Key Name 53 := Recover Units Remotely Key Name 54 := Create Planet Key Name 55 := Destroy Planet Key Name 56 := Create Storm Key Name 57 := Destroy Storm Key Name 58 := Create Star Key Name 59 := Destroy Star Key Name 60 := Open Warp Point Key Name 61 := Close Warp Point Key Name 62 := Create Black Hole Key Name 63 := Destroy Black Hole Key Name 64 := Create Nebulae Key Name 65 := Destroy Nebulae Key Name 66 := Create Stellar Construction Key Name 67 := Movement Log - Play Key Name 68 := Movement Log - Pause Key Name 69 := Movement Log - Stop Key Name 70 := Return Key Name 71 := Transfer Units Key Name 72 := Send To Waypoint 1 Key Name 73 := Send To Waypoint 2 Key Name 74 := Send To Waypoint 3 Key Name 75 := Send To Waypoint 4 Key Name 76 := Send To Waypoint 5 Key Name 77 := Send To Waypoint 6 Key Name 78 := Send To Waypoint 7 Key Name 79 := Send To Waypoint 8 Key Name 80 := Send To Waypoint 9 Key Name 81 := Set Waypoint 1 Key Name 82 := Set Waypoint 2 Key Name 83 := Set Waypoint 3 Key Name 84 := Set Waypoint 4 Key Name 85 := Set Waypoint 5 Key Name 86 := Set Waypoint 6 Key Name 87 := Set Waypoint 7 Key Name 88 := Set Waypoint 8 Key Name 89 := Set Waypoint 9 Key Name 90 := Next Ship Key Name 91 := Previous Ship Key Name 92 := Next Fleet Key Name 93 := Previous Fleet Key Name 94 := Next Colony Key Name 95 := Previous Colony Key Name 96 := Game Menu Key Name 97 := Vehicle Designs Key Name 98 := Systems List Key Name 99 := Planets List Key Name 100 := Colonies List Key Name 101 := Ships List Key Name 102 := Construction Queues Key Name 103 := Research Key Name 104 := Intelligence Key Name 105 := Empires Key Name 106 := Empire Options Key Name 107 := Log Key Name 108 := Help Key Name 109 := End Turn Key Name 110 := Spin Viewpoint Left Key Name 111 := Spin Viewpoint Right Key Name 112 := Zoom Viewpoint In Key Name 113 := Zoom Viewpoint Out Key Name 114 := Raise Viewpoint Key Name 115 := Lower Viewpoint Key Name 116 := Clear Viewpoint Offset Key Name 117 := Move Viewpoint Offset Forward Key Name 118 := Move Viewpoint Offset Backward Key Name 119 := Toggle Marked Minefield Key Name 120 := Toggle System To Avoid Key Name 121 := Set Warp Transit Order Key Name 122 := Increase Ambient Brightness Key Name 123 := Decrease Ambient Brightness Key Name 124 := Show Names Key Name 125 := Expand Map Key Name 126 := Change View Mode Key Name 127 := Center View Key Name 128 := Ship List Select All Key Name 129 := Ship List Select None Key Name 130 := Back To Ship List Key Name 131 := Sector View Key Name 132 := Item Report Key Name 133 := System Report Key Name 134 := Toggle Empire Icon Display Key Name 135 := Set Colony Type Key Name 136 := Key Name 137 := Key Name 138 := Key Name 139 := Key Name 140 := Key Name 141 := Key Name 142 := Key Name 143 := Key Name 144 := Key Name 145 := Key Name 146 := Key Name 147 := Key Name 148 := Key Name 149 := Key Name 150 := Next Filter Key Name 151 := Next Column Layout Key Name 152 := Start\Stop Formula Log Key Name 153 := Expand Quadrant Map Key Name 154 := Key Name 155 := Key Name 156 := Key Name 157 := Key Name 158 := Key Name 159 := Key Name 160 := View Weapons Range Key Name 161 := View Destinations Key Name 162 := View Targets Key Name 163 := View Damage Key Name 164 := View Names Key Name 165 := Change View Mode Key Name 166 := Options Key Name 167 := Item Report Key Name 168 := System Report Key Name 169 := Order Start Time Key Name 170 := Order Stop Time Key Name 171 := Order Time Rate Decrease Key Name 172 := Order Time Rate Increase Key Name 173 := Order Timed Stop Key Name 174 := Order Moveto Key Name 175 := Order Clear Weapon Targeting Key Name 176 := Order Fire All On Target Key Name 177 := Order Fire Specific On Target Key Name 178 := Order Piece Options Key Name 179 := Order Break Formation Section Key Name 180 := Order Ram Target Key Name 181 := Order Launch Recover Units Key Name 182 := Order Self Destruct Key Name 183 := Order Drop Troops Key Name 184 := Order Capture Target Ship Key Name 185 := Order Resupply At Nearest Key Name 186 := Order Warp Through Warp Point Key Name 187 := Order Break Formation Key Name 188 := Order Break Task Force Formation Key Name 189 := Order Break Fleet Formation Key Name 190 := Order Start Stop Time Key Name 191 := View System Topdown Key Name 192 := View System Skewed Key Name 193 := Follow Selected Object Skewed View Key Name 194 := Toggle Background Grid Display Key Name 195 := Toggle FPS Display Key Name 196 := Start/End Cheat Code Key Name 197 := Move Viewpoint Left Key Name 198 := Move Viewpoint Right Key Name 199 := Move Viewpoint Up Key Name 200 := Move Viewpoint Down Key Name 201 := Zoom Viewpoint In Key Name 202 := Zoom Viewpoint Out Key Name 203 := Increase Ambient Brightness Key Name 204 := Decrease Ambient Brightness Key Name 205 := Sector View Key Name 206 := Key Name 207 := Key Name 208 := Key Name 209 := Key Name 210 := Key Name 211 := Key Name 212 := Key Name 213 := Key Name 214 := Key Name 215 := Key Name 216 := Key Name 217 := Key Name 218 := Key Name 219 := Key Name 220 := View Weapons Range Key Name 221 := View Destinations Key Name 222 := View Targets Key Name 223 := View Damage Key Name 224 := View Names Key Name 225 := Change View Mode Key Name 226 := Options Key Name 227 := Item Report Key Name 228 := System Report Key Name 229 := Order Start Time Key Name 230 := Order Stop Time Key Name 231 := Order Time Rate Decrease Key Name 232 := Order Time Rate Increase Key Name 233 := Order Timed Stop Key Name 234 := Order Moveto Key Name 235 := Order Clear Weapon Targeting Key Name 236 := Order Fire All On Target Key Name 237 := Order Fire Specific On Target Key Name 238 := Order Piece Options Key Name 239 := Order Ram Target Key Name 240 := Order Self Destruct Key Name 241 := Order Resupply At Nearest Key Name 242 := Order Start Stop Time Key Name 243 := View System Topdown Key Name 244 := View System Skewed Key Name 245 := Follow Selected Object Skewed View Key Name 246 := Toggle Background Grid Display Key Name 247 := Toggle FPS Display Key Name 248 := Start/End Cheat Code Key Name 249 := Move Viewpoint Left Key Name 250 := Move Viewpoint Right Key Name 251 := Move Viewpoint Up Key Name 252 := Move Viewpoint Down Key Name 253 := Zoom Viewpoint In Key Name 254 := Zoom Viewpoint Out Key Name 255 := Increase Ambient Brightness Key Name 256 := Decrease Ambient Brightness Key Name 257 := Sector View Key Name 258 := Key Name 259 := Key Name 260 := Key Name 261 := Key Name 262 := Key Name 263 := Key Name 264 := Key Name 265 := Key Name 266 := Key Name 267 := Key Name 268 := Key Name 269 := Key Name 270 := Key Name 271 := Log Words 1 := ship Log Words 2 := ships Log Words 3 := mine Log Words 4 := mines Log Words 5 := A vehicle which is constructing items cannot move. Log Words 6 := Our forces at [%SectorLoc%] of the [%SystemName%] system have encountered a mine field. Log Words 7 := We have lost [%ShipsKilled%] [%VehicleType%] to the mines. Log Words 8 := Some of our ships took damage from mine explosions. Log Words 9 := Our mine sweepers were able to remove [%MinesSwept%] [%VehicleType%]. Log Words 10 := Minefield Log Words 11 := There is no planet here to colonize. Log Words 12 := There is no planet here to colonize. Log Words 13 := There is no planet here to colonize. Log Words 14 := This planet cannot be colonized. Log Words 15 := There is already a colony on this planet. Log Words 16 := A cloaked ship cannot colonize a planet. Log Words 17 := Unable to colonize [%PlanetType%]. Log Words 18 := Colonize Log Words 19 := A cloaked ship cannot load cargo Log Words 20 := No cargo was loaded by ship [%ShipName%] because it cannot contain any more cargo Log Words 21 := Load Cargo Log Words 22 := A cloaked ship cannot drop cargo Log Words 23 := No cargo was dropped by ship [%ShipName%] because the location cannot hold anymore cargo Log Words 24 := Drop Cargo Log Words 25 := A cloaked ship cannot load cargo Log Words 26 := There was no target to load cargo from Log Words 27 := No cargo was loaded by ship [%VehicleName%] because it cannot contain any more cargo Log Words 28 := Load Cargo Log Words 29 := A cloaked ship cannot drop cargo Log Words 30 := There was no target to drop cargo to Log Words 31 := No cargo was dropped by ship [%VehicleName%] because the target cannot contain any more cargo Log Words 32 := Drop Cargo Log Words 33 := A cloaked ship cannot launch units. Log Words 34 := Launch Units Log Words 35 := A cloaked ship cannot recover units. Log Words 36 := Recover Units Log Words 37 := A cloaked ship cannot launch units. Log Words 38 := Launch Units Log Words 39 := A cloaked ship cannot recover units Log Words 40 := There was no target to recover units from Log Words 41 := The target to reocver units from was not owned by us Log Words 42 := The target to recover from was not present in the sector Log Words 43 := Recover Units Log Words 44 := Scrap Log Words 45 := Deconstruct and Analyze Log Words 46 := [%ShipName%] was not retrofit because we could not locate the new design to retrofit to. Log Words 47 := [%ShipName%] was not retrofit because the new design does not belong to us. Log Words 48 := The retrofit of [%ShipName%] has been completed. The vehicle now needs to have its new components repaired. Log Words 49 := Retrofit Successful Log Words 50 := Retrofit Problem Log Words 51 := Cannot Mothball Log Words 52 := You cannot mothball a ship which is carrying cargo. Log Words 53 := You cannot mothball a ship which is cloaked. Log Words 54 := You can only mothball ships at a spaceyard. Log Words 55 := Self-Destruct Log Words 56 := Fire On And Destroy Log Words 57 := Abandon Planet Log Words 58 := Our colony on planet [%PlanetName%] in system [%SystemName%] has been completely abandoned. Log Words 59 := [%NumItemsScrapped%] cargo items were scrapped from [%PlanetName%] and [%MineralAmount%] Minerals, [%OrganicsAmount%] Organics, and [%RadioactivesAmount%] Radioactives were returned to the treasury, sire. Log Words 60 := However, our scientists have been unable to understand it. It is useless to us, sire. Log Words 61 := However, this technology is no more advanced than our own. It is useless to us, sire. Log Words 62 := We had a colony of [%PopDead%]M in the asteroid belt that used to be there. Log Words 63 := We had a colony of [%PopDead%]M in the asteroid belt they destroyed to make the planet. Log Words 64 := We had a colony of [%PopDead%]M on the planet. Log Words 65 := We had [%NumColonies%] colonies in the system with a total population of [%TotalPopulation%] people. Log Words 66 := We lost [%NumShips%] [%VehicleType%] to the shockwave. Log Words 67 := We had [%NumColonies%] colonies in the system with a total population of [%TotalPopulation%] people. Log Words 68 := We lost [%NumShips%] [%VehicleType%] to the shockwave. Log Words 69 := We had [%NumColonies%] colonies in the system with a total population of [%TotalPopulation%] people. Log Words 70 := We lost [%NumShips%] [%VehicleType%] to the shockwave. Log Words 71 := Our ships have taken damage while moving through [%SectorLoc%] of the [%SystemName%] system. Log Words 72 := Our treaties prevent us from colonizing in this solar system. Log Words 73 := The rules governing our alliance prevents us from colonizing in this solar system. Log Message Title 1 := First Contact Log Message Text 1 := Political Minister: We have encountered a new empire called the [%RaceName%], sire. Log Message Title 2 := [%EmpireName%] destroyed Log Message Text 2 := Military Minister: The [%EmpireName%] empire has been completely destroyed. They are no more, sire. Log Message Title 3 := Password Reset Log Message Text 3 := Host: Your password has been reset to "[%Password%]". Log Message Title 4 := Plague Cured Log Message Text 4 := The plague on planet [%PlanetName%] has been cured. Log Message Title 5 := Atmosphere Converted Log Message Text 5 := The atmosphere on planet [%PlanetName%] has been converted to one that is breathable by our people, sire. Log Message Title 6 := Alliance Left Log Message Text 6 := Politics Minister: We have left the [%AllianceName%] and are now on our own, sire. Log Message Title 7 := Member Leaves Alliance Log Message Text 7 := Politics Minister: The [%EmpireName%] has withdrawn from the [%AllianceName%]. Log Message Title 8 := Unit Group Abandoned Log Message Text 8 := Maintenance Minister: Because of our lack of funding for ship maintenance, the [%UnitName%] at [%SectorLoc%] of the [%SystemName%] system has fallen into disrepair. The group has been demolished for spare parts, sire. Log Message Title 9 := Ship Abandoned Log Message Text 9 := Maintenance Minister: Because of our lack of funding for ship maintenance, the ship [%ShipName%] at [%SectorLoc%] of the [%SystemName%] system has fallen into disrepair. The crew has had to abandon it and destroy its rotting hulk, sire. Log Message Title 10 := [%NumItems%] [%ItemName%]s constructed Log Message Text 10 := Production Minister: [%NumItems%] [%ItemName%]s have been built at [%PlanetName%] in the [%SystemName%] system, sire. Log Message Title 11 := [%ItemName%] constructed Log Message Text 11 := Production Minister: A new [%ItemName%] has been built at [%PlanetName%] in the [%SystemName%] system, sire. Log Message Title 12 := Facility upgraded Log Message Text 12 := Production Minister: A [%FacilityName%] facility on [%PlanetName%] in the [%SystemName%] system has been upgraded to a [%FacilityName%] (Level [%LevelNum%]), sire. Log Message Title 13 := Lack of Resources Log Message Text 13 := Production Minister: The construction queue on [%PlanetName%] could not continue construction last month because of a lack of resources, sire. Log Message Title 14 := Maximum Units Reached Log Message Text 14 := The maximum number of units per player is [%MaxUnits%]. No more units may be constructed at this time. Log Message Title 15 := Maximum Ships Reached Log Message Text 15 := The maximum number of ships per player is [%MaxShips%]. No more ships may be constructed at this time. Log Message Title 16 := No Storage Available Log Message Text 16 := Construction Minister: A new [%DesignName%] could not be constructed at [%SectorLoc%] of the [%SystemName%] system because there is no storage available to contain the unit, sire. Log Message Title 17 := Damage Taken Log Message Text 17 := Fleet Minister: Our ships have taken damage while moving through [%SectorLoc%] of the [%SystemName%] system, sire. Log Message Title 18 := Unable to Move Log Message Text 18 := Fleet Minister: [%VehicleName%] in system [%SystemName%] cannot move because: [%FailureReason%], sire. Log Message Title 19 := Minefield Encountered Log Message Text 19 := Military Minister: Our forces have been damaged by a mine field at [%SectorLoc%] of the [%SystemName%] system, sire. Log Message Title 20 := Minefield Encountered Log Message Text 20 := Military Minister: Our forces have encountered a mine field at [%SectorLoc%] of the [%SystemName%] system, sire. Log Message Title 21 := Log Message Text 21 := We have lost [%ShipsKilled%] [%VehicleType%] to the mines. Log Message Title 22 := Log Message Text 22 := Our mine sweepers were able to eliminate [%MinesSwept%] [%VehicleType%]. Log Message Title 23 := Minefield Triggered Log Message Text 23 := Military Minister: Our mine field at [%SectorLoc%] of the [%SystemName%] system has been encountered by the [%EmpireName%], sire. Log Message Title 24 := Log Message Text 24 := They have lost [%NumVehiclesKilled%] [%VehicleType%] to our mines. Log Message Title 25 := Log Message Text 25 := They have successfully swept the field of [%NumMinesSwept%] [%VehicleType%]. Log Message Title 26 := Unable to Colonize Log Message Text 26 := Colonization Minister: Our colonizer in system [%SystemName%] failed because: [%FailureReason%], sire. Log Message Title 27 := Unable to Load Cargo Log Message Text 27 := Cargo Minister: [%VehicleName%] in system [%SystemName%] cannot load cargo because: [%FailureReason%], sire. Log Message Title 28 := Unable to Drop Cargo Log Message Text 28 := Cargo Minister: [%VehicleName%] in system [%SystemName%] cannot drop cargo because: [%FailureReason%], sire. Log Message Title 29 := Unable to Load Cargo Log Message Text 29 := Cargo Minister: [%VehicleName%] in system [%SystemName%] cannot load cargo because: [%FailureReason%], sire. Log Message Title 30 := Unable to Drop Cargo Log Message Text 30 := Cargo Minister: [%VehicleName%] in system [%SystemName%] cannot drop cargo because: [%FailureReason%], sire. Log Message Title 31 := Unable to Launch Units Log Message Text 31 := Unit Minister: [%VehicleName%] in system [%SystemName%] cannot launch units while it is cloaked, sire. Log Message Title 32 := Unable to Recover Units Log Message Text 32 := Unit Minister: [%VehicleName%] in system [%SystemName%] cannot recover units while it is cloaked, sire. Log Message Title 33 := Unable to Launch Units Log Message Text 33 := Unit Minister: [%VehicleName%] in system [%SystemName%] cannot launch units while it is cloaked, sire. Log Message Title 34 := Unable to Recover Units Log Message Text 34 := Unit Minister: [%VehicleName%] in system [%SystemName%] cannot recover units because: [%FailureReason%], sire. Log Message Title 35 := Group Scrapped Log Message Text 35 := Scrap Minister: Our [%VehicleName%] in system [%SystemName%] at [%SectorLoc%] has been scrapped, sire. Log Message Title 36 := Vehicle Scrapped Log Message Text 36 := Scrap Minister: Our vehicle [%VehicleName%] in system [%SystemName%] at [%SectorLoc%] has been scrapped, sire. Log Message Title 37 := Unable to Scrap Log Message Text 37 := Scrap Minister: [%ErrorMessage%] The scrap was attempted in system [%SystemName%] at [%SectorLoc%], sire. Log Message Title 38 := Vehicle Deconstructed And Analyzed Log Message Text 38 := Scrap Minister: Our vehicle [%VehicleName%] in system [%SystemName%] at [%SectorLoc%] has been deconstructed and analyzed, sire. Log Message Title 39 := Unable to Analyze Log Message Text 39 := Scrap Minister: [%ErrorMessage%] The deconstruct and analyze was attempted in system [%SystemName%] at [%SectorLoc%], sire. Log Message Title 40 := Vehicle Retrofit Log Message Text 40 := Retrofit Minister: Our vehicle [%ShipName%] in system [%SystemName%] has been retrofitted. The vehicle now needs to have its new components repaired, sire. Log Message Title 41 := Vehicle Retrofit Log Message Text 41 := Retrofit Minister: Our vehicle [%VehicleName%] in system [%SystemName%] has not been retrofitted, sire. [%ErrorMessage%] Log Message Title 42 := Cannot Mothball Log Message Text 42 := Mothball Minister: Our vehicle [%ShipName%] in system [%SystemName%] cannot be mothballed because it is carrying cargo. Log Message Title 43 := Cannot Mothball Log Message Text 43 := Mothball Minister: Our vehicle [%ShipName%] in system [%SystemName%] cannot be mothballed because it is cloaked. Log Message Title 44 := Cannot Mothball Log Message Text 44 := Mothball Minister: Our vehicle [%ShipName%] in system [%SystemName%] cannot be mothballed because it is not in a sector with a spaceyard. Log Message Title 45 := Ship Mothballed Log Message Text 45 := Mothball Minister: Our vehicle [%ShipName%] in system [%SystemName%] was successfully mothballed. Log Message Title 46 := Cannot Unmothball Log Message Text 46 := Mothball Minister: Our vehicle [%ShipName%] in system [%SystemName%] cannot be unmothballed because we do not have enough resources. Log Message Title 47 := Cannot Unmothball Log Message Text 47 := Mothball Minister: Our vehicle [%ShipName%] in system [%SystemName%] cannot be unmothballed because there is no spaceyard present. Log Message Title 48 := Ship Unmothballed Log Message Text 48 := Mothball Minister: Our vehicle [%ShipName%] in system [%SystemName%] was successfully unmothballed. Log Message Title 49 := Group Self-Destructed Log Message Text 49 := Demolition Minister: Our [%ShipName%] in system [%SystemName%] at [%SectorLoc%] has self-destructed, sire. Log Message Title 50 := Vehicle Self-Destructed Log Message Text 50 := Demolition Minister: Our vehicle [%ShipName%] in system [%SystemName%] at [%SectorLoc%] has self-destructed, sire. Log Message Title 51 := Vehicle Failed To Self-Destruct Log Message Text 51 := Demolition Minister: Our vehicle [%ShipName%] in system [%SystemName%] has not self-destructed, sire. [%ErrorMessage%] Log Message Title 52 := Group Destroyed Log Message Text 52 := Demolition Minister: Our [%ShipName%] in system [%SystemName%] at [%SectorLoc%] has been fired on and destroyed by our ships, sire. Log Message Title 53 := Vehicle Destroyed Log Message Text 53 := Demolition Minister: Our vehicle [%ShipName%] in system [%SystemName%] at [%SectorLoc%] has been fired on and destroyed by our ships, sire. Log Message Title 54 := Vehicle Failed To Be Fired On Log Message Text 54 := Demolition Minister: Our vehicle [%ShipName%] in system [%SystemName%] has not been fired on and destroyed, sire. [%ErrorMessage%] Log Message Title 55 := Planet Abandoned Log Message Text 55 := Planet Minister: [%MessageText%] Log Message Title 56 := Resources Converted Log Message Text 56 := Resource Minister: Our colony on [%PlanetName%] in system [%SystemName%] has converted [%FromResourceAmount%] [%FromResourceType%] to [%ToResourceAmount%] [%ToResourceType%]. Log Message Title 57 := Resources Converted Log Message Text 57 := Resource Minister: Our ship [%ShipName%] in system [%SystemName%] has converted [%FromResourceAmount%] [%FromResourceType%] to [%ToResourceAmount%] [%ToResourceType%]. Log Message Title 58 := [%ShipName%] Destroyed Log Message Text 58 := Supply Minister: [%ShipName%] at [%SectLoc%] of the [%SystemName%] has run out of supply and has been destroyed, sire. Log Message Title 59 := Alliance Formed Log Message Text 59 := Political Minister: We have formed into a new alliance known as the [%AllianceName%]. May our new organization lead us to a glorious future! Log Message Title 60 := Alliance Formed Log Message Text 60 := A new alliance named the [%AllianceName%] has been formed. Log Message Title 61 := Technology Received Log Message Text 61 := Political Minister: The [%FromName%] has transfered technical data covering the area of [%TechName%] to us, sire. Log Message Title 62 := Technology Received Log Message Text 62 := Political Minister: The [%FromName%] has transfered technical data covering the area of [%TechName%] to us, sire. Log Message Title 63 := [%FromName%] Surrendered Log Message Text 63 := Political Minister: The [%FromName%] has completely surrendered to the [%ToName%], sire. Log Message Title 64 := Resources Received Log Message Text 64 := Political Minister: We have received [%ItemAmount%] [%ItemType%] from the [%FromName%], sire. Log Message Title 65 := Resources Transfered Log Message Text 65 := Political Minister: We have transfered [%ItemAmount%] [%ItemType%] to the [%ToName%], sire. Log Message Title 66 := Technology Received Log Message Text 66 := Political Minister: The [%FromName%] has transfered technical data covering the area of [%TechName%] to us, sire. [%AddedMsg%] Log Message Title 67 := Technology Transfered Log Message Text 67 := Political Minister: The [%ToName%] has successfully received our technical data covering the area of [%TechName%], sire. Log Message Title 68 := Starcharts Received Log Message Text 68 := Political Minister: We have received charts for the [%SystemName%] system from the [%FromName%], sire. Log Message Title 69 := Comm Channels Received Log Message Text 69 := Political Minister: We have received the communication channels for the [%EmpireChannelName%] from the [%FromName%], sire. Log Message Title 70 := Comm Channels Opened Log Message Text 70 := Political Minister: The [%ToName%] has opened a communication channel with us, sire. Log Message Title 71 := Vehicle Received Log Message Text 71 := Political Minister: The [%VehicleName%] has been transfered to our control from the [%FromName%], sire. Log Message Title 72 := Vehicle Transfered Log Message Text 72 := Political Minister: The [%VehicleName%] has been transfered to the control of the [%ToName%], sire. Log Message Title 73 := Message Log Message Text 73 := Message from the [%FromEmpireName%]: [%EOL%]"[%MessageText%]" Log Message Title 74 := Message Log Message Text 74 := Message from the [%FromAllianceName%]: [%EOL%]"[%MessageText%]" Log Message Title 75 := Message Log Message Text 75 := Message from the Galactic News: [%EOL%]"[%MessageText%]" Log Message Title 76 := Warp Point Opened Log Message Text 76 := Warp Point Minister: A new warp point has opened at [%SectorLoc%] of the [%SystemName%] system, sire. Log Message Title 77 := Warp Point Opened Log Message Text 77 := Warp Point Minister: A new warp point has been created at [%SectorLoc%] of the [%SystemName%] system by the [%EmpireName%] Empire, sire. Log Message Title 78 := Warp Point Opened Log Message Text 78 := Warp Point Minister: A warp point has mysteriously opened at [%SectorLoc%] of the [%SystemName%] system, sire. Log Message Title 79 := Cannot Open Warp Point Log Message Text 79 := Ship [%ShipName%] cannot open a warp point to system [%ToSystemName%] because there is already a warp point to that system. Log Message Title 80 := Cannot Open Warp Point Log Message Text 80 := Ship [%ShipName%] cannot open a warp point to system [%ToSystemName%] because there are already the maximum of [%MaxWarpPoints%] warp points in one of the two systems. Log Message Title 81 := Cannot Open Warp Point Log Message Text 81 := Ship [%ShipName%] cannot open a warp point to system [%ToSystemName%] because the distance of [%SystemDistance%] light years is greater than the ship's open warp point capability. Log Message Title 82 := Cannot Open Warp Point Log Message Text 82 := Ship [%ShipName%] does not have any movement remaining. Log Message Title 83 := Cannot Open Warp Point Log Message Text 83 := Ship [%ShipName%] does not have the required component. Log Message Title 84 := Cannot Open Warp Point Log Message Text 84 := Ship [%ShipName%] does not have the required supply to power the component. Log Message Title 85 := Cannot Open Warp Point Log Message Text 85 := Ship [%ShipName%] cannot execute the device because there are enemies present in the sector. Log Message Title 86 := Cannot Open Warp Point Log Message Text 86 := Ship [%ShipName%] cannot perform this action while cloaked. Log Message Title 87 := Cannot Open Warp Point Log Message Text 87 := The [%ToSystemName%] system is protected from opening warp points. Log Message Title 88 := Cannot Open Warp Point Log Message Text 88 := The [%FromSystemName%] system is protected from opening warp points. Log Message Title 89 := Cannot Open Warp Point Log Message Text 89 := A warp point cannot be opened into the same system where it originates. Log Message Title 90 := Warp Point Closed Log Message Text 90 := Warp Point Minister: The warp point at [%WPSectorLoc%] of the [%SystemName%] system has closed, sire. Log Message Title 91 := Warp Point Closed Log Message Text 91 := Warp Point Minister: The warp point at [%WPSectorLoc%] of the [%SystemName%] system has been closed by the [%EmpireName%], sire. Log Message Title 92 := Warp Point Closed Log Message Text 92 := Warp Point Minister: The warp point at [%WPToSectorLoc%] of the [%SystemName%] system has mysteriously closed, sire. Log Message Title 93 := Cannot Close Warp Point Log Message Text 93 := Ship [%ShipName%] cannot close the warp point because there isn't one present. Log Message Title 94 := Cannot Close Warp Point Log Message Text 94 := Ship [%ShipName%] does not have any movement remaining. Log Message Title 95 := Cannot Close Warp Point Log Message Text 95 := Ship [%ShipName%] does not have the required component. Log Message Title 96 := Cannot Close Warp Point Log Message Text 96 := Ship [%ShipName%] does not have the required supply to power the component. Log Message Title 97 := Cannot Close Warp Point Log Message Text 97 := Ship [%ShipName%] cannot execute the device because there are enemies present in the sector. Log Message Title 98 := Cannot Close Warp Point Log Message Text 98 := Ship [%ShipName%] cannot perform this action while cloaked. Log Message Title 99 := Cannot Close Warp Point Log Message Text 99 := The [%ToSystemName%] system is protected from closing warp points. Log Message Title 100 := Cannot Close Warp Point Log Message Text 100 := The [%FromSystemName%] system is protected from closing warp points. Log Message Title 101 := Storm Created Log Message Text 101 := Stellar Minister: A storm has formed at [%SectorLoc%] of the [%SystemName%] system, sire. Log Message Title 102 := Storm Created Log Message Text 102 := Stellar Minister: A storm has been created at [%SectorLoc%] of the [%SystemName%] system by the [%EmpireName%], sire. Log Message Title 103 := Cannot Create Storm Log Message Text 103 := Ship [%ShipName%] cannot create a storm unless the location is empty. Log Message Title 104 := Cannot Create Storm Log Message Text 104 := Ship [%ShipName%] does not have any movement remaining. Log Message Title 105 := Cannot Create Storm Log Message Text 105 := Ship [%ShipName%] does not have the required create storm component. Log Message Title 106 := Cannot Create Storm Log Message Text 106 := Ship [%ShipName%] does not have the required supply to power the create storm component. Log Message Title 107 := Cannot Create Storm Log Message Text 107 := Ship [%ShipName%] cannot execute the create storm device because there are enemies present in the sector. Log Message Title 108 := Cannot Create Storm Log Message Text 108 := Ship [%ShipName%] cannot create a storm while cloaked. Log Message Title 109 := Storm Destroyed Log Message Text 109 := Stellar Minister: A storm has dissipated at [%SectorLoc%] of the [%SystemName%] system, sire. Log Message Title 110 := Storm Destroyed Log Message Text 110 := Stellar Minister: A storm has been destroyed at [%SectorLoc%] of the [%SystemName%] system by the [%EmpireName%], sire. Log Message Title 111 := Cannot Destroy Storm Log Message Text 111 := Ship [%ShipName%] cannot destroy the storm because there is no storm at these coordinates. Log Message Title 112 := Cannot Destroy Storm Log Message Text 112 := Ship [%ShipName%] does not have any movement remaining. Log Message Title 113 := Cannot Destroy Storm Log Message Text 113 := Ship [%ShipName%] does not have the required destroy storm component. Log Message Title 114 := Cannot Destroy Storm Log Message Text 114 := Ship [%ShipName%] does not have the required supply to power the destroy storm component. Log Message Title 115 := Cannot Destroy Storm Log Message Text 115 := Ship [%ShipName%] cannot execute the destroy storm device because there are enemies present at those coordinates. Log Message Title 116 := Cannot Destroy Storm Log Message Text 116 := Ship [%ShipName%] cannot destroy a storm while cloaked. Log Message Title 117 := New Planet Created Log Message Text 117 := Planetary Minister: A new planet has been created at [%SectorLoc%] of the [%SystemName%] system, sire. Log Message Title 118 := New Planet Created Log Message Text 118 := Planetary Minister: The [%EmpireName%] has created a new planet at [%SectorLoc%] of the [%SystemName%] system, sire. Log Message Title 119 := Cannot Create Planet Log Message Text 119 := Ship [%ShipName%] cannot create a new planet because there is no star in this solar system. Log Message Title 120 := Cannot Create Planet Log Message Text 120 := Ship [%ShipName%] cannot create a planet unless there are asteroids at those coordinates. Log Message Title 121 := Cannot Create Planet Log Message Text 121 := Ship [%ShipName%] does not have any movement remaining. Log Message Title 122 := Cannot Create Planet Log Message Text 122 := Ship [%ShipName%] does not have the required create planet component. Log Message Title 123 := Cannot Create Planet Log Message Text 123 := Ship [%ShipName%] does not have the required supply to power the create planet component. Log Message Title 124 := Cannot Create Planet Log Message Text 124 := Ship [%ShipName%] cannot execute the create planet device because there are enemies present at those coordinates. Log Message Title 125 := Cannot Create Planet Log Message Text 125 := Ship [%ShipName%] cannot create a planet while cloaked. Log Message Title 126 := Planet Destroyed Log Message Text 126 := Planetary Minister: Planet [%PlanetName%] which resided at [%SectorLoc%] of the [%SystemName%] system has been utterly destroyed, sire. Log Message Title 127 := Planet Destroyed Log Message Text 127 := Planetary Minister: The [%EmpireName%] has destroyed the planet [%PlanetName%] which resided at [%SectorLoc%] of the [%SystemName%] system, sire. Log Message Title 128 := Cannot Destroy Planet Log Message Text 128 := Ship [%ShipName%] cannot destroy the specified planet because its size exceeds the destroy planet capabilities of the ship. Log Message Title 129 := Cannot Destroy Planet Log Message Text 129 := Ship [%ShipName%] cannot destroy the specified planet because it is protected against planet destroying weapons. Log Message Title 130 := Cannot Destroy Planet Log Message Text 130 := Ship [%ShipName%] cannot destroy the planet because there is no planet present. Log Message Title 131 := Cannot Destroy Planet Log Message Text 131 := Ship [%ShipName%] does not have any movement remaining. Log Message Title 132 := Cannot Destroy Planet Log Message Text 132 := Ship [%ShipName%] does not have the required destroy planet component. Log Message Title 133 := Cannot Destroy Planet Log Message Text 133 := Ship [%ShipName%] does not have the required supply to power the destroy planet component. Log Message Title 134 := Cannot Destroy Planet Log Message Text 134 := Ship [%ShipName%] cannot execute the destroy planet device because there are enemies present at that location. Log Message Title 135 := Cannot Destroy Planet Log Message Text 135 := Ship [%ShipName%] cannot destroy a planet while cloaked. Log Message Title 136 := Star Created Log Message Text 136 := Stellar Minister: A new star has been created at [%SectorLoc%] of the [%SystemName%] system, sire. Log Message Title 137 := Star Created Log Message Text 137 := Stellar Minister: The [%EmpireName%] has created a new star at [%SectorLoc%] of the [%SystemName%] system, sire. Log Message Title 138 := Cannot Create Star Log Message Text 138 := Ship [%ShipName%] cannot create a star unless it is in the very center of a solar system. Log Message Title 139 := Cannot Create Star Log Message Text 139 := Ship [%ShipName%] cannot create a star if there is already one in the system. Log Message Title 140 := Cannot Create Star Log Message Text 140 := Ship [%ShipName%] does not have any movement remaining. Log Message Title 141 := Cannot Create Star Log Message Text 141 := Ship [%ShipName%] does not have the required create star component. Log Message Title 142 := Cannot Create Star Log Message Text 142 := Ship [%ShipName%] does not have the required supply to power the create star component. Log Message Title 143 := Cannot Create Star Log Message Text 143 := Ship [%ShipName%] cannot execute the create star device because there are enemies present at those coordinates. Log Message Title 144 := Cannot Create Star Log Message Text 144 := Ship [%ShipName%] cannot create a star while cloaked. Log Message Title 145 := Cannot Create Star Log Message Text 145 := Ship [%ShipName%] cannot create a star if there is a construction around a star already present. Log Message Title 146 := Cannot Create Star Log Message Text 146 := Ship [%ShipName%] cannot create a star if there is a nebulae in the system. Log Message Title 147 := Cannot Create Star Log Message Text 147 := Ship [%ShipName%] cannot create a star if there is a black hole in the system. Log Message Title 148 := Star Destroyed Log Message Text 148 := Stellar Minister: The star in the [%SystemName%] system has exploded. The resulting shockwave has destroyed all planets and ships in the system, sire. Log Message Title 149 := Star Destroyed Log Message Text 149 := Stellar Minister: The [%EmpireName%] has destroyed the star in the [%SystemName%] system. The resulting shockwave has destroyed all planets and ships in the system, sire. Log Message Title 150 := Cannot Destroy Star Log Message Text 150 := Ship [%ShipName%] cannot destroy the star because there is no star at these coordinates. Log Message Title 151 := Cannot Destroy Star Log Message Text 151 := Ship [%ShipName%] does not have any movement remaining. Log Message Title 152 := Cannot Destroy Star Log Message Text 152 := Ship [%ShipName%] does not have the required destroy star component. Log Message Title 153 := Cannot Destroy Star Log Message Text 153 := Ship [%ShipName%] does not have the required supply to power the destroy star component. Log Message Title 154 := Cannot Destroy Star Log Message Text 154 := Ship [%ShipName%] cannot execute the destroy star device because there are enemies present. Log Message Title 155 := Cannot Destroy Star Log Message Text 155 := Ship [%ShipName%] cannot destroy a star while cloaked. Log Message Title 156 := Cannot Destroy Star Log Message Text 156 := Ship [%ShipName%] cannot destroy the specified star because it is protected against such attacks. Log Message Title 157 := Nebulae Created Log Message Text 157 := Planetary Minister: The star in the [%SystemName%] system has exploded into a massive nebulae. The resulting shockwave has destroyed all planets and ships in the system, sire. Log Message Title 158 := Nebulae Created Log Message Text 158 := Planetary Minister: The [%EmpireName%] has exploded the star in the [%SystemName%] system into a massive nebulae. The resulting shockwave has destroyed all planets and ships in the system, sire. Log Message Title 159 := Cannot Create Nebulae Log Message Text 159 := Ship [%ShipName%] cannot create a nebulae because there is no star at these coordinates. Log Message Title 160 := Cannot Create Nebulae Log Message Text 160 := Ship [%ShipName%] does not have any movement remaining. Log Message Title 161 := Cannot Create Nebulae Log Message Text 161 := Ship [%ShipName%] does not have the required create nebulae component. Log Message Title 162 := Cannot Create Nebulae Log Message Text 162 := Ship [%ShipName%] does not have the required supply to power the create nebulae component. Log Message Title 163 := Cannot Create Nebulae Log Message Text 163 := Ship [%ShipName%] cannot execute the create nebulae device because there are enemies present. Log Message Title 164 := Cannot Create Nebulae Log Message Text 164 := Ship [%ShipName%] cannot create a nebulae while cloaked. Log Message Title 165 := Cannot Create Nebulae Log Message Text 165 := Ship [%ShipName%] cannot create a nebulae in this system because it is protected against such attacks. Log Message Title 166 := Nebulae Destroyed Log Message Text 166 := Stellar Minister: The nebulae in the [%SystemName%] system has been destroyed, sire. Log Message Title 167 := Nebulae Destroyed Log Message Text 167 := Stellar Minister: The [%EmpireName%] has destroyed the nebulae that spanned the [%SystemName%] system, sire. Log Message Title 168 := Cannot Destroy Nebulae Log Message Text 168 := Ship [%ShipName%] cannot destroy the nebulae because there is none present in this system. Log Message Title 169 := Cannot Destroy Nebulae Log Message Text 169 := Ship [%ShipName%] does not have any movement remaining. Log Message Title 170 := Cannot Destroy Nebulae Log Message Text 170 := Ship [%ShipName%] does not have the required component. Log Message Title 171 := Cannot Destroy Nebulae Log Message Text 171 := Ship [%ShipName%] does not have the required supply to power the component. Log Message Title 172 := Cannot Destroy Nebulae Log Message Text 172 := Ship [%ShipName%] cannot execute the device because there are enemies present. Log Message Title 173 := Cannot Destroy Nebulae Log Message Text 173 := Ship [%ShipName%] cannot perform this action while cloaked. Log Message Title 174 := Black Hole Created Log Message Text 174 := Stellar Minister: The star in the [%SystemName%] system has collaped into a massive black hole. The resulting gravitational singularity has destroyed all planets and ships in the system, sire. Log Message Title 175 := Black Hole Created Log Message Text 175 := Stellar Minister: The [%EmpireName%] has collapsed the star in the [%SystemName%] system into a massive black hole. The resulting gravitational singularity has destroyed all planets and ships in the system, sire. Log Message Title 176 := Cannot Create Black Hole Log Message Text 176 := Ship [%ShipName%] cannot create a black hole because there is no star at these coordinates. Log Message Title 177 := Cannot Create Black Hole Log Message Text 177 := Ship [%ShipName%] does not have any movement remaining. Log Message Title 178 := Cannot Create Black Hole Log Message Text 178 := Ship [%ShipName%] does not have the required create black hole component. Log Message Title 179 := Cannot Create Black Hole Log Message Text 179 := Ship [%ShipName%] does not have the required supply to power the create black hole component. Log Message Title 180 := Cannot Create Black Hole Log Message Text 180 := Ship [%ShipName%] cannot execute the create black hole device because there are enemies present. Log Message Title 181 := Cannot Create Black Hole Log Message Text 181 := Ship [%ShipName%] cannot create a black hole while cloaked. Log Message Title 182 := Cannot Create Black Hole Log Message Text 182 := Ship [%ShipName%] cannot create a black hole in this system because it is protected against such attacks. Log Message Title 183 := Black Hole Destroyed Log Message Text 183 := Stellar Minister: The black hole in the [%SystemName%] system has collapsed, sire. Log Message Title 184 := Black Hole Destroyed Log Message Text 184 := Stellar Minister: The [%EmpireName%] has collapsed the black hole in the [%SystemName%] system, sire. Log Message Title 185 := Cannot Destroy Black Hole Log Message Text 185 := Ship [%ShipName%] cannot destroy the black hole because there is none present at these coordinates. Log Message Title 186 := Cannot Destroy Black Hole Log Message Text 186 := Ship [%ShipName%] does not have any movement remaining. Log Message Title 187 := Cannot Destroy Black Hole Log Message Text 187 := Ship [%ShipName%] does not have the required destroy black hole component. Log Message Title 188 := Cannot Destroy Black Hole Log Message Text 188 := Ship [%ShipName%] does not have the required supply to power the destroy black hole component. Log Message Title 189 := Cannot Destroy Black Hole Log Message Text 189 := Ship [%ShipName%] cannot execute the destroy black hole device because there are enemies present. Log Message Title 190 := Cannot Destroy Black Hole Log Message Text 190 := Ship [%ShipName%] cannot destroy a black hole while cloaked. Log Message Title 191 := New Stellar Construction Created Log Message Text 191 := Stellar Minister: A new [%ConstructionName%] has been created at [%SectorLoc%] of the [%SystemName%] system, sire. Log Message Title 192 := New Stellar Construction Created Log Message Text 192 := Stellar Minister: The [%EmpireName%] has created a [%ConstructionName%] at [%SectorLoc%] of the [%SystemName%] system, sire. Log Message Title 193 := Cannot Construct Log Message Text 193 := Ship [%ShipName%] cannot construct because there is no star at these coordinates. Log Message Title 194 := Cannot Construct Log Message Text 194 := Ship [%ShipName%] does not have the required construct component. Log Message Title 195 := Cannot Construct Log Message Text 195 := Ship [%ShipName%] does not have the required supply to power the construct component. Log Message Title 196 := Cannot Construct Log Message Text 196 := Ship [%ShipName%] cannot construct because there are enemies present. Log Message Title 197 := Cannot Construct Log Message Text 197 := Ship [%ShipName%] cannot construct a stellar object while cloaked. Log Message Title 198 := Cannot Construct Log Message Text 198 := A [%ConstructionName%] cannot be constructed here because the required materials are not present. Log Message Title 199 := [%VehicleName%] Destroyed Log Message Text 199 := Supply Minister: [%VehicleName%] at [%SectorLoc%] of the [%SystemName%] system has run out of supply and has been destroyed, sire. Log Message Title 200 := [%PlanetName%] Value at Maximum Log Message Text 200 := Planetary Minister: The value of planet [%PlanetName%] has reached its maximum and cannot be increased any further, sire. Log Message Title 201 := Plague Damage Log Message Text 201 := Planetary Minister: [%PopulationAmount%]M people have died on planet [%PlanetName%] from the plague, sire. Log Message Title 202 := Plague Damage Log Message Text 202 := Planetary Minister: The population of planet [%PlanetName%] has expired from the plague, sire. Log Message Title 203 := [%PlanetName%] Conditions at Maximum Log Message Text 203 := Planetary Minister: The conditions of planet [%PlanetName%] have reached maximum and cannot be increased any further, sire. Log Message Title 204 := [%PlanetName%] Resources Depleted Log Message Text 204 := Planetary Minister: The value of planet [%PlanetName%] has reached zero in [%ResourceType%], sire. Log Message Title 205 := New Tech Level Log Message Text 205 := Technology Minister: We have achieved Tech Level [%TechLevel%] in [%TechName%], sire. Log Message Title 206 := Component Developed Log Message Text 206 := Technology Minister: We have developed the [%ItemName%] (Level [%ItemLevel%]), sire. It is now available for use on new vehicle designs. Log Message Title 207 := Facility Developed Log Message Text 207 := Technology Minister: We have developed the [%ItemName%] (Level [%ItemLevel%]), sire. It is now available for construction on planets. Log Message Title 208 := Vehicle Size Developed Log Message Text 208 := Technology Minister: We have developed the [%ItemName%] (Level [%ItemLevel%]), sire. It is now available for use in new vehicle designs. Log Message Title 209 := Intelligence Project Developed Log Message Text 209 := Technology Minister: We have developed the [%ItemName%] (Level [%ItemLevel%]), sire. It is now available for use in new intelligence actions. Log Message Title 210 := Component Mount Developed Log Message Text 210 := Technology Minister: We have developed the [%ItemName%] (Level [%ItemLevel%]), sire. It is now available for use on new vehicle designs. Log Message Title 211 := New Tech Area Discovered Log Message Text 211 := Technology Minister: Our recent advances have uncovered the technology area of [%TechName%], sire. Log Message Title 212 := Launch Warning Log Message Text 212 := A [%VehicleType%] cannot be launched into space. Log Message Title 213 := Launch Warning Log Message Text 213 := [%ShipName%] cannot launch [%VehicleType%]s into space. Log Message Title 214 := Launch Warning Log Message Text 214 := [%ShipName%] could not launch its units. There is a limit of [%MaxUnits%] units (in space) per player in this game. Log Message Title 215 := Launch Warning Log Message Text 215 := [%ShipName%] could not launch its units. There is a limit of [%MaxPerSector%] [%VehicleType%]s per sector per player in this game. Log Message Title 216 := Launch Warning Log Message Text 216 := [%ShipName%] cannot launch any more [%VehicleType%]s into space at this time. Log Message Title 217 := Recover Warning Log Message Text 217 := A [%VehicleType%] cannot be recovered from space. Log Message Title 218 := Recover Warning Log Message Text 218 := [%ShipName%] cannot recover [%VehicleType%]s from space. Log Message Title 219 := Cargo Scrapped Log Message Text 219 := Scrap Minister: [%NumItems%] cargo items were scrapped from [%ShipName%] and [%MineralsAmount%] Minerals, [%OrganicsAmount%] Organics, and [%RadioactivesAmount%] Radioactives were returned to the treasury, sire. Log Message Title 220 := Cargo Jettisoned Log Message Text 220 := Cargo Minister: [%NumItems%] cargo items were jettisoned from [%ShipName%] into space, sire. Log Message Title 221 := Planet Rioting Log Message Text 221 := Planetary Minister: The population of planet [%PlanetName%] is rioting, sire. Log Message Title 222 := Population Growing Unhappy Log Message Text 222 := Planetary Minister: The population of system [%SystemName%] is growing unhappy because of [%MoodReason%], sire. Log Message Title 223 := Population Growing Unhappy Log Message Text 223 := Planetary Minister: Our general population is growing unhappy because of [%MoodReason%], sire. Log Message Title 224 := Population Growing Happier Log Message Text 224 := Planetary Minister: The population of system [%SystemName%] is growing happier because of [%MoodReason%], sire. Log Message Title 225 := Population Growing Happier Log Message Text 225 := Planetary Minister: Our general population is growing happier because of [%MoodReason%], sire. Log Message Title 226 := Lost Contact with [%EmpireName%] Log Message Text 226 := Political Minister: We have lost contact with the [%EmpireName%], sire. Log Message Title 227 := [%ShipName%] Destroyed Log Message Text 227 := Supply Minister: [%ShipName%] at [%SectorLoc%] of the [%SystemName%] has run out of supply and has been destroyed, sire. Log Message Title 228 := Damage Taken Log Message Text 228 := Fleet Minister: Our ships have taken damage while moving through [%WarpPointName%], sire. Log Message Title 229 := New Colony in [%SystemName%] Log Message Text 229 := Colonization Minister: A new colony has been created on planet [%PlanetName%] in the [%SystemName%] system, sire. Log Message Title 230 := Ruins Discovered Log Message Text 230 := Colonization Minister: Our new colony has discovered advanced technology from the ruins on planet [%PlanetName%], sire. Log Message Title 231 := No Space Available Log Message Text 231 := Construction Minister: A new [%FacilityName%] could not be constructed on [%PlanetName%] in the [%SystemName%] system because there is no storage available to contain the facility, sire. Log Message Title 232 := Vehicle Destroyed Log Message Text 232 := Military Minister: The [%VehicleName%] has been crushed at the destructive center of the [%SystemName%] system, sire. Log Message Title 233 := Vehicle Damaged Log Message Text 233 := Military Minister: The [%VehicleName%] has been severly damaged at the destructive center of the [%SystemName%] system, sire. Log Message Title 234 := Planet [%PlanetName%] Conquered Log Message Text 234 := Military Minister: The [%EmpireName%] colony on [%PlanetName%] in the [%SystemName%] system has been sucessfully conquered by our ground forces, sire. Log Message Title 235 := Planet [%PlanetName%] Conquered Log Message Text 235 := Military Minister: Our colony on [%PlanetName%] in the [%SystemName%] system has been conquered by the ground forces of the [%EmpireName%], sire. Log Message Title 236 := Upgrade Failed Log Message Text 236 := Construction Minister: Our upgrade of the [%FacilityName%] could not be completed on [%PlanetName%] in the [%SystemName%] system because there is no facility of this type present, sire. Log Message Title 237 := Facilities upgraded Log Message Text 237 := Production Minister: [%NumItems%] facility on [%PlanetName%] in the [%SystemName%] system has been upgraded to a [%FacilityName%] (Level [%LevelNum%]), sire. Log Message Title 238 := Cannot Open Warp Point Log Message Text 238 := There are no solar systems within range to open a warp point to. Log Message Title 239 := Cannot Construct Log Message Text 239 := A [%ConstructionName%] cannot be constructed here because there is more than 1 star in the solar system. Log Message Title 240 := Cannot Construct Log Message Text 240 := A [%ConstructionName%] cannot be constructed here because a stellar construction is already present. Log Message Title 241 := Cannot Construct Log Message Text 241 := A [%ConstructionName%] cannot be constructed here because there are non-construction ships or colonies within the construction zone. Log Message Title 242 := Cultural Achievement Developed Log Message Text 242 := Technology Minister: We have achieved Level [%ItemLevel%] in the Cultural Achievement "[%ItemName%]", sire. Its effects will now be felt throughout our empire. Log Message Title 243 := Intelligence Achievement Developed Log Message Text 243 := Technology Minister: We have achieved Level [%ItemLevel%] in the Intelligence Achievement "[%ItemName%]", sire. Its effects will now be felt throughout our empire. Log Message Title 244 := Rebellion Log Message Text 244 := Planetary Minister: The population of [%PlanetName%] has rebelled against us and formed a new nation, sire. Log Message Title 245 := System Maps Provided Log Message Text 245 := Political Minister: As required by our treaty, the [%FromName%] has transfered system maps for the following solar systems to us: [%ProvidedList%]. Log Message Title 246 := Technology Provided Log Message Text 246 := Political Minister: As required by our treaty, the [%FromName%] has transfered technology to us for the following Technology Areas: [%ProvidedList%]. Log Message Title 247 := Communication Channels Provided Log Message Text 247 := Political Minister: As required by our treaty, the [%FromName%] has provided communication channels for the following empires: [%ProvidedList%]. Log Message Title 248 := Espionage Information Provided Log Message Text 248 := Political Minister: As required by our treaty, the [%FromName%] has provided the following espionage reports: [%ProvidedList%]. Log Message Title 249 := Enemy Designs Provided Log Message Text 249 := Political Minister: As required by our treaty, the [%FromName%] has delivered design schematics for the following designs: [%ProvidedList%]. Log Message Title 250 := Combat Reports Provided Log Message Text 250 := Political Minister: As required by our treaty, the [%FromName%] has forwarded to us the following combat reports: [%ProvidedList%]. Log Message Title 251 := Communication Channels Provided Log Message Text 251 := Political Minister: As required by our treaty, the [%FromName%] has provided communication channels for the following alliances: [%ProvidedList%]. Log Message Title 252 := Vehicles Received Log Message Text 252 := Political Minister: The [%FromName%] has transfered control of the following ships to our command: [%VehicleNames%]. Log Message Title 253 := Colonies Received Log Message Text 253 := Political Minister: The [%FromName%] has transfered control of the following colonies to our command: [%VehicleNames%]. Log Message Title 254 := Resources Received Log Message Text 254 := Political Minister: The [%FromName%] has transfered [%MineralAmount%] Minerals, [%OrganicsAmount%] Organics, and [%RadAmount%] Radioactives to our coffers, sire. Log Message Title 255 := Cannot Destroy Planet Log Message Text 255 := Ship [%ShipName%] cannot destroy a planet because our treaties with other empires prohibits it. Log Message Title 256 := Cannot Destroy Planet Log Message Text 256 := Ship [%ShipName%] cannot destroy a planet because our alliance prohibits it. Log Message Title 257 := Cannot Destroy Star Log Message Text 257 := Ship [%ShipName%] cannot destroy a star because our treaties with other empires prohibits it. Log Message Title 258 := Cannot Destroy Star Log Message Text 258 := Ship [%ShipName%] cannot destroy a star because our alliance prohibits it. Log Message Title 259 := Cannot Create Nebulae Log Message Text 259 := Ship [%ShipName%] cannot create a nebulae because our treaties with other empires prohibits it. Log Message Title 260 := Cannot Create Nebulae Log Message Text 260 := Ship [%ShipName%] cannot create a nebulae because our alliance prohibits it. Log Message Title 261 := Cannot Create Black Hole Log Message Text 261 := Ship [%ShipName%] cannot create a black hole because our treaties with other empires prohibits it. Log Message Title 262 := Cannot Create Black Hole Log Message Text 262 := Ship [%ShipName%] cannot create a black hole because our alliance prohibits it. Log Message Title 263 := First Contact Log Message Text 263 := Political Minister: We have encountered a new alliance called the [%RaceName%], sire. Log Message Title 264 := Member Added Log Message Text 264 := Politics Minister: The [%AllianceName%] has voted to add the [%EmpireName%] as a new member of the alliance. Log Message Title 265 := Membership Attained Log Message Text 265 := Politics Minister: The [%AllianceName%] has voted and we are now a member of the alliance! Log Message Title 266 := Member Removed Log Message Text 266 := Politics Minister: The [%AllianceName%] has voted to remove [%EmpireName%] as a member of the alliance. Log Message Title 267 := Membership Lost Log Message Text 267 := Politics Minister: The [%AllianceName%] has voted to remove us as a member of the alliance. Log Message Title 268 := Rules Changed Log Message Text 268 := Politics Minister: The [%AllianceName%] has voted and new rules have been adopted. Log Message Title 269 := System Maps Provided Log Message Text 269 := Political Minister: As required by our alliance rules, the [%FromName%] has transfered system maps for the following solar systems to us: [%ProvidedList%]. Log Message Title 270 := Technology Provided Log Message Text 270 := Political Minister: As required by our alliance rules, the [%FromName%] has transfered technology to us for the following Technology Areas: [%ProvidedList%]. Log Message Title 271 := Communication Channels Provided Log Message Text 271 := Political Minister: As required by our alliance rules, the [%FromName%] has provided communication channels for the following empires: [%ProvidedList%]. Log Message Title 272 := Espionage Information Provided Log Message Text 272 := Political Minister: As required by our alliance rules, the [%FromName%] has provided the following espionage reports: [%ProvidedList%]. Log Message Title 273 := Enemy Designs Provided Log Message Text 273 := Political Minister: As required by our alliance rules, the [%FromName%] has delivered design schematics for the following designs: [%ProvidedList%]. Log Message Title 274 := Combat Reports Provided Log Message Text 274 := Political Minister: As required by our alliance rules, the [%FromName%] has forwarded to us the following combat reports: [%ProvidedList%]. Log Message Title 275 := Communication Channels Provided Log Message Text 275 := Political Minister: As required by our alliance rules, the [%FromName%] has provided communication channels for the following alliances: [%ProvidedList%]. Abilities_Const 1 := Object Abilities_Const 2 := Space Object Abilities_Const 3 := Sector - All Abilities_Const 4 := Sector - This Player Abilities_Const 5 := Sector - All But This Player Abilities_Const 6 := Sector - All But This Player and Allies Abilities_Const 7 := Sector Range - All Abilities_Const 8 := Sector Range - This Player Abilities_Const 9 := Sector Range - All But This Player Abilities_Const 10 := Sector Range - All But This Player and Allies Abilities_Const 11 := System - All Abilities_Const 12 := System - This Player Abilities_Const 13 := System - All But This Player Abilities_Const 14 := System - All But This Player and Allies Abilities_Const 15 := Galaxy - All Abilities_Const 16 := Galaxy - This Player Abilities_Const 17 := Galaxy - All But This Player Abilities_Const 18 := Galaxy - All But This Player and Allies Abilities_Const 19 := None Abilities_Const 20 := Description Only Abilities_Const 21 := Ability Required To Get Through Abilities_Const 22 := Bad Event Chance Abilities_Const 23 := Bad Intelligence Chance Abilities_Const 24 := Black Hole - Destroy Abilities_Const 25 := Black Hole - Create Abilities_Const 26 := Boarding Attack Abilities_Const 27 := Boarding Defense Abilities_Const 28 := Cloak Level Abilities_Const 29 := Combat Best Experience Abilities_Const 30 := Combat Modifier Abilities_Const 31 := Combat Morale Abilities_Const 32 := Combat Movement Abilities_Const 33 := Combat To Hit Defense Abilities_Const 34 := Combat To Hit Offense Abilities_Const 35 := Component - Is Armor Type Abilities_Const 36 := Component - Destroyed On Use Abilities_Const 37 := Component - Regeneration Abilities_Const 38 := Component - Damage Resistance Abilities_Const 39 := Component - Cost Percent Abilities_Const 40 := Component - Cost Amount Abilities_Const 41 := Component - Tonnage Space Taken Percent Abilities_Const 42 := Component - Tonnage Space Taken Amount Abilities_Const 43 := Component - Tonnage Structure Percent Abilities_Const 44 := Component - Tonnage Structure Amount Abilities_Const 45 := Component - Supply Usage Percent Abilities_Const 46 := Component - Supply Usage Amount Abilities_Const 47 := Component - Ordnance Usage Percent Abilities_Const 48 := Component - Ordnance Usage Amount Abilities_Const 49 := Component - Weapon To Hit Percent Abilities_Const 50 := Component - Weapon Range Abilities_Const 51 := Component - Weapon Damage Percent Abilities_Const 52 := Component - Weapon Damage Amount Abilities_Const 53 := Component - Weapon Seeker Speed Percent Abilities_Const 54 := Component - Weapon Seeker Speed Amount Abilities_Const 55 := Component - Weapon Seeker Tonnage Structure Percent Abilities_Const 56 := Component - Weapon Seeker Tonnage Structure Amount Abilities_Const 57 := Component - Weapon Damage Add Damage Type Abilities_Const 58 := Component - Weapon Damage Remove Damage Type Abilities_Const 59 := Component - Weapon Target Add Target Type Abilities_Const 60 := Component - Weapon Target Remove Target Type Abilities_Const 61 := Component - Weapon Always Hits Abilities_Const 62 := Constructed Planet - Create Abilities_Const 63 := Constructed Planet - Requirements Abilities_Const 64 := Control Center Abilities_Const 65 := Crew Quarters Abilities_Const 66 := Damage Caused To Space Vehicles Abilities_Const 67 := Damage Modifier Abilities_Const 68 := Destructive Center Abilities_Const 69 := Emergency Energy Abilities_Const 70 := Emergency Resupply Abilities_Const 71 := Empire - Grant Random New Tech Levels Abilities_Const 72 := Empire - Grant Unique Discovery Abilities_Const 73 := Empire - All Systems Seen At Start Abilities_Const 74 := Fleet Training Abilities_Const 75 := Government Center Abilities_Const 76 := Ground Combat Damage Modifier Abilities_Const 77 := Ground Combat Shield Modifier Abilities_Const 78 := Ground Combat Weapon To Hit Percent Abilities_Const 79 := Ground Movement Standard Abilities_Const 80 := Ground Movement Bonus Abilities_Const 81 := Intelligence Offense Modifier Abilities_Const 82 := Intelligence Defense Modifier Abilities_Const 83 := Life Support Abilities_Const 84 := Long Range Scanner Abilities_Const 85 := Facility Maintenance Cost Modifier Abilities_Const 86 := Ship Maintenance Cost Modifier Abilities_Const 87 := Unit Maintenance Cost Modifier Abilities_Const 88 := Population Maintenance Cost Modifier Abilities_Const 89 := Master Computer Abilities_Const 90 := Medical Bay Abilities_Const 91 := Mined Resource Generation - Minerals Abilities_Const 92 := Mined Resource Generation - Organics Abilities_Const 93 := Mined Resource Generation - Radioactives Abilities_Const 94 := Movement Extra Generation Abilities_Const 95 := Movement Standard Abilities_Const 96 := Movement Bonus Abilities_Const 97 := Movement Random Abilities_Const 98 := Movement Towards Center Abilities_Const 99 := Multiplex Tracking Abilities_Const 100 := Nebulae - Create Abilities_Const 101 := Nebulae - Destroy Abilities_Const 102 := Ordnance Generation Abilities_Const 103 := Ordnance Generation Modifier Percent Abilities_Const 104 := Ordnance Storage Abilities_Const 105 := Plague Prevention Abilities_Const 106 := Planet Atmosphere Change Abilities_Const 107 := Planet Colonize Type Any Abilities_Const 108 := Planet Colonize Type 1 Abilities_Const 109 := Planet Colonize Type 2 Abilities_Const 110 := Planet Colonize Type 3 Abilities_Const 111 := Planet Colonize Type 4 Abilities_Const 112 := Planet Colonize Type 5 Abilities_Const 113 := Planet Maximum Population Abilities_Const 114 := Planet Conditions Change Abilities_Const 115 := Planet Create Size Abilities_Const 116 := Planet Destroy Size Abilities_Const 117 := Planet Environment Damage Abilities_Const 118 := Planet Population Amount Abilities_Const 119 := Planet Population Assimilation Abilities_Const 120 := Planet Population Happiness Abilities_Const 121 := Planet Population Reproduction Abilities_Const 122 := Planet Population Loyalty Abilities_Const 123 := Planet Population War Tolerance Abilities_Const 124 := Planet Population Environmental Tolerance Abilities_Const 125 := Planet Value Change Abilities_Const 126 := Planet Value - Minerals Abilities_Const 127 := Planet Value - Organics Abilities_Const 128 := Planet Value - Radioactives Abilities_Const 129 := Point-Defense Abilities_Const 130 := Point Generation - Research Abilities_Const 131 := Point Generation - Intelligence Abilities_Const 132 := Point Generation - Culture Abilities_Const 133 := Point Generation Modifier - Research Abilities_Const 134 := Point Generation Modifier - Intelligence Abilities_Const 135 := Point Generation Modifier - Culture Abilities_Const 136 := Points Added to Empire Pool Abilities_Const 137 := Political Relations Abilities_Const 138 := Race - No Mood Change Abilities_Const 139 := Race - Not affected by plagues Abilities_Const 140 := Race - Reproduction Abilities_Const 141 := Race - Happiness Abilities_Const 142 := Race - Loyalty Abilities_Const 143 := Race - War Tolerance Abilities_Const 144 := Race - Environmental Tolerance Abilities_Const 145 := Race - Migration Abilities_Const 146 := Remote Resource Generation - Minerals Abilities_Const 147 := Remote Resource Generation - Organics Abilities_Const 148 := Remote Resource Generation - Radioactives Abilities_Const 149 := Resource Conversion Abilities_Const 150 := Resource Generation - Minerals Abilities_Const 151 := Resource Generation - Organics Abilities_Const 152 := Resource Generation - Radioactives Abilities_Const 153 := Resource Gen Modifier - Minerals Abilities_Const 154 := Resource Gen Modifier - Organics Abilities_Const 155 := Resource Gen Modifier - Radioactives Abilities_Const 156 := Resource Storage - Minerals Abilities_Const 157 := Resource Storage - Organics Abilities_Const 158 := Resource Storage - Radioactives Abilities_Const 159 := Resupply Pod Abilities_Const 160 := Scanning Prevention Abilities_Const 161 := Unit Scrap Value Modifier Abilities_Const 162 := Facility Scrap Value Modifier Abilities_Const 163 := Population Scrap Value Modifier Abilities_Const 164 := Ship Scrap Value Modifier Abilities_Const 165 := Self-Destruct Abilities_Const 166 := Sensor Interference Abilities_Const 167 := Sight Level Abilities_Const 168 := Sight Range Abilities_Const 169 := Shield Disruption Abilities_Const 170 := Shield Generation Abilities_Const 171 := Shield Generation From Damage Abilities_Const 172 := Shield Modifier Abilities_Const 173 := Shield Regeneration Abilities_Const 174 := Ship Training Abilities_Const 175 := Sight Obscuration Abilities_Const 176 := Solar Resource Generation - Minerals Abilities_Const 177 := Solar Resource Generation - Organics Abilities_Const 178 := Solar Resource Generation - Radioactives Abilities_Const 179 := Solar Supply Generation Abilities_Const 180 := Space Vehicles Movement Modifier Abilities_Const 181 := Space Yard Abilities_Const 182 := Space Yard Rate Modifier Abilities_Const 183 := Star - Create Abilities_Const 184 := Star - Destroy Abilities_Const 185 := Star - Unstable Abilities_Const 186 := Stop Black Hole Creator Abilities_Const 187 := Stop Close Warp Point Abilities_Const 188 := Stop Nebulae Creator Abilities_Const 189 := Stop Open Warp Point Abilities_Const 190 := Stop Planet Destroyer Abilities_Const 191 := Stop Star Destroyer Abilities_Const 192 := Storage Cargo Space Amount Abilities_Const 193 := Storage Cargo Space Percent Abilities_Const 194 := Storm - Create Abilities_Const 195 := Storm - Destroy Abilities_Const 196 := Supply Drain Abilities_Const 197 := Supply Generation Abilities_Const 198 := Supply Generation Modifier Percent Abilities_Const 199 := Supply Storage Abilities_Const 200 := Tonnage Repair Component Abilities_Const 201 := Tonnage Repair Facility Abilities_Const 202 := Tonnage Repair Unit Abilities_Const 203 := Tonnage Repair Ship Abilities_Const 204 := Tonnage Repair Modifier Component Abilities_Const 205 := Tonnage Repair Modifier Facility Abilities_Const 206 := Tonnage Repair Modifier Unit Abilities_Const 207 := Tonnage Repair Modifier Ship Abilities_Const 208 := Trade Modifier Abilities_Const 209 := Units - Launch Abilities_Const 210 := Units - Recover Abilities_Const 211 := Units - Sweeping Abilities_Const 212 := Unit Unmothball Cost Modifier Abilities_Const 213 := Facility Unmothball Cost Modifier Abilities_Const 214 := Population Unmothball Cost Modifier Abilities_Const 215 := Ship Unmothball Cost Modifier Abilities_Const 216 := Warp Point - Ability Required To Get Through Abilities_Const 217 := Warp Point - Close Abilities_Const 218 := Warp Point - Open Distance Abilities_Const 219 := Warp Point - Periodic Abilities_Const 220 := Warp Point - Turbulence Abilities_Const 221 := Warp Point - Unstable Abilities_Const 222 := AI Tag 01 Abilities_Const 223 := AI Tag 02 Abilities_Const 224 := AI Tag 03 Abilities_Const 225 := AI Tag 04 Abilities_Const 226 := AI Tag 05 Abilities_Const 227 := AI Tag 06 Abilities_Const 228 := AI Tag 07 Abilities_Const 229 := AI Tag 08 Abilities_Const 230 := AI Tag 09 Abilities_Const 231 := AI Tag 10 Abilities_Const 232 := AI Tag 11 Abilities_Const 233 := AI Tag 12 Abilities_Const 234 := AI Tag 13 Abilities_Const 235 := AI Tag 14 Abilities_Const 236 := AI Tag 15 Abilities_Const 237 := AI Tag 16 Abilities_Const 238 := AI Tag 17 Abilities_Const 239 := AI Tag 18 Abilities_Const 240 := AI Tag 19 Abilities_Const 241 := AI Tag 20 Abilities_Const 242 := Workforce Atmospheric Resistance Abilities_Const 243 := Emergency Reordnance Abilities_Const 244 := Experience Rate Percent Change Abilities_Const 245 := Object Abilities_Const 246 := Space Object Abilities_Const 247 := Sector Wide Abilities_Const 248 := System Area Abilities_Const 249 := System Wide Abilities_Const 250 := Quadrant Wide Abilities_Const 251 := Storage Facility Space Amount Abilities_Const 252 := Storage Facility Space Percent Abilities_Const 253 := Remote Supply Distribution Abilities_Const 254 := Remote Ordnance Distribution Abilities_Const 255 := Crew Experience Modifier Percent Abilities_Const 256 := Weapon Damage Modifier Percent Abilities_Const 257 := Weapon Delivery Type Damage Received Modifier Percent Abilities_Const 258 := Constructed Planet - Clear Radius Abilities_Const 259 := Control Center Backup Abilities_Const 260 := Intelligence Focus Area Modifier Abilities_Const 261 := Boarding Attack Modifier Percent Abilities_Const 262 := Boarding Defense Modifier Percent Abilities_Inherent 1 := Number of Abilities Abilities_Inherent 2 := [%RecNum%] Abilities_Inherent 3 := Ability [%RecNum%] Type Abilities_Inherent 4 := Ability [%RecNum%] Description Abilities_Inherent 5 := Ability [%RecNum%] Scope Abilities_Inherent 6 := Ability [%RecNum%] Range Formula Abilities_Inherent 7 := Ability [%RecNum%] Amount 1 Formula Abilities_Inherent 8 := Ability [%RecNum%] Amount 2 Formula Abilities_Inherent 9 := [%Level%] Abilities_Inherent 10 := [%Amount1%] Abilities_Inherent 11 := [%Amount2%] Abilities_Inherent 12 := [%ScopePlayerName%] Abilities_Inherent 13 := [%ScopeSystemName%] Abilities_Inherent 14 := [%ScopeSector%] Abilities_Inherent 15 := Crew Level [%HeaderRecNum%] Number of Abilities Abilities_Inherent 16 := Crew Level [%HeaderRecNum%] Ability [%RecNum%] Type Abilities_Inherent 17 := Crew Level [%HeaderRecNum%] Ability [%RecNum%] Description Abilities_Inherent 18 := Crew Level [%HeaderRecNum%] Ability [%RecNum%] Scope Abilities_Inherent 19 := Crew Level [%HeaderRecNum%] Ability [%RecNum%] Range Formula Abilities_Inherent 20 := Crew Level [%HeaderRecNum%] Ability [%RecNum%] Amount 1 Formula Abilities_Inherent 21 := Crew Level [%HeaderRecNum%] Ability [%RecNum%] Amount 2 Formula Abilities_Inherent 22 := [%HeaderRecNum%] AI_Datafile_General 1 := Ai General Settings AI_Datafile_General 2 := Name AI_Datafile_General 3 := Description AI_Datafile_General 4 := Empire Name AI_Datafile_General 5 := Empire Type AI_Datafile_General 6 := Emperor Name AI_Datafile_General 7 := Emperor Title AI_Datafile_General 8 := Design Name File AI_Datafile_General 9 := Home Planet Type AI_Datafile_General 10 := Home Planet Atmosphere AI_Datafile_General 11 := Race Name AI_Datafile_General 12 := Race Plural Name AI_Datafile_General 13 := Race Physical Description AI_Datafile_General 14 := Government Type AI_Datafile_General 15 := Governement Type AI_Datafile_General 16 := Society Type AI_Datafile_General 17 := Biological Description AI_Datafile_General 18 := Society Description AI_Datafile_General 19 := General History Description AI_Datafile_General 20 := Personality Group AI_Datafile_Ministers 1 := Ai Ministers AI_Datafile_Ministers 2 := Number Of Ministers AI_Datafile_Ministers 3 := [%RecNum%] AI_Datafile_Ministers 4 := Minister [%RecNum%] Name Ai_Minis 1 := s designs to see if any haven Ai_Minis 2 := Fighter Ai_Minis 3 := Satellite Ai_Minis 4 := Drone Ai_Minis 5 := Mine Ai_Minis 6 := Main_Create_Specific_Design AI_Setup 1 := Homeworld AI_Setup 2 := (Any) CargoItem 1 := Population CargoItem 2 := Population CargoItem 3 := Facility CargoItem 4 := Supplies CargoItem 5 := Ordnance CargoLaunch 1 := [%VehicleType%] CargoLaunch 2 := [%ShipName%] CargoLaunch 3 := [%MaxUnits%] CargoLaunch 4 := [%MaxPerSector%] CargoLaunch 5 := Fighters can only be recovered if they have their full movement points (in a Turn Based Game). Cloak 1 := Ship Cloak 2 := cannot cloak because it Cloak 3 := needs to resupply. CombatObj_CapturePod 1 := Capture Pod CombatObj_CapturePod 2 := Ground Combat CombatObj_CapturePod 3 := Ground Combat will begin at the end of the game turn. CombatObj_CapturePod 4 := Ground Combat will begin on CombatObj_CapturePod 5 := at the end of the game turn. CombatObj_GroundFacility 1 := Smoke CombatObj_GroundFacility 2 := Smoke Standard CombatObj_GroundFacility 3 := Explosion CombatObj_GroundFacility 4 := Ship Explosion CombatObj_GroundUnit 1 := Explosion CombatObj_GroundUnit 2 := Ship Explosion CombatObj_GroundUnit 3 := Militia CombatObj_RingExplosion 1 := Ring Explosion Center CombatObj_ShieldHit 1 := Shield Hit 1 CombatObj_Ship 1 := Explosion CombatObj_Ship 2 := Ship Explosion CombatObj_Ship 3 := Smoke CombatObj_Ship 4 := Smoke Standard CombatObj_Unit 1 := Explosion CombatObj_Unit 2 := Ship Explosion CombatObj_Weapon_Beam 1 := Explosion CombatObj_Weapon_Beam 2 := Weapon Explosion CombatObj_Weapon_Beam 3 := Main Firing Flare CombatObj_Weapon_Bolt 1 := Explosion CombatObj_Weapon_Bolt 2 := Weapon Explosion CombatObj_Weapon_DirectedTorpedo 1 := Explosion CombatObj_Weapon_DirectedTorpedo 2 := Weapon Explosion CombatObj_Weapon_Torpedo 1 := Explosion CombatObj_Weapon_Torpedo 2 := Weapon Explosion Combat_DrawList 1 := Combat_DrawList 2 := objs to delete Combat_DrawObject 1 := Planet Combat_DrawObject 2 := Asteroid Combat_DrawObject 3 := Nebulae Combat_DrawObject 4 := Ship Combat_DrawObject 5 := Torpedo Combat_DrawObject 6 := Directed Torpedo Combat_DrawObject 7 := Explosion Combat_DrawObject 8 := Ring Explosion Combat_DrawObject 9 := Beam Combat_DrawObject 10 := Bolt Combat_DrawObject 11 := Cargo Combat_DrawObject 12 := Warp Point Combat_DrawObject 13 := Star Combat_DrawObject 14 := Ember Combat_DrawObject 15 := Shield Hit Combat_DrawObject 16 := Monster Combat_DrawObject 17 := Capture Pod Combat_DrawObject 18 := Unit Combat_DrawObject 19 := Ground Unit Combat_DrawObject 20 := Ground Facility Combat_DrawObject 21 := Flash 1 Combat_DrawObject 22 := Combat_DrawObject 23 := km/s Combat_DrawObject 24 := None Combat_DrawObject 25 := 0M / 0M Combat_DrawObject 26 := 0kT / 0kT Combat_DrawObject 27 := Icon Ship Capture Combat_DrawObject 28 := Mountain Combat_DrawObject 29 := Building Combat_DrawObject 30 := Shields: Combat_DrawObject 31 := Armor: Combat_DrawObject 32 := Structure: Combat_DrawObject 33 := Icon Ground Combat Combat_DrawObject 34 := Planet Icon Colonizable Breathable Combat_DrawObject 35 := Planet Icon Colonizable Unbreathable Combat_DrawObject 36 := Icon Planet No Bombardment Combat_Global 1 := Captured Combat_Global 2 := Normal Combat_Global 3 := Destroyed Combat_Global 4 := Combat in Combat_Global 5 := Ground combat on Combat_Global 6 := Icon Weapon Range Combat_Global 7 := Icon Targeting Source Ship Combat_Global 8 := Icon Targeting Target Ship Combat_Global 9 := Icon Movement Destination Combat_Global 10 := Empire Combat_Global 11 := Simulated Combat_Global 12 := Emperor Combat_Global 13 := Race Combat_Global 14 := Race Combat_Global 15 := Humanoid Combat_Global 16 := Retreated Combat_Log 1 := Combat_Log 2 := Combat Replay Combat_Log 3 := Could not load Combat Replay. Combat_Orders 1 := Please select target location for Move To order... Combat_Orders 2 := Please select target for Targeting order... Combat_Orders 3 := Please select target for Ram order... Combat_Orders 4 := Self-Destruct Combat_Orders 5 := A Combat_Orders 6 := cannot self-destruct. Combat_Orders 7 := This vehicle cannot self-destruct (it does not have a working self-destruct device). Combat_Orders 8 := Are you sure you want to self-destruct this vehicle? Combat_Orders 9 := Drop Troops Combat_Orders 10 := does not have any troops to drop. Combat_Orders 11 := Please select target for Drop Troops order... Combat_Orders 12 := Capture Ship Combat_Orders 13 := does not have the capability to capture enemy vehicles. Combat_Orders 14 := Please select target for Board And Capture order... Combat_Orders 15 := Please select Warp Point for Warp order... Combat_Orders 16 := is not a valid target to drop troops on. Troops can only be dropped onto planets for ground combat. Combat_Orders 17 := is not currently occupied. Troops can only be dropped on planet with enemy populations. Combat_Orders 18 := Board And Capture Combat_Orders 19 := is not a valid target to attempt to capture. Combat_Orders 20 := We cannot capture our own ship! Combat_Orders 21 := The target cannot be captured while its shields are up. Combat_Orders 22 := You cannot capture your ally's vehicles. Combat_Orders 23 := Warp Combat_Orders 24 := is not a warp point that you can warp through. Combat_Orders 25 := The selected vehicles doe not have any remaining strategic movement points to use for the warp. Combat_Orders 26 := none Combat_Orders 27 := 1 second Combat_Orders 28 := 2 seconds Combat_Orders 29 := 5 seconds Combat_Orders 30 := 10 seconds Combat_Orders 31 := 15 seconds Combat_Orders 32 := 20 seconds Combat_Orders 33 := 30 seconds Combat_Orders 34 := 45 seconds Combat_Orders 35 := 60 seconds Combat_Orders 36 := Time Started Combat_Orders 37 := Time Stopped Combat_Orders 38 := Time Rate Set To 1/8X Combat_Orders 39 := Time Rate Set To 1/4X Combat_Orders 40 := Time Rate Set To 1/2X Combat_Orders 41 := Time Rate Set To 1X Combat_Orders 42 := Time Rate Set To 2X Combat_Orders 43 := Time Rate Set To 4X Combat_Orders 44 := Time Rate Set To 8X Combat_Render 1 := Cheat Code: Combat_Render 2 := Combat Object ID: Combat_Render 3 := Type Combat_Render 4 := Curr Pos Combat_Render 5 := Curr Angle Combat_Render 6 := Curr Yaw Combat_Render 7 := Curr Bank Combat_Render 8 := Curr Speed Combat_Render 9 := Sobj ID Combat_Render 10 := Name Combat_Render 11 := Grass Planet - Mountain 1 Combat_Render 12 := Grass Planet - Ground 1 Combat_Render 13 := Grass Planet - Tree 1 Combat_Render 14 := ice Combat_Render 15 := Ice Planet - Mountain 1 Combat_Render 16 := Ice Planet - Ground 1 Combat_Render 17 := Ice Planet - Tree 1 Combat_Render 18 := rock Combat_Render 19 := none Combat_Render 20 := Water Planet - Mountain 1 Combat_Render 21 := Water Planet - Ground 1 Combat_Render 22 := Water Planet - Tree 1 Combat_Render 23 := oxygen Combat_Render 24 := methane Combat_Render 25 := Desert Planet - Mountain 1 Combat_Render 26 := Desert Planet - Ground 1 Combat_Render 27 := Desert Planet - Tree 1 Combat_Render 28 := hydrogen Combat_Render 29 := carbon dioxide Combat_Render 30 := gas Combat_Render 31 := Dest X,Y: Combat_Render 32 := YES Combat_Render 33 := NO Combat_Render 34 := Target Angle: Combat_Render 35 := Priority Target Obj: Combat_Render 36 := Movement Target Type: Combat_Render 37 := Movement Target Obj: Combat_Render 38 := None Combat_Render 39 := Ram Combat_Render 40 := Drop Troops Combat_Render 41 := Board and Capture Combat_Render 42 := Warp Combat_Simulation 1 := Planet Combat_Simulation 2 := Combat Simulation Combat_Simulation 3 := There must be at least 1 player for a combat simulation. ConstructionQueue 1 := Upgrade to ConstructionQueue 2 := Upg. ConstructionQueue 3 := Size: ConstructionQueue 4 := Design Type: ConstructionQueue 5 := Facilities to Upgrade: ConstructionQueue 6 := There is no such facility. ConstructionQueue 7 := This facility, in addition to what is already in the construction queue, will exceed the facility tonnage allowance on this planet. ConstructionQueue 8 := No facilities are allowed on this object. ConstructionQueue 9 := There is a limit of one Space Yard per planet. ConstructionQueue 10 := The ConstructionQueue 11 := is beyond our current technology. ConstructionQueue 12 := You cannot add more upgrades than there are facilities to upgrade present. ConstructionQueue 13 := There is no facility of this type to upgrade. ConstructionQueue 14 := There is no such vehicle design. ConstructionQueue 15 := We do not own the design of the ConstructionQueue 16 := design is beyond our current technology to build. ConstructionQueue 17 := (None) ConstructionQueue 18 := x ConstructionQueue 19 := Never ConstructionQueue 20 := On Hold ConstructionQueue 21 := years ConstructionQueue 22 := 0.1 years ConstructionQueue 23 := Slow Build ( ConstructionQueue 24 := Rate for ConstructionQueue 25 := years) ConstructionQueue 26 := Emergency Build ( ConstructionQueue 27 := Slow ( ConstructionQueue 28 := Emergency ( ConstructionQueue 29 := Automatic Moveto - ConstructionQueue 30 := Repeat Build On CreationPlayerPlacement 1 := Player Placement CreationPlayerPlacement 2 := Cannot find a home for all players! CreationPlayerSetup 1 := re a computer player, and haven CreationPlayerSetup 2 := Homeworld CreationPlayerSetup 3 := Invalid planet! CreationQuadrant 1 := Galaxy Creation CreationSystem 1 := Offset CreationSystem 2 := Ring CreationSystem 3 := Coord CreationSystem 4 := Same As CreationSystem 5 := Circle Radius CreationSystem 6 := any CreationSystem 7 := none CreationSystem 8 := Asteroid Belt CreationSystem 9 := Star CreationSystem 10 := Storm Datafile_Actions 1 := Number of Actions Datafile_Actions 2 := Action Datafile_Actions 3 := Type Datafile_Actions 4 := Amount Datafile_Actions 5 := Amount Inc Per Level Datafile_AtmosphereTypes 1 := Atmosphere Types Data File Datafile_AtmosphereTypes 2 := none Datafile_AtmosphereTypes 3 := all Datafile_AtmosphereTypes 4 := Name Datafile_AtmosphereTypes 5 := Description Datafile_AtmosphereTypes 6 := Picture Index Datafile_AtmosphereTypes 7 := Allowed On Planet Physical Types Datafile_BitmapEffects 1 := Bitmap Effects Data File Datafile_BitmapEffects 2 := Effect Type Datafile_BitmapEffects 3 := Specific Type Datafile_BitmapEffects 4 := Effect Name Datafile_BitmapEffects 5 := Bitmap Filename Datafile_BitmapEffects 6 := Sound Filename Datafile_BitmapEffects 7 := Width Datafile_BitmapEffects 8 := Height Datafile_BitmapEffects 9 := Number Of Frames Datafile_BitmapEffects 10 := [%FrameNum%] Datafile_BitmapEffects 11 := Frame [%FrameNum%] Texture Start X Datafile_BitmapEffects 12 := Frame [%FrameNum%] Texture Start Y Datafile_BitmapEffects 13 := Frame [%FrameNum%] Texture End X Datafile_BitmapEffects 14 := Frame [%FrameNum%] Texture End Y Datafile_BitmapEffects 15 := Src Blend Datafile_BitmapEffects 16 := Dest Blend Datafile_CreationTypesQuadrant 1 := Quadrant Type Data File Datafile_CreationTypesQuadrant 2 := Type [%TypeNum%] Name Datafile_CreationTypesQuadrant 3 := Description Datafile_CreationTypesQuadrant 4 := Min Dist Between Systems Datafile_CreationTypesQuadrant 5 := System Placement Datafile_CreationTypesQuadrant 6 := Max Warp Points per Sys Datafile_CreationTypesQuadrant 7 := Min Angle Between WP Datafile_CreationTypesQuadrant 8 := Number of System Types Datafile_CreationTypesQuadrant 9 := [%TypeNum%] Datafile_CreationTypesQuadrant 10 := Type [%TypeNum%] Chance Datafile_CreationTypesQuadrant 11 := Random Datafile_CreationTypesQuadrant 12 := Clusters Datafile_CreationTypesQuadrant 13 := Spiral Datafile_CreationTypesQuadrant 14 := Diffuse Datafile_CreationTypesQuadrant 15 := Grid Datafile_CreationTypesQuadrant 16 := Number of Locations Datafile_CreationTypesQuadrant 17 := [%LocNum%] Datafile_CreationTypesQuadrant 18 := Location [%LocNum%] System Type Datafile_CreationTypesQuadrant 19 := Location [%LocNum%] Position X Datafile_CreationTypesQuadrant 20 := Location [%LocNum%] Position Y Datafile_CreationTypesQuadrant 21 := Name Datafile_CreationTypesSystem 1 := System Types Data File Datafile_CreationTypesSystem 2 := Number of Any Chance Types Datafile_CreationTypesSystem 3 := System Types Header Datafile_CreationTypesSystem 4 := [%ChanceNum%] Datafile_CreationTypesSystem 5 := Chance Type [%ChanceNum%] Name Datafile_CreationTypesSystem 6 := Chance Type [%ChanceNum%] Number of Any Planet Sizes Datafile_CreationTypesSystem 7 := [%SizeNum%] Datafile_CreationTypesSystem 8 := Chance Type [%ChanceNum%] Any Size [%SizeNum%] Type Datafile_CreationTypesSystem 9 := Chance Type [%ChanceNum%] Any Size [%SizeNum%] Chance Datafile_CreationTypesSystem 10 := Chance Type [%ChanceNum%] Number of Any Planet Atmospheres Datafile_CreationTypesSystem 11 := [%AtmosNum%] Datafile_CreationTypesSystem 12 := Chance Type [%ChanceNum%] Number of Any Planet Compositions Datafile_CreationTypesSystem 13 := [%CompNum%] Datafile_CreationTypesSystem 14 := Description Datafile_CreationTypesSystem 15 := System Physical Type Datafile_CreationTypesSystem 16 := Portrait Bitmap Datafile_CreationTypesSystem 17 := Portrait Picture Index Datafile_CreationTypesSystem 18 := Empires Can Start In Datafile_CreationTypesSystem 19 := Mask Background Objs Datafile_CreationTypesSystem 20 := Non-Tiled Center Pic Datafile_CreationTypesSystem 21 := WP Stellar Abil Type Datafile_CreationTypesSystem 22 := WP Min Radius Datafile_CreationTypesSystem 23 := WP Max Radius Datafile_CreationTypesSystem 24 := Chance Type Used Datafile_CreationTypesSystem 25 := Number of System Objs Datafile_CreationTypesSystem 26 := [%ObjNum%] Datafile_CreationTypesSystem 27 := Obj [%ObjNum%] Physical Type Datafile_CreationTypesSystem 28 := Obj [%ObjNum%] Position Datafile_CreationTypesSystem 29 := Obj [%ObjNum%] Stellar Abil Type Datafile_CreationTypesSystem 30 := Obj [%ObjNum%] Specific Stellar Obj Name Datafile_CreationTypesSystem 31 := Obj [%ObjNum%] Size Datafile_CreationTypesSystem 32 := Obj [%ObjNum%] Atmosphere Datafile_CreationTypesSystem 33 := Any Datafile_CreationTypesSystem 34 := Obj [%ObjNum%] Composition Datafile_CreationTypesSystem 35 := Obj [%ObjNum%] Age Datafile_CreationTypesSystem 36 := Obj [%ObjNum%] Color Datafile_CreationTypesSystem 37 := Obj [%ObjNum%] Luminosity Datafile_CreationTypesSystem 38 := Ring Datafile_CreationTypesSystem 39 := Stellar Ability Types Data File Datafile_CreationTypesSystem 40 := Ability Datafile_CreationTypesSystem 41 := Number of Black Hole Clouds Datafile_CreationTypesSystem 42 := [%CloudNum%] Datafile_CreationTypesSystem 43 := Black Hole Cloud [%CloudNum%] Bitmap Effect Name Datafile_CreationTypesSystem 44 := Black Hole Total Clouds Count Datafile_CreationTypesSystem 45 := Black Hole Total Dust Particles Count Datafile_CreationTypesSystem 46 := Black Hole Spin Speed Per Second Datafile_CreationTypesSystem 47 := Black Hole Pull Speed Per Second Datafile_CreationTypesSystem 48 := Black Hole Center XFile Class Object Datafile_CreationTypesSystem 49 := Black Hole Clouds Start Distance Datafile_CreationTypesSystem 50 := Black Hole Dust Start Distance Datafile_CreationTypesSystem 51 := Number of Stellar Background Images Datafile_CreationTypesSystem 52 := Stellar Background Image [%ImageNum%] Filename Datafile_CreationTypesSystem 53 := [%ImageNum%] Datafile_CreationTypesSystem 54 := Stellar Background Images Min Per System Datafile_CreationTypesSystem 55 := Stellar Background Images Max Per System Datafile_CreationTypesSystem 56 := Chance Type [%ChanceNum%] Any Atmos [%AtmosNum%] Type Datafile_CreationTypesSystem 57 := Chance Type [%ChanceNum%] Any Atmos [%AtmosNum%] Chance Datafile_CreationTypesSystem 58 := Chance Type [%ChanceNum%] Any Comp [%CompNum%] Type Datafile_CreationTypesSystem 59 := Chance Type [%ChanceNum%] Any Comp [%CompNum%] Chance Datafile_CreationTypesSystem 60 := Ability [%AbilityNum%] Chance Datafile_CreationTypesSystem 61 := [%AbilityNum%] Datafile_CreationTypesSystem 62 := Name Datafile_CulturalAchievements 1 := Cultural Achievements Data File Datafile_CulturalAchievements 2 := Cultural Achievements Data File Error Datafile_CulturalAchievements 3 := This is an invalid data file for this demo version. Datafile_CulturalAchievements 4 := Name Datafile_CulturalAchievements 5 := Description Datafile_CulturalAchievements 6 := Picture Number Datafile_CulturalAchievements 7 := Maximum Level Datafile_CulturalAchievements 8 := Portrait Filename Datafile_CulturalAchievements 9 := Large Portrait Filename Datafile_DamageTypes 1 := Damage Types Data File Datafile_DamageTypes 2 := Damage Type Name Datafile_DamageTypes 3 := Description Datafile_DamageTypes 4 := Picture Number Datafile_DamageTypes 5 := Number Of Vehicle Types Datafile_DamageTypes 6 := [%TypeNum%] Datafile_DamageTypes 7 := Vehicle Type [%TypeNum%] Name Datafile_DamageTypes 8 := Vehicle Type [%TypeNum%] Damage Percent Datafile_DamageTypes 9 := Number Of Shield Types Datafile_DamageTypes 10 := Shield Type [%TypeNum%] Name Datafile_DamageTypes 11 := Shield Type [%TypeNum%] Penetration Percent Datafile_DamageTypes 12 := Number Of Armor Types Datafile_DamageTypes 13 := Armor Type Datafile_DamageTypes 14 := Internal Damage Percent Datafile_DamageTypes 15 := Facility Damage Percent Datafile_DamageTypes 16 := Population Amount Killed Per Damage Point Datafile_DamageTypes 17 := Cannot Penetrate Any Kind Of Shields Datafile_DamageTypes 18 := Cannot Penetrate Any Kind Of Armor Datafile_DamageTypes 19 := Crew Amount Killed Per Damage Point Datafile_DamageTypes 20 := Number Of Special Effects Datafile_DamageTypes 21 := [%SpecialEffectNum%] Datafile_DamageTypes 22 := Special Effect [%SpecialEffectNum%] Type Datafile_DamageTypes 23 := Special Effect [%SpecialEffectNum%] Amount Datafile_DamageTypes 24 := Add Plague Datafile_DamageTypes 25 := Damage Planet Conditions Datafile_DamageTypes 26 := Push Target Datafile_DamageTypes 27 := Pull Target Datafile_DamageTypes 28 := Random Target Movement Datafile_DamageTypes 29 := Increase Weapon Reload Time Datafile_DamageTypes 30 := Disrupt Weapon Reload Time Datafile_DamageTypes 31 := Change Ownership Datafile_DamageTypes 32 := Deplete Supplies Datafile_DamageTypes 33 := Remove Experience Datafile_DamageTypes 34 := Shield Implosion Datafile_DamageTypes 35 := Shield Transfer Datafile_DamageTypes 36 := Movement Slow Down Datafile_DamageTypes 37 := Control Loss Datafile_DamageTypes 38 := Shield Type [%TypeNum%] Damage Percent Datafile_DamageTypes 39 := Armor Type [%TypeNum%] Name Datafile_DamageTypes 40 := Armor Type [%TypeNum%] Damage Percent Datafile_DamageTypes 41 := Armor Type [%TypeNum%] Penetration Percent Datafile_DamageTypes 42 := Is Viral Weapon Datafile_DebugSettings 1 := Debug Settings File Errors: Datafile_DebugSettings 2 := Debug Settings Datafile_DebugSettings 3 := Show AI State Datafile_DebugSettings 4 := Output AI Information To Log Datafile_DebugSettings 5 := Generate Game Debug Log Datafile_DebugSettings 6 := Generate Engine Debug Log Datafile_DebugSettings 7 := Debug Section Engine Startup Datafile_DebugSettings 8 := Debug Section Creation Datafile_DebugSettings 9 := Debug Section Change Maps Datafile_DebugSettings 10 := Debug Section Sound Base Datafile_DebugSettings 11 := Debug Section Display Class Datafile_DebugSettings 12 := Debug Section Sobj Ship Datafile_DebugSettings 13 := Debug Section Display Object Datafile_DebugSettings 14 := Debug Section Formula Evaluation Datafile_DebugSettings 15 := Debug Section Script Evaluation Detailed Datafile_DebugSettings 16 := Debug Section Compute Highest Tech Level Datafile_DebugSettings 17 := Debug Section Master State Machine Datafile_DebugSettings 18 := Debug Section Order Execution Datafile_DebugSettings 19 := Debug Section Combat Datafile_DebugSettings 20 := Debug Section Combat Speed Datafile_DebugSettings 21 := Use Fast Debug Log Datafile_DebugSettings 22 := Debug Section Main Drawing Loop Datafile_DebugSettings 23 := Debug Section TCPIP Datafile_DebugSettings 24 := Debug Section End All Players Turn Datafile_DebugSettings 25 := Debug Section Host Processing Datafile_DebugSettings 26 := Debug Section Phased Movement Datafile_DebugSettings 27 := Debug Section Script Evaluation Simple Datafile_DebugSettings 28 := Debug Section Script Evaluation Debug Print Only Datafile_DebugSettings 29 := Debug Print Sections Datafile_Empire_Main 1 := Empire Main Data File Datafile_Empire_Main 2 := Is Empire Race Datafile_Empire_Main 3 := Is Available For Player Selection Datafile_Empire_Main 4 := Is Neutral Race Datafile_Empire_Main 5 := Image Empire Flag Set Datafile_Empire_Main 6 := Image Empire Flag Texture Datafile_Empire_Main 7 := Image Race Smaller Portraits Datafile_Empire_Main 8 := Image Race Medium Portrait Datafile_Empire_Main 9 := Image Race Large Portrait Datafile_Empire_Main 10 := Image Vehicle Main Texture Datafile_Empire_Main 11 := Image Unit Main Texture Datafile_Empire_Main 12 := Image Unit Combat Texture Datafile_Empire_Main 13 := Image Topdown Shipset Datafile_Empire_Main 14 := AI Script File Datafile_Empire_Main 15 := AI Script Empire Setup File Datafile_Empire_Main 16 := AI General File Datafile_Empire_Main 17 := AI Ministers File Datafile_Empire_Main 18 := AI Speech File Datafile_Empire_Main 19 := AI Strategies File Datafile_Empire_Main 20 := AI Warp Transit Types File Datafile_Empire_Main 21 := Inventory Configuration Slots File Datafile_Empire_Main 22 := Ship XFile Classes File Datafile_Empire_Main 23 := Image Empire Flag Main Texture Datafile_Empire_Main 24 := Image Empire Flag Ship Texture Datafile_Empire_Main 25 := Image Empire Flag Fleet Texture Datafile_Empire_Main 26 := Design Name File Datafile_EventOccurences 1 := Low Datafile_EventOccurences 2 := Medium Datafile_EventOccurences 3 := High Datafile_EventOccurences 4 := Events Data File Datafile_EventOccurences 5 := Name Datafile_EventOccurences 6 := Severity Datafile_Facility 1 := Facilities Data File Datafile_Facility 2 := Facility Data File Error Datafile_Facility 3 := This is an invalid data file for this demo version. Datafile_Facility 4 := Name Datafile_Facility 5 := Description Datafile_Facility 6 := Facility Group Datafile_Facility 7 := XFile Class Name Datafile_Facility 8 := Picture Number Datafile_Facility 9 := Maximum Level Datafile_Facility 10 := Tonnage Structure Formula Datafile_Facility 11 := Tonnage Space Taken Formula Datafile_Facility 12 := Workforce Required Formula Datafile_Facility 13 := kT Datafile_Facility 14 := [%Level%] Datafile_Formations 1 := Fleet Formation Data File Datafile_Formations 2 := Task Force Formation Data File Datafile_Formations 3 := Name Datafile_Formations 4 := Description Datafile_Formations 5 := Leader Position Xpos Datafile_Formations 6 := Leader Position Ypos Datafile_Formations 7 := Leader Design Type Datafile_Formations 8 := any Datafile_Formations 9 := Square Width Datafile_Formations 10 := Square Height Datafile_Formations 11 := Number Of Positions Datafile_Formations 12 := [%PosNum%] Datafile_Formations 13 := Position [%PosNum%] Xpos Datafile_Formations 14 := Position [%PosNum%] Ypos Datafile_Formations 15 := Position [%PosNum%] Type Datafile_Formations 16 := Position [%PosNum%] Slot Datafile_Formula_Functions 1 := max Datafile_Formula_Functions 2 := min Datafile_Formula_Functions 3 := int Datafile_Formula_Functions 4 := frac Datafile_Formula_Functions 5 := trunc Datafile_Formula_Functions 6 := round Datafile_Formula_Functions 7 := exp Datafile_Formula_Functions 8 := ln Datafile_Formula_Functions 9 := pi Datafile_Formula_Functions 10 := power Datafile_Formula_Functions 11 := sqr Datafile_Formula_Functions 12 := sqrt Datafile_Formula_Functions 13 := iif Datafile_Formula_Functions 14 := stringcompare Datafile_Formula_Functions 15 := get_component_weapon_type Datafile_Formula_Functions 16 := get_vehicle_size_tonnage Datafile_Formula_Functions 17 := get_vehicle_type Datafile_Formula_Functions 18 := get_empire_tech_level Datafile_Formula_Functions 19 := get_game_date Datafile_Formula_Functions 20 := empire_has_racial_trait Datafile_Formula_Functions 21 := empire_has_found_unique_discovery Datafile_Formula_Functions 22 := evaluate_requirement Datafile_Formula_Functions 23 := design_has_component_type Datafile_Formula_Functions 24 := get_design_ability_total Datafile_Formula_Functions 25 := get_design_ability_component_count Datafile_Formula_Functions 26 := get_design_ability_percentage_of_hull_space Datafile_Formula_Functions 27 := get_design_specific_component_count Datafile_Formula_Functions 28 := get_number_of_full_empires Datafile_Formula_Functions 29 := get_empire_score Datafile_Formula_Functions 30 := empire_is_human_controlled Datafile_Formula_Functions 31 := get_player_percent_score_of_next_highest_player Datafile_Formula_Functions 32 := get_empire_percent_of_entire_tech_tree_researched Datafile_Formula_Functions 33 := get_number_of_years_of_peace Datafile_Formula_Functions 34 := get_empire_colonized_percent_of_map Datafile_Formula_Functions 35 := get_number_of_empires_homeworlds Datafile_Formula_Functions 36 := get_number_of_other_empires_homeworlds Datafile_Formula_Functions 37 := does_component_have_ability Datafile_Formula_Functions 38 := is_component_weapon Datafile_Formula_Functions 39 := does_facility_have_ability Datafile_Formula_Functions 40 := random Datafile_Formula_Functions 41 := empire_has_home_planet_type Datafile_Formula_Line 1 := Incorrect number of parentheses in section " Datafile_Formula_Line 2 := true Datafile_Formula_Line 3 := false Datafile_Formula_Line 4 := and Datafile_Formula_Line 5 := or Datafile_Formula_Line 6 := xor Datafile_Formula_Line 7 := not Datafile_Formula_Line 8 := Did not recognize section " Datafile_Formula_Line 9 := UNKNOWN Datafile_Formula_Line 10 := Operator - Datafile_Formula_Line 11 := Constant - Datafile_Formula_Line 12 := String - " Datafile_Formula_Line 13 := Variable - Datafile_Formula_Line 14 := Unknown function name Datafile_Formula_Line 15 := in function " Datafile_Formula_Line 16 := Incorrect number of parentheses for function " Datafile_Formula_Line 17 := Incorrect number of parameters for function " Datafile_Formula_Line 18 := Could not find open parentheses for function " Datafile_Formula_Line 19 := Function - Datafile_Formula_Line 20 := Param [ Datafile_Formula_List 1 := Formulas Data File Datafile_Formula_List 2 := Name Datafile_Formula_List 3 := Formula Datafile_Formula_List 4 := System_Generated_Formula Datafile_GameSettings 1 := % to production Datafile_GameSettings 2 := for population level of Datafile_GameSettings 3 := % to construction Datafile_GameSettings 4 := rate for population level of Datafile_GameSettings 5 := from population happiness. Datafile_GameSettings 6 := coordinates ( Datafile_GameSettings 7 := Game Settings Data File Datafile_GameSettings 8 := Starting Game Date Datafile_GameSettings 9 := Allow Music Datafile_GameSettings 10 := Maximum Number Of Systems Datafile_GameSettings 11 := System Hex Side Point Width Datafile_GameSettings 12 := System Width In Hexes Datafile_GameSettings 13 := System Height In Hexes Datafile_GameSettings 14 := System Center Point Xpos Datafile_GameSettings 15 := System Center Point Ypos Datafile_GameSettings 16 := System Point Radius From Center Datafile_GameSettings 17 := Minimum Number Of Systems Small Quadrant Datafile_GameSettings 18 := Maximum Number Of Systems Small Quadrant Datafile_GameSettings 19 := Minimum Number Of Systems Medium Quadrant Datafile_GameSettings 20 := Maximum Number Of Systems Medium Quadrant Datafile_GameSettings 21 := Minimum Number Of Systems Large Quadrant Datafile_GameSettings 22 := Maximum Number Of Systems Large Quadrant Datafile_GameSettings 23 := Game Time Rate Modifier Datafile_GameSettings 24 := Main System Display Icon Move Speed Points Per Second Low Datafile_GameSettings 25 := Main System Display Icon Move Speed Points Per Second Medium Datafile_GameSettings 26 := Main System Display Icon Move Speed Points Per Second High Datafile_GameSettings 27 := Text Minerals Color Datafile_GameSettings 28 := Text Organics Color Datafile_GameSettings 29 := Text Radioactives Color Datafile_GameSettings 30 := Text Research Color Datafile_GameSettings 31 := Text Intelligence Color Datafile_GameSettings 32 := Text Supplies Color Datafile_GameSettings 33 := Text Ordnance Color Datafile_GameSettings 34 := Text Shields Color Datafile_GameSettings 35 := Text Armor Color Datafile_GameSettings 36 := Text Internal Damage Color Datafile_GameSettings 37 := Background Grid Hexagon Color Cannot See Never Seen Datafile_GameSettings 38 := Background Grid Hexagon Color Cannot See Have Seen Datafile_GameSettings 39 := Background Grid Hexagon Color Can See Datafile_GameSettings 40 := Background Grid Hexagon Color Waypoint Datafile_GameSettings 41 := Background Grid Hexagon Color Mouse Over Datafile_GameSettings 42 := Background Grid Hexagon Color Selected Datafile_GameSettings 43 := Low Tech Level Cost Formula Datafile_GameSettings 44 := Medium Tech Level Cost Formula Datafile_GameSettings 45 := High Tech Level Cost Formula Datafile_GameSettings 46 := Low Culture Level Cost Formula Datafile_GameSettings 47 := Medium Culture Level Cost Formula Datafile_GameSettings 48 := High Culture Level Cost Formula Datafile_GameSettings 49 := Number Of Rare Hit Types Datafile_GameSettings 50 := [%HitTypeNum%] Datafile_GameSettings 51 := Rare Hit Type [%HitTypeNum%] Name Datafile_GameSettings 52 := Rare Hit Type [%HitTypeNum%] Percent Chance Datafile_GameSettings 53 := Rare Hit Type [%HitTypeNum%] Damage Percent Datafile_GameSettings 54 := Weapons Range Short Datafile_GameSettings 55 := Weapons Range Medium Datafile_GameSettings 56 := Weapons Range Long Datafile_GameSettings 57 := Use Old Log Political Message Display Datafile_GameSettings 58 := Minimum Empire Minerals Generation Datafile_GameSettings 59 := Minimum Empire Organics Generation Datafile_GameSettings 60 := Minimum Empire Radioactives Generation Datafile_GameSettings 61 := Minimum Empire Point Storage Datafile_GameSettings 62 := Scrap Facility Percent Returned Datafile_GameSettings 63 := Scrap Unit Percent Returned Datafile_GameSettings 64 := Scrap Ship Percent Returned Datafile_GameSettings 65 := UnMothball Ship Percent Cost Datafile_GameSettings 66 := UnMothball Unit Percent Cost Datafile_GameSettings 67 := UnMothball Facility Percent Cost Datafile_GameSettings 68 := Trade Percentage Increase Per Turn Datafile_GameSettings 69 := Treaty Subjugated Resource Percentage Datafile_GameSettings 70 := Treaty Protectorate Resource Percentage Datafile_GameSettings 71 := Planet Value Low Percent Datafile_GameSettings 72 := Planet Value High Percent Datafile_GameSettings 73 := Planet Value Low Resources Datafile_GameSettings 74 := Planet Value High Resources Datafile_GameSettings 75 := Asteroids Value Low Percent Datafile_GameSettings 76 := Asteroids Value High Percent Datafile_GameSettings 77 := Asteroids Value Low Resources Datafile_GameSettings 78 := Asteroids Value High Resources Datafile_GameSettings 79 := Plr Planet Value Low Percent Datafile_GameSettings 80 := Plr Planet Value Medium Percent Datafile_GameSettings 81 := Plr Planet Value High Percent Datafile_GameSettings 82 := Plr Planet Value Low Resources Datafile_GameSettings 83 := Plr Planet Value Medium Resources Datafile_GameSettings 84 := Plr Planet Value High Resources Datafile_GameSettings 85 := Upgrade Facility Cost Percent Datafile_GameSettings 86 := Event Percent Chance Low Datafile_GameSettings 87 := Event Percent Chance Medium Datafile_GameSettings 88 := Event Percent Chance High Datafile_GameSettings 89 := Unpaid Maintenance Cost To Kill 1 Ship Datafile_GameSettings 90 := Empire Starting Ship Percent Maint Cost Datafile_GameSettings 91 := Empire Starting Unit Percent Maint Cost Datafile_GameSettings 92 := Empire Starting Facility Percent Maint Cost Datafile_GameSettings 93 := Race Starting 1M Population Maint Cost Minerals Datafile_GameSettings 94 := Race Starting 1M Population Maint Cost Organics Datafile_GameSettings 95 := Race Starting 1M Population Maint Cost Radioactives Datafile_GameSettings 96 := Race Starting 1M Population Scrap Value Minerals Datafile_GameSettings 97 := Race Starting 1M Population Scrap Value Organics Datafile_GameSettings 98 := Race Starting 1M Population Scrap Value Radioactives Datafile_GameSettings 99 := Race Starting 1M Population Unmothball Cost Minerals Datafile_GameSettings 100 := Race Starting 1M Population Unmothball Cost Organics Datafile_GameSettings 101 := Race Starting 1M Population Unmothball Cost Radioactives Datafile_GameSettings 102 := Race Starting Percent Reproduction Datafile_GameSettings 103 := Race Starting Percent Migration Datafile_GameSettings 104 := Combat Fighter Group Amount Datafile_GameSettings 105 := Combat Mine Group Amount Datafile_GameSettings 106 := Combat Satellite Group Amount Datafile_GameSettings 107 := Empire Base Planet Mineral Usage Rate Datafile_GameSettings 108 := Empire Base Planet Organic Usage Rate Datafile_GameSettings 109 := Empire Base Planet Radioactive Usage Rate Datafile_GameSettings 110 := Defending Units Per Population Datafile_GameSettings 111 := Population Defender Attack Strength Datafile_GameSettings 112 := Population Defender Hit Points Datafile_GameSettings 113 := Automatic Colonization Population Datafile_GameSettings 114 := Planet Value Percent Loss After Owner Death Datafile_GameSettings 115 := Retrofit Cost Percent For Comps Datafile_GameSettings 116 := Retrofit Cost Percent For Comp Removal Datafile_GameSettings 117 := Retrofit Max Percent Difference in Cost Datafile_GameSettings 118 := Maximum Emergency Build Turns Datafile_GameSettings 119 := Construction Queue Emergency Build Rate Percent Datafile_GameSettings 120 := Construction Queue Slow Build Rate Percent Datafile_GameSettings 121 := Damage Points To Kill One Population Datafile_GameSettings 122 := Population Required to Operate One Facility Datafile_GameSettings 123 := Remote Mining Decreases Asteroid Value Datafile_GameSettings 124 := Number Of Population Modifiers Datafile_GameSettings 125 := [%PopModNum%] Datafile_GameSettings 126 := Pop Modifier [%PopModNum%] Population Amount Datafile_GameSettings 127 := Pop Modifier [%PopModNum%] Production Modifier Percent Datafile_GameSettings 128 := Pop Modifier [%PopModNum%] SY Rate Modifier Percent Datafile_GameSettings 129 := Starting Population Anger Percent Datafile_GameSettings 130 := Mood Riot Modifier Datafile_GameSettings 131 := Mood Angry Modifier Datafile_GameSettings 132 := Mood Unhappy Modifier Datafile_GameSettings 133 := Mood Indifferent Modifier Datafile_GameSettings 134 := Mood Happy Modifier Datafile_GameSettings 135 := Mood Jubilant Modifier Datafile_GameSettings 136 := Number Of Quick Start Styles Datafile_GameSettings 137 := Quick Start Style [%StyleNum%] Datafile_GameSettings 138 := Simultaneous Games Show Strategic Combat Datafile_GameSettings 139 := Supply Amount for Low Supply Warning Datafile_GameSettings 140 := Number of Title Songs Datafile_GameSettings 141 := Title Song [%SongNum%] Filename Datafile_GameSettings 142 := [%SongNum%] Datafile_GameSettings 143 := Number of Main Songs Datafile_GameSettings 144 := Main Song [%SongNum%] Filename Datafile_GameSettings 145 := Number of Combat Songs Datafile_GameSettings 146 := Combat Song [%SongNum%] Filename Datafile_GameSettings 147 := Combat Base To Hit Value Datafile_GameSettings 148 := Num Finale Lose Pictures Datafile_GameSettings 149 := Finale Lose Picture [%PicNum%] Datafile_GameSettings 150 := Num Finale Human Dead Pictures Datafile_GameSettings 151 := Finale Human Dead Picture [%PicNum%] Datafile_GameSettings 152 := Num Finale Victory Pictures Datafile_GameSettings 153 := Finale Victory Picture [%PicNum%] Datafile_GameSettings 154 := Allow Export of Weapon And Component Data Datafile_GameSettings 155 := Create Log Text Files for Players Datafile_GameSettings 156 := Create Log Text File for Game Datafile_GameSettings 157 := Intelligence Defense Modifier Percent Datafile_GameSettings 158 := Number Of Space Combat Turns Datafile_GameSettings 159 := Ram Ship Source Modifier Percent Datafile_GameSettings 160 := Ram Ship Target Modifier Percent Datafile_GameSettings 161 := AI Uses Mega Evil Empire Datafile_GameSettings 162 := AI Mega Evil Empire Threshold Score Thousands Datafile_GameSettings 163 := AI Human Mega Evil Empire Score Percent Datafile_GameSettings 164 := AI Computer Mega Evil Empire Score Percent Datafile_GameSettings 165 := Home System Percentage Value With No Spaceport Datafile_GameSettings 166 := Create Combat Replay Datafile_GameSettings 167 := Random Player Personality Groups Datafile_GameSettings 168 := Random Player Personality Group [%GroupNum%] Percent Datafile_GameSettings 169 := Percent Datafile_GameSettings 170 := Captured Ship Additional Reload Combat Turns Datafile_GameSettings 171 := Created Storm Maximum Obscuration Level Datafile_GameSettings 172 := Created Storm Maximum Turbulence Damage Datafile_GameSettings 173 := Created Storm Maximum Shield Disruption Datafile_GameSettings 174 := Maximum Population For Abandon Planet Order Datafile_GameSettings 175 := System Ship Movement Delay Milliseconds Datafile_GameSettings 176 := Drone Supply Usage Per Turn Datafile_GameSettings 177 := Drones Can Be Hit By Mines Datafile_GameSettings 178 := Datafile_GameSettings 179 := Reproduction Check Frequency Datafile_GameSettings 180 := Minimum Computer Player Low Setting Datafile_GameSettings 181 := Maximum Computer Player Low Setting Datafile_GameSettings 182 := Minimum Computer Player Medium Setting Datafile_GameSettings 183 := Maximum Computer Player Medium Setting Datafile_GameSettings 184 := Minimum Computer Player High Setting Datafile_GameSettings 185 := Maximum Computer Player High Setting Datafile_GameSettings 186 := Minimum Neutral Player Low Setting Datafile_GameSettings 187 := Maximum Neutral Player Low Setting Datafile_GameSettings 188 := Minimum Neutral Player Medium Setting Datafile_GameSettings 189 := Maximum Neutral Player Medium Setting Datafile_GameSettings 190 := Minimum Neutral Player High Setting Datafile_GameSettings 191 := Maximum Neutral Player High Setting Datafile_GameSettings 192 := Fighter Supply Usage Per Turn Datafile_GameSettings 193 := Fighters Can Be Hit By Mines Datafile_GameSettings 194 := Maximum Planet Percent Value Datafile_GameSettings 195 := Minimum Planet Percent Value Datafile_GameSettings 196 := Maximum Planet Resource Value Datafile_GameSettings 197 := Minimum Planet Resource Value Datafile_GameSettings 198 := Bases Can Join Fleets Datafile_GameSettings 199 := No Retrofit Adding Of Spaceyards Datafile_GameSettings 200 := No Retrofit Adding Of Colony Module Datafile_GameSettings 201 := Planet Combat Offense Modifier Datafile_GameSettings 202 := Planet Combat Defense Modifier Datafile_GameSettings 203 := Warp Point Tonnage Allowed Size Tiny Datafile_GameSettings 204 := Warp Point Tonnage Allowed Size Small Datafile_GameSettings 205 := Warp Point Tonnage Allowed Size Medium Datafile_GameSettings 206 := Warp Point Tonnage Allowed Size Large Datafile_GameSettings 207 := Warp Point Tonnage Allowed Size Huge Datafile_GameSettings 208 := Base Sight Level Ship Datafile_GameSettings 209 := Base Sight Range Ship Datafile_GameSettings 210 := Base Sight Obscuration Ship Datafile_GameSettings 211 := Base Sight Level Base Datafile_GameSettings 212 := Base Sight Range Base Datafile_GameSettings 213 := Base Sight Obscuration Base Datafile_GameSettings 214 := Base Sight Level Colony Datafile_GameSettings 215 := Base Sight Range Colony Datafile_GameSettings 216 := Base Sight Obscuration Colony Datafile_GameSettings 217 := Base Sight Level Unit In Space Datafile_GameSettings 218 := Base Sight Range Unit In Space Datafile_GameSettings 219 := Base Sight Obscuration Unit In Space Datafile_GameSettings 220 := Can See Datafile_GameSettings 221 := At Any Distance Datafile_GameSettings 222 := From Memory Datafile_GameSettings 223 := Population Structure Per One Datafile_GameSettings 224 := Population Cargo Space Per One Datafile_GameSettings 225 := Supplies Structure Per One Datafile_GameSettings 226 := Supplies Cargo Space Per One Datafile_GameSettings 227 := Ordnance Structure Per One Datafile_GameSettings 228 := Ordnance Cargo Space Per One Datafile_GameSettings 229 := Combat Ship Maximum Speed Per Movement Point Datafile_GameSettings 230 := Combat Ship Turn Rate Base Datafile_GameSettings 231 := Combat Ship Turn Rate Decrease Per kT Datafile_GameSettings 232 := Combat Ship Acceleration Rate Base Datafile_GameSettings 233 := Combat Ship Acceleration Rate Decrease Per kT Datafile_GameSettings 234 := Combat Unit Maximum Speed Per Movement Point Datafile_GameSettings 235 := Combat Unit Turn Rate Base Datafile_GameSettings 236 := Combat Unit Turn Rate Decrease Per kT Datafile_GameSettings 237 := Combat Unit Acceleration Rate Base Datafile_GameSettings 238 := Combat Unit Acceleration Rate Decrease Per kT Datafile_GameSettings 239 := Space Combat Minimum Time Between Warp Transits (ms) Datafile_GameSettings 240 := Space Combat Time Until Ship Can Warp Again (seconds) Datafile_GameSettings 241 := Space Combat Chance For Warp Transit Interpenetration Percent Datafile_GameSettings 242 := Space Combat Maximum Zoom Out Distance Datafile_GameSettings 243 := Ground Combat Damage Modifier Percent Datafile_GameSettings 244 := Ground Combat Planet Square Width Datafile_GameSettings 245 := Ground Combat Planet Square Height Datafile_GameSettings 246 := Ground Combat Planet Map Square Width Datafile_GameSettings 247 := Ground Combat Planet Map Square Height Datafile_GameSettings 248 := Ground Combat Maximum Zoom Out Distance Datafile_GameSettings 249 := Ground Combat Hex Side Point Width Datafile_GameSettings 250 := Ground Combat Width In Hexes Datafile_GameSettings 251 := Ground Combat Height In Hexes Datafile_GameSettings 252 := Ground Combat Center Point Xpos Datafile_GameSettings 253 := Ground Combat Center Point Ypos Datafile_GameSettings 254 := Ground Combat Population Hex Size Datafile_GameSettings 255 := Ground Combat Facility Hex Size Datafile_GameSettings 256 := Ground Combat Unit Hex Size Datafile_GameSettings 257 := Ground Combat Maximum Time (Seconds) Datafile_GameSettings 258 := Ground Combat Weapon LS Range Per Hex Distance Datafile_GameSettings 259 := Ground Combat Weapon Reload Rate Per Combat Turn Datafile_GameSettings 260 := Ground Combat Unit Movement Speed Datafile_GameSettings 261 := Ground Combat Unit Turn Rate Datafile_GameSettings 262 := Ground Combat Unit Acceleration Rate Datafile_GameSettings 263 := Ground Combat Building Hex Size Datafile_GameSettings 264 := Number of Finale Songs Datafile_GameSettings 265 := Finale Song [%SongNum%] Filename Datafile_GameSettings 266 := Allow Sound Datafile_GameSettings 267 := Space Combat Maximum Time (Seconds) Datafile_GameSettings 268 := Main System Display Panning Move Speed Low Datafile_GameSettings 269 := Main System Display Panning Move Speed Medium Datafile_GameSettings 270 := Main System Display Panning Move Speed High Datafile_GameSettings 271 := Main Combat Display Panning Move Speed Low Datafile_GameSettings 272 := Main Combat Display Panning Move Speed Medium Datafile_GameSettings 273 := Main Combat Display Panning Move Speed High Datafile_GameSettings 274 := Combat Ship Deceleration Rate Base Datafile_GameSettings 275 := Combat Ship Deceleration Rate Decrease Per kT Datafile_GameSettings 276 := Combat Ship Minimum Turn Angle To Cause Deceleration Datafile_GameSettings 277 := Combat Ship Max Speed In Turn Factor Datafile_GameSettings 278 := Combat Ship Slow Speed Near Destination Maximum Speed Factor Datafile_GameSettings 279 := Combat Unit Deceleration Rate Base Datafile_GameSettings 280 := Combat Unit Deceleration Rate Decrease Per kT Datafile_GameSettings 281 := Combat Unit Minimum Turn Angle To Cause Deceleration Datafile_GameSettings 282 := Combat Unit Max Speed In Turn Factor Datafile_GameSettings 283 := Combat Unit Slow Speed Near Destination Maximum Speed Factor Datafile_GameSettings 284 := Datafile_GameSettings 285 := Ground Combat Planet Map Center City Square Width Datafile_GameSettings 286 := Ground Combat Planet Map Center City Square Height Datafile_GameSettings 287 := Ground Combat Unit Maximum Speed Per Movement Point Datafile_GameSettings 288 := Ground Combat Unit Turn Rate Base Datafile_GameSettings 289 := Ground Combat Unit Turn Rate Decrease Per kT Datafile_GameSettings 290 := Ground Combat Unit Acceleration Rate Base Datafile_GameSettings 291 := Ground Combat Unit Acceleration Rate Decrease Per kT Datafile_GameSettings 292 := Ground Combat Unit Deceleration Rate Base Datafile_GameSettings 293 := Ground Combat Unit Deceleration Rate Decrease Per kT Datafile_GameSettings 294 := Ground Combat Unit Minimum Turn Angle To Cause Deceleration Datafile_GameSettings 295 := Ground Combat Unit Max Speed In Turn Factor Datafile_GameSettings 296 := Ground Combat Unit Slow Speed Near Destination Maximum Speed Factor Datafile_GameSettings 297 := Ground Combat Sky Plane Position Datafile_GameSettings 298 := Number Of Ground Combat Militia Troops Datafile_GameSettings 299 := [%ItemNum%] Datafile_GameSettings 300 := Ground Combat Militia Troop [%ItemNum%] Population Amount Or Less Datafile_GameSettings 301 := Ground Combat Militia Troop [%ItemNum%] Troops Amount Datafile_GameSettings 302 := Ground Combat Militia Troop Vehicle Type Datafile_GameSettings 303 := Default Empire Option Sort Components By Name Datafile_GameSettings 304 := Default Empire Option Sort Vehicle Sizes By Name Datafile_GameSettings 305 := Supplies Component Picture Number Datafile_GameSettings 306 := Ordnance Component Picture Number Datafile_GameSettings 307 := Created Asteroids Use Stellar Ability Type Datafile_GameSettings 308 := Ship Supply Amount for Low Supply Warning Datafile_GameSettings 309 := Base Supply Amount for Low Supply Warning Datafile_GameSettings 310 := Unit Group Supply Amount Per Unit for Low Supply Warning Datafile_GameSettings 311 := Damage Factor Object Still Operational - Weapon Datafile_GameSettings 312 := Damage Factor Object Still Operational - Component Datafile_GameSettings 313 := Damage Factor Object Still Operational - Facility Datafile_GameSettings 314 := Background Grid Hexagon Color Blocked Movement Datafile_GameSettings 315 := Race Migration Added 1 Percent Per Population Amount Datafile_GameSettings 316 := Race Loyalty Change Per Turn Occupied Race Datafile_GameSettings 317 := Race Loyalty Change Per Turn War With Home Empire Datafile_GameSettings 318 := Race Loyalty Change Per Turn Planet Conditions Deadly Datafile_GameSettings 319 := Race Loyalty Change Per Turn Planet Conditions Harsh Datafile_GameSettings 320 := Race Loyalty Change Per Turn Planet Conditions Unpleasant Datafile_GameSettings 321 := Race Loyalty Change Per Turn Planet Conditions Average Datafile_GameSettings 322 := Race Loyalty Change Per Turn Planet Conditions Good Datafile_GameSettings 323 := Race Loyalty Change Per Turn Planet Conditions Excellent Datafile_GameSettings 324 := Race Loyalty Change Per Turn Mood Riot Datafile_GameSettings 325 := Race Loyalty Change Per Turn Mood Angry Datafile_GameSettings 326 := Race Loyalty Change Per Turn Mood Unhappy Datafile_GameSettings 327 := Race Loyalty Change Per Turn Mood Indifferent Datafile_GameSettings 328 := Race Loyalty Change Per Turn Mood Happy Datafile_GameSettings 329 := Race Loyalty Change Per Turn Mood Jubilant Datafile_GameSettings 330 := Population Anger Level For Mood Riot Datafile_GameSettings 331 := Population Anger Level For Mood Angry Datafile_GameSettings 332 := Population Anger Level For Mood Unhappy Datafile_GameSettings 333 := Population Anger Level For Mood Indifferent Datafile_GameSettings 334 := Population Anger Level For Mood Happy Datafile_GameSettings 335 := Population Anger Level For Mood Jubilant Datafile_GameSettings 336 := Estimated Targeting Damage Percent for Torpedo Weapon Datafile_GameSettings 337 := Estimated Targeting Damage Percent for Directed Torpedo Weapon Datafile_GameSettings 338 := Estimated Targeting Damage Percent for Beam Weapon Datafile_GameSettings 339 := Estimated Targeting Damage Percent for Bolt Weapon Datafile_GameSettings 340 := [%StyleNum%] Datafile_GameSettings 341 := [%PicNum%] Datafile_GameSettings 342 := [%GroupNum%] Datafile_GameSettings 343 := Can See Star At Any Distance Datafile_GameSettings 344 := Can See Planet At Any Distance Datafile_GameSettings 345 := Can See Ship At Any Distance Datafile_GameSettings 346 := Can See Unit Group At Any Distance Datafile_GameSettings 347 := Can See Asteroids At Any Distance Datafile_GameSettings 348 := Can See Storm At Any Distance Datafile_GameSettings 349 := Can See Warp Point At Any Distance Datafile_GameSettings 350 := Can See Comet At Any Distance Datafile_GameSettings 351 := Can See Monster At Any Distance Datafile_GameSettings 352 := Can See Debris At Any Distance Datafile_GameSettings 353 := Can See Derelict At Any Distance Datafile_GameSettings 354 := Can See Illusion At Any Distance Datafile_GameSettings 355 := Can See Star From Memory Datafile_GameSettings 356 := Can See Planet From Memory Datafile_GameSettings 357 := Can See Ship From Memory Datafile_GameSettings 358 := Can See Unit Group From Memory Datafile_GameSettings 359 := Can See Asteroids From Memory Datafile_GameSettings 360 := Can See Storm From Memory Datafile_GameSettings 361 := Can See Warp Point From Memory Datafile_GameSettings 362 := Can See Comet From Memory Datafile_GameSettings 363 := Can See Monster From Memory Datafile_GameSettings 364 := Can See Debris From Memory Datafile_GameSettings 365 := Can See Derelict From Memory Datafile_GameSettings 366 := Can See Illusion From Memory Datafile_GameSettings 367 := Main System Display Icon Move Speed Points Per Second Very High Datafile_GameSettings 368 := Starting Player Tech Points Low Datafile_GameSettings 369 := Starting Player Tech Points Medium Datafile_GameSettings 370 := Starting Player Tech Points High Datafile_GameSettings 371 := Starting Player Racial Points Low Datafile_GameSettings 372 := Starting Player Racial Points Medium Datafile_GameSettings 373 := Starting Player Racial Points High Datafile_GameSettings 374 := Starting Player Planets Low Datafile_GameSettings 375 := Starting Player Planets Medium Datafile_GameSettings 376 := Starting Player Planets High Datafile_GameSettings 377 := Starting Player Planets Very High Datafile_GameSettings 378 := Starting Player Resources Low Datafile_GameSettings 379 := Starting Player Resources Medium Datafile_GameSettings 380 := Starting Player Resources High Datafile_GameSettings 381 := Computer Player Bonus Points Multiplier Low Datafile_GameSettings 382 := Computer Player Bonus Points Multiplier Medium Datafile_GameSettings 383 := Computer Player Bonus Points Multiplier High Datafile_GameSettings 384 := Computer Player Bonus Queue Rate Multiplier Low Datafile_GameSettings 385 := Computer Player Bonus Queue Rate Multiplier Medium Datafile_GameSettings 386 := Computer Player Bonus Queue Rate Multiplier High Datafile_GameSettings 387 := Quadrant Map Warp Point Line Color Datafile_GameSettings 388 := Quadrant Map Selected System Color Datafile_GameSettings 389 := Quadrant Map System Name Text Color Datafile_GameSettings 390 := Quadrant Map Background Grid Color Datafile_GameSettings 391 := Space Combat Ends Only When Time Up Or No Enemies Datafile_GameSettings 392 := Space Combat Map Radius Datafile_GameSettings 393 := Space Combat Crew Boarding Strength Datafile_GovernmentTypes 1 := Government Types Data File Datafile_GovernmentTypes 2 := Name Datafile_GovernmentTypes 3 := Description Datafile_GovernmentTypes 4 := Picture Index Datafile_GovernmentTypes 5 := Portrait Filename Datafile_Happiness 1 := Homeworld Lost Datafile_Happiness 2 := Any Planet Lost Datafile_Happiness 3 := Any Planet Colonized Datafile_Happiness 4 := Any Our Planet Captured Datafile_Happiness 5 := Any Enemy Planet Captured Datafile_Happiness 6 := Any Ship Lost Datafile_Happiness 7 := Any Ship Constructed Datafile_Happiness 8 := New Treaty War Datafile_Happiness 9 := New Treaty Non Intercourse Datafile_Happiness 10 := New Treaty None Datafile_Happiness 11 := New Treaty Non Aggression Datafile_Happiness 12 := New Treaty Subjugated (Sub) Datafile_Happiness 13 := New Treaty Protectorate (Sub) Datafile_Happiness 14 := New Treaty Subjugated (Dom) Datafile_Happiness 15 := New Treaty Protectorate (Dom) Datafile_Happiness 16 := New Treaty Trade Datafile_Happiness 17 := New Treaty Trade and Research Datafile_Happiness 18 := New Treaty Military Alliance Datafile_Happiness 19 := New Treaty Partnership Datafile_Happiness 20 := Battle in System - Win Datafile_Happiness 21 := Battle in System - Loss Datafile_Happiness 22 := Battle in System - Stalemate Datafile_Happiness 23 := Battle in Sector - Win Datafile_Happiness 24 := Battle in Sector - Loss Datafile_Happiness 25 := Battle in Sector - Stalemate Datafile_Happiness 26 := Enemy Ship in System Datafile_Happiness 27 := Enemy Ship in Sector Datafile_Happiness 28 := Our Ship in Sector Datafile_Happiness 29 := Our Ship in System Datafile_Happiness 30 := Enemy Troops on Planet Datafile_Happiness 31 := Our Troops on Planet Datafile_Happiness 32 := 1M Population Killed Datafile_Happiness 33 := Ship Lost in System Datafile_Happiness 34 := Ship Constructed Datafile_Happiness 35 := Facility Constructed Datafile_Happiness 36 := Planet Plagued Datafile_Happiness 37 := Natural Decrease Datafile_Happiness 38 := Natural Decrease for Other Races Datafile_Happiness 39 := Happiness File Datafile_Happiness 40 := Name Datafile_Happiness 41 := Description Datafile_Happiness 42 := Max Positive Anger Change Datafile_Happiness 43 := Max Negative Anger Change Datafile_HelpText 1 := Help Text Data File Datafile_HelpText 2 := Button Main Command Menu Name Datafile_HelpText 3 := Button Main Command Menu Descr Datafile_HelpText 4 := Button Main Command Design Name Datafile_HelpText 5 := Button Main Command Design Descr Datafile_HelpText 6 := Button Main Command Systems Name Datafile_HelpText 7 := Button Main Command Systems Descr Datafile_HelpText 8 := Button Main Command Planets Name Datafile_HelpText 9 := Button Main Command Planets Descr Datafile_HelpText 10 := Button Main Command Colonies Name Datafile_HelpText 11 := Button Main Command Colonies Descr Datafile_HelpText 12 := Button Main Command Ships Name Datafile_HelpText 13 := Button Main Command Ships Descr Datafile_HelpText 14 := Button Main Command Construction Queues Name Datafile_HelpText 15 := Button Main Command Construction Queues Descr Datafile_HelpText 16 := Button Main Command Research Name Datafile_HelpText 17 := Button Main Command Research Descr Datafile_HelpText 18 := Button Main Command Intelligence Name Datafile_HelpText 19 := Button Main Command Intelligence Descr Datafile_HelpText 20 := Button Main Command Empires Name Datafile_HelpText 21 := Button Main Command Empires Descr Datafile_HelpText 22 := Button Main Command Empire Status Name Datafile_HelpText 23 := Button Main Command Empire Status Descr Datafile_HelpText 24 := Button Main Command Log Name Datafile_HelpText 25 := Button Main Command Log Descr Datafile_HelpText 26 := Button Main Command Help Name Datafile_HelpText 27 := Button Main Command Help Descr Datafile_HelpText 28 := Button Main Command End Turn Name Datafile_HelpText 29 := Button Main Command End Turn Descr Datafile_HelpText 30 := Button Main Order MoveTo Name Datafile_HelpText 31 := Button Main Order MoveTo Descr Datafile_HelpText 32 := Button Main Order Warp Name Datafile_HelpText 33 := Button Main Order Warp Descr Datafile_HelpText 34 := Button Main Order MoveTo Waypoint Name Datafile_HelpText 35 := Button Main Order MoveTo Waypoint Descr Datafile_HelpText 36 := Button Main Order Attack Name Datafile_HelpText 37 := Button Main Order Attack Descr Datafile_HelpText 38 := Button Main Order Colonize Name Datafile_HelpText 39 := Button Main Order Colonize Descr Datafile_HelpText 40 := Button Main Order Explore Name Datafile_HelpText 41 := Button Main Order Explore Descr Datafile_HelpText 42 := Button Main Order Construction Queue Name Datafile_HelpText 43 := Button Main Order Construction Queue Descr Datafile_HelpText 44 := Button Main Order Repair At Nearest Name Datafile_HelpText 45 := Button Main Order Repair At Nearest Descr Datafile_HelpText 46 := Button Main Order Resupply At Nearest Name Datafile_HelpText 47 := Button Main Order Resupply At Nearest Descr Datafile_HelpText 48 := Button Main Order Sweep Mines Name Datafile_HelpText 49 := Button Main Order Sweep Mines Descr Datafile_HelpText 50 := Button Main Order Settings Section Name Datafile_HelpText 51 := Button Main Order Settings Section Descr Datafile_HelpText 52 := Button Main Order Additional Orders Section Name Datafile_HelpText 53 := Button Main Order Additional Orders Section Descr Datafile_HelpText 54 := Button Main Order Deconstruction Section Name Datafile_HelpText 55 := Button Main Order Deconstruction Section Descr Datafile_HelpText 56 := Button Main Order Cargo Section Name Datafile_HelpText 57 := Button Main Order Cargo Section Descr Datafile_HelpText 58 := Button Main Order Survey System Name Datafile_HelpText 59 := Button Main Order Survey System Descr Datafile_HelpText 60 := Button Main Order Launch Recover Section Name Datafile_HelpText 61 := Button Main Order Launch Recover Section Descr Datafile_HelpText 62 := Button Main Order Stellar Manip Section Name Datafile_HelpText 63 := Button Main Order Stellar Manip Section Descr Datafile_HelpText 64 := Button Main Order Movement Log Section Name Datafile_HelpText 65 := Button Main Order Movement Log Section Descr Datafile_HelpText 66 := Button Main Order Repeat Orders Name Datafile_HelpText 67 := Button Main Order Repeat Orders Descr Datafile_HelpText 68 := Button Main Order Cancel Orders Name Datafile_HelpText 69 := Button Main Order Cancel Orders Descr Datafile_HelpText 70 := Button Main Order View Orders Name Datafile_HelpText 71 := Button Main Order View Orders Descr Datafile_HelpText 72 := Button Main Order Toggle Minister Name Datafile_HelpText 73 := Button Main Order Toggle Minister Descr Datafile_HelpText 74 := Button Main Order Set Strategy Name Datafile_HelpText 75 := Button Main Order Set Strategy Descr Datafile_HelpText 76 := Button Main Order Patrol Name Datafile_HelpText 77 := Button Main Order Patrol Descr Datafile_HelpText 78 := Button Main Order Sentry Name Datafile_HelpText 79 := Button Main Order Sentry Descr Datafile_HelpText 80 := Button Main Order Use Component Name Datafile_HelpText 81 := Button Main Order Use Component Descr Datafile_HelpText 82 := Button Main Order Scrap Name Datafile_HelpText 83 := Button Main Order Scrap Descr Datafile_HelpText 84 := Button Main Order Analyze Components Name Datafile_HelpText 85 := Button Main Order Analyze Components Descr Datafile_HelpText 86 := Button Main Order Retrofit Name Datafile_HelpText 87 := Button Main Order Retrofit Descr Datafile_HelpText 88 := Button Main Order Mothball Name Datafile_HelpText 89 := Button Main Order Mothball Descr Datafile_HelpText 90 := Button Main Order Unmothball Name Datafile_HelpText 91 := Button Main Order Unmothball Descr Datafile_HelpText 92 := Button Main Order Self Destruct Name Datafile_HelpText 93 := Button Main Order Self Destruct Descr Datafile_HelpText 94 := Button Main Order Fire On Name Datafile_HelpText 95 := Button Main Order Fire On Descr Datafile_HelpText 96 := Button Main Order Space Fold Name Datafile_HelpText 97 := Button Main Order Space Fold Descr Datafile_HelpText 98 := Button Main Order Rename Name Datafile_HelpText 99 := Button Main Order Rename Descr Datafile_HelpText 100 := Button Main Order Use Unit Name Datafile_HelpText 101 := Button Main Order Use Unit Descr Datafile_HelpText 102 := Button Main Order Convert Resources Name Datafile_HelpText 103 := Button Main Order Convert Resources Descr Datafile_HelpText 104 := Button Main Order Cloak Name Datafile_HelpText 105 := Button Main Order Cloak Descr Datafile_HelpText 106 := Button Main Order Uncloak Name Datafile_HelpText 107 := Button Main Order Uncloak Descr Datafile_HelpText 108 := Button Main Order Use Facility Name Datafile_HelpText 109 := Button Main Order Use Facility Descr Datafile_HelpText 110 := Button Main Order Scrap Cargo Name Datafile_HelpText 111 := Button Main Order Scrap Cargo Descr Datafile_HelpText 112 := Button Main Order Abandon Planet Name Datafile_HelpText 113 := Button Main Order Abandon Planet Descr Datafile_HelpText 114 := Button Main Order Bombard Planet Name Datafile_HelpText 115 := Button Main Order Bombard Planet Descr Datafile_HelpText 116 := Button Main Order Join Fleet Name Datafile_HelpText 117 := Button Main Order Join Fleet Descr Datafile_HelpText 118 := Button Main Order Fleet Transfer Name Datafile_HelpText 119 := Button Main Order Fleet Transfer Descr Datafile_HelpText 120 := Button Main Order Set Formation Name Datafile_HelpText 121 := Button Main Order Set Formation Descr Datafile_HelpText 122 := Button Main Order Transfer Cargo Name Datafile_HelpText 123 := Button Main Order Transfer Cargo Descr Datafile_HelpText 124 := Button Main Order Load Cargo Remotely Name Datafile_HelpText 125 := Button Main Order Load Cargo Remotely Descr Datafile_HelpText 126 := Button Main Order Drop Cargo Remotely Name Datafile_HelpText 127 := Button Main Order Drop Cargo Remotely Descr Datafile_HelpText 128 := Button Main Order Jettison Cargo Name Datafile_HelpText 129 := Button Main Order Jettison Cargo Descr Datafile_HelpText 130 := Button Main Order Launch Units Remotely Name Datafile_HelpText 131 := Button Main Order Launch Units Remotely Descr Datafile_HelpText 132 := Button Main Order Recover Units Remotely Name Datafile_HelpText 133 := Button Main Order Recover Units Remotely Descr Datafile_HelpText 134 := Button Main Order Create Planet Name Datafile_HelpText 135 := Button Main Order Create Planet Descr Datafile_HelpText 136 := Button Main Order Destroy Planet Name Datafile_HelpText 137 := Button Main Order Destroy Planet Descr Datafile_HelpText 138 := Button Main Order Create Storm Name Datafile_HelpText 139 := Button Main Order Create Storm Descr Datafile_HelpText 140 := Button Main Order Destroy Storm Name Datafile_HelpText 141 := Button Main Order Destroy Storm Descr Datafile_HelpText 142 := Button Main Order Create Star Name Datafile_HelpText 143 := Button Main Order Create Star Descr Datafile_HelpText 144 := Button Main Order Destroy Star Name Datafile_HelpText 145 := Button Main Order Destroy Star Descr Datafile_HelpText 146 := Button Main Order Open Warp Point Name Datafile_HelpText 147 := Button Main Order Open Warp Point Descr Datafile_HelpText 148 := Button Main Order Close Warp Point Name Datafile_HelpText 149 := Button Main Order Close Warp Point Descr Datafile_HelpText 150 := Button Main Order Create Black Hole Name Datafile_HelpText 151 := Button Main Order Create Black Hole Descr Datafile_HelpText 152 := Button Main Order Destroy Black Hole Name Datafile_HelpText 153 := Button Main Order Destroy Black Hole Descr Datafile_HelpText 154 := Button Main Order Create Nebulae Name Datafile_HelpText 155 := Button Main Order Create Nebulae Descr Datafile_HelpText 156 := Button Main Order Destroy Nebulae Name Datafile_HelpText 157 := Button Main Order Destroy Nebulae Descr Datafile_HelpText 158 := Button Main Order Stellar Construction Name Datafile_HelpText 159 := Button Main Order Stellar Construction Descr Datafile_HelpText 160 := Button Main Order Movement Log Play Name Datafile_HelpText 161 := Button Main Order Movement Log Play Descr Datafile_HelpText 162 := Button Main Order Movement Log Pause Name Datafile_HelpText 163 := Button Main Order Movement Log Pause Descr Datafile_HelpText 164 := Button Main Order Movement Log Stop Name Datafile_HelpText 165 := Button Main Order Movement Log Stop Descr Datafile_HelpText 166 := Button Main Order Movement Log Play Per Ship Name Datafile_HelpText 167 := Button Main Order Movement Log Play Per Ship Descr Datafile_HelpText 168 := Button Main Order Return Name Datafile_HelpText 169 := Button Main Order Return Descr Datafile_HelpText 170 := Button Main Order Transfer Units Name Datafile_HelpText 171 := Button Main Order Transfer Units Descr Datafile_HelpText 172 := Button Main Order Toggle Marked Minefield Name Datafile_HelpText 173 := Button Main Order Toggle Marked Minefield Descr Datafile_HelpText 174 := Button Main Order Toggle System To Avoid Name Datafile_HelpText 175 := Button Main Order Toggle System To Avoid Descr Datafile_HelpText 176 := Button Main Order Set Warp Transit Order Name Datafile_HelpText 177 := Button Main Order Set Warp Transit Order Descr Datafile_HelpText 178 := Button Main Order Set Colony Type Name Datafile_HelpText 179 := Button Main Order Set Colony Type Descr Datafile_HelpText 180 := Button Control Panel Name Name Datafile_HelpText 181 := Button Control Panel Name Descr Datafile_HelpText 182 := Button Control Panel Next Ship Name Datafile_HelpText 183 := Button Control Panel Next Ship Descr Datafile_HelpText 184 := Button Control Panel Previous Ship Name Datafile_HelpText 185 := Button Control Panel Previous Ship Descr Datafile_HelpText 186 := Button Control Panel Next Colony Name Datafile_HelpText 187 := Button Control Panel Next Colony Descr Datafile_HelpText 188 := Button Control Panel Previous Colony Name Datafile_HelpText 189 := Button Control Panel Previous Colony Descr Datafile_HelpText 190 := Button Control Panel Next Fleet Name Datafile_HelpText 191 := Button Control Panel Next Fleet Descr Datafile_HelpText 192 := Button Control Panel Previous Fleet Name Datafile_HelpText 193 := Button Control Panel Previous Fleet Descr Datafile_HelpText 194 := Button Control Panel Expand Map Name Datafile_HelpText 195 := Button Control Panel Expand Map Descr Datafile_HelpText 196 := Button Control Panel Rotate Right Name Datafile_HelpText 197 := Button Control Panel Rotate Right Descr Datafile_HelpText 198 := Button Control Panel Rotate Left Name Datafile_HelpText 199 := Button Control Panel Rotate Left Descr Datafile_HelpText 200 := Button Control Panel Zoom In Name Datafile_HelpText 201 := Button Control Panel Zoom In Descr Datafile_HelpText 202 := Button Control Panel Zoom Out Name Datafile_HelpText 203 := Button Control Panel Zoom Out Descr Datafile_HelpText 204 := Button Control Panel Change View Mode Name Datafile_HelpText 205 := Button Control Panel Change View Mode Descr Datafile_HelpText 206 := Button Control Panel Sector View Name Datafile_HelpText 207 := Button Control Panel Sector View Descr Datafile_HelpText 208 := Button Control Panel Item Report Name Datafile_HelpText 209 := Button Control Panel Item Report Descr Datafile_HelpText 210 := Button Control Panel System Report Name Datafile_HelpText 211 := Button Control Panel System Report Descr Datafile_HelpText 212 := Button Control Panel Select All Name Datafile_HelpText 213 := Button Control Panel Select All Descr Datafile_HelpText 214 := Button Control Panel Select None Name Datafile_HelpText 215 := Button Control Panel Select None Descr Datafile_HelpText 216 := Button Control Panel Back To List Name Datafile_HelpText 217 := Button Control Panel Back To List Descr Datafile_HelpText 218 := Button Control Panel Show Resupply Depots Name Datafile_HelpText 219 := Button Control Panel Show Resupply Depots Descr Datafile_HelpText 220 := Button Control Panel Show Space Yards Name Datafile_HelpText 221 := Button Control Panel Show Space Yards Descr Datafile_HelpText 222 := Button Control Panel Show Spaceports Name Datafile_HelpText 223 := Button Control Panel Show Spaceports Descr Datafile_HelpText 224 := Button Control Panel Show Fleet Strength Name Datafile_HelpText 225 := Button Control Panel Show Fleet Strength Descr Datafile_HelpText 226 := Button Control Panel Show Systems To Avoid Name Datafile_HelpText 227 := Button Control Panel Show Systems To Avoid Descr Datafile_HelpText 228 := Button Control Panel Show Ally Systems Name Datafile_HelpText 229 := Button Control Panel Show Ally Systems Descr Datafile_HelpText 230 := Button Control Panel Show Enemy Systems Name Datafile_HelpText 231 := Button Control Panel Show Enemy Systems Descr Datafile_HelpText 232 := Button Control Panel Show Distances Name Datafile_HelpText 233 := Button Control Panel Show Distances Descr Datafile_HelpText 234 := Button Control Panel Find System Name Datafile_HelpText 235 := Button Control Panel Find System Descr Datafile_HelpText 236 := Button Control Panel Center View Name Datafile_HelpText 237 := Button Control Panel Center View Descr Datafile_HelpText 238 := Button Combat Control Panel Change View Mode Name Datafile_HelpText 239 := Button Combat Control Panel Change View Mode Descr Datafile_HelpText 240 := Button Combat Control Panel Rotate Left Name Datafile_HelpText 241 := Button Combat Control Panel Rotate Left Descr Datafile_HelpText 242 := Button Combat Control Panel Rotate Right Name Datafile_HelpText 243 := Button Combat Control Panel Rotate Right Descr Datafile_HelpText 244 := Button Combat Control Panel Zoom In Name Datafile_HelpText 245 := Button Combat Control Panel Zoom In Descr Datafile_HelpText 246 := Button Combat Control Panel Zoom Out Name Datafile_HelpText 247 := Button Combat Control Panel Zoom Out Descr Datafile_HelpText 248 := Button Combat Control Panel View Weapons Range Name Datafile_HelpText 249 := Button Combat Control Panel View Weapons Range Descr Datafile_HelpText 250 := Button Combat Control Panel View Destinations Name Datafile_HelpText 251 := Button Combat Control Panel View Destinations Descr Datafile_HelpText 252 := Button Combat Control Panel View Targets Name Datafile_HelpText 253 := Button Combat Control Panel View Targets Descr Datafile_HelpText 254 := Button Combat Control Panel View Damage Name Datafile_HelpText 255 := Button Combat Control Panel View Damage Descr Datafile_HelpText 256 := Button Combat Control Panel View Names Name Datafile_HelpText 257 := Button Combat Control Panel View Names Descr Datafile_HelpText 258 := Button Combat Control Panel Item Report Name Datafile_HelpText 259 := Button Combat Control Panel Item Report Descr Datafile_HelpText 260 := Button Combat Control Panel System Report Name Datafile_HelpText 261 := Button Combat Control Panel System Report Descr Datafile_HelpText 262 := Button Combat Control Panel Combat Options Name Datafile_HelpText 263 := Button Combat Control Panel Combat Options Descr Datafile_HelpText 264 := Button Combat Control Panel End Space Combat Simul Name Datafile_HelpText 265 := Button Combat Control Panel End Space Combat Simul Descr Datafile_HelpText 266 := Button Combat Control Panel End Ground Combat Simul Name Datafile_HelpText 267 := Button Combat Control Panel End Ground Combat Simul Descr Datafile_HelpText 268 := Button Combat Control Panel End Item Placement Name Datafile_HelpText 269 := Button Combat Control Panel End Item Placement Descr Datafile_HelpText 270 := Button Combat Control Panel End Replay Name Datafile_HelpText 271 := Button Combat Control Panel End Replay Descr Datafile_HelpText 272 := Button Space Combat Order Start Time Name Datafile_HelpText 273 := Button Space Combat Order Start Time Descr Datafile_HelpText 274 := Button Space Combat Order Stop Time Name Datafile_HelpText 275 := Button Space Combat Order Stop Time Descr Datafile_HelpText 276 := Button Space Combat Order Time Rate Increase Name Datafile_HelpText 277 := Button Space Combat Order Time Rate Increase Descr Datafile_HelpText 278 := Button Space Combat Order Time Rate Decrease Name Datafile_HelpText 279 := Button Space Combat Order Time Rate Decrease Descr Datafile_HelpText 280 := Button Space Combat Order Timed Stop Name Datafile_HelpText 281 := Button Space Combat Order Timed Stop Descr Datafile_HelpText 282 := Button Space Combat Order MoveTo Name Datafile_HelpText 283 := Button Space Combat Order MoveTo Descr Datafile_HelpText 284 := Button Space Combat Order Clear Weapon Targeting Name Datafile_HelpText 285 := Button Space Combat Order Clear Weapon Targeting Descr Datafile_HelpText 286 := Button Space Combat Order Fire All On Target Name Datafile_HelpText 287 := Button Space Combat Order Fire All On Target Descr Datafile_HelpText 288 := Button Space Combat Order Break Formation Name Datafile_HelpText 289 := Button Space Combat Order Break Formation Descr Datafile_HelpText 290 := Button Space Combat Order Break Fleet Formation Name Datafile_HelpText 291 := Button Space Combat Order Break Fleet Formation Descr Datafile_HelpText 292 := Button Space Combat Order Fire Specific On Target Name Datafile_HelpText 293 := Button Space Combat Order Fire Specific On Target Descr Datafile_HelpText 294 := Button Space Combat Order Piece Options Name Datafile_HelpText 295 := Button Space Combat Order Piece Options Descr Datafile_HelpText 296 := Button Space Combat Order Break Task Force Formation Name Datafile_HelpText 297 := Button Space Combat Order Break Task Force Formation Descr Datafile_HelpText 298 := Button Space Combat Order Ram Target Name Datafile_HelpText 299 := Button Space Combat Order Ram Target Descr Datafile_HelpText 300 := Button Space Combat Order Launch Recover Units Name Datafile_HelpText 301 := Button Space Combat Order Launch Recover Units Descr Datafile_HelpText 302 := Button Space Combat Order Self Destruct Name Datafile_HelpText 303 := Button Space Combat Order Self Destruct Descr Datafile_HelpText 304 := Button Space Combat Order Toggle Cloak Name Datafile_HelpText 305 := Button Space Combat Order Toggle Cloak Descr Datafile_HelpText 306 := Button Space Combat Order Drop Troops Name Datafile_HelpText 307 := Button Space Combat Order Drop Troops Descr Datafile_HelpText 308 := Button Space Combat Order Capture Target Ship Name Datafile_HelpText 309 := Button Space Combat Order Capture Target Ship Descr Datafile_HelpText 310 := Button Space Combat Order Resupply At Nearest Name Datafile_HelpText 311 := Button Space Combat Order Resupply At Nearest Descr Datafile_HelpText 312 := Button Space Combat Order Warp Through Warp Point Name Datafile_HelpText 313 := Button Space Combat Order Warp Through Warp Point Descr Datafile_HelpText 314 := Button Space Combat Order Break Formation Section Name Datafile_HelpText 315 := Button Space Combat Order Break Formation Section Descr Datafile_HelpText 316 := Button Space Combat Order Return Name Datafile_HelpText 317 := Button Space Combat Order Return Descr Datafile_HelpText 318 := Button Ground Combat Order Start Time Name Datafile_HelpText 319 := Button Ground Combat Order Start Time Descr Datafile_HelpText 320 := Button Ground Combat Order Stop Time Name Datafile_HelpText 321 := Button Ground Combat Order Stop Time Descr Datafile_HelpText 322 := Button Ground Combat Order Time Rate Increase Name Datafile_HelpText 323 := Button Ground Combat Order Time Rate Increase Descr Datafile_HelpText 324 := Button Ground Combat Order Time Rate Decrease Name Datafile_HelpText 325 := Button Ground Combat Order Time Rate Decrease Descr Datafile_HelpText 326 := Button Ground Combat Order Timed Stop Name Datafile_HelpText 327 := Button Ground Combat Order Timed Stop Descr Datafile_HelpText 328 := Button Ground Combat Order MoveTo Name Datafile_HelpText 329 := Button Ground Combat Order MoveTo Descr Datafile_HelpText 330 := Button Ground Combat Order Clear Weapon Targeting Name Datafile_HelpText 331 := Button Ground Combat Order Clear Weapon Targeting Descr Datafile_HelpText 332 := Button Ground Combat Order Fire All On Target Name Datafile_HelpText 333 := Button Ground Combat Order Fire All On Target Descr Datafile_HelpText 334 := Button Ground Combat Order Fire Specific On Target Name Datafile_HelpText 335 := Button Ground Combat Order Fire Specific On Target Descr Datafile_HelpText 336 := Button Ground Combat Order Orbital Bombardment Name Datafile_HelpText 337 := Button Ground Combat Order Orbital Bombardment Descr Datafile_HelpText 338 := Button Ground Combat Order Self Destruct Name Datafile_HelpText 339 := Button Ground Combat Order Self Destruct Descr Datafile_HelpText 340 := Button Ground Combat Order Ram Target Name Datafile_HelpText 341 := Button Ground Combat Order Ram Target Descr Datafile_HelpText 342 := Button Ground Combat Order Resupply At Nearest Name Datafile_HelpText 343 := Button Ground Combat Order Resupply At Nearest Descr Datafile_HelpText 344 := Button Ground Combat Order Piece Options Name Datafile_HelpText 345 := Button Ground Combat Order Piece Options Descr Datafile_HelpText 346 := Button Ground Combat Order Return Name Datafile_HelpText 347 := Button Ground Combat Order Return Descr Datafile_HelpText 348 := Datafile_HelpText 349 := [%ItemNum%] Datafile_HelpText 350 := Dlg Start Menu [%ItemNum%] Name Datafile_HelpText 351 := Dlg Alliance Chambers [%ItemNum%] Name Datafile_HelpText 352 := Dlg Change Orders [%ItemNum%] Name Datafile_HelpText 353 := Dlg Change Prioritization [%ItemNum%] Name Datafile_HelpText 354 := Dlg Colonies [%ItemNum%] Name Datafile_HelpText 355 := Dlg Combat Options [%ItemNum%] Name Datafile_HelpText 356 := Dlg Combat Piece Options [%ItemNum%] Name Datafile_HelpText 357 := Dlg Combat Simulator Ground [%ItemNum%] Name Datafile_HelpText 358 := Dlg Combat Simulator Space [%ItemNum%] Name Datafile_HelpText 359 := Dlg Combat Start [%ItemNum%] Name Datafile_HelpText 360 := Dlg Combat Strategic [%ItemNum%] Name Datafile_HelpText 361 := Dlg Combat Tactical - Space [%ItemNum%] Name Datafile_HelpText 362 := Dlg Combat Tactical - Space - Orders Panel [%ItemNum%] Name Datafile_HelpText 363 := Dlg Combat Tactical - Space - Overview Map [%ItemNum%] Name Datafile_HelpText 364 := Dlg Combat Tactical - Space - Report Panel [%ItemNum%] Name Datafile_HelpText 365 := Dlg Combat Tactical - Space - Status Bar [%ItemNum%] Name Datafile_HelpText 366 := Dlg Combat Tactical - Ground [%ItemNum%] Name Datafile_HelpText 367 := Dlg Combat Tactical - Ground - Orders Panel [%ItemNum%] Name Datafile_HelpText 368 := Dlg Combat Tactical - Ground - Overview Map [%ItemNum%] Name Datafile_HelpText 369 := Dlg Combat Tactical - Ground - Report Panel [%ItemNum%] Name Datafile_HelpText 370 := Dlg Combat Tactical - Ground - Status Bar [%ItemNum%] Name Datafile_HelpText 371 := Dlg Communicate [%ItemNum%] Name Datafile_HelpText 372 := Dlg Comparisons [%ItemNum%] Name Datafile_HelpText 373 := Dlg Construction Queues [%ItemNum%] Name Datafile_HelpText 374 := Dlg Construction Queue Set [%ItemNum%] Name Datafile_HelpText 375 := Dlg Controls Window [%ItemNum%] Name Datafile_HelpText 376 := Dlg Convert Resources [%ItemNum%] Name Datafile_HelpText 377 := Dlg Designs [%ItemNum%] Name Datafile_HelpText 378 := Dlg Design Create [%ItemNum%] Name Datafile_HelpText 379 := Dlg Display Setup [%ItemNum%] Name Datafile_HelpText 380 := Dlg Empires [%ItemNum%] Name Datafile_HelpText 381 := Dlg Empire Options [%ItemNum%] Name Datafile_HelpText 382 := Dlg Fleet Transfer [%ItemNum%] Name Datafile_HelpText 383 := Dlg Game Menu [%ItemNum%] Name Datafile_HelpText 384 := Dlg Game Options [%ItemNum%] Name Datafile_HelpText 385 := Dlg Game Setup - Map [%ItemNum%] Name Datafile_HelpText 386 := Dlg Game Setup - Empires [%ItemNum%] Name Datafile_HelpText 387 := Dlg Game Setup - Game Options [%ItemNum%] Name Datafile_HelpText 388 := Dlg Game Setup – Multiplayer [%ItemNum%] Name Datafile_HelpText 389 := Dlg Game Setup - Victory Conditions [%ItemNum%] Name Datafile_HelpText 390 := Dlg Help [%ItemNum%] Name Datafile_HelpText 391 := Dlg Help Options [%ItemNum%] Name Datafile_HelpText 392 := Dlg Intelligence [%ItemNum%] Name Datafile_HelpText 393 := Dlg Launch/Recover Units [%ItemNum%] Name Datafile_HelpText 394 := Dlg Load / Save Game [%ItemNum%] Name Datafile_HelpText 395 := Dlg Load / Save Generic [%ItemNum%] Name Datafile_HelpText 396 := Dlg Log [%ItemNum%] Name Datafile_HelpText 397 := Dlg Login [%ItemNum%] Name Datafile_HelpText 398 := Dlg Main Window [%ItemNum%] Name Datafile_HelpText 399 := Dlg Main Window - Command Button Panel [%ItemNum%] Name Datafile_HelpText 400 := Dlg Main Window - Orders Panel [%ItemNum%] Name Datafile_HelpText 401 := Dlg Main Window - Quadrant Map [%ItemNum%] Name Datafile_HelpText 402 := Dlg Main Window - Ship List [%ItemNum%] Name Datafile_HelpText 403 := Dlg Main Window - Status Bar [%ItemNum%] Name Datafile_HelpText 404 := Dlg Main Window - System Display [%ItemNum%] Name Datafile_HelpText 405 := Dlg Planets [%ItemNum%] Name Datafile_HelpText 406 := Dlg Players [%ItemNum%] Name Datafile_HelpText 407 := Dlg Player Setup – Empire Details [%ItemNum%] Name Datafile_HelpText 408 := Dlg Player Setup – Race Details [%ItemNum%] Name Datafile_HelpText 409 := Dlg Player Setup – Government [%ItemNum%] Name Datafile_HelpText 410 := Dlg Player Setup – Society [%ItemNum%] Name Datafile_HelpText 411 := Dlg Player Setup – Racial Traits [%ItemNum%] Name Datafile_HelpText 412 := Dlg Player Setup – Technology [%ItemNum%] Name Datafile_HelpText 413 := Dlg Player Setup – History [%ItemNum%] Name Datafile_HelpText 414 := Dlg Quadrant Map [%ItemNum%] Name Datafile_HelpText 415 := Dlg Quick Start [%ItemNum%] Name Datafile_HelpText 416 := Dlg Queue Settings [%ItemNum%] Name Datafile_HelpText 417 := Dlg Report - Combat Piece Ground [%ItemNum%] Name Datafile_HelpText 418 := Dlg Report - Combat Piece Space [%ItemNum%] Name Datafile_HelpText 419 := Dlg Report - Component [%ItemNum%] Name Datafile_HelpText 420 := Dlg Report - Cultural Achievement [%ItemNum%] Name Datafile_HelpText 421 := Dlg Report - Damage Type [%ItemNum%] Name Datafile_HelpText 422 := Dlg Report - Empire [%ItemNum%] Name Datafile_HelpText 423 := Dlg Report - Experience Type [%ItemNum%] Name Datafile_HelpText 424 := Dlg Report - Facility [%ItemNum%] Name Datafile_HelpText 425 := Dlg Report - Fleet [%ItemNum%] Name Datafile_HelpText 426 := Dlg Report - Formation [%ItemNum%] Name Datafile_HelpText 427 := Dlg Report - Government Type [%ItemNum%] Name Datafile_HelpText 428 := Dlg Report - Mount [%ItemNum%] Name Datafile_HelpText 429 := Dlg Report - Planet [%ItemNum%] Name Datafile_HelpText 430 := Dlg Report - Race [%ItemNum%] Name Datafile_HelpText 431 := Dlg Report - Ship [%ItemNum%] Name Datafile_HelpText 432 := Dlg Report - Society Type [%ItemNum%] Name Datafile_HelpText 433 := Dlg Report - Star [%ItemNum%] Name Datafile_HelpText 434 := Dlg Report - Storm [%ItemNum%] Name Datafile_HelpText 435 := Dlg Report - Strategy [%ItemNum%] Name Datafile_HelpText 436 := Dlg Report - Tech Area [%ItemNum%] Name Datafile_HelpText 437 := Dlg Report - Unit [%ItemNum%] Name Datafile_HelpText 438 := Dlg Report - Unit Group [%ItemNum%] Name Datafile_HelpText 439 := Dlg Report - Vehicle Design [%ItemNum%] Name Datafile_HelpText 440 := Dlg Report - Vehicle Size [%ItemNum%] Name Datafile_HelpText 441 := Dlg Report - Warp Point [%ItemNum%] Name Datafile_HelpText 442 := Dlg Report - Weapon [%ItemNum%] Name Datafile_HelpText 443 := Dlg Research [%ItemNum%] Name Datafile_HelpText 444 := Dlg Retrofit [%ItemNum%] Name Datafile_HelpText 445 := Dlg Scrap [%ItemNum%] Name Datafile_HelpText 446 := Dlg Sector View [%ItemNum%] Name Datafile_HelpText 447 := Dlg Select Alliance Rules [%ItemNum%] Name Datafile_HelpText 448 := Dlg Select Game Type [%ItemNum%] Name Datafile_HelpText 449 := Dlg Select Package [%ItemNum%] Name Datafile_HelpText 450 := Dlg Select Treaty Elements [%ItemNum%] Name Datafile_HelpText 451 := Dlg Select Vehicle Size [%ItemNum%] Name Datafile_HelpText 452 := Dlg Ships [%ItemNum%] Name Datafile_HelpText 453 := Dlg Systems [%ItemNum%] Name Datafile_HelpText 454 := Dlg TCPIP Host [%ItemNum%] Name Datafile_HelpText 455 := Dlg TCPIP Player [%ItemNum%] Name Datafile_HelpText 456 := Dlg Transfer Cargo [%ItemNum%] Name Datafile_HelpText 457 := Dlg Weapons Grid [%ItemNum%] Name Datafile_HelpText 458 := Dlg Report - Asteroids [%ItemNum%] Name Datafile_HelpText 459 := Dlg Report - Monster [%ItemNum%] Name Datafile_HelpText 460 := Header Bar Button [%ItemNum%] Name Datafile_HelpText 461 := Status Icon [%ItemNum%] Name Datafile_HelpText 462 := Dlg Report - Intelligence Achievement [%ItemNum%] Name Datafile_HelpText 463 := Dlg Start Menu [%ItemNum%] Descr Datafile_HelpText 464 := Dlg Alliance Chambers [%ItemNum%] Descr Datafile_HelpText 465 := Dlg Change Orders [%ItemNum%] Descr Datafile_HelpText 466 := Dlg Change Prioritization [%ItemNum%] Descr Datafile_HelpText 467 := Dlg Colonies [%ItemNum%] Descr Datafile_HelpText 468 := Dlg Combat Options [%ItemNum%] Descr Datafile_HelpText 469 := Dlg Combat Piece Options [%ItemNum%] Descr Datafile_HelpText 470 := Dlg Combat Simulator Ground [%ItemNum%] Descr Datafile_HelpText 471 := Dlg Combat Simulator Space [%ItemNum%] Descr Datafile_HelpText 472 := Dlg Combat Start [%ItemNum%] Descr Datafile_HelpText 473 := Dlg Combat Strategic [%ItemNum%] Descr Datafile_HelpText 474 := Dlg Combat Tactical - Space [%ItemNum%] Descr Datafile_HelpText 475 := Dlg Combat Tactical - Space - Orders Panel [%ItemNum%] Descr Datafile_HelpText 476 := Dlg Combat Tactical - Space - Overview Map [%ItemNum%] Descr Datafile_HelpText 477 := Dlg Combat Tactical - Space - Report Panel [%ItemNum%] Descr Datafile_HelpText 478 := Dlg Combat Tactical - Space - Status Bar [%ItemNum%] Descr Datafile_HelpText 479 := Dlg Combat Tactical - Ground [%ItemNum%] Descr Datafile_HelpText 480 := Dlg Combat Tactical - Ground - Orders Panel [%ItemNum%] Descr Datafile_HelpText 481 := Dlg Combat Tactical - Ground - Overview Map [%ItemNum%] Descr Datafile_HelpText 482 := Dlg Combat Tactical - Ground - Report Panel [%ItemNum%] Descr Datafile_HelpText 483 := Dlg Combat Tactical - Ground - Status Bar [%ItemNum%] Descr Datafile_HelpText 484 := Dlg Communicate [%ItemNum%] Descr Datafile_HelpText 485 := Dlg Comparisons [%ItemNum%] Descr Datafile_HelpText 486 := Dlg Construction Queues [%ItemNum%] Descr Datafile_HelpText 487 := Dlg Construction Queue Set [%ItemNum%] Descr Datafile_HelpText 488 := Dlg Controls Window [%ItemNum%] Descr Datafile_HelpText 489 := Dlg Convert Resources [%ItemNum%] Descr Datafile_HelpText 490 := Dlg Designs [%ItemNum%] Descr Datafile_HelpText 491 := Dlg Design Create [%ItemNum%] Descr Datafile_HelpText 492 := Dlg Display Setup [%ItemNum%] Descr Datafile_HelpText 493 := Dlg Empires [%ItemNum%] Descr Datafile_HelpText 494 := Dlg Empire Options [%ItemNum%] Descr Datafile_HelpText 495 := Dlg Fleet Transfer [%ItemNum%] Descr Datafile_HelpText 496 := Dlg Game Menu [%ItemNum%] Descr Datafile_HelpText 497 := Dlg Game Options [%ItemNum%] Descr Datafile_HelpText 498 := Dlg Game Setup - Map [%ItemNum%] Descr Datafile_HelpText 499 := Dlg Game Setup - Empires [%ItemNum%] Descr Datafile_HelpText 500 := Dlg Game Setup - Game Options [%ItemNum%] Descr Datafile_HelpText 501 := Dlg Game Setup – Multiplayer [%ItemNum%] Descr Datafile_HelpText 502 := Dlg Game Setup - Victory Conditions [%ItemNum%] Descr Datafile_HelpText 503 := Dlg Help [%ItemNum%] Descr Datafile_HelpText 504 := Dlg Help Options [%ItemNum%] Descr Datafile_HelpText 505 := Dlg Intelligence [%ItemNum%] Descr Datafile_HelpText 506 := Dlg Launch/Recover Units [%ItemNum%] Descr Datafile_HelpText 507 := Dlg Load / Save Game [%ItemNum%] Descr Datafile_HelpText 508 := Dlg Load / Save Generic [%ItemNum%] Descr Datafile_HelpText 509 := Dlg Log [%ItemNum%] Descr Datafile_HelpText 510 := Dlg Login [%ItemNum%] Descr Datafile_HelpText 511 := Dlg Main Window [%ItemNum%] Descr Datafile_HelpText 512 := Dlg Main Window - Command Button Panel [%ItemNum%] Descr Datafile_HelpText 513 := Dlg Main Window - Orders Panel [%ItemNum%] Descr Datafile_HelpText 514 := Dlg Main Window - Quadrant Map [%ItemNum%] Descr Datafile_HelpText 515 := Dlg Main Window - Ship List [%ItemNum%] Descr Datafile_HelpText 516 := Dlg Main Window - Status Bar [%ItemNum%] Descr Datafile_HelpText 517 := Dlg Main Window - System Display [%ItemNum%] Descr Datafile_HelpText 518 := Dlg Planets [%ItemNum%] Descr Datafile_HelpText 519 := Dlg Players [%ItemNum%] Descr Datafile_HelpText 520 := Dlg Player Setup – Empire Details [%ItemNum%] Descr Datafile_HelpText 521 := Dlg Player Setup – Race Details [%ItemNum%] Descr Datafile_HelpText 522 := Dlg Player Setup – Government [%ItemNum%] Descr Datafile_HelpText 523 := Dlg Player Setup – Society [%ItemNum%] Descr Datafile_HelpText 524 := Dlg Player Setup – Racial Traits [%ItemNum%] Descr Datafile_HelpText 525 := Dlg Player Setup – Technology [%ItemNum%] Descr Datafile_HelpText 526 := Dlg Player Setup – History [%ItemNum%] Descr Datafile_HelpText 527 := Dlg Quadrant Map [%ItemNum%] Descr Datafile_HelpText 528 := Dlg Quick Start [%ItemNum%] Descr Datafile_HelpText 529 := Dlg Queue Settings [%ItemNum%] Descr Datafile_HelpText 530 := Dlg Report - Combat Piece Ground [%ItemNum%] Descr Datafile_HelpText 531 := Dlg Report - Combat Piece Space [%ItemNum%] Descr Datafile_HelpText 532 := Dlg Report - Component [%ItemNum%] Descr Datafile_HelpText 533 := Dlg Report - Cultural Achievement [%ItemNum%] Descr Datafile_HelpText 534 := Dlg Report - Damage Type [%ItemNum%] Descr Datafile_HelpText 535 := Dlg Report - Empire [%ItemNum%] Descr Datafile_HelpText 536 := Dlg Report - Experience Type [%ItemNum%] Descr Datafile_HelpText 537 := Dlg Report - Facility [%ItemNum%] Descr Datafile_HelpText 538 := Dlg Report - Fleet [%ItemNum%] Descr Datafile_HelpText 539 := Dlg Report - Formation [%ItemNum%] Descr Datafile_HelpText 540 := Dlg Report - Government Type [%ItemNum%] Descr Datafile_HelpText 541 := Dlg Report - Mount [%ItemNum%] Descr Datafile_HelpText 542 := Dlg Report - Planet [%ItemNum%] Descr Datafile_HelpText 543 := Dlg Report - Race [%ItemNum%] Descr Datafile_HelpText 544 := Dlg Report - Ship [%ItemNum%] Descr Datafile_HelpText 545 := Dlg Report - Society Type [%ItemNum%] Descr Datafile_HelpText 546 := Dlg Report - Star [%ItemNum%] Descr Datafile_HelpText 547 := Dlg Report - Storm [%ItemNum%] Descr Datafile_HelpText 548 := Dlg Report - Strategy [%ItemNum%] Descr Datafile_HelpText 549 := Dlg Report - Tech Area [%ItemNum%] Descr Datafile_HelpText 550 := Dlg Report - Unit [%ItemNum%] Descr Datafile_HelpText 551 := Dlg Report - Unit Group [%ItemNum%] Descr Datafile_HelpText 552 := Dlg Report - Vehicle Design [%ItemNum%] Descr Datafile_HelpText 553 := Dlg Report - Vehicle Size [%ItemNum%] Descr Datafile_HelpText 554 := Dlg Report - Warp Point [%ItemNum%] Descr Datafile_HelpText 555 := Dlg Report - Weapon [%ItemNum%] Descr Datafile_HelpText 556 := Dlg Research [%ItemNum%] Descr Datafile_HelpText 557 := Dlg Retrofit [%ItemNum%] Descr Datafile_HelpText 558 := Dlg Scrap [%ItemNum%] Descr Datafile_HelpText 559 := Dlg Sector View [%ItemNum%] Descr Datafile_HelpText 560 := Dlg Select Alliance Rules [%ItemNum%] Descr Datafile_HelpText 561 := Dlg Select Game Type [%ItemNum%] Descr Datafile_HelpText 562 := Dlg Select Package [%ItemNum%] Descr Datafile_HelpText 563 := Dlg Select Treaty Elements [%ItemNum%] Descr Datafile_HelpText 564 := Dlg Select Vehicle Size [%ItemNum%] Descr Datafile_HelpText 565 := Dlg Ships [%ItemNum%] Descr Datafile_HelpText 566 := Dlg Systems [%ItemNum%] Descr Datafile_HelpText 567 := Dlg TCPIP Host [%ItemNum%] Descr Datafile_HelpText 568 := Dlg TCPIP Player [%ItemNum%] Descr Datafile_HelpText 569 := Dlg Transfer Cargo [%ItemNum%] Descr Datafile_HelpText 570 := Dlg Weapons Grid [%ItemNum%] Descr Datafile_HelpText 571 := Dlg Report - Asteroids [%ItemNum%] Descr Datafile_HelpText 572 := Dlg Report - Monster [%ItemNum%] Descr Datafile_HelpText 573 := Header Bar Button [%ItemNum%] Descr Datafile_HelpText 574 := Status Icon [%ItemNum%] Descr Datafile_HelpText 575 := Dlg Report - Intelligence Achievement [%ItemNum%] Descr Datafile_HelpText 576 := Dlg Create Custom Layout [%ItemNum%] Name Datafile_HelpText 577 := Dlg Create Custom Layout [%ItemNum%] Descr Datafile_HelpText 578 := Dlg Report - Alliance [%ItemNum%] Name Datafile_HelpText 579 := Dlg Report - Alliance [%ItemNum%] Descr Datafile_HelpText 580 := Button Control Panel Lock System View Name Datafile_HelpText 581 := Button Control Panel Lock System View Descr Datafile_HelpText 582 := Button Control Panel Unlock System View Name Datafile_HelpText 583 := Button Control Panel Unlock System View Descr Datafile_HomeworldStartingFacilities 1 := Homeworld Starting Facilities Data File Datafile_HomeworldStartingFacilities 2 := Name Datafile_HomeworldStartingFacilities 3 := Low Tech Starting Game Datafile_HomeworldStartingFacilities 4 := All Tech Starting Game Datafile_HomeworldStartingFacilities 5 := Number Of Facilities Datafile_HomeworldStartingFacilities 6 := Facility [%FacilNum%] Name Datafile_HomeworldStartingFacilities 7 := [%FacilNum%] Datafile_HomeworldStartingFacilities 8 := Percent Of Space To Use Datafile_HUDSettings 1 := HUD Settings File Errors: Datafile_HUDSettings 2 := HUD Settings Datafile_HUDSettings 3 := Main Button Datafile_HUDSettings 4 := X Datafile_HUDSettings 5 := Y Datafile_HUDSettings 6 := Order Button Datafile_HUDSettings 7 := Quadrant Map Main System Square Width Datafile_HUDSettings 8 := Quadrant Map Main System Square Height Datafile_HUDSettings 9 := Quadrant Map Main X Datafile_HUDSettings 10 := Quadrant Map Main Y Datafile_HUDSettings 11 := Quadrant Map Main Width Datafile_HUDSettings 12 := Quadrant Map Main Height Datafile_HUDSettings 13 := Quadrant Map Main Container X Datafile_HUDSettings 14 := Quadrant Map Main Container Y Datafile_HUDSettings 15 := Quadrant Map Main Container Width Datafile_HUDSettings 16 := Quadrant Map Main Container Height Datafile_HUDSettings 17 := Compass X Datafile_HUDSettings 18 := Compass Y Datafile_HUDSettings 19 := Weapon Bank Datafile_HUDSettings 20 := Comps For Use Start X Datafile_HUDSettings 21 := Comps For Use Start Y Datafile_HUDSettings 22 := Stardate Title Middle X Datafile_HUDSettings 23 := Stardate Title Middle Y Datafile_HUDSettings 24 := Stardate Middle X Datafile_HUDSettings 25 := Stardate Middle Y Datafile_HUDSettings 26 := Time Rate Middle X Datafile_HUDSettings 27 := Time Rate Middle Y Datafile_HUDSettings 28 := Speed Bar X Datafile_HUDSettings 29 := Speed Bar Y Datafile_HUDSettings 30 := Crew Bar X Datafile_HUDSettings 31 := Crew Bar Y Datafile_HUDSettings 32 := Energy Bar X Datafile_HUDSettings 33 := Energy Bar Y Datafile_HUDSettings 34 := Target Readout Display X Datafile_HUDSettings 35 := Target Readout Display Y Datafile_HUDSettings 36 := Target Readout Display Width Datafile_HUDSettings 37 := Target Readout Display Height Datafile_HUDSettings 38 := Self Readout Display X Datafile_HUDSettings 39 := Self Readout Display Y Datafile_HUDSettings 40 := Self Readout Display Width Datafile_HUDSettings 41 := Self Readout Display Height Datafile_HUDSettings 42 := Shuttle Over Button X Datafile_HUDSettings 43 := Shuttle Over Button Y Datafile_HUDSettings 44 := Fighter Control X Datafile_HUDSettings 45 := Fighter Control Y Datafile_IntelFocusAreas 1 := Intel Focus Areas Data File Datafile_IntelFocusAreas 2 := Name Datafile_IntelFocusAreas 3 := Description Datafile_IntelProjects 1 := Intel Projects Data File Datafile_IntelProjects 2 := Name Datafile_IntelProjects 3 := Description Datafile_IntelProjects 4 := Group Datafile_IntelProjects 5 := Maximum Level Datafile_IntelProjects 6 := Intelligence Cost Datafile_Inventory_Layout 1 := InvConfiguration Slots Data File Datafile_Inventory_Layout 2 := Layout Name Datafile_Inventory_Layout 3 := Number Of Slots Datafile_Inventory_Layout 4 := [%RecNum%] Datafile_Inventory_Layout 5 := Slot [%RecNum%] Pixel Position Datafile_Inventory_Layout 6 := Slot [%RecNum%] Group Name Datafile_Inventory_Layout 7 := Slot [%RecNum%] Ship Section Datafile_Messages 1 := None Datafile_Messages 2 := Owner Datafile_Messages 3 := Sector Datafile_Messages 4 := System Datafile_Messages 5 := All Datafile_Messages 6 := Source Datafile_Messages 7 := Target Datafile_Messages 8 := Immediately Datafile_Messages 9 := At Completion Datafile_Messages 10 := At Completion Minus 10 Datafile_Messages 11 := At Completion Minus 5 Datafile_Messages 12 := At Completion Minus 4 Datafile_Messages 13 := At Completion Minus 3 Datafile_Messages 14 := At Completion Minus 2 Datafile_Messages 15 := At Completion Minus 1 Datafile_Messages 16 := At Completion Plus 1 Datafile_Messages 17 := Number Of Messages Datafile_Messages 18 := Message Datafile_Messages 19 := To Datafile_Messages 20 := When Datafile_Messages 21 := Title Datafile_Messages 22 := Text Datafile_Messages 23 := Picture Filename Datafile_Minister_Style 1 := Minister Style Data File Datafile_Minister_Style 2 := Minister Style Name Datafile_Minister_Style 3 := AI Script File Datafile_Minister_Style 4 := AI Script Empire Setup File Datafile_Minister_Style 5 := AI General File Datafile_Minister_Style 6 := AI Ministers File Datafile_Minister_Style 7 := AI Speech File Datafile_Minister_Style 8 := AI Strategies File Datafile_Minister_Style 9 := AI Warp Transit Types File Datafile_ModDefinition 1 := Mod Definition Data File Datafile_ModDefinition 2 := Mod Name Datafile_ModDefinition 3 := Description Datafile_ModDefinition 4 := Picture Filename Datafile_ModDefinition 5 := Allow Main Empires Datafile_ModDefinition 6 := Override InvConfiguration Slots Datafile_PlanetPhysicalTypes 1 := Planet Physical Types Data File Datafile_PlanetPhysicalTypes 2 := Name Datafile_PlanetPhysicalTypes 3 := Description Datafile_PlanetPhysicalTypes 4 := Picture Index Datafile_PlanetPhysicalTypes 5 := Tech Area For Colonization Datafile_PlanetSize 1 := Planet Size Data File Datafile_PlanetSize 2 := Name Datafile_PlanetSize 3 := Physical Type Datafile_PlanetSize 4 := Stellar Size Datafile_PlanetSize 5 := Max Population Datafile_PlanetSize 6 := Max Facility Space Datafile_PlanetSize 7 := Max Cargo Space Datafile_PlanetSize 8 := Max Supply Storage Datafile_PlanetSize 9 := Max Ordnance Storage Datafile_PlanetSize 10 := Domed Max Population Datafile_PlanetSize 11 := Domed Max Facility Space Datafile_PlanetSize 12 := Domed Max Cargo Space Datafile_PlanetSize 13 := Domed Max Supply Storage Datafile_PlanetSize 14 := Domed Max Ordnance Storage Datafile_PlanetSize 15 := Constructed Datafile_PlanetSize 16 := Special Ability ID Datafile_RacialTraits 1 := Racial Traits Data File Datafile_RacialTraits 2 := Name Datafile_RacialTraits 3 := Picture Number Datafile_RacialTraits 4 := Racial Cost Datafile_Requirements 1 := Number of Requirements Datafile_Requirements 2 := Requirements Evaluation Availability Datafile_Requirements 3 := true Datafile_Requirements 4 := false Datafile_Requirements 5 := and Datafile_Requirements 6 := or Datafile_Requirements 7 := Requirements Evaluation Allows Placement Datafile_Requirements 8 := Requirements Evaluation Allows Usage Datafile_Requirements 9 := [%RecNum%] Datafile_Requirements 10 := Requirement [%RecNum%] Description Datafile_Requirements 11 := Requirement [%RecNum%] Formula Datafile_Requirements 12 := [%Level%] Datafile_ResourceCost 1 := Cost Minerals Formula Datafile_ResourceCost 2 := Cost Organics Formula Datafile_ResourceCost 3 := Cost Radioactives Formula Datafile_ResourceCost 4 := [%Level%] Datafile_ScenarioSettings 1 := Scenario Settings Datafile_ScenarioSettings 2 := Settings Datafile_ScenarioSettings 3 := Name Datafile_ScenarioSettings 4 := Description Datafile_ScenarioSettings 5 := Starting Game Filename Datafile_ScenarioSettings 6 := Create New Game Datafile_ScenarioSettings 7 := New Game Seed Datafile_ScenarioSettings 8 := New Game Empire Datafile_ScenarioText 1 := Scenario Text Datafile_ScenarioText 2 := ID Datafile_ScenarioText 3 := Series Datafile_ScenarioText 4 := Segment Datafile_ScenarioText 5 := Turn Datafile_ScenarioText 6 := For Players Datafile_ScenarioText 7 := Text Title Datafile_ScenarioText 8 := Text Number of Paragraphs Datafile_ScenarioText 9 := Text Paragraph [%ParaNum%] Datafile_ScenarioText 10 := Image Datafile_ScenarioText 11 := Window Placement Datafile_ScenarioText 12 := Bottom Left Datafile_ScenarioText 13 := Bottom Right Datafile_ScenarioText 14 := Top Left Datafile_ScenarioText 15 := Top Right Datafile_ScenarioText 16 := Center Datafile_ScenarioText 17 := None Datafile_ScenarioText 18 := Bottom Center Datafile_ScenarioText 19 := Top Center Datafile_ScenarioText 20 := Left Center Datafile_ScenarioText 21 := Right Center Datafile_ScenarioText 22 := [%ParaNum%] Datafile_ScoreWeighting 1 := Score Weighting Data File Datafile_ScoreWeighting 2 := Score Factor - Empire Cultural Points Datafile_ScoreWeighting 3 := Score Factor - Empire Minerals Available Datafile_ScoreWeighting 4 := Score Factor - Empire Organics Available Datafile_ScoreWeighting 5 := Score Factor - Empire Radioactives Available Datafile_ScoreWeighting 6 := Score Factor - Empire Research Points Available Datafile_ScoreWeighting 7 := Score Factor - Empire Intelligence Points Available Datafile_ScoreWeighting 8 := Score Factor - Empire Minerals Generated Per Turn Datafile_ScoreWeighting 9 := Score Factor - Empire Organics Generated Per Turn Datafile_ScoreWeighting 10 := Score Factor - Empire Radioactives Generated Per Turn Datafile_ScoreWeighting 11 := Score Factor - Empire Research Points Generated Per Turn Datafile_ScoreWeighting 12 := Score Factor - Empire Intelligence Points Generated Per Turn Datafile_ScoreWeighting 13 := Score Factor - Empire Total Tech Levels Datafile_ScoreWeighting 14 := Score Factor - Empire Total Tech Level Cost Datafile_ScoreWeighting 15 := Score Factor - Total Systems Seen Datafile_ScoreWeighting 16 := Score Factor - Total Systems With Colonies Datafile_ScoreWeighting 17 := Score Factor - Number Of Colonies Datafile_ScoreWeighting 18 := Score Factor - Number Of Facilities Datafile_ScoreWeighting 19 := Score Factor - Total Facility Tonnage Datafile_ScoreWeighting 20 := Score Factor - Total Facility Resource Cost Datafile_ScoreWeighting 21 := Score Factor - Total Population Datafile_ScoreWeighting 22 := Score Factor - Number Of Units In Space Datafile_ScoreWeighting 23 := Score Factor - Number Of Units On Planets Datafile_ScoreWeighting 24 := Score Factor - Number Of Units In Ship Cargo Datafile_ScoreWeighting 25 := Score Factor - Number Of Ships Datafile_ScoreWeighting 26 := Score Factor - Number Of Mothballed Ships Datafile_ScoreWeighting 27 := Score Factor - Number Of Bases Datafile_ScoreWeighting 28 := Score Factor - Number Of Mothballed Bases Datafile_ScoreWeighting 29 := Score Factor - Total Unit Tonnage In Space Datafile_ScoreWeighting 30 := Score Factor - Total Unit Tonnage On Planets Datafile_ScoreWeighting 31 := Score Factor - Total Unit Tonnage In Ship Cargo Datafile_ScoreWeighting 32 := Score Factor - Total Ship Tonnage Datafile_ScoreWeighting 33 := Score Factor - Total Mothballed Ship Tonnage Datafile_ScoreWeighting 34 := Score Factor - Total Base Tonnage Datafile_ScoreWeighting 35 := Score Factor - Total Mothballed Base Tonnage Datafile_ScoreWeighting 36 := Score Factor - Total Unit Resource Cost In Space Datafile_ScoreWeighting 37 := Score Factor - Total Unit Resource Cost On Planets Datafile_ScoreWeighting 38 := Score Factor - Total Unit Resource Cost In Ship Cargo Datafile_ScoreWeighting 39 := Score Factor - Total Ship Resource Cost Datafile_ScoreWeighting 40 := Score Factor - Total Mothballed Ship Resource Cost Datafile_ScoreWeighting 41 := Score Factor - Total Base Resource Cost Datafile_ScoreWeighting 42 := Score Factor - Total Mothballed Base Resource Cost Datafile_ScoreWeighting 43 := Score Factor - Number Of Allies Datafile_ScoreWeighting 44 := Score Factor - Number Of Enemies Datafile_ShieldAndArmorLevels 1 := Shield And Armor Levels Data File Datafile_ShieldAndArmorLevels 2 := Shield Levels Datafile_ShieldAndArmorLevels 3 := Number Of Shield Levels Datafile_ShieldAndArmorLevels 4 := Shield Level [%LevelNum%] Name Datafile_ShieldAndArmorLevels 5 := [%LevelNum%] Datafile_ShieldAndArmorLevels 6 := Armor Levels Datafile_ShieldAndArmorLevels 7 := Number Of Armor Levels Datafile_ShieldAndArmorLevels 8 := Armor Level [%LevelNum%] Name Datafile_ShipCompEnhancement 1 := Component Enhancements File Datafile_ShipCompEnhancement 2 := Long Name Datafile_ShipCompEnhancement 3 := Short Name Datafile_ShipCompEnhancement 4 := Description Datafile_ShipCompEnhancement 5 := Picture Number Datafile_ShipCompEnhancement 6 := Code Datafile_ShipCompEnhancement 7 := Maximum Level Datafile_ShipCompEnhancement 8 := Can Be Placed On Vehicle Types Datafile_ShipCompEnhancement 9 := This mount can only be placed on vehicle types Datafile_ShipCompEnhancement 10 := any Datafile_ShipComponent 1 := Components Data File Datafile_ShipComponent 2 := Components Data File Error Datafile_ShipComponent 3 := This is an invalid data file for this demo version. Datafile_ShipComponent 4 := [Component Name] Datafile_ShipComponent 5 := [Tonnage Space] Datafile_ShipComponent 6 := [Tonnage Structure] Datafile_ShipComponent 7 := [Supply Amount Used] Datafile_ShipComponent 8 := [Ordnance Amount Used] Datafile_ShipComponent 9 := [Vehicle Types] Datafile_ShipComponent 10 := [Ship Sections] Datafile_ShipComponent 11 := [Abbr Ship Sections] Datafile_ShipComponent 12 := [Component Types] Datafile_ShipComponent 13 := [General Group] Datafile_ShipComponent 14 := Name Datafile_ShipComponent 15 := Description Datafile_ShipComponent 16 := Picture Number Datafile_ShipComponent 17 := Maximum Level Datafile_ShipComponent 18 := Tonnage Structure Formula Datafile_ShipComponent 19 := Tonnage Space Taken Formula Datafile_ShipComponent 20 := Supply Amount Used Formula Datafile_ShipComponent 21 := Ordnance Amount Used Formula Datafile_ShipComponent 22 := Can Be Placed On Vehicle Types Datafile_ShipComponent 23 := Can Be Placed In Ship Sections Datafile_ShipComponent 24 := Component Type List Datafile_ShipComponent 25 := General Group Datafile_ShipComponent 26 := Custom Group Datafile_ShipComponent 27 := Weapon Type Datafile_ShipComponent 28 := Weapon Target Type List Datafile_ShipComponent 29 := Weapon Damage Type Formula Datafile_ShipComponent 30 := Weapon Space At Range Distance Increment Datafile_ShipComponent 31 := Weapon Space Min Damage At Range Datafile_ShipComponent 32 := Weapon Space Max Damage At Range Datafile_ShipComponent 33 := Weapon Space To Hit Modifier At Range Datafile_ShipComponent 34 := Weapon Space Min Damage Modifier Formula Datafile_ShipComponent 35 := Weapon Space Max Damage Modifier Formula Datafile_ShipComponent 36 := Weapon Space To Hit Modifier Formula Datafile_ShipComponent 37 := Weapon Reload Rate MS Formula Datafile_ShipComponent 38 := Weapon Display Type Datafile_ShipComponent 39 := Weapon Space Display Effect Name Datafile_ShipComponent 40 := Weapon Explosion Effect Name Datafile_ShipComponent 41 := Weapon Sound Effect Name Datafile_ShipComponent 42 := Weapon Bolt Speed Datafile_ShipComponent 43 := Weapon Beam Burn Color Datafile_ShipComponent 44 := Weapon Beam Duration Datafile_ShipComponent 45 := Weapon Beam Speed Datafile_ShipComponent 46 := Weapon Seeker Speed Formula Datafile_ShipComponent 47 := Weapon Seeker Tonnage Structure Formula Datafile_ShipComponent 48 := Weapon Seeker Defense Modifier Formula Datafile_ShipComponent 49 := Weapon Seeker Turn Rate Datafile_ShipComponent 50 := [%Level%] Datafile_ShipComponent 51 := [%Range%] Datafile_ShipComponent 52 := kT Datafile_ShipComponent 53 := This component can only be placed in the ship sections Datafile_ShipComponent 54 := This component can only be placed on vehicle types Datafile_ShipComponent 55 := K Datafile_ShipComponent 56 := Weapon Ground Display Effect Name Datafile_ShipComponent 57 := [%FiringRate%] seconds Datafile_ShipComponent 58 := [%FiringRate%] Datafile_ShipComponent 59 := Weapon Ground At Range Distance Increment Datafile_ShipComponent 60 := Weapon Ground Min Damage At Range Datafile_ShipComponent 61 := Weapon Ground Max Damage At Range Datafile_ShipComponent 62 := Weapon Ground To Hit Modifier At Range Datafile_ShipComponent 63 := Weapon Ground Min Damage Modifier Formula Datafile_ShipComponent 64 := Weapon Ground Max Damage Modifier Formula Datafile_ShipComponent 65 := Weapon Ground To Hit Modifier Formula Datafile_ShipComponent 66 := Weapon Delivery Type Datafile_ShipComponent 67 := [Random Specific Type] Datafile_ShipExperienceLevels 1 := Ship Experience Data File Datafile_ShipExperienceLevels 2 := Ship Experience Model Name Datafile_ShipExperienceLevels 3 := Description Datafile_ShipExperienceLevels 4 := Number of Crew Experience Levels Datafile_ShipExperienceLevels 5 := [%CrewLvlNum%] Datafile_ShipExperienceLevels 6 := Crew Level [%CrewLvlNum%] Name Datafile_ShipExperienceLevels 7 := Crew Level [%CrewLvlNum%] Experience Amount Datafile_ShipExperienceLevels 8 := Experience Per Turn For Staying Alive Datafile_ShipExperienceLevels 9 := Experience Per Turn For Being Mothballed Datafile_ShipExperienceLevels 10 := Experience Per Tonnage For Damaging Enemy Ship Datafile_ShipExperienceLevels 11 := Experience Per Tonnage For Damaging Enemy Base Datafile_ShipExperienceLevels 12 := Experience Per Tonnage For Damaging Enemy Seeker Datafile_ShipExperienceLevels 13 := Experience Per Tonnage For Damaging Enemy Unit Datafile_ShipExperienceLevels 14 := Experience Per Tonnage For Damaging Enemy Facility Datafile_ShipExperienceLevels 15 := Experience Per Tonnage For Killing Enemy Ship Datafile_ShipExperienceLevels 16 := Experience Per Tonnage For Killing Enemy Base Datafile_ShipExperienceLevels 17 := Experience Per Tonnage For Killing Enemy Seeker Datafile_ShipExperienceLevels 18 := Experience Per Tonnage For Killing Enemy Unit Datafile_ShipExperienceLevels 19 := Experience Per Tonnage For Killing Enemy Facility Datafile_ShipExperienceLevels 20 := Experience Per Population For Damaging Enemy Planet Datafile_Societies 1 := Society Types Data File Datafile_Societies 2 := Name Datafile_Societies 3 := Description Datafile_StellarObjTypes 1 := Stellar Object Type Data File Datafile_StellarObjTypes 2 := Stellar Object Name Datafile_StellarObjTypes 3 := XFile Class Name Datafile_StellarObjTypes 4 := Maximum Model Size Datafile_StellarObjTypes 5 := Picture Index Datafile_StellarObjTypes 6 := Portrait Filename Datafile_StellarObjTypes 7 := Large Portrait Filename Datafile_StellarObjTypes 8 := Description Datafile_StellarObjTypes 9 := Physical Type Datafile_StellarObjTypes 10 := Planet Size Datafile_StellarObjTypes 11 := Planet Physical Type Datafile_StellarObjTypes 12 := Planet Atmosphere Datafile_StellarObjTypes 13 := Planet Surface Empty Datafile_StellarObjTypes 14 := Planet Surface Colonized Datafile_StellarObjTypes 15 := Combat Tile Datafile_StellarObjTypes 16 := Field Size Datafile_StellarObjTypes 17 := Field Physical Type Datafile_StellarObjTypes 18 := Star Size Datafile_StellarObjTypes 19 := Star Age Datafile_StellarObjTypes 20 := Star Color Datafile_StellarObjTypes 21 := Star Luminosity Datafile_StellarObjTypes 22 := Warp Point Size Datafile_StellarObjTypes 23 := Warp Point One-Way Datafile_StellarObjTypes 24 := Unusual Datafile_StellarObjTypes 25 := Storm Size Datafile_StellarObjTypes 26 := Comet Size Datafile_StellarObjTypes 27 := Planet Gravity Datafile_StellarObjTypes 28 := Planet Temperature Datafile_StellarObjTypes 29 := Planet Radiation Datafile_StellarObjTypes 30 := [%PlanetSize%] Datafile_StellarObjTypes 31 := [%HexDistanceToCenter%] Datafile_StellarObjTypes 32 := [%NumberOfStars%] Datafile_StellarObjTypes 33 := [%PlanetAtmosphereName%] Datafile_StellarObjTypes 34 := Blocked Hex Radius Datafile_StellarObjTypes 35 := Hex Size Datafile_TechArea 1 := Tech Area Data File Datafile_TechArea 2 := Tech Data File Error Datafile_TechArea 3 := This is an invalid data file for this demo version. Datafile_TechArea 4 := Name Datafile_TechArea 5 := Group Datafile_TechArea 6 := Category Datafile_TechArea 7 := Description Datafile_TechArea 8 := Picture Number Datafile_TechArea 9 := Maximum Level Datafile_TechArea 10 := Level Cost Datafile_TechArea 11 := Start Level Datafile_TechArea 12 := Can Be Removed Datafile_TechArea 13 := Unique or Racial Tech Datafile_TechRequirements 1 := Number of Tech Req Datafile_TechRequirements 2 := Tech Area Req [%RecNum%] Datafile_TechRequirements 3 := Tech Level Req [%RecNum%] Datafile_TechRequirements 4 := [%RecNum%] Datafile_VehicleSize 1 := Vehicle Sizes Data File Datafile_VehicleSize 2 := Vehicle Size Data File Error Datafile_VehicleSize 3 := This is an invalid data file for this demo version. Datafile_VehicleSize 4 := Name Datafile_VehicleSize 5 := Short Name Datafile_VehicleSize 6 := Description Datafile_VehicleSize 7 := Code Datafile_VehicleSize 8 := Vehicle Type Datafile_VehicleSize 9 := Maximum Level Datafile_VehicleSize 10 := Tonnage Structure Formula Datafile_VehicleSize 11 := Tonnage Space Formula Datafile_VehicleSize 12 := Engines Per Move Datafile_VehicleSize 13 := Maximum Model Size Datafile_VehicleSize 14 := Vehicle TopDown Picture Index Datafile_VehicleSize 15 := Vehicle Portrait Primary Datafile_VehicleSize 16 := Vehicle Portrait Alternate Datafile_VehicleSize 17 := Vehicle Portrait Default Datafile_VehicleSize 18 := Vehicle Large Portrait Primary Datafile_VehicleSize 19 := Vehicle Large Portrait Alternate Datafile_VehicleSize 20 := Vehicle Large Portrait Default Datafile_VehicleSize 21 := Vehicle Inv Portrait Primary Datafile_VehicleSize 22 := Vehicle Inv Portrait Alternate Datafile_VehicleSize 23 := Vehicle Inv Portrait Default Datafile_VehicleSize 24 := Vehicle Inv Configuration Layout Primary Datafile_VehicleSize 25 := Vehicle Inv Configuration Layout Alternate Datafile_VehicleSize 26 := Vehicle Inv Configuration Layout Default Datafile_VehicleSize 27 := Vehicle XFile Class Name Primary Datafile_VehicleSize 28 := Vehicle XFile Class Name Alternate Datafile_VehicleSize 29 := Vehicle XFile Class Name Default Datafile_VehicleSize 30 := Vehicle Texture Start X Datafile_VehicleSize 31 := Vehicle Texture Start Y Datafile_VehicleSize 32 := Vehicle Texture End X Datafile_VehicleSize 33 := Vehicle Texture End Y Datafile_VehicleSize 34 := [%Level%] Datafile_VehicleSize 35 := [%EmpireName%] Datafile_VehicleSize 36 := Space Combat Maximum Speed Per Movement Point Datafile_VehicleSize 37 := Space Combat Turn Rate Base Datafile_VehicleSize 38 := Space Combat Turn Rate Decrease Per kT Datafile_VehicleSize 39 := Space Combat Acceleration Rate Base Datafile_VehicleSize 40 := Space Combat Acceleration Rate Decrease Per kT Datafile_VehicleSize 41 := Space Combat Deceleration Rate Base Datafile_VehicleSize 42 := Space Combat Deceleration Rate Decrease Per kT Datafile_VehicleSize 43 := Ground Combat Maximum Speed Per Movement Point Datafile_VehicleSize 44 := Ground Combat Turn Rate Base Datafile_VehicleSize 45 := Ground Combat Turn Rate Decrease Per kT Datafile_VehicleSize 46 := Ground Combat Acceleration Rate Base Datafile_VehicleSize 47 := Ground Combat Acceleration Rate Decrease Per kT Datafile_VehicleSize 48 := Ground Combat Deceleration Rate Base Datafile_VehicleSize 49 := Ground Combat Deceleration Rate Decrease Per kT Datafile_VehicleSize 50 := Space Combat Turn Rate Minimum Datafile_VehicleSize 51 := Space Combat Acceleration Rate Minimum Datafile_VehicleSize 52 := Space Combat Deceleration Rate Minimum Datafile_VehicleSize 53 := Ground Combat Turn Rate Minimum Datafile_VehicleSize 54 := Ground Combat Acceleration Rate Minimum Datafile_VehicleSize 55 := Ground Combat Deceleration Rate Minimum Datafile_VehicleSize 56 := Space Combat Banks When Changing Height Datafile_VehicleSize 57 := Ground Combat Banks When Changing Height Datafile_VehicleUnitTypes 1 := Vehicle Unit Types Data File Datafile_VehicleUnitTypes 2 := Vehicle Unit Type Name Datafile_VehicleUnitTypes 3 := Unit Texture Start X Datafile_VehicleUnitTypes 4 := Unit Texture Start Y Datafile_VehicleUnitTypes 5 := Unit Texture End X Datafile_VehicleUnitTypes 6 := Unit Texture End Y Datafile_VehicleUnitTypes 7 := Maximum In Space Per Player Per Sector Datafile_VehicleUnitTypes 8 := Number Of Unit Capabilities Datafile_VehicleUnitTypes 9 := Unit Capability [%TypeNum%] Type Datafile_VehicleUnitTypes 10 := [%TypeNum%] Datafile_VictoryConditions 1 := Victory Conditions Data File Datafile_VictoryConditions 2 := Name Datafile_XFiles 1 := XFile Class Data File Datafile_XFiles 2 := Name Datafile_XFiles 3 := XFile Datafile_XFiles 4 := Override Texture Filename Datafile_XFiles 5 := Transparent Texture Filename Datafile_XFiles 6 := Base Model Radius Datafile_XFiles 7 := Starting Rotate X Datafile_XFiles 8 := Starting Rotate Y Datafile_XFiles 9 := Starting Rotate Z Datafile_XFiles 10 := Starting Scale X Datafile_XFiles 11 := Starting Scale Y Datafile_XFiles 12 := Starting Scale Z Datafile_XFiles 13 := Starting Position Offset X Datafile_XFiles 14 := Starting Position Offset Y Datafile_XFiles 15 := Starting Position Offset Z Datafile_XFiles 16 := Continual Rotation Vector X Datafile_XFiles 17 := Continual Rotation Vector Y Datafile_XFiles 18 := Continual Rotation Vector Z Datafile_XFiles 19 := Continual Rotation Speed Datafile_XFiles 20 := Brightness Offset Percent RGB Datafile_XFiles 21 := Star Glow Color Datafile_XFiles 22 := Firing Flash Color Datafile_XFiles 23 := Explosion Effect Datafile_XFiles 24 := Explosion Center Color Datafile_XFiles 25 := Explosion Radius Datafile_XFiles 26 := Light Point Effect Datafile_XFiles 27 := Engine Glow Effect Datafile_XFiles 28 := Firing Flare Effect Datafile_XFiles 29 := Number Of Firing Points Datafile_XFiles 30 := [%PointNum%] Datafile_XFiles 31 := Firing Point [%PointNum%] X Datafile_XFiles 32 := Firing Point [%PointNum%] Y Datafile_XFiles 33 := Firing Point [%PointNum%] Z Datafile_XFiles 34 := Firing Point [%PointNum%] Arc Start Datafile_XFiles 35 := Firing Point [%PointNum%] Arc End Datafile_XFiles 36 := Number Of Engine Points Datafile_XFiles 37 := Engine Point Datafile_XFiles 38 := Engine Point [%PointNum%] Glow Offset X Datafile_XFiles 39 := Engine Point [%PointNum%] Glow Offset Y Datafile_XFiles 40 := Engine Point [%PointNum%] Glow Offset Z Datafile_XFiles 41 := Engine Point [%PointNum%] Glow Color Datafile_XFiles 42 := Engine Point [%PointNum%] Glow Radius Datafile_XFiles 43 := Number Of Lights Datafile_XFiles 44 := Light Point Datafile_XFiles 45 := XFile Collection Radius Datafile_XFiles 46 := XFile Collection Random Selection Datafile_XFiles 47 := XFile Collection Min Amount Datafile_XFiles 48 := XFile Collection Max Amount Datafile_XFiles 49 := Number of XFiles Collection Datafile_XFiles 50 := [%XfileNum%] Datafile_XFiles 51 := XFile [%XfileNum%] Name Datafile_XFiles 52 := Number of Bitmap Effects Datafile_XFiles 53 := Effect [%EffectNum%] Name Datafile_XFiles 54 := Effect [%EffectNum%] Size Datafile_XFiles 55 := same as object Datafile_XFiles 56 := Effect [%EffectNum%] Duplicate Count Datafile_XFiles 57 := Effect [%EffectNum%] Frame Change Rate Datafile_XFiles 58 := Effect [%EffectNum%] Offset Position X Datafile_XFiles 59 := Effect [%EffectNum%] Offset Position Y Datafile_XFiles 60 := Effect [%EffectNum%] Offset Position Z Datafile_XFiles 61 := Effect [%EffectNum%] Rotate X Datafile_XFiles 62 := Effect [%EffectNum%] Rotate Y Datafile_XFiles 63 := Effect [%EffectNum%] Rotate Z Datafile_XFiles 64 := Effect [%EffectNum%] Rotate Center Offset X Datafile_XFiles 65 := Effect [%EffectNum%] Rotate Center Offset Y Datafile_XFiles 66 := Effect [%EffectNum%] Rotate Center Offset Z Datafile_XFiles 67 := Effect [%EffectNum%] Use Lighting Datafile_XFiles 68 := Effect [%EffectNum%] Brightness Change Rate Datafile_XFiles 69 := Effect [%EffectNum%] Random Brightness Start Datafile_XFiles 70 := Effect [%EffectNum%] Starting Brightness RGB Datafile_XFiles 71 := Effect [%EffectNum%] Ending Brightness RGB Datafile_XFiles 72 := Effect [%EffectNum%] Blend Source Datafile_XFiles 73 := Effect [%EffectNum%] Blend Dest Datafile_XFiles 74 := Effect [%EffectNum%] Always Behind Model Datafile_XFiles 75 := Ground Position Offset Z Datafile_XFiles 76 := Engine Point [%PointNum%] X Datafile_XFiles 77 := Engine Point [%PointNum%] Y Datafile_XFiles 78 := Engine Point [%PointNum%] Z Datafile_XFiles 79 := Light Point [%PointNum%] X Datafile_XFiles 80 := Light Point [%PointNum%] Y Datafile_XFiles 81 := Light Point [%PointNum%] Z Datafile_XFiles 82 := [%EffectNum%] DC_Base_Alliance_Proposal_List 1 := Add Empire: DC_Base_Alliance_Proposal_List 2 := Remove Empire: DC_Base_Alliance_Proposal_List 3 := Created By: DC_Base_Alliance_Proposal_List 4 := Created Date: DC_Base_Alliance_Proposal_List 5 := Status: DC_Base_Alliance_Proposal_List 6 := Yes Votes DC_Base_Alliance_Proposal_List 7 := Vote DC_Base_Alliance_Proposal_List 8 := (None) DC_Base_Alliance_Proposal_List 9 := No Votes DC_Base_Alliance_Proposal_List 10 := (No Votes Yet) DC_Base_Alliance_Proposal_List 11 := View DC_Base_Alliance_Proposal_List 12 := Vote Yes DC_Base_Alliance_Proposal_List 13 := Vote No DC_Base_Alliance_Rules_List 1 := Alliance Name DC_Base_Alliance_Rules_List 2 := Alliance Logo DC_Base_Alliance_Rules_List 3 := (None) DC_Base_Component_List 1 := XXX DC_Base_Log_Entry_List 1 := Date: DC_Base_Log_Entry_List 2 := Reply DC_Base_Log_Entry_List 3 := Propose Reply DC_Base_Log_Entry_List 4 := Starting Forces DC_Base_Log_Entry_List 5 := Empire DC_Base_Log_Entry_List 6 := Name DC_Base_Log_Entry_List 7 := Size DC_Base_Log_Entry_List 8 := Damage DC_Base_Log_Entry_List 9 := Status DC_Base_Log_Entry_List 10 := Ending Forces DC_Base_Log_Entry_List 11 := Replay DC_Base_Log_Entry_List 12 := View DC_Base_Treaty_Elements_List 1 := Treaty Name DC_Base_Treaty_Elements_List 2 := (None) DC_Dlg_Alliance 1 := Alliance Chambers DC_Dlg_Alliance 2 := Close DC_Dlg_Alliance 3 := Alliance Rules DC_Dlg_Alliance 4 := Alliance Relations DC_Dlg_Alliance 5 := Messages To Alliance DC_Dlg_Alliance 6 := Past Proposals DC_Dlg_Alliance 7 := Proposal Details DC_Dlg_Alliance 8 := Propose Rule Change DC_Dlg_Alliance 9 := Propose New Message DC_Dlg_Alliance 10 := Propose Add Member DC_Dlg_Alliance 11 := Propose Remove Member DC_Dlg_Alliance 12 := Leave Alliance DC_Dlg_Alliance 13 := Message To Alliance DC_Dlg_Alliance 14 := View Member Report DC_Dlg_Alliance 15 := Empires List DC_Dlg_Alliance 16 := Proposals List DC_Dlg_Alliance 17 := Header Details DC_Dlg_Alliance 18 := Alliance Rules List DC_Dlg_Alliance 19 := Alliance Relations List DC_Dlg_Alliance 20 := Log Entries List DC_Dlg_Alliance 21 := Past Proposals List DC_Dlg_Alliance 22 := Are you sure you want to leave this alliance? DC_Dlg_Alliance 23 := Your empire will officially leave the alliance next turn. DC_Dlg_Alliance 24 := Votes DC_Dlg_Alliance 25 := Member Since DC_Dlg_Alliance 26 := Number Of Members DC_Dlg_Alliance 27 := Established DC_Dlg_Alliance 28 := Select Target DC_Dlg_Alliance 29 := The alliance rules prevent a new member from being added at this time. DC_Dlg_Base_Main 1 := Control Button 2 DC_Dlg_Base_Main 2 := Control Button 1 DC_Dlg_Base_Main 3 := Tiny Top Dlg Button 1 DC_Dlg_Base_Main 4 := Tiny Top Dlg Button 2 DC_Dlg_Base_Main 5 := Panel Button DC_Dlg_Base_Main_Map 1 := Control Panel Button DC_Dlg_Base_Main_Map 2 := Control Panel Button 1 DC_Dlg_Big_Quadrant_Map 1 := Control Panel Button 11 DC_Dlg_Big_Quadrant_Map 2 := Control Panel Button DC_Dlg_Big_Quadrant_Map 3 := Control Panel Button 2 DC_Dlg_Big_Quadrant_Map 4 := Control Panel Button 1 DC_Dlg_Big_Quadrant_Map 5 := Select System Name DC_Dlg_Big_Quadrant_Map 6 := Control Panel Button 3 DC_Dlg_Big_Quadrant_Map 7 := Control Panel Button 4 DC_Dlg_Big_Quadrant_Map 8 := Control Panel Button 5 DC_Dlg_Big_Quadrant_Map 9 := Control Panel Button 6 DC_Dlg_Big_Quadrant_Map 10 := Control Panel Button 7 DC_Dlg_Big_Quadrant_Map 11 := Control Panel Button 8 DC_Dlg_Big_Quadrant_Map 12 := Control Panel Button 9 DC_Dlg_Big_Quadrant_Map 13 := Control Panel Button 10 DC_Dlg_Change_Orders 1 := Cancel DC_Dlg_Change_Orders 2 := OK DC_Dlg_Change_Orders 3 := Move Up DC_Dlg_Change_Orders 4 := Move Down DC_Dlg_Change_Orders 5 := Remove Order DC_Dlg_Change_Orders 6 := Clear All DC_Dlg_Change_Orders 7 := Toggle Repeat DC_Dlg_Change_Orders 8 := Orders List DC_Dlg_Change_Orders 9 := Button 1 DC_Dlg_Change_Orders 10 := Change Orders DC_Dlg_Change_Orders 11 := Button DC_Dlg_Change_Orders 12 := Move Button DC_Dlg_Change_Orders 13 := Button 2 DC_Dlg_Change_Orders 14 := Move Button 1 DC_Dlg_Change_Orders 15 := Move Button 2 DC_Dlg_Change_Orders 16 := Move Button 3 DC_Dlg_Change_Orders 17 := Move Button 4 DC_Dlg_Change_Orders 18 := Move Button 5 DC_Dlg_Change_Orders 19 := Move Button 6 DC_Dlg_Change_Facility_Workforce_Order 1 := Close DC_Dlg_Change_Facility_Workforce_Order 2 := Move Up DC_Dlg_Change_Facility_Workforce_Order 3 := Move To Top DC_Dlg_Change_Facility_Workforce_Order 4 := Move Down DC_Dlg_Change_Facility_Workforce_Order 5 := Move To Bottom DC_Dlg_Change_Facility_Workforce_Order 6 := DC_Dlg_Change_Facility_Workforce_Order 7 := Facility List DC_Dlg_Change_Facility_Workforce_Order 8 := Button 1 DC_Dlg_Change_Facility_Workforce_Order 9 := Set Workforce Order DC_Dlg_Change_Facility_Workforce_Order 10 := Button DC_Dlg_Change_Prioritization 1 := Cancel DC_Dlg_Change_Prioritization 2 := OK DC_Dlg_Change_Prioritization 3 := Move Up DC_Dlg_Change_Prioritization 4 := Move To Top DC_Dlg_Change_Prioritization 5 := Move Down DC_Dlg_Change_Prioritization 6 := Move To Bottom DC_Dlg_Change_Prioritization 7 := Orders List DC_Dlg_Change_Prioritization 8 := Button 1 DC_Dlg_Change_Prioritization 9 := Set Type Order DC_Dlg_Change_Prioritization 10 := Button DC_Dlg_Change_Prioritization 11 := Move Button DC_Dlg_Change_Prioritization 12 := Button 2 DC_Dlg_Change_Prioritization 13 := Move Button 1 DC_Dlg_Change_Prioritization 14 := Move Button 2 DC_Dlg_Change_Prioritization 15 := Move Button 3 DC_Dlg_Change_Prioritization 16 := Move Button 4 DC_Dlg_Change_Warp_Transit_Order 1 := Close DC_Dlg_Change_Warp_Transit_Order 2 := Move Up DC_Dlg_Change_Warp_Transit_Order 3 := Move To Top DC_Dlg_Change_Warp_Transit_Order 4 := Move Down DC_Dlg_Change_Warp_Transit_Order 5 := Move To Bottom DC_Dlg_Change_Warp_Transit_Order 6 := With Previous DC_Dlg_Change_Warp_Transit_Order 7 := Transit List DC_Dlg_Change_Warp_Transit_Order 8 := Button 1 DC_Dlg_Change_Warp_Transit_Order 9 := Set WP Transit Order DC_Dlg_Change_Warp_Transit_Order 10 := Button DC_Dlg_Change_Warp_Transit_Order 11 := Move Button DC_Dlg_Change_Warp_Transit_Order 12 := Move Button 1 DC_Dlg_Change_Warp_Transit_Order 13 := Move Button 2 DC_Dlg_Change_Warp_Transit_Order 14 := Move Button 3 DC_Dlg_Change_Warp_Transit_Order 15 := Move Button 4 DC_Dlg_Change_Warp_Transit_Order 16 := Move Button 5 DC_Dlg_Colonies 1 := DC_Dlg_Colonies 2 := Colonies DC_Dlg_Colonies 3 := Close DC_Dlg_Colonies 4 := Layout DC_Dlg_Colonies 5 := Filter DC_Dlg_Colonies 6 := Scrap Cargo DC_Dlg_Colonies 7 := Set Colony Type DC_Dlg_Colonies 8 := Systems with Colonies DC_Dlg_Colonies 9 := Number of Colonies DC_Dlg_Colonies 10 := Number of Blockaded Colonies DC_Dlg_Colonies 11 := Number of Races DC_Dlg_Colonies 12 := Total Population DC_Dlg_Colonies 13 := Research Points Produced DC_Dlg_Colonies 14 := Intelligence Points Produced DC_Dlg_Colonies 15 := Total Resources Produced DC_Dlg_Colonies 16 := Maximum Resource Storage DC_Dlg_Colonies 17 := Name DC_Dlg_Colonies 18 := Coord DC_Dlg_Colonies 19 := Owner DC_Dlg_Colonies 20 := Colony Type DC_Dlg_Colonies 21 := Population DC_Dlg_Colonies 22 := Planet Type DC_Dlg_Colonies 23 := Planet Size DC_Dlg_Colonies 24 := Atmosphere DC_Dlg_Colonies 25 := Conditions DC_Dlg_Colonies 26 := Value DC_Dlg_Colonies 27 := Damage DC_Dlg_Colonies 28 := Prod DC_Dlg_Colonies 29 := Facilities DC_Dlg_Colonies 30 := Used DC_Dlg_Colonies 31 := Total DC_Dlg_Colonies 32 := Cargo DC_Dlg_Colonies 33 := Under Construction DC_Dlg_Colonies 34 := Time Remaining DC_Dlg_Colonies 35 := Status Icons DC_Dlg_Colonies 36 := Races DC_Dlg_Colonies 37 := Mood DC_Dlg_Colonies 38 := Reprod. DC_Dlg_Colonies 39 := Orders DC_Dlg_Colonies 40 := Occupying Empire DC_Dlg_Colonies 41 := Occupying Forces DC_Dlg_Colonies 42 := Abilities DC_Dlg_Colonies 43 := Leader DC_Dlg_Colonies 44 := Status DC_Dlg_Colonies 45 := Experience DC_Dlg_Colonies 46 := Avail DC_Dlg_Colonies 47 := Req DC_Dlg_Colonies 48 := Set Workforce Priority DC_Dlg_Colonies 49 := Planet Picture DC_Dlg_Colonies 50 := Colony Name DC_Dlg_Colonies 51 := Coordinates DC_Dlg_Colonies 52 := Colony Owner DC_Dlg_Colonies 53 := Colony Type DC_Dlg_Colonies 54 := Population DC_Dlg_Colonies 55 := Planet Type DC_Dlg_Colonies 56 := Planet Size DC_Dlg_Colonies 57 := Atmosphere DC_Dlg_Colonies 58 := Conditions DC_Dlg_Colonies 59 := Mineral Value DC_Dlg_Colonies 60 := Organics Value DC_Dlg_Colonies 61 := Radioactives Value DC_Dlg_Colonies 62 := Planetary Damage DC_Dlg_Colonies 63 := Minerals Production DC_Dlg_Colonies 64 := Organics Production DC_Dlg_Colonies 65 := Radioactives Production DC_Dlg_Colonies 66 := Intelligence Production DC_Dlg_Colonies 67 := Research Production DC_Dlg_Colonies 68 := Maintenance Cost Minerals DC_Dlg_Colonies 69 := Maintenance Cost Organics DC_Dlg_Colonies 70 := Maintenance Cost Radioactives DC_Dlg_Colonies 71 := Facility List DC_Dlg_Colonies 72 := Facility Space Used DC_Dlg_Colonies 73 := Facility Space Total DC_Dlg_Colonies 74 := Cargo List DC_Dlg_Colonies 75 := Cargo Space Used DC_Dlg_Colonies 76 := Cargo Space Total DC_Dlg_Colonies 77 := Item Under Construction DC_Dlg_Colonies 78 := Construction Time Remaining DC_Dlg_Colonies 79 := Status Icons DC_Dlg_Colonies 80 := Race Names DC_Dlg_Colonies 81 := Race Population DC_Dlg_Colonies 82 := Race Mood DC_Dlg_Colonies 83 := Race Reproduction DC_Dlg_Colonies 84 := Orders List DC_Dlg_Colonies 85 := Enemy Troops Owner DC_Dlg_Colonies 86 := Enemy Troop Pictures DC_Dlg_Colonies 87 := Abilities List DC_Dlg_Colonies 88 := Type DC_Dlg_Colonies 89 := Size DC_Dlg_Colonies 90 := Time DC_Dlg_Colonies 91 := Pop DC_Dlg_Colonies 92 := Repro DC_Dlg_Combat_Ended 1 := Combat Ended DC_Dlg_Combat_Ended 2 := Close DC_Dlg_Combat_Ended 3 := Combat has concluded in DC_Dlg_Combat_Ended 4 := System DC_Dlg_Combat_Ended 5 := Button 1 DC_Dlg_Combat_Ended 6 := Survivors: DC_Dlg_Combat_Ended 7 := Button DC_Dlg_Combat_Ended 8 := Ground Combat has concluded on planet DC_Dlg_Combat_Ended 9 := in the DC_Dlg_Combat_Options 1 := Combat Options DC_Dlg_Combat_Options 2 := OK DC_Dlg_Combat_Options 3 := Cancel DC_Dlg_Combat_Options 4 := Options List DC_Dlg_Combat_Options 5 := Display Options DC_Dlg_Combat_Options 6 := Show Combat Grid DC_Dlg_Combat_Options 7 := DC_Dlg_Combat_Options 8 := DC_Dlg_Combat_Options 9 := DC_Dlg_Combat_Options 10 := DC_Dlg_Combat_Options 11 := DC_Dlg_Combat_Options 12 := DC_Dlg_Combat_Piece_Options 1 := Piece Options DC_Dlg_Combat_Piece_Options 2 := Set All Like This DC_Dlg_Combat_Piece_Options 3 := OK DC_Dlg_Combat_Piece_Options 4 := Cancel DC_Dlg_Combat_Piece_Options 5 := Options List DC_Dlg_Combat_Piece_Options 6 := Computer Control DC_Dlg_Combat_Piece_Options 7 := Use Autotargeting DC_Dlg_Combat_Piece_Options 8 := Use Automove DC_Dlg_Combat_Piece_Options 9 := Button 3 DC_Dlg_Combat_Piece_Options 10 := Button DC_Dlg_Combat_Piece_Options 11 := Button 1 DC_Dlg_Combat_Piece_Options 12 := Button 2 DC_Dlg_Combat_Simulator_Ground 1 := Combat Simulator DC_Dlg_Combat_Simulator_Ground 2 := Start DC_Dlg_Combat_Simulator_Ground 3 := Cancel DC_Dlg_Combat_Simulator_Ground 4 := Set Planet DC_Dlg_Combat_Simulator_Ground 5 := Tactical Combat DC_Dlg_Combat_Simulator_Ground 6 := Strategic Combat DC_Dlg_Combat_Simulator_Ground 7 := Set Planet Owner DC_Dlg_Combat_Simulator_Ground 8 := Set Owner Cargo DC_Dlg_Combat_Simulator_Ground 9 := Set Enemy Units DC_Dlg_Combat_Simulator_Ground 10 := Place Ground Items DC_Dlg_Combat_Simulator_Ground 11 := Planets List DC_Dlg_Combat_Simulator_Ground 12 := Items List DC_Dlg_Combat_Simulator_Ground 13 := Population DC_Dlg_Combat_Simulator_Ground 14 := Facilities DC_Dlg_Combat_Simulator_Ground 15 := Owner Units DC_Dlg_Combat_Simulator_Ground 16 := Enemy Units DC_Dlg_Combat_Simulator_Ground 17 := Empires In Combat DC_Dlg_Combat_Simulator_Ground 18 := Select Planet Owner DC_Dlg_Combat_Simulator_Ground 19 := Empire 1 DC_Dlg_Combat_Simulator_Ground 20 := Empire 2 DC_Dlg_Combat_Simulator_Ground 21 := Empire 3 DC_Dlg_Combat_Simulator_Ground 22 := Empire 4 DC_Dlg_Combat_Simulator_Space 1 := Combat Simulator DC_Dlg_Combat_Simulator_Space 2 := Start DC_Dlg_Combat_Simulator_Space 3 := Cancel DC_Dlg_Combat_Simulator_Space 4 := Add Vehicle DC_Dlg_Combat_Simulator_Space 5 := Remove Vehicle DC_Dlg_Combat_Simulator_Space 6 := Tactical Combat DC_Dlg_Combat_Simulator_Space 7 := Strategic Combat DC_Dlg_Combat_Simulator_Space 8 := Set Fleets DC_Dlg_Combat_Simulator_Space 9 := Set Cargo DC_Dlg_Combat_Simulator_Space 10 := Place Vehicles DC_Dlg_Combat_Simulator_Space 11 := Designs List DC_Dlg_Combat_Simulator_Space 12 := Vehicles List DC_Dlg_Combat_Simulator_Space 13 := Ships DC_Dlg_Combat_Simulator_Space 14 := Bases DC_Dlg_Combat_Simulator_Space 15 := Units In Space DC_Dlg_Combat_Simulator_Space 16 := Units In Cargo DC_Dlg_Combat_Simulator_Space 17 := Fleets DC_Dlg_Combat_Simulator_Space 18 := Planets DC_Dlg_Combat_Simulator_Space 19 := Stellar Objects DC_Dlg_Combat_Simulator_Space 20 := Empires In Combat DC_Dlg_Combat_Simulator_Space 21 := Neutral DC_Dlg_Combat_Simulator_Space 22 := Empire 1 DC_Dlg_Combat_Simulator_Space 23 := Empire 2 DC_Dlg_Combat_Simulator_Space 24 := Empire 3 DC_Dlg_Combat_Simulator_Space 25 := Empire 4 DC_Dlg_Combat_Start 1 := Combat DC_Dlg_Combat_Start 2 := Strategic DC_Dlg_Combat_Start 3 := Tactical DC_Dlg_Combat_Start 4 := Combat beginning in DC_Dlg_Combat_Start 5 := System DC_Dlg_Combat_Start 6 := Ground Combat beginning - DC_Dlg_Combat_Start 7 := Ground combat beginning on planet DC_Dlg_Combat_Start 8 := in the DC_Dlg_Combat_Start 9 := System - DC_Dlg_Combat_Start 10 := Begin DC_Dlg_Combat_Start 11 := Button 1 DC_Dlg_Combat_Start 12 := Empires Present: DC_Dlg_Combat_Start 13 := Button DC_Dlg_Combat_Start 14 := Button 2 DC_Dlg_Combat_Strategic 1 := Attackers List DC_Dlg_Combat_Strategic 2 := Defenders List DC_Dlg_Combat_Strategic 3 := Strategic Combat DC_Dlg_Combat_Strategic 4 := Close DC_Dlg_Combat_Strategic 5 := Start Combat DC_Dlg_Combat_Strategic 6 := Pause DC_Dlg_Combat_Strategic 7 := Continue DC_Dlg_Combat_Strategic 8 := Location DC_Dlg_Combat_Strategic 9 := System DC_Dlg_Combat_Strategic 10 := Empires DC_Dlg_Combat_Strategic 11 := Combat Date\Time DC_Dlg_Combat_Strategic 12 := DC_Dlg_Combat_Strategic 13 := DC_Dlg_Combat_Strategic 14 := Combat Concluded DC_Dlg_Combat_Strategic 15 := Combat In Progress... DC_Dlg_Combat_Strategic 16 := Combat In Progress... (PAUSED) DC_Dlg_Combat_Strategic 17 := Destroyed DC_Dlg_Combat_Strategic 18 := Time 1X DC_Dlg_Combat_Strategic 19 := Time 2X DC_Dlg_Combat_Strategic 20 := Time 4X DC_Dlg_Combat_Strategic 21 := Time 8X DC_Dlg_Communicate 1 := Communicate DC_Dlg_Communicate 2 := Close DC_Dlg_Communicate 3 := Start Again DC_Dlg_Communicate 4 := Send Message DC_Dlg_Communicate 5 := Messages List DC_Dlg_Communicate 6 := Message Tone List DC_Dlg_Communicate 7 := Message Text MultiLineEdit DC_Dlg_Communicate 8 := Header Params DC_Dlg_Communicate 9 := No Message Parameters DC_Dlg_Communicate 10 := Message Parameter List DC_Dlg_Communicate 11 := Alliance Rules List DC_Dlg_Communicate 12 := Treaty Elements List DC_Dlg_Communicate 13 := Log Entries List DC_Dlg_Communicate 14 := General Messages DC_Dlg_Communicate 15 := Response To Message DC_Dlg_Communicate 16 := Proposals DC_Dlg_Communicate 17 := Request / Demand DC_Dlg_Communicate 18 := Treaty DC_Dlg_Communicate 19 := Trade DC_Dlg_Communicate 20 := Mood DC_Dlg_Communicate 21 := Galactic News DC_Dlg_Communicate 22 := Set Treaty Elements DC_Dlg_Communicate 23 := Treaty Elements DC_Dlg_Communicate 24 := Set Get Items DC_Dlg_Communicate 25 := Set Give Items DC_Dlg_Communicate 26 := Trade Package DC_Dlg_Communicate 27 := Set Gift Items DC_Dlg_Communicate 28 := Gift Package DC_Dlg_Communicate 29 := Target System DC_Dlg_Communicate 30 := System DC_Dlg_Communicate 31 := Against Empire DC_Dlg_Communicate 32 := Our Colony DC_Dlg_Communicate 33 := Set Alliance Rules DC_Dlg_Communicate 34 := Alliance Rules DC_Dlg_Communicate 35 := You must select a message type to send. DC_Dlg_Communicate 36 := There must be at least 1 treaty element in a treaty. DC_Dlg_Communicate 37 := You cannot accept a trade until you counter offer with all of the "Any" items filled in. DC_Dlg_Communicate 38 := There must be at least 1 item in the get and give packages. DC_Dlg_Communicate 39 := You cannot offer a trade that includes unspecified "Any" items. DC_Dlg_Communicate 40 := You must select items for the gift to give. DC_Dlg_Communicate 41 := You must select items for the requested gift. DC_Dlg_Communicate 42 := You must select the target system for this message. DC_Dlg_Communicate 43 := You must select the target empire for this message. DC_Dlg_Communicate 44 := You must select the target colony for this message. DC_Dlg_Communicate 45 := There must be at least 1 rule for an alliance. DC_Dlg_Communicate 46 := Send Message Warning DC_Dlg_Communicate 47 := Give Items DC_Dlg_Communicate 48 := Get Items DC_Dlg_Communicate 49 := Response DC_Dlg_Communicate 50 := Friend DC_Dlg_Communicate 51 := Enemy DC_Dlg_Communicate 52 := YES DC_Dlg_Communicate 53 := NO DC_Dlg_Communicate 54 := Send DC_Dlg_Communicate 55 := [%OurEmperorTitle%] DC_Dlg_Communicate 56 := [%OurEmperorName%] DC_Dlg_Communicate 57 := [%OurEmpireName%] DC_Dlg_Communicate 58 := [%TargetEmperorTitle%] DC_Dlg_Communicate 59 := [%TargetEmperorName%] DC_Dlg_Communicate 60 := [%TargetEmpireName%] DC_Dlg_Communicate 61 := [%OtherEmperorTitle%] DC_Dlg_Communicate 62 := [%OtherEmperorName%] DC_Dlg_Communicate 63 := [%OtherEmpireName%] DC_Dlg_Communicate 64 := [%TreatyName%] DC_Dlg_Communicate 65 := [%ProposedTreatyName%] DC_Dlg_Communicate 66 := [%ProposedAllianceName%] DC_Dlg_Communicate 67 := [%SystemName%] DC_Dlg_Communicate 68 := [%SpaceObjectName%] DC_Dlg_Communicate 69 := The Alliance DC_Dlg_Communicate 70 := Members DC_Dlg_Communicate 71 := [% DC_Dlg_Communicate 72 := %] DC_Dlg_Communicate 73 := ? DC_Dlg_Communicate 74 := [%AllianceName%] DC_Dlg_Communicate 75 := [%A/AN upper%] DC_Dlg_Communicate 76 := [%a/an lower%] DC_Dlg_Communicate 77 := Entering into a treaty is prohibited by the terms of our existing treaties. DC_Dlg_Communicate 78 := Entering into a treaty is prohibited by the terms of our alliance. DC_Dlg_Communicate 79 := Entering into an alliance is prohibited by the terms of our existing treaties. DC_Dlg_Communicate 80 := Entering into an alliance is prohibited by the terms of our alliance. DC_Dlg_Comparisons 1 := Comparisons DC_Dlg_Comparisons 2 := Close DC_Dlg_Comparisons 3 := Scores DC_Dlg_Comparisons 4 := Victory Conditions DC_Dlg_Comparisons 5 := Graphs DC_Dlg_Comparisons 6 := Select All DC_Dlg_Comparisons 7 := Select None DC_Dlg_Comparisons 8 := Empires Selected List DC_Dlg_Comparisons 9 := Rank DC_Dlg_Comparisons 10 := Score DC_Dlg_Comparisons 11 := Resources DC_Dlg_Comparisons 12 := Research DC_Dlg_Comparisons 13 := Points DC_Dlg_Comparisons 14 := Intelligence DC_Dlg_Comparisons 15 := Tech Levels DC_Dlg_Comparisons 16 := Systems DC_Dlg_Comparisons 17 := Planets DC_Dlg_Comparisons 18 := Population DC_Dlg_Comparisons 19 := Units DC_Dlg_Comparisons 20 := Ships DC_Dlg_Comparisons 21 := Bases DC_Dlg_Comparisons 22 := Ships & DC_Dlg_Comparisons 23 := [%PlayerNumber%] DC_Dlg_Comparisons 24 := st DC_Dlg_Comparisons 25 := nd DC_Dlg_Comparisons 26 := rd DC_Dlg_Comparisons 27 := th DC_Dlg_Construction_Queues 1 := DC_Dlg_Construction_Queues 2 := Construction Queues DC_Dlg_Construction_Queues 3 := Close DC_Dlg_Construction_Queues 4 := Layout DC_Dlg_Construction_Queues 5 := Filter DC_Dlg_Construction_Queues 6 := Select Single Queue DC_Dlg_Construction_Queues 7 := Select Multiple Queues DC_Dlg_Construction_Queues 8 := Add to Queue DC_Dlg_Construction_Queues 9 := Add to All DC_Dlg_Construction_Queues 10 := Add to Fastest DC_Dlg_Construction_Queues 11 := Upgrade Facilities DC_Dlg_Construction_Queues 12 := Scrap Cargo DC_Dlg_Construction_Queues 13 := Total Construction Queues DC_Dlg_Construction_Queues 14 := Planetary Construction Queues DC_Dlg_Construction_Queues 15 := Ship Construction Queues DC_Dlg_Construction_Queues 16 := Queues On Hold DC_Dlg_Construction_Queues 17 := Net Resources Generated Per Turn DC_Dlg_Construction_Queues 18 := Construction Queue Usage Per Turn DC_Dlg_Construction_Queues 19 := Yes DC_Dlg_Construction_Queues 20 := Name DC_Dlg_Construction_Queues 21 := Coord DC_Dlg_Construction_Queues 22 := Rate DC_Dlg_Construction_Queues 23 := Under Construction DC_Dlg_Construction_Queues 24 := Time Remaining DC_Dlg_Construction_Queues 25 := On Hold DC_Dlg_Construction_Queues 26 := Repeat DC_Dlg_Construction_Queues 27 := Automatic Move To DC_Dlg_Construction_Queues 28 := Emergency DC_Dlg_Construction_Queues 29 := Status Icons DC_Dlg_Construction_Queues 30 := Upgrade Facilities DC_Dlg_Construction_Queues 31 := Are you sure you want to upgrade all of the facilities on all of the construction queues in the list? (This will also upgrade any facilities in your construction queues which have not begun yet.) DC_Dlg_Construction_Queues 32 := Population DC_Dlg_Construction_Queues 33 := Max Population DC_Dlg_Construction_Queues 34 := Cargo Used DC_Dlg_Construction_Queues 35 := Cargo Total DC_Dlg_Construction_Queues 36 := Facility Used DC_Dlg_Construction_Queues 37 := Facility Total DC_Dlg_Construction_Queues 38 := Colony Type DC_Dlg_Construction_Queues 39 := Facilities DC_Dlg_Construction_Queues 40 := Ships DC_Dlg_Construction_Queues 41 := Units DC_Dlg_Construction_Queues 42 := Queue Picture DC_Dlg_Construction_Queues 43 := Queue Name DC_Dlg_Construction_Queues 44 := Queue Coordinates DC_Dlg_Construction_Queues 45 := Space Yard Rate Minerals DC_Dlg_Construction_Queues 46 := Space Yard Rate Organics DC_Dlg_Construction_Queues 47 := Space Yard Rate Radioactives DC_Dlg_Construction_Queues 48 := Item Under Construction Name DC_Dlg_Construction_Queues 49 := Item Under Construction Time Remaining DC_Dlg_Construction_Queues 50 := Queue On Hold DC_Dlg_Construction_Queues 51 := Queue Repeat Build DC_Dlg_Construction_Queues 52 := Queue Move To DC_Dlg_Construction_Queues 53 := Queue Emergency Build DC_Dlg_Construction_Queues 54 := Status Icons DC_Dlg_Construction_Queues 55 := Cargo Space Used DC_Dlg_Construction_Queues 56 := Cargo Space Total DC_Dlg_Construction_Queues 57 := Facility Space Used DC_Dlg_Construction_Queues 58 := Facility Space Total DC_Dlg_Construction_Queues 59 := Colony Type DC_Dlg_Construction_Queues 60 := Can Construct Facilities DC_Dlg_Construction_Queues 61 := Can Construct Ships DC_Dlg_Construction_Queues 62 := Can Construct Units DC_Dlg_Construction_Queues 63 := Time DC_Dlg_Construction_Queues 64 := Move To DC_Dlg_Construction_Queues 65 := Emer DC_Dlg_Construction_Queues 66 := Time DC_Dlg_Construction_Queue_Set 1 := Set Construction Queue DC_Dlg_Construction_Queue_Set 2 := Close DC_Dlg_Construction_Queue_Set 3 := Items List DC_Dlg_Construction_Queue_Set 4 := Queue List DC_Dlg_Construction_Queue_Set 5 := Facilities DC_Dlg_Construction_Queue_Set 6 := Ships DC_Dlg_Construction_Queue_Set 7 := Units DC_Dlg_Construction_Queue_Set 8 := Upgrades DC_Dlg_Construction_Queue_Set 9 := Set Amount To Add DC_Dlg_Construction_Queue_Set 10 := Add Item DC_Dlg_Construction_Queue_Set 11 := Remove Item DC_Dlg_Construction_Queue_Set 12 := Clear Items DC_Dlg_Construction_Queue_Set 13 := Reorder Items DC_Dlg_Construction_Queue_Set 14 := Fill From Item List DC_Dlg_Construction_Queue_Set 15 := Create Item List DC_Dlg_Construction_Queue_Set 16 := Queue Settings DC_Dlg_Construction_Queue_Set 17 := Move Item Up DC_Dlg_Construction_Queue_Set 18 := Move Item Down DC_Dlg_Construction_Queue_Set 19 := Done DC_Dlg_Construction_Queue_Set 20 := Selected Construction Queues: DC_Dlg_Construction_Queue_Set 21 := Items added to the construction queue will be added to all of the selected queues (if valid for that queue). DC_Dlg_Construction_Queue_Set 22 := Items added to the construction queue will be spread out among the selected queues to complete them the fastest (if valid for that queue). DC_Dlg_Construction_Queue_Set 23 := Item Cannot Be Added DC_Dlg_Construction_Queue_Set 24 := Cargo Space DC_Dlg_Construction_Queue_Set 25 := Facility Space DC_Dlg_Construction_Queue_Set 26 := Can Build Facilities DC_Dlg_Construction_Queue_Set 27 := Can Build Ships DC_Dlg_Construction_Queue_Set 28 := Can Build Units DC_Dlg_Construction_Queue_Set 29 := Construction Rate DC_Dlg_Construction_Queue_Set 30 := Time DC_Dlg_Construction_Queue_Set 31 := (Level DC_Dlg_Construction_Queue_Set 32 := Amount DC_Dlg_Construction_Queue_Set 33 := Cost DC_Dlg_Construction_Queue_Set 34 := Amount: DC_Dlg_Construction_Queue_Set 35 := Size DC_Dlg_Construction_Queue_Set 36 := In Existence DC_Dlg_Construction_Queue_Set 37 := In Queues DC_Dlg_Construction_Queue_Set 38 := Facilities DC_Dlg_Construction_Queue_Set 39 := Spaceport In System DC_Dlg_Controls 1 := Close DC_Dlg_Controls 2 := Default DC_Dlg_Controls 3 := Category List DC_Dlg_Controls 4 := Key List DC_Dlg_Controls 5 := Button 1 DC_Dlg_Controls 6 := Controls DC_Dlg_Controls 7 := Button DC_Dlg_Controls 8 := Button 2 DC_Dlg_Convert_Resources 1 := OK DC_Dlg_Convert_Resources 2 := Cancel DC_Dlg_Convert_Resources 3 := Convert DC_Dlg_Convert_Resources 4 := Convert 10,000 DC_Dlg_Convert_Resources 5 := Cancel Convert DC_Dlg_Convert_Resources 6 := Cancel 10,000 DC_Dlg_Convert_Resources 7 := Header From DC_Dlg_Convert_Resources 8 := Conversion Types DC_Dlg_Convert_Resources 9 := Header To DC_Dlg_Convert_Resources 10 := Conversions To Perform DC_Dlg_Convert_Resources 11 := From List DC_Dlg_Convert_Resources 12 := To List DC_Dlg_Convert_Resources 13 := Convert Minerals -> Organics DC_Dlg_Convert_Resources 14 := Convert Minerals -> Radioactives DC_Dlg_Convert_Resources 15 := Convert Organics -> Minerals DC_Dlg_Convert_Resources 16 := Convert Organics -> Radioactives DC_Dlg_Convert_Resources 17 := Convert Radioactives -> Minerals DC_Dlg_Convert_Resources 18 := Convert Radioactives -> Organics DC_Dlg_Convert_Resources 19 := Button 2 DC_Dlg_Convert_Resources 20 := Button DC_Dlg_Convert_Resources 21 := Action Button DC_Dlg_Convert_Resources 22 := Button 1 DC_Dlg_Convert_Resources 23 := Action Button 1 DC_Dlg_Convert_Resources 24 := Action Button 2 DC_Dlg_Convert_Resources 25 := Action Button 3 DC_Dlg_Convert_Resources 26 := Action Button 4 DC_Dlg_Designs 1 := DC_Dlg_Designs 2 := DC_Dlg_Designs 3 := Designs DC_Dlg_Designs 4 := Close DC_Dlg_Designs 5 := Layout DC_Dlg_Designs 6 := Filter DC_Dlg_Designs 7 := Create DC_Dlg_Designs 8 := Edit DC_Dlg_Designs 9 := Copy DC_Dlg_Designs 10 := Upgrade DC_Dlg_Designs 11 := Make Obsolete DC_Dlg_Designs 12 := Set Strategy DC_Dlg_Designs 13 := Space Simulator DC_Dlg_Designs 14 := Ground Simulator DC_Dlg_Designs 15 := Designs List DC_Dlg_Designs 16 := Report Container DC_Dlg_Designs 17 := Number of Ship Designs DC_Dlg_Designs 18 := Number of Base Designs DC_Dlg_Designs 19 := Number of Unit Designs DC_Dlg_Designs 20 := Number of Enemy Ship Designs DC_Dlg_Designs 21 := Number of Enemy Base Designs DC_Dlg_Designs 22 := Number of Enemy Unit Designs DC_Dlg_Designs 23 := Number Constructed DC_Dlg_Designs 24 := Number In Service DC_Dlg_Designs 25 := Number Destroyed DC_Dlg_Designs 26 := Number Scrapped DC_Dlg_Designs 27 := Enemy Tonnage Destroyed DC_Dlg_Designs 28 := Design: DC_Dlg_Designs 29 := kT DC_Dlg_Designs 30 := (Obsolete) DC_Dlg_Design_Create 1 := Create Design DC_Dlg_Design_Create 2 := Create DC_Dlg_Design_Create 3 := Cancel DC_Dlg_Design_Create 4 := Upper Decks DC_Dlg_Design_Create 5 := Middle Decks DC_Dlg_Design_Create 6 := Lower Decks DC_Dlg_Design_Create 7 := Show Warnings DC_Dlg_Design_Create 8 := Show Abilities DC_Dlg_Design_Create 9 := Filter Comps DC_Dlg_Design_Create 10 := Only Latest Comps DC_Dlg_Design_Create 11 := Select Ship Size DC_Dlg_Design_Create 12 := Select Design Type DC_Dlg_Design_Create 13 := Set Design Name DC_Dlg_Design_Create 14 := Set Strategy DC_Dlg_Design_Create 15 := Clear Design DC_Dlg_Design_Create 16 := Weapons Report DC_Dlg_Design_Create 17 := Mount List DC_Dlg_Design_Create 18 := Component List DC_Dlg_Design_Create 19 := Warnings List DC_Dlg_Design_Create 20 := (None) DC_Dlg_Design_Create 21 := kT DC_Dlg_Design_Create 22 := (There are warnings for this design.) DC_Dlg_Design_Create 23 := Warning DC_Dlg_Design_Create 24 := You must remove all of the warnings before you can complete your design. DC_Dlg_Design_Create 25 := Warnings DC_Dlg_Design_Create 26 := (These warnings must be removed before you can complete your design.) DC_Dlg_Design_Create 27 := Name DC_Dlg_Design_Create 28 := Design Type DC_Dlg_Design_Create 29 := Tonnage Used (kT) DC_Dlg_Design_Create 30 := Hull Structure (kT) DC_Dlg_Design_Create 31 := Cargo Space (kT) DC_Dlg_Design_Create 32 := Movement DC_Dlg_Design_Create 33 := Shields DC_Dlg_Design_Create 34 := Supply Capacity DC_Dlg_Design_Create 35 := Ordnance Capacity DC_Dlg_Design_Create 36 := Total Cost DC_Dlg_Design_Create 37 := None DC_Dlg_Design_Create 38 := Level DC_Dlg_Design_Create 39 := (Uses Mount) DC_Dlg_Design_Create 40 := Vehicle Type DC_Dlg_Design_Create 41 := Vehicle Size DC_Dlg_Design_Create 42 := Strategy DC_Dlg_Design_Create 43 := Crew Capacity DC_Dlg_Design_Create 44 := Design Statistics DC_Dlg_Design_Create 45 := A DC_Dlg_Design_Create 46 := I DC_Dlg_Design_Create 47 := O DC_Dlg_Design_Create 48 := - Armor Section DC_Dlg_Design_Create 49 := - Inner Hull Section DC_Dlg_Design_Create 50 := - Outer Hull Section DC_Dlg_Design_Create 51 := Movement (Space) DC_Dlg_Design_Create 52 := Movement (Ground) DC_Dlg_Design_Create 53 := Auto Complete DC_Dlg_Design_Create 54 := Our treaties prohibit the use of viral weapons on our ships. DC_Dlg_Design_Create 55 := Our alliance prohibits the use of viral weapons on our ships. DC_Dlg_Design_Create 56 := Attack Modifier DC_Dlg_Design_Create 57 := Defense Modifier DC_Dlg_Design_Create 58 := Turn Rate DC_Dlg_Design_Create 59 := Acceleration DC_Dlg_Empires 1 := Empires DC_Dlg_Empires 2 := Close DC_Dlg_Empires 3 := Our Treaty Elements DC_Dlg_Empires 4 := Estimates DC_Dlg_Empires 5 := Technology DC_Dlg_Empires 6 := Other Relations DC_Dlg_Empires 7 := Messages DC_Dlg_Empires 8 := Empire Report DC_Dlg_Empires 9 := Send Message DC_Dlg_Empires 10 := Send To News DC_Dlg_Empires 11 := Alliance Chambers DC_Dlg_Empires 12 := Comparisons DC_Dlg_Empires 13 := Our Empire Report DC_Dlg_Empires 14 := Empires List DC_Dlg_Empires 15 := Header Details DC_Dlg_Empires 16 := Treaty Elements DC_Dlg_Empires 17 := Details List DC_Dlg_Empires 18 := Log Entries List DC_Dlg_Empires 19 := Treaty Elements List DC_Dlg_Empires 20 := Existing Treaty With Empire DC_Dlg_Empires 21 := Empire Estimates DC_Dlg_Empires 22 := Empire Technology DC_Dlg_Empires 23 := Empire's Relations With Others DC_Dlg_Empires 24 := Messages From Empire DC_Dlg_Empires 25 := Existing Treaty With Alliance DC_Dlg_Empires 26 := Alliance Estimates DC_Dlg_Empires 27 := Alliance Technology DC_Dlg_Empires 28 := Alliance's Relations With Others DC_Dlg_Empires 29 := Messages From Alliance DC_Dlg_Empires 30 := Members DC_Dlg_Empires 31 := Treaty DC_Dlg_Empires 32 := Mood DC_Dlg_Empires 33 := Alliance Report DC_Dlg_Empires 34 := [%AngerPct%] DC_Dlg_Empires 35 := [%AngerPct%]% DC_Dlg_Empires 36 := [%AngerPct%]% DC_Dlg_Empires 37 := Their Anger DC_Dlg_Empires 38 := Our Anger DC_Dlg_Empire_Options 1 := Empire Options DC_Dlg_Empire_Options 2 := Close DC_Dlg_Empire_Options 3 := Categories List DC_Dlg_Empire_Options 4 := Section Options List DC_Dlg_Empire_Options 5 := Stats List DC_Dlg_Empire_Options 6 := Repair List DC_Dlg_Empire_Options 7 := Strategy Name DC_Dlg_Empire_Options 8 := Please enter a new name for the strategy. DC_Dlg_Empire_Options 9 := Set Retreat Setting DC_Dlg_Empire_Options 10 := Set Engage Distance DC_Dlg_Empire_Options 11 := Set Damage Amount DC_Dlg_Empire_Options 12 := Set All Engage Distance DC_Dlg_Empire_Options 13 := Set All Damage Amount DC_Dlg_Empire_Options 14 := Fleets DC_Dlg_Empire_Options 15 := Ships DC_Dlg_Empire_Options 16 := Bases DC_Dlg_Empire_Options 17 := Units In Space DC_Dlg_Empire_Options 18 := Systems With Colonies DC_Dlg_Empire_Options 19 := Colonies DC_Dlg_Empire_Options 20 := Total Population DC_Dlg_Empire_Options 21 := Races In Empire DC_Dlg_Empire_Options 22 := Resource Production Per Turn DC_Dlg_Empire_Options 23 := Resource Expenses Per Turn DC_Dlg_Empire_Options 24 := Treasury DC_Dlg_Empire_Options 25 := From Colonies DC_Dlg_Empire_Options 26 := From Ships DC_Dlg_Empire_Options 27 := From Trade DC_Dlg_Empire_Options 28 := From Tarriffs DC_Dlg_Empire_Options 29 := From Remote Mining DC_Dlg_Empire_Options 30 := Total DC_Dlg_Empire_Options 31 := Tarriffs DC_Dlg_Empire_Options 32 := Maintenance Costs DC_Dlg_Empire_Options 33 := Construction Queues DC_Dlg_Empire_Options 34 := Net Resources DC_Dlg_Empire_Options 35 := Total In Storage DC_Dlg_Empire_Options 36 := Maximum Storage DC_Dlg_Empire_Options 37 := Vehicle Type DC_Dlg_Empire_Options 38 := Built DC_Dlg_Empire_Options 39 := Alive DC_Dlg_Empire_Options 40 := Lost DC_Dlg_Empire_Options 41 := In DC_Dlg_Empire_Options 42 := Queue DC_Dlg_Empire_Options 43 := Statistics DC_Dlg_Empire_Options 44 := Vehicle Sizes DC_Dlg_Empire_Options 45 := Display DC_Dlg_Empire_Options 46 := Next\Previous DC_Dlg_Empire_Options 47 := Movement DC_Dlg_Empire_Options 48 := Orders DC_Dlg_Empire_Options 49 := System Display DC_Dlg_Empire_Options 50 := Quadrant Map Display DC_Dlg_Empire_Options 51 := Politics DC_Dlg_Empire_Options 52 := Warp Transit Order DC_Dlg_Empire_Options 53 := Repair Priorities DC_Dlg_Empire_Options 54 := Component Repair Order DC_Dlg_Empire_Options 55 := Space Repair Order DC_Dlg_Empire_Options 56 := Ground Repair Order DC_Dlg_Empire_Options 57 := Ministers DC_Dlg_Empire_Options 58 := Minister Settings DC_Dlg_Empire_Options 59 := Strategies DC_Dlg_Empire_Options 60 := General Display Options DC_Dlg_Empire_Options 61 := Show log at start of turn DC_Dlg_Empire_Options 62 := Display confirmation dialog when ending turn DC_Dlg_Empire_Options 63 := Display confirmation dialog when using the Scrap Order DC_Dlg_Empire_Options 64 := Display confirmation dialog when using stellar manipulations DC_Dlg_Empire_Options 65 := Display confirmation dialog when deleting a research project DC_Dlg_Empire_Options 66 := Display confirmation dialog when deleting an intelligence project DC_Dlg_Empire_Options 67 := Display confirmation dialog when deleting the first queue from a construction queue DC_Dlg_Empire_Options 68 := Display select colony type dialog when colonizing planet DC_Dlg_Empire_Options 69 := Display note when similiar system-wide abilities exist DC_Dlg_Empire_Options 70 := Next/Previous DC_Dlg_Empire_Options 71 := Next/Previous buttons should skip ships under construction DC_Dlg_Empire_Options 72 := Next/Previous buttons should skip ships which are damaged DC_Dlg_Empire_Options 73 := Next/Previous buttons should only stop at each location once DC_Dlg_Empire_Options 74 := Next/Previous for ship button should skip ships in fleets DC_Dlg_Empire_Options 75 := Ship Movement DC_Dlg_Empire_Options 76 := Ships should not move through minefields DC_Dlg_Empire_Options 77 := Ships should not move through restricted systems DC_Dlg_Empire_Options 78 := Ship Orders DC_Dlg_Empire_Options 79 := Ships should clear their orders upon entering a system containing an enemy presence DC_Dlg_Empire_Options 80 := Ships should clear their orders upon entering a system containing any other empire DC_Dlg_Empire_Options 81 := Name Display DC_Dlg_Empire_Options 82 := Show Warp Point Names DC_Dlg_Empire_Options 83 := Show Planet Names DC_Dlg_Empire_Options 84 := Show Star Names DC_Dlg_Empire_Options 85 := Show Storm Names DC_Dlg_Empire_Options 86 := Show Ship Names DC_Dlg_Empire_Options 87 := Show Unit Group Names DC_Dlg_Empire_Options 88 := Show Minefield Names DC_Dlg_Empire_Options 89 := Show Satellite Group Names DC_Dlg_Empire_Options 90 := Show Fighter Group Names DC_Dlg_Empire_Options 91 := Show Drone Group Names DC_Dlg_Empire_Options 92 := Show Asteroids Names DC_Dlg_Empire_Options 93 := Show Waypoint Names DC_Dlg_Empire_Options 94 := Show Marked Minefield Names DC_Dlg_Empire_Options 95 := General Display DC_Dlg_Empire_Options 96 := Show Colonizable Planets DC_Dlg_Empire_Options 97 := Show System Hex Grid DC_Dlg_Empire_Options 98 := Show Coordinate Location DC_Dlg_Empire_Options 99 := Empire Flag Display DC_Dlg_Empire_Options 100 := Colony Status Icon Display DC_Dlg_Empire_Options 101 := Show Colony Status Icons On System Display DC_Dlg_Empire_Options 102 := Empire Flag Size DC_Dlg_Empire_Options 103 := Small DC_Dlg_Empire_Options 104 := Medium DC_Dlg_Empire_Options 105 := Large DC_Dlg_Empire_Options 106 := Colony Status Icon Size DC_Dlg_Empire_Options 107 := Show Space Background DC_Dlg_Empire_Options 108 := DC_Dlg_Empire_Options 109 := DC_Dlg_Empire_Options 110 := DC_Dlg_Empire_Options 111 := DC_Dlg_Empire_Options 112 := Galaxy Display DC_Dlg_Empire_Options 113 := Show Grid Lines DC_Dlg_Empire_Options 114 := Show Warp Lines DC_Dlg_Empire_Options 115 := Automatically claim any system colonized DC_Dlg_Empire_Options 116 := Move Item Up DC_Dlg_Empire_Options 117 := Move Item Down DC_Dlg_Empire_Options 118 := Move To Top DC_Dlg_Empire_Options 119 := Move To Bottom DC_Dlg_Empire_Options 120 := Component Repair Priority DC_Dlg_Empire_Options 121 := (Place the component groups in the order that you would like them repaired.) DC_Dlg_Empire_Options 122 := Space Repair Priority DC_Dlg_Empire_Options 123 := (The order in which vehicles in space should be repaired.) DC_Dlg_Empire_Options 124 := Ground Repair Priority DC_Dlg_Empire_Options 125 := (The order in which items on a planet surface should be repaired by the population.) DC_Dlg_Empire_Options 126 := Facility Type - DC_Dlg_Empire_Options 127 := Unit Type - DC_Dlg_Empire_Options 128 := All Ministers On DC_Dlg_Empire_Options 129 := All Ministers Off DC_Dlg_Empire_Options 130 := Minister General Options DC_Dlg_Empire_Options 131 := Minister Controls New Vehicles Constructed DC_Dlg_Empire_Options 132 := Minister Controls All Current Vehicles DC_Dlg_Empire_Options 133 := Maintain Defensive Locations DC_Dlg_Empire_Options 134 := Minister Being Used DC_Dlg_Empire_Options 135 := Add Strategy DC_Dlg_Empire_Options 136 := Rename Strategy DC_Dlg_Empire_Options 137 := Copy Strategy DC_Dlg_Empire_Options 138 := Delete Strategy DC_Dlg_Empire_Options 139 := Movement Options DC_Dlg_Empire_Options 140 := Retreat Immediately DC_Dlg_Empire_Options 141 := Break Formation Immediately DC_Dlg_Empire_Options 142 := Break Formation If Core Ships Lost DC_Dlg_Empire_Options 143 := Reload Supplies During Combat If Needed DC_Dlg_Empire_Options 144 := Reload Ordnance During Combat If Needed DC_Dlg_Empire_Options 145 := Launch All Units During Combat DC_Dlg_Empire_Options 146 := Retreat Settings DC_Dlg_Empire_Options 147 := Targeting Priority Order DC_Dlg_Empire_Options 148 := Target Type Order And Settings DC_Dlg_Empire_Options 149 := Engage Distance DC_Dlg_Empire_Options 150 := Damage Amount DC_Dlg_Empire_Options 151 := Simultaneous Transit DC_Dlg_Empire_Options 152 := All Units Should Simultaneously Transit DC_Dlg_Empire_Options 153 := Warp Transit Priority Order DC_Dlg_Empire_Options 154 := Warp Transit Type Order DC_Dlg_Empire_Options 155 := Toggle Setting DC_Dlg_Empire_Options 156 := Select Setting DC_Dlg_Empire_Options 157 := Set Prioritization DC_Dlg_Empire_Options 158 := Set Target Type Order DC_Dlg_Empire_Options 159 := Set Type Order DC_Dlg_Empire_Options 160 := Delete Strategy DC_Dlg_Empire_Options 161 := This strategy cannot be deleted because it is currently in use by a vehicle design, fleet, or empire default. DC_Dlg_Empire_Options 162 := Delete Strategy DC_Dlg_Empire_Options 163 := Are you sure you want to delete this strategy? DC_Dlg_Empire_Options 164 := Retreat When All Weapons Damaged DC_Dlg_Empire_Options 165 := Retreat Movement DC_Dlg_Empire_Options 166 := Set Retreat Movement DC_Dlg_Empire_Options 167 := Retreat When DC_Dlg_Empire_Options 168 := Drop Troops On Enemy Planets DC_Dlg_Empire_Options 169 := Capture Enemy Ships DC_Dlg_Empire_Options 170 := Show System Modifiers Text DC_Dlg_Empire_Options 171 := Display Ship Movement Lines DC_Dlg_Empire_Options 172 := Sort Components By Name DC_Dlg_Empire_Options 173 := Sort Vehicle Sizes By Name DC_Dlg_Empire_Options 174 := Resupply DC_Dlg_Empire_Options 175 := Reordnance DC_Dlg_Empire_Options 176 := Resupply Priority Order DC_Dlg_Empire_Options 177 := Resupply Type Order DC_Dlg_Empire_Options 178 := Reordnance Priority Order DC_Dlg_Empire_Options 179 := Reordnance Type Order DC_Dlg_Empire_Options 180 := Show Empire Flags DC_Dlg_Empire_Options 181 := Resize Empire Flags Larger With Distance DC_Dlg_Empire_Options 182 := Planet Settings DC_Dlg_Empire_Options 183 := Attack Strategy DC_Dlg_Empire_Options 184 := Defense Strategy DC_Dlg_Empire_Options 185 := Specific Colony Status Icons To Show DC_Dlg_Empire_Options 186 := Empty Construction Queue DC_Dlg_Empire_Options 187 := Filled Construction Queue DC_Dlg_Empire_Options 188 := Has Spaceport DC_Dlg_Empire_Options 189 := Can Resupply DC_Dlg_Empire_Options 190 := Has Spaceyard DC_Dlg_Empire_Options 191 := Can Repair DC_Dlg_Empire_Options 192 := Domed Colony DC_Dlg_Empire_Options 193 := Fighters In Cargo DC_Dlg_Empire_Options 194 := Satellites In Cargo DC_Dlg_Empire_Options 195 := Mines In Cargo DC_Dlg_Empire_Options 196 := Drones In Cargo DC_Dlg_Empire_Options 197 := Troops In Cargo DC_Dlg_Empire_Options 198 := Weapon Platforms In Cargo DC_Dlg_Empire_Options 199 := Display confirmation dialog when using the Analyze Components Order DC_Dlg_Empire_Options 200 := Display confirmation dialog when using the Mothball Order DC_Dlg_Empire_Options 201 := Display confirmation dialog when using the Unmothball Order DC_Dlg_Empire_Options 202 := Display confirmation dialog when using the Self Destruct Order DC_Dlg_Empire_Options 203 := Display confirmation dialog when using the Fire On Order DC_Dlg_Empire_Options 204 := Component Display Options DC_Dlg_Empire_Options 205 := Show Component Section DC_Dlg_Empire_Options 206 := Show Component Level DC_Dlg_Empire_Options 207 := Show Component Damage DC_Dlg_Empire_Options 208 := Show Component Mount DC_Dlg_Fleet_Transfer 1 := Close DC_Dlg_Fleet_Transfer 2 := Header From DC_Dlg_Fleet_Transfer 3 := Vehicles In Sector DC_Dlg_Fleet_Transfer 4 := Header To DC_Dlg_Fleet_Transfer 5 := Fleets In Sector DC_Dlg_Fleet_Transfer 6 := From List DC_Dlg_Fleet_Transfer 7 := To List DC_Dlg_Fleet_Transfer 8 := Remove All DC_Dlg_Fleet_Transfer 9 := Create Fleet DC_Dlg_Fleet_Transfer 10 := Attack Formation DC_Dlg_Fleet_Transfer 11 := Defense Formation DC_Dlg_Fleet_Transfer 12 := Add Task Force DC_Dlg_Fleet_Transfer 13 := Rename Fleet DC_Dlg_Fleet_Transfer 14 := Attack Strategy DC_Dlg_Fleet_Transfer 15 := Defense Strategy DC_Dlg_Fleet_Transfer 16 := Remove Task Force DC_Dlg_Fleet_Transfer 17 := Rename Task Force DC_Dlg_Fleet_Transfer 18 := Remove From Fleet DC_Dlg_Fleet_Transfer 19 := Set Core DC_Dlg_Fleet_Transfer 20 := Set Escort DC_Dlg_Fleet_Transfer 21 := Set Picket DC_Dlg_Fleet_Transfer 22 := Previous Task Force DC_Dlg_Fleet_Transfer 23 := Next Task Force DC_Dlg_Fleet_Transfer 24 := Add To Fleet DC_Dlg_Fleet_Transfer 25 := Add All DC_Dlg_Fleet_Transfer 26 := Button 1 DC_Dlg_Fleet_Transfer 27 := Fleet Transfer DC_Dlg_Fleet_Transfer 28 := Button DC_Dlg_Fleet_Transfer 29 := Action Button DC_Dlg_Fleet_Transfer 30 := Action Button 1 DC_Dlg_Fleet_Transfer 31 := Action Button 2 DC_Dlg_Fleet_Transfer 32 := Action Button 4 DC_Dlg_Fleet_Transfer 33 := Action Button 5 DC_Dlg_Fleet_Transfer 34 := Action Button 6 DC_Dlg_Fleet_Transfer 35 := Action Button 7 DC_Dlg_Fleet_Transfer 36 := Action Button 9 DC_Dlg_Fleet_Transfer 37 := Action Button 11 DC_Dlg_Fleet_Transfer 38 := Action Button 8 DC_Dlg_Fleet_Transfer 39 := Action Button 10 DC_Dlg_Fleet_Transfer 40 := Action Button 3 DC_Dlg_Fleet_Transfer 41 := Select Task Force Strategy DC_Dlg_Fleet_Transfer 42 := Select Task Force Formation DC_Dlg_Fleet_Transfer 43 := Select Fleet Formation DC_Dlg_Fleet_Transfer 44 := Please select a new name for this task force. DC_Dlg_Fleet_Transfer 45 := Task Force Name DC_Dlg_Fleet_Transfer 46 := Please select a new name for this fleet. DC_Dlg_Fleet_Transfer 47 := Fleet Name DC_Dlg_Fleet_Transfer 48 := Formation - DC_Dlg_Fleet_Transfer 49 := Attack DC_Dlg_Fleet_Transfer 50 := Defense DC_Dlg_Fleet_Transfer 51 := Task Force DC_Dlg_Fleet_Transfer 52 := Strategy - DC_Dlg_Fleet_Transfer 53 := Delete Fleet DC_Dlg_Game_Menu 1 := Game Menu DC_Dlg_Game_Menu 2 := Close DC_Dlg_Game_Menu 3 := New Game DC_Dlg_Game_Menu 4 := Load Game DC_Dlg_Game_Menu 5 := Save Game DC_Dlg_Game_Menu 6 := Save Map DC_Dlg_Game_Menu 7 := Save Empire DC_Dlg_Game_Menu 8 := Players DC_Dlg_Game_Menu 9 := Options DC_Dlg_Game_Menu 10 := Controls DC_Dlg_Game_Menu 11 := Quit Game DC_Dlg_Game_Menu 12 := Button 1 DC_Dlg_Game_Menu 13 := Close Button DC_Dlg_Game_Menu 14 := Button DC_Dlg_Game_Menu 15 := Button 2 DC_Dlg_Game_Menu 16 := Button 3 DC_Dlg_Game_Menu 17 := Button 4 DC_Dlg_Game_Menu 18 := Button 5 DC_Dlg_Game_Menu 19 := Button 6 DC_Dlg_Game_Menu 20 := Button 7 DC_Dlg_Game_Menu 21 := Button 8 DC_Dlg_Game_Menu 22 := Button 9 DC_Dlg_Game_Options 1 := Game Options DC_Dlg_Game_Options 2 := Close DC_Dlg_Game_Options 3 := Options List DC_Dlg_Game_Options 4 := Game Display DC_Dlg_Game_Options 5 := Show Frames Per Second DC_Dlg_Game_Options 6 := Sound DC_Dlg_Game_Options 7 := Sound On DC_Dlg_Game_Options 8 := Music On DC_Dlg_Game_Options 9 := Classic Sound Effects DC_Dlg_Game_Options 10 := Tactical Combat DC_Dlg_Game_Options 11 := Fast Tactical Combat DC_Dlg_Game_Options 12 := System Display DC_Dlg_Game_Options 13 := DC_Dlg_Game_Options 14 := System Icon Movement Speed DC_Dlg_Game_Options 15 := Low DC_Dlg_Game_Options 16 := Medium DC_Dlg_Game_Options 17 := High DC_Dlg_Game_Options 18 := Autosave For This Game DC_Dlg_Game_Options 19 := None DC_Dlg_Game_Options 20 := Every Turn DC_Dlg_Game_Options 21 := Every 2 Turns DC_Dlg_Game_Options 22 := Every 3 Turns DC_Dlg_Game_Options 23 := Every 5 Turns DC_Dlg_Game_Options 24 := Every 10 Turns DC_Dlg_Game_Options 25 := Help Control Options DC_Dlg_Game_Options 26 := Standard Controls - Only display standard controls. DC_Dlg_Game_Options 27 := Advanced Controls - Display advanced control options. DC_Dlg_Game_Options 28 := Help Text Detail DC_Dlg_Game_Options 29 := None - Do not show help popup window. DC_Dlg_Game_Options 30 := Low - Just show name of control in popup window. DC_Dlg_Game_Options 31 := High - Show name and description in popup window. DC_Dlg_Game_Options 32 := Log History DC_Dlg_Game_Options 33 := 10 - Keep 10 turns of log history. DC_Dlg_Game_Options 34 := 20 - Keep 20 turns of log history. DC_Dlg_Game_Options 35 := 50 - Keep 50 turns of log history. DC_Dlg_Game_Options 36 := 100 - Keep 100 turns of log history. DC_Dlg_Game_Options 37 := 200 - Keep 200 turns of log history. DC_Dlg_Game_Options 38 := Combat Replay History DC_Dlg_Game_Options 39 := 1 - Keep 1 turn of combat replays. DC_Dlg_Game_Options 40 := 2 - Keep 2 turns of combat replays. DC_Dlg_Game_Options 41 := 5 - Keep 5 turns of combat replays. DC_Dlg_Game_Options 42 := 10 - Keep 10 turns of combat replays. DC_Dlg_Game_Options 43 := 20 - Keep 20 turns of combat replays. DC_Dlg_Game_Options 44 := Button 1 DC_Dlg_Game_Options 45 := Sound Volume DC_Dlg_Game_Options 46 := Music Volume DC_Dlg_Game_Options 47 := 0% DC_Dlg_Game_Options 48 := 20% DC_Dlg_Game_Options 49 := 40% DC_Dlg_Game_Options 50 := 60% DC_Dlg_Game_Options 51 := 80% DC_Dlg_Game_Options 52 := 100% DC_Dlg_Game_Options 53 := System Panning Speed DC_Dlg_Game_Options 54 := Combat Panning Speed DC_Dlg_Game_Options 55 := 0 - Keep 0 turns of log history. DC_Dlg_Game_Options 56 := Very High DC_Dlg_Game_Options 57 := Popup Help Text Delay DC_Dlg_Game_Options 58 := None DC_Dlg_Game_Options 59 := 0.5 seconds DC_Dlg_Game_Options 60 := 1 second DC_Dlg_Game_Options 61 := 2 seconds DC_Dlg_Game_Setup 1 := Game Setup DC_Dlg_Game_Setup 2 := Begin DC_Dlg_Game_Setup 3 := Cancel DC_Dlg_Game_Setup 4 := Map DC_Dlg_Game_Setup 5 := Empires DC_Dlg_Game_Setup 6 := Game Options DC_Dlg_Game_Setup 7 := Multiplayer DC_Dlg_Game_Setup 8 := Victory Conditions DC_Dlg_Game_Setup 9 := Quadrant Type List DC_Dlg_Game_Setup 10 := Map Option List DC_Dlg_Game_Setup 11 := Empires List DC_Dlg_Game_Setup 12 := Settings For Players List DC_Dlg_Game_Setup 13 := Game Option List DC_Dlg_Game_Setup 14 := Master Password Edit DC_Dlg_Game_Setup 15 := Multiplayer Savegame Filename Edit DC_Dlg_Game_Setup 16 := Savegame Dir Path Edit DC_Dlg_Game_Setup 17 := Victory Conditions List DC_Dlg_Game_Setup 18 := Quadrant Size DC_Dlg_Game_Setup 19 := Small DC_Dlg_Game_Setup 20 := Medium DC_Dlg_Game_Setup 21 := Large DC_Dlg_Game_Setup 22 := General Options DC_Dlg_Game_Setup 23 := All Warp Points Connected DC_Dlg_Game_Setup 24 := No Warp Points DC_Dlg_Game_Setup 25 := Warp Points located anywhere in the system DC_Dlg_Game_Setup 26 := All systems have been seen by all players DC_Dlg_Game_Setup 27 := Omnipresent view of all systems DC_Dlg_Game_Setup 28 := Finite Resources DC_Dlg_Game_Setup 29 := Technology Cost DC_Dlg_Game_Setup 30 := Low DC_Dlg_Game_Setup 31 := High DC_Dlg_Game_Setup 32 := Starting Resources DC_Dlg_Game_Setup 33 := Low (5000) DC_Dlg_Game_Setup 34 := Medium (20000) DC_Dlg_Game_Setup 35 := High (100000) DC_Dlg_Game_Setup 36 := Home Planet Value DC_Dlg_Game_Setup 37 := Bad DC_Dlg_Game_Setup 38 := Average DC_Dlg_Game_Setup 39 := Good DC_Dlg_Game_Setup 40 := Number Of Starting Planets DC_Dlg_Game_Setup 41 := Home Planet Size DC_Dlg_Game_Setup 42 := All player home planets the same size DC_Dlg_Game_Setup 43 := Empire Placement DC_Dlg_Game_Setup 44 := Allowed to start in the same system DC_Dlg_Game_Setup 45 := Evenly distributed through the quadrant DC_Dlg_Game_Setup 46 := Score Display DC_Dlg_Game_Setup 47 := Player can only view own score DC_Dlg_Game_Setup 48 := Player can view scores of all allied players DC_Dlg_Game_Setup 49 := Player can view scores of all players DC_Dlg_Game_Setup 50 := Technology Points For New Players DC_Dlg_Game_Setup 51 := None DC_Dlg_Game_Setup 52 := Racial Points For New Players DC_Dlg_Game_Setup 53 := Random Computer Players DC_Dlg_Game_Setup 54 := Generate random computer controlled Empires DC_Dlg_Game_Setup 55 := Generate random computer controlled Neutral Empires DC_Dlg_Game_Setup 56 := Number of Computer Players DC_Dlg_Game_Setup 57 := Computer Player Difficulty DC_Dlg_Game_Setup 58 := Computer Player Bonus DC_Dlg_Game_Setup 59 := Event Frequency DC_Dlg_Game_Setup 60 := Maximum Event Severity DC_Dlg_Game_Setup 61 := Catastrophic DC_Dlg_Game_Setup 62 := Maximum Units In Space Per Player DC_Dlg_Game_Setup 63 := Maximum Ships Allowed Per Player DC_Dlg_Game_Setup 64 := Gameplay Options DC_Dlg_Game_Setup 65 := Cheat codes can be used DC_Dlg_Game_Setup 66 := Team Mode - All computer players work together against human players DC_Dlg_Game_Setup 67 := No tactical combat DC_Dlg_Game_Setup 68 := No ruins DC_Dlg_Game_Setup 69 := Allow map saves during the game DC_Dlg_Game_Setup 70 := Player Restrictions DC_Dlg_Game_Setup 71 := Players can give gifts DC_Dlg_Game_Setup 72 := Players can give technology through gifts and trades DC_Dlg_Game_Setup 73 := Players can completely surrender DC_Dlg_Game_Setup 74 := Players can conduct intelligence projects DC_Dlg_Game_Setup 75 := Players can see the entire technology tree DC_Dlg_Game_Setup 76 := Players can only colonize breathable atmospheres DC_Dlg_Game_Setup 77 := Players can only colonize their home planet type DC_Dlg_Game_Setup 78 := Play Style DC_Dlg_Game_Setup 79 := Hot Seat DC_Dlg_Game_Setup 80 := Different Machines DC_Dlg_Game_Setup 81 := Turn Style DC_Dlg_Game_Setup 82 := Turn Based Movement DC_Dlg_Game_Setup 83 := Simultaneous Movement DC_Dlg_Game_Setup 84 := Connection Type DC_Dlg_Game_Setup 85 := Manual File Moving DC_Dlg_Game_Setup 86 := Host DC_Dlg_Game_Setup 87 := Player DC_Dlg_Game_Setup 88 := The game will end when all of the selected victory conditions are met. DC_Dlg_Game_Setup 89 := If none are selected, then the game will continue until one player destroys all the others. DC_Dlg_Game_Setup 90 := (The quadrant map will be randomly generated when you begin the game.) DC_Dlg_Game_Setup 91 := (Click those systems where full empires can randomly start.) DC_Dlg_Game_Setup 92 := Warning DC_Dlg_Game_Setup 93 := You must select an option from the Quadrant Type List. DC_Dlg_Game_Setup 94 := You must have at least one human player in the game. DC_Dlg_Game_Setup 95 := You must generate a map before you can place starting positions. DC_Dlg_Game_Setup 96 := You must generate a map before you can save it to file. DC_Dlg_Game_Setup 97 := Load Game Setup DC_Dlg_Game_Setup 98 := Save Game Setup DC_Dlg_Game_Setup 99 := Generate Map DC_Dlg_Game_Setup 100 := Starting Positions DC_Dlg_Game_Setup 101 := Load Map DC_Dlg_Game_Setup 102 := Save Map DC_Dlg_Game_Setup 103 := Add New Empire DC_Dlg_Game_Setup 104 := Edit Empire DC_Dlg_Game_Setup 105 := Remove Empire DC_Dlg_Game_Setup 106 := Load Empire From File DC_Dlg_Game_Setup 107 := Save Empire To File DC_Dlg_Game_Setup 108 := NO DC_Dlg_Game_Setup 109 := YES DC_Dlg_Game_Setup 110 := This empire cannot be added because it has spent more racial points than are allowed by the current game setup options. DC_Dlg_Game_Setup 111 := This empire cannot be added because it has spent more research points than are allowed by the current game setup options. DC_Dlg_Game_Setup 112 := General Sight Options DC_Dlg_Game_Setup 113 := Sight Settings DC_Dlg_Game_Setup 114 := Players start with sight of their home planet and require sensors to see at a distance. DC_Dlg_Game_Setup 115 := Players start with sight of their entire home solar system and require sensors to see at a distance. DC_Dlg_Game_Setup 116 := Players can see all sectors of any system they are currently in. DC_Dlg_Game_Setup 117 := Players can see all sectors of all solar systems regardless of whether they are in the system. DC_Dlg_Game_Setup 118 := All DC_Dlg_Game_Setup 119 := In a multiplayer game, you must have a Game Master Password. DC_Dlg_Game_Setup 120 := In a multiplayer game, you must have a Multiplayer Savegame Filename. DC_Dlg_Game_Setup 121 := You have entered an invalid path for the Savegame Directory Path. DC_Dlg_Game_Setup 122 := Provider Type DC_Dlg_Game_Setup 123 := None Found DC_Dlg_Game_Setup 124 := You must add or create your empire for this game. DC_Dlg_Game_Setup 125 := You can only add one empire to this game. DC_Dlg_Game_Setup 126 := You can only add one empire at a time in this window. DC_Dlg_Game_Setup 127 := None DC_Dlg_Game_Setup 128 := Low ([%PointAmt%]) DC_Dlg_Game_Setup 129 := Medium ([%PointAmt%]) DC_Dlg_Game_Setup 130 := High ([%PointAmt%]) DC_Dlg_Game_Setup 131 := All DC_Dlg_Game_Setup 132 := [%PointAmt%] DC_Dlg_General_Option_List 1 := Close DC_Dlg_General_Option_List 2 := Message List DC_Dlg_General_Option_List 3 := Constr. Queue Settings DC_Dlg_General_Option_List 4 := General Settings DC_Dlg_General_Option_List 5 := On Hold DC_Dlg_General_Option_List 6 := Stops all construction by this queue. Construction can be restarted at any time exactly where it left off. DC_Dlg_General_Option_List 7 := Emergency Build DC_Dlg_General_Option_List 8 := Causes the construction queue to build at twice its normal rate. DC_Dlg_General_Option_List 9 := This can be maintanied for a maximum of 10 turns. When turned off, or the 10 turns ellapse, the queue will be in "Slow Build" (50% normal rate) for as many turns as it was in emergency build. DC_Dlg_General_Option_List 10 := Repeat Build DC_Dlg_General_Option_List 11 := Directs this queue to build each item in the queue and then start again from the top. DC_Dlg_General_Option_List 12 := Automatic Moveto DC_Dlg_General_Option_List 13 := None DC_Dlg_General_Option_List 14 := Newly constructed ships will not move anywhere. DC_Dlg_General_Option_List 15 := Newly constructed ships will automatically move to DC_Dlg_General_Option_List 16 := Button 1 DC_Dlg_General_Option_List 17 := Button DC_Dlg_Help 1 := Help DC_Dlg_Help 2 := Close DC_Dlg_Help 3 := Weapons Report DC_Dlg_Help 4 := Manual DC_Dlg_Help 5 := Categories List DC_Dlg_Help 6 := Components DC_Dlg_Help 7 := Cultural Achievements DC_Dlg_Help 8 := Damage Types DC_Dlg_Help 9 := Experience Types DC_Dlg_Help 10 := Facilities DC_Dlg_Help 11 := Formations - Fleet DC_Dlg_Help 12 := Formations - Task Forces DC_Dlg_Help 13 := Government Types DC_Dlg_Help 14 := Intelligence Achievements DC_Dlg_Help 15 := Society Types DC_Dlg_Help 16 := Technology Areas DC_Dlg_Help 17 := Vehicle Sizes DC_Dlg_Help 18 := Weapon Mounts DC_Dlg_Help 19 := Weapons DC_Dlg_Help 20 := Items List DC_Dlg_Help 21 := Report Container DC_Dlg_Help 22 := Level DC_Dlg_Help_Options 1 := Help Options DC_Dlg_Help_Options 2 := Close DC_Dlg_Help_Options 3 := Options List DC_Dlg_Help_Options 4 := Control Options DC_Dlg_Help_Options 5 := Standard Controls - Only display standard controls. DC_Dlg_Help_Options 6 := Advanced Controls - Display advanced control options. DC_Dlg_Help_Options 7 := Help Text Detail DC_Dlg_Help_Options 8 := None - Do not show help popup window. DC_Dlg_Help_Options 9 := Low - Just show name of control in popup window. DC_Dlg_Help_Options 10 := High - Show name and description in popup window. DC_Dlg_Help_Options 11 := Button 1 DC_Dlg_Intelligence 1 := Intelligence DC_Dlg_Intelligence 2 := Close DC_Dlg_Intelligence 3 := All Empires DC_Dlg_Intelligence 4 := Ally Empires DC_Dlg_Intelligence 5 := Enemy Empires DC_Dlg_Intelligence 6 := Intel In Progress DC_Dlg_Intelligence 7 := Intelligence List DC_Dlg_Intelligence 8 := Defense Left Arrow DC_Dlg_Intelligence 9 := Defense Right Arrow DC_Dlg_Intelligence 10 := Intelligence Points Available DC_Dlg_Intelligence 11 := Sabotage Success DC_Dlg_Intelligence 12 := Espionage Success DC_Dlg_Intelligence 13 := Defense Success DC_Dlg_Intelligence 14 := Number of Enemy Empires DC_Dlg_Intelligence 15 := Estimated Intel Expenditures Total DC_Dlg_Intelligence 16 := Estimated Intel Expenditures Against Us DC_Dlg_Intelligence 17 := Number of Ally Empires DC_Dlg_List 1 := Close DC_Dlg_List 2 := Message List DC_Dlg_List 3 := Button 1 DC_Dlg_List 4 := Button DC_Dlg_List 5 := Player Order Files DC_Dlg_List 6 := Continue DC_Dlg_List 7 := Quit DC_Dlg_List 8 := Human Player DC_Dlg_List 9 := Computer Player DC_Dlg_List 10 := Empire Dead DC_Dlg_List 11 := File Missing DC_Dlg_List 12 := File Present DC_Dlg_List 13 := File Not Needed DC_Dlg_List_Column_Select 1 := Cancel DC_Dlg_List_Column_Select 2 := OK DC_Dlg_List_Column_Select 3 := Option List DC_Dlg_List_Column_Select 4 := Select Layout DC_Dlg_List_Column_Select 5 := Data Display DC_Dlg_List_Column_Select 6 := System Wide Modifiers DC_Dlg_List_Column_Select 7 := Sector Wide Modifiers DC_Dlg_List_Column_Select 8 := Production DC_Dlg_List_Column_Select 9 := Resupply DC_Dlg_List_Column_Select 10 := Space Yards DC_Dlg_List_Column_Select 11 := Physical Statistics DC_Dlg_List_Column_Select 12 := Conditions DC_Dlg_List_Column_Select 13 := Value DC_Dlg_List_Column_Select 14 := Ship Enroute DC_Dlg_List_Column_Select 15 := General DC_Dlg_List_Column_Select 16 := Facilities DC_Dlg_List_Column_Select 17 := Cargo DC_Dlg_List_Column_Select 18 := Construction DC_Dlg_List_Column_Select 19 := Status DC_Dlg_List_Column_Select 20 := Races DC_Dlg_List_Column_Select 21 := Orders DC_Dlg_List_Column_Select 22 := Occupied DC_Dlg_List_Column_Select 23 := Abilities DC_Dlg_List_Column_Select 24 := DC_Dlg_List_Column_Select 25 := Crew DC_Dlg_List_Column_Select 26 := Fleet DC_Dlg_List_Column_Select 27 := Maintenance DC_Dlg_List_Column_Select 28 := Components DC_Dlg_List_Column_Select 29 := Rate DC_Dlg_List_Column_Select 30 := Settings DC_Dlg_List_Column_Select 31 := Button 1 DC_Dlg_List_Column_Select 32 := Button DC_Dlg_List_Column_Select 33 := Message List DC_Dlg_List_Column_Select 34 := Button 2 DC_Dlg_List_Column_Select 35 := Colony Owner DC_Dlg_List_Column_Select 36 := System Notes / Status Icons DC_Dlg_List_Column_Select 37 := Cargo Space DC_Dlg_List_Column_Select 38 := Can Construct DC_Dlg_List_Column_Select 39 := Create Custom Layout DC_Dlg_List_Column_Select 40 := Custom Layout DC_Dlg_List_Column_Select 41 := Layout Control DC_Dlg_List_Column_Select 42 := Edit Current Layout DC_Dlg_List_Column_Select 43 := Delete Current Layout DC_Dlg_List_Filter_Select 1 := Cancel DC_Dlg_List_Filter_Select 2 := OK DC_Dlg_List_Filter_Select 3 := Option List DC_Dlg_List_Filter_Select 4 := Filter Systems DC_Dlg_List_Filter_Select 5 := Systems To Display DC_Dlg_List_Filter_Select 6 := Systems We've Seen DC_Dlg_List_Filter_Select 7 := Systems We Can Currently See DC_Dlg_List_Filter_Select 8 := Systems We Have A Colony In DC_Dlg_List_Filter_Select 9 := Objects In System DC_Dlg_List_Filter_Select 10 := All DC_Dlg_List_Filter_Select 11 := Stellar Objects DC_Dlg_List_Filter_Select 12 := Warp Points DC_Dlg_List_Filter_Select 13 := Planets DC_Dlg_List_Filter_Select 14 := Ships DC_Dlg_List_Filter_Select 15 := Units In Space DC_Dlg_List_Filter_Select 16 := Colonies DC_Dlg_List_Filter_Select 17 := Our Colonies DC_Dlg_List_Filter_Select 18 := Filter Planets DC_Dlg_List_Filter_Select 19 := Planets To Display DC_Dlg_List_Filter_Select 20 := All Colonies DC_Dlg_List_Filter_Select 21 := Enemy Colonies DC_Dlg_List_Filter_Select 22 := Ally Colonies DC_Dlg_List_Filter_Select 23 := Colonizable DC_Dlg_List_Filter_Select 24 := Colonizable and Empty DC_Dlg_List_Filter_Select 25 := Colonizable and Breathable DC_Dlg_List_Filter_Select 26 := Ship Enroute DC_Dlg_List_Filter_Select 27 := Asteroids DC_Dlg_List_Filter_Select 28 := Special DC_Dlg_List_Filter_Select 29 := Filter Colonies DC_Dlg_List_Filter_Select 30 := Colonies To Display DC_Dlg_List_Filter_Select 31 := Filter Ships DC_Dlg_List_Filter_Select 32 := Ships To Display DC_Dlg_List_Filter_Select 33 := Our Ships DC_Dlg_List_Filter_Select 34 := Our Units DC_Dlg_List_Filter_Select 35 := Our Fleets DC_Dlg_List_Filter_Select 36 := Ally Ships DC_Dlg_List_Filter_Select 37 := Ally Units DC_Dlg_List_Filter_Select 38 := Enemy Ships DC_Dlg_List_Filter_Select 39 := Enemy Units DC_Dlg_List_Filter_Select 40 := Filter Designs DC_Dlg_List_Filter_Select 41 := Designs To Display DC_Dlg_List_Filter_Select 42 := Our Non-Obsolete Ship Designs DC_Dlg_List_Filter_Select 43 := Our Non-Obsolete Unit Designs DC_Dlg_List_Filter_Select 44 := Our Ship Designs DC_Dlg_List_Filter_Select 45 := Our Unit Designs DC_Dlg_List_Filter_Select 46 := Enemy Ship Designs DC_Dlg_List_Filter_Select 47 := Enemy Unit Designs DC_Dlg_List_Filter_Select 48 := Filter Components DC_Dlg_List_Filter_Select 49 := Components To Display DC_Dlg_List_Filter_Select 50 := All Components DC_Dlg_List_Filter_Select 51 := Filter Construction Queues DC_Dlg_List_Filter_Select 52 := Construction Queues To Display DC_Dlg_List_Filter_Select 53 := All Construction Queues DC_Dlg_List_Filter_Select 54 := Planetary Construction Queues DC_Dlg_List_Filter_Select 55 := Ship & Base Construction Queues DC_Dlg_List_Filter_Select 56 := Empty Construction Queues DC_Dlg_List_Filter_Select 57 := Construction Queues On Hold DC_Dlg_List_Filter_Select 58 := Construction Queues Emergency Building DC_Dlg_List_Filter_Select 59 := Construction Queues Repeat Building DC_Dlg_List_Filter_Select 60 := Button 1 DC_Dlg_List_Filter_Select 61 := Button DC_Dlg_List_Filter_Select 62 := Message List DC_Dlg_List_Filter_Select 63 := Button 2 DC_Dlg_List_Filter_Select 64 := Space Yard Construction Queues DC_Dlg_Load_Save_Game 1 := Delete Game DC_Dlg_Load_Save_Game 2 := File List DC_Dlg_Load_Save_Game 3 := Empires List DC_Dlg_Load_Save_Game 4 := Filename Edit DC_Dlg_Load_Save_Game 5 := Save Game DC_Dlg_Load_Save_Game 6 := Save DC_Dlg_Load_Save_Game 7 := Cancel DC_Dlg_Load_Save_Game 8 := Load Game DC_Dlg_Load_Save_Game 9 := Load DC_Dlg_Load_Save_Game 10 := c DC_Dlg_Load_Save_Game 11 := Game Date DC_Dlg_Load_Save_Game 12 := Number Of Players DC_Dlg_Load_Save_Game 13 := Warning DC_Dlg_Load_Save_Game 14 := You must enter a filename or select a file to save over. DC_Dlg_Load_Save_Game 15 := You must select a file to load. DC_Dlg_Load_Save_Game 16 := Game Version DC_Dlg_Load_Save_Game 17 := Turn Method DC_Dlg_Load_Save_Game 18 := Machine Usage DC_Dlg_Load_Save_Game 19 := Delete Savegame DC_Dlg_Load_Save_Game 20 := Are you sure you want to delete savegame "[%Filename%]"? DC_Dlg_Load_Save_Game 21 := [%Filename%] DC_Dlg_Load_Save_Game 22 := Game Type DC_Dlg_Load_Save_Generic 1 := Cancel DC_Dlg_Load_Save_Generic 2 := OK DC_Dlg_Load_Save_Generic 3 := File List DC_Dlg_Load_Save_Generic 4 := Filename Edit DC_Dlg_Load_Save_Generic 5 := Load Map DC_Dlg_Load_Save_Generic 6 := Load DC_Dlg_Load_Save_Generic 7 := Save Map DC_Dlg_Load_Save_Generic 8 := Save DC_Dlg_Load_Save_Generic 9 := Load Empire DC_Dlg_Load_Save_Generic 10 := Save Empire DC_Dlg_Load_Save_Generic 11 := Load Text File DC_Dlg_Load_Save_Generic 12 := Save Text File DC_Dlg_Load_Save_Generic 13 := Load Game Setup DC_Dlg_Load_Save_Generic 14 := Save Game Setup DC_Dlg_Load_Save_Generic 15 := c DC_Dlg_Load_Save_Generic 16 := Load Scenario DC_Dlg_Load_Save_Generic 17 := DC_Dlg_Load_Save_Generic 18 := DC_Dlg_Log 1 := Log DC_Dlg_Log 2 := Close DC_Dlg_Log 3 := Galactic News DC_Dlg_Log 4 := Empire News DC_Dlg_Log 5 := Communications DC_Dlg_Log 6 := History DC_Dlg_Log 7 := Add Personal Note DC_Dlg_Log 8 := Goto DC_Dlg_Log 9 := Log List DC_Dlg_Log 10 := All DC_Dlg_Log 11 := Events DC_Dlg_Log 12 := Politics DC_Dlg_Log 13 := Combat DC_Dlg_Log 14 := Misc DC_Dlg_Log 15 := Construction DC_Dlg_Log 16 := Research DC_Dlg_Log 17 := Politics & Intel DC_Dlg_Log 18 := From Allies DC_Dlg_Log 19 := From Enemies DC_Dlg_Log 20 := Galactic News Items DC_Dlg_Log 21 := Empire News Items DC_Dlg_Log 22 := Allies DC_Dlg_Log 23 := Enemies DC_Dlg_Log 24 := Old Galactic News Items DC_Dlg_Log 25 := Old Empire News Items DC_Dlg_Log 26 := Old Communications DC_Dlg_Log 27 := Filter DC_Dlg_Log 28 := Specific Filter DC_Dlg_Log 29 := Event Portrait DC_Dlg_Log 30 := Event Report DC_Dlg_Message 1 := Close DC_Dlg_Message 2 := OK DC_Dlg_Message 3 := Cancel DC_Dlg_Message 4 := No DC_Dlg_Message 5 := Yes DC_Dlg_Message 6 := Name Edit DC_Dlg_Message 7 := Button 1 DC_Dlg_Message 8 := Button DC_Dlg_Message 9 := Button 2 DC_Dlg_Message 10 := Personal Note DC_Dlg_Option_List 1 := Cancel DC_Dlg_Option_List 2 := OK DC_Dlg_Option_List 3 := Message List DC_Dlg_Option_List 4 := Button 1 DC_Dlg_Option_List 5 := Button DC_Dlg_Option_List 6 := Button 2 DC_Dlg_Option_List 7 := Scrap Value DC_Dlg_Planets 1 := DC_Dlg_Planets 2 := Planets DC_Dlg_Planets 3 := Close DC_Dlg_Planets 4 := Layout DC_Dlg_Planets 5 := Filter DC_Dlg_Planets 6 := Send Colonizer DC_Dlg_Planets 7 := Known Systems DC_Dlg_Planets 8 := Number of Planets DC_Dlg_Planets 9 := Number of Colonizable Planets DC_Dlg_Planets 10 := Planets which are owned by Enemies DC_Dlg_Planets 11 := Planets which are owned by Allies DC_Dlg_Planets 12 := Planets which are owned by Non-Aligned DC_Dlg_Planets 13 := Planets which are not Colonized DC_Dlg_Planets 14 := Planets which are Breathable DC_Dlg_Planets 15 := Colonizing Ships DC_Dlg_Planets 16 := Available Colonizing Ships DC_Dlg_Planets 17 := Name DC_Dlg_Planets 18 := Coord DC_Dlg_Planets 19 := Type DC_Dlg_Planets 20 := Size DC_Dlg_Planets 21 := Atmosphere DC_Dlg_Planets 22 := Conditions DC_Dlg_Planets 23 := Radiation DC_Dlg_Planets 24 := Gravity DC_Dlg_Planets 25 := Temp. DC_Dlg_Planets 26 := Value DC_Dlg_Planets 27 := Ship Name DC_Dlg_Planets 28 := Location DC_Dlg_Planets 29 := Arrival DC_Dlg_Planets 30 := Planet Picture DC_Dlg_Planets 31 := Planet Name DC_Dlg_Planets 32 := Coordinates DC_Dlg_Planets 33 := Planet Type DC_Dlg_Planets 34 := Planet Size DC_Dlg_Planets 35 := Atmosphere DC_Dlg_Planets 36 := Conditions DC_Dlg_Planets 37 := Radiation DC_Dlg_Planets 38 := Gravity DC_Dlg_Planets 39 := Temperature DC_Dlg_Planets 40 := Mineral Value DC_Dlg_Planets 41 := Organics Value DC_Dlg_Planets 42 := Radioactives Value DC_Dlg_Planets 43 := Colony Owner DC_Dlg_Planets 44 := Population DC_Dlg_Planets 45 := Ship Enroute Name DC_Dlg_Planets 46 := Ship Enroute Location DC_Dlg_Planets 47 := Time To Arrival DC_Dlg_Player_Setup 1 := All DC_Dlg_Player_Setup 2 := DC_Dlg_Player_Setup 3 := DC_Dlg_Player_Setup 4 := DC_Dlg_Player_Setup 5 := DC_Dlg_Player_Setup 6 := DC_Dlg_Player_Setup 7 := DC_Dlg_Player_Setup 8 := DC_Dlg_Player_Setup 9 := DC_Dlg_Player_Setup 10 := DC_Dlg_Player_Setup 11 := DC_Dlg_Player_Setup 12 := DC_Dlg_Player_Setup 13 := DC_Dlg_Player_Setup 14 := DC_Dlg_Player_Setup 15 := DC_Dlg_Player_Setup 16 := Empire Setup DC_Dlg_Player_Setup 17 := Create DC_Dlg_Player_Setup 18 := Cancel DC_Dlg_Player_Setup 19 := Empire Details DC_Dlg_Player_Setup 20 := Race Details DC_Dlg_Player_Setup 21 := Government DC_Dlg_Player_Setup 22 := Society DC_Dlg_Player_Setup 23 := Racial Traits DC_Dlg_Player_Setup 24 := Technology DC_Dlg_Player_Setup 25 := History DC_Dlg_Player_Setup 26 := Empire Logo List DC_Dlg_Player_Setup 27 := Ship Style List DC_Dlg_Player_Setup 28 := Empire Name Edit DC_Dlg_Player_Setup 29 := Empire Type Edit DC_Dlg_Player_Setup 30 := Emperor Title Edit DC_Dlg_Player_Setup 31 := Emperor Name Edit DC_Dlg_Player_Setup 32 := Password Edit DC_Dlg_Player_Setup 33 := Email Edit DC_Dlg_Player_Setup 34 := Design Names Edit DC_Dlg_Player_Setup 35 := Minister Style Edit DC_Dlg_Player_Setup 36 := Select DC_Dlg_Player_Setup 37 := Race Portrait List DC_Dlg_Player_Setup 38 := Planet Type List DC_Dlg_Player_Setup 39 := Atmosphere List DC_Dlg_Player_Setup 40 := Race Name Edit DC_Dlg_Player_Setup 41 := Race Name Plural Edit DC_Dlg_Player_Setup 42 := Physical Type Edit DC_Dlg_Player_Setup 43 := Government List DC_Dlg_Player_Setup 44 := Society List DC_Dlg_Player_Setup 45 := Racial Traits List DC_Dlg_Player_Setup 46 := Technology List DC_Dlg_Player_Setup 47 := Biology Description MultiLineEdit DC_Dlg_Player_Setup 48 := Society Description MultiLineEdit DC_Dlg_Player_Setup 49 := History Description MultiLineEdit DC_Dlg_Player_Setup 50 := Theoretical Science DC_Dlg_Player_Setup 51 := Applied Science DC_Dlg_Player_Setup 52 := Weapon Technology DC_Dlg_Player_Setup 53 := Save DC_Dlg_Player_Setup 54 := Warning DC_Dlg_Player_Setup 55 := You must have an empire name. DC_Dlg_Player_Setup 56 := You must have an emperor name. DC_Dlg_Player_Setup 57 := You must select a logo for your empire. DC_Dlg_Player_Setup 58 := You must select a ship style for your empire. DC_Dlg_Player_Setup 59 := You must select a portrait for your race. DC_Dlg_Player_Setup 60 := You must select a government type. DC_Dlg_Player_Setup 61 := You must select a society type. DC_Dlg_Player_Setup 62 := You have spent more racial points than are allowed. DC_Dlg_Player_Setup 63 := You have spent more research points than are allowed. DC_Dlg_Player_Setup 64 := Theoretical DC_Dlg_Player_Setup 65 := Applied DC_Dlg_Player_Setup 66 := Weapons DC_Dlg_Player_Setup 67 := Load Text DC_Dlg_Player_Setup 68 := Save Text DC_Dlg_Player_Setup 69 := s DC_Dlg_Player_Setup 70 := Cultural Advancement DC_Dlg_Player_Setup 71 := Cultural DC_Dlg_Player_Setup 72 := You must select a planet type for your race. DC_Dlg_Player_Setup 73 := You must select an atmosphere for your race. DC_Dlg_Player_Setup 74 := This empire cannot be computer controlled. DC_Dlg_Player_Setup 75 := This combination of planet type and atmosphere type is not allowed. Please change one of these. DC_Dlg_Quick_Start 1 := Quick Start DC_Dlg_Quick_Start 2 := Begin DC_Dlg_Quick_Start 3 := Cancel DC_Dlg_Quick_Start 4 := Empires List DC_Dlg_Quick_Start 5 := Warning DC_Dlg_Quick_Start 6 := You must select an empire before you can start the game. DC_Dlg_Report_Frame 1 := Close DC_Dlg_Report_Frame 2 := Report Container DC_Dlg_Report_Frame 3 := Button 1 DC_Dlg_Report_Frame 4 := Button DC_Dlg_Report_Frame 5 := [%ObjType%] Report DC_Dlg_Report_Frame 6 := [%ObjType%] DC_Dlg_Research 1 := Research DC_Dlg_Research 2 := Close DC_Dlg_Research 3 := All Techs DC_Dlg_Research 4 := Theoretical Science DC_Dlg_Research 5 := Applied Science DC_Dlg_Research 6 := Weapon Tech DC_Dlg_Research 7 := Research in Progress DC_Dlg_Research 8 := Time Remaining DC_Dlg_Research 9 := Percent Complete DC_Dlg_Research 10 := Accumulated Cost DC_Dlg_Research 11 := Research List DC_Dlg_Research 12 := Time: Never DC_Dlg_Research 13 := Time: DC_Dlg_Research 14 := years DC_Dlg_Research 15 := Cultural Advancement DC_Dlg_Research 16 := Clear Spending DC_Dlg_Selection_List 1 := Cancel DC_Dlg_Selection_List 2 := OK DC_Dlg_Selection_List 3 := Message List DC_Dlg_Selection_List 4 := Button 1 DC_Dlg_Selection_List 5 := Button DC_Dlg_Selection_List 6 := Button 2 DC_Dlg_Selection_List_Description 1 := Cancel DC_Dlg_Selection_List_Description 2 := OK DC_Dlg_Selection_List_Description 3 := Message List DC_Dlg_Selection_List_Description 4 := Button 1 DC_Dlg_Selection_List_Description 5 := Button DC_Dlg_Selection_List_Description 6 := Button 2 DC_Dlg_Select_Colony_Name 1 := Select Colony Type DC_Dlg_Select_Colony_Name 2 := Cancel DC_Dlg_Select_Colony_Name 3 := OK DC_Dlg_Select_Colony_Name 4 := Colony Types DC_Dlg_Select_Colony_Name 5 := New Colony Type Name DC_Dlg_Select_Components 1 := Select Weapons DC_Dlg_Select_Components 2 := Cancel DC_Dlg_Select_Components 3 := OK DC_Dlg_Select_Components 4 := Option List DC_Dlg_Select_Components 5 := Button 1 DC_Dlg_Select_Components 6 := Button DC_Dlg_Select_Components 7 := Button 2 DC_Dlg_Select_Components 8 := Reload Time DC_Dlg_Select_Components 9 := DC_Dlg_Select_Components 10 := seconds DC_Dlg_Select_Components 11 := DAMAGED DC_Dlg_Select_Components 12 := Range DC_Dlg_Select_Components 13 := km DC_Dlg_Select_Elements 1 := Cancel DC_Dlg_Select_Elements 2 := OK DC_Dlg_Select_Elements 3 := Header Elements DC_Dlg_Select_Elements 4 := Treaty Elements DC_Dlg_Select_Elements 5 := Elements List DC_Dlg_Select_Elements 6 := Name Edit DC_Dlg_Select_Elements 7 := Header Name DC_Dlg_Select_Elements 8 := Select DC_Dlg_Select_Elements 9 := Button 1 DC_Dlg_Select_Elements 10 := Select Treaty Elements DC_Dlg_Select_Elements 11 := Treaty Name DC_Dlg_Select_Elements 12 := Button DC_Dlg_Select_Elements 13 := Button 2 DC_Dlg_Select_Elements 14 := Warning DC_Dlg_Select_Elements 15 := You must select a name for the treaty. DC_Dlg_Select_Game_Type 1 := Cancel DC_Dlg_Select_Game_Type 2 := OK DC_Dlg_Select_Game_Type 3 := Game Types List DC_Dlg_Select_Game_Type 4 := Button 1 DC_Dlg_Select_Game_Type 5 := Select Game Type DC_Dlg_Select_Game_Type 6 := Button DC_Dlg_Select_Game_Type 7 := Button 2 DC_Dlg_Select_Message_Target 1 := Cancel DC_Dlg_Select_Message_Target 2 := OK DC_Dlg_Select_Message_Target 3 := Message List DC_Dlg_Select_Message_Target 4 := Button 1 DC_Dlg_Select_Message_Target 5 := Button DC_Dlg_Select_Message_Target 6 := Button 2 DC_Dlg_Select_Package 1 := Cancel DC_Dlg_Select_Package 2 := OK DC_Dlg_Select_Package 3 := Add DC_Dlg_Select_Package 4 := Remove DC_Dlg_Select_Package 5 := Clear DC_Dlg_Select_Package 6 := Header Item Types DC_Dlg_Select_Package 7 := Item Types DC_Dlg_Select_Package 8 := Header Specific Items DC_Dlg_Select_Package 9 := Specific Items To Add To Package DC_Dlg_Select_Package 10 := Header Package DC_Dlg_Select_Package 11 := Package Items DC_Dlg_Select_Package 12 := Item Types List DC_Dlg_Select_Package 13 := Specific Items List DC_Dlg_Select_Package 14 := Package List DC_Dlg_Select_Package 15 := Systems DC_Dlg_Select_Package 16 := Planets DC_Dlg_Select_Package 17 := Resources DC_Dlg_Select_Package 18 := Technology DC_Dlg_Select_Package 19 := Ships DC_Dlg_Select_Package 20 := Star Charts DC_Dlg_Select_Package 21 := Treaty DC_Dlg_Select_Package 22 := Comm Channels DC_Dlg_Select_Package 23 := Button 1 DC_Dlg_Select_Package 24 := Select Package Item DC_Dlg_Select_Package 25 := Button DC_Dlg_Select_Package 26 := Action Button DC_Dlg_Select_Package 27 := Button 2 DC_Dlg_Select_Package 28 := Action Button 1 DC_Dlg_Select_Package 29 := Action Button 2 DC_Dlg_Select_Package 30 := Action Button 3 DC_Dlg_Select_Queue_Type 1 := Select Item List DC_Dlg_Select_Queue_Type 2 := Cancel DC_Dlg_Select_Queue_Type 3 := OK DC_Dlg_Select_Queue_Type 4 := File List DC_Dlg_Select_Queue_Type 5 := Filename Edit DC_Dlg_Select_Queue_Type 6 := Button 1 DC_Dlg_Select_Queue_Type 7 := Button DC_Dlg_Select_Queue_Type 8 := Button 2 DC_Dlg_Select_Queue_Type 9 := Queue Item Lists DC_Dlg_Select_Queue_Type 10 := New Queue Item List Name DC_Dlg_Select_Rules 1 := Cancel DC_Dlg_Select_Rules 2 := OK DC_Dlg_Select_Rules 3 := Header Elements DC_Dlg_Select_Rules 4 := Alliance Rules DC_Dlg_Select_Rules 5 := Elements List DC_Dlg_Select_Rules 6 := Name Edit DC_Dlg_Select_Rules 7 := Header Name DC_Dlg_Select_Rules 8 := Select DC_Dlg_Select_Rules 9 := Alliance Logo List DC_Dlg_Select_Rules 10 := Button 1 DC_Dlg_Select_Rules 11 := Select Alliance Rules DC_Dlg_Select_Rules 12 := Alliance Name DC_Dlg_Select_Rules 13 := Button DC_Dlg_Select_Rules 14 := Button 2 DC_Dlg_Select_Rules 15 := Warning DC_Dlg_Select_Rules 16 := You must select a logo for the alliance. DC_Dlg_Select_Rules 17 := You must select a name for the alliance. DC_Dlg_Select_Space_Object 1 := Cancel DC_Dlg_Select_Space_Object 2 := OK DC_Dlg_Select_Space_Object 3 := Message List DC_Dlg_Select_Space_Object 4 := Button 1 DC_Dlg_Select_Space_Object 5 := Button DC_Dlg_Select_Space_Object 6 := Button 2 DC_Dlg_Select_Space_Object 7 := Retrofit Cost DC_Dlg_Select_Space_Object 8 := [%LYDist%] DC_Dlg_Select_Space_Object 9 := Distance [%LYDist%] ly DC_Dlg_Select_Vehicle_Name 1 := Select Vehicle Name DC_Dlg_Select_Vehicle_Name 2 := Cancel DC_Dlg_Select_Vehicle_Name 3 := OK DC_Dlg_Select_Vehicle_Name 4 := File List DC_Dlg_Select_Vehicle_Name 5 := Filename Edit DC_Dlg_Select_Vehicle_Name 6 := Button 1 DC_Dlg_Select_Vehicle_Name 7 := Button DC_Dlg_Select_Vehicle_Name 8 := Button 2 DC_Dlg_Select_Vehicle_Name 9 := Potential Names DC_Dlg_Select_Vehicle_Name 10 := New Vehicle Name DC_Dlg_Select_Vehicle_Size 1 := Cancel DC_Dlg_Select_Vehicle_Size 2 := OK DC_Dlg_Select_Vehicle_Size 3 := Vehicle Sizes List DC_Dlg_Select_Vehicle_Size 4 := Vehicle Size Report DC_Dlg_Select_Vehicle_Size 5 := Button 1 DC_Dlg_Select_Vehicle_Size 6 := Select Vehicle Size DC_Dlg_Select_Vehicle_Size 7 := Button DC_Dlg_Select_Vehicle_Size 8 := Button 2 DC_Dlg_Select_Vehicle_Size 9 := Warning DC_Dlg_Select_Vehicle_Size 10 := You must select a vehicle size. DC_Dlg_Ships 1 := DC_Dlg_Ships 2 := Ships DC_Dlg_Ships 3 := Close DC_Dlg_Ships 4 := Layout DC_Dlg_Ships 5 := Filter DC_Dlg_Ships 6 := Ships / Mothballed DC_Dlg_Ships 7 := Bases / Mothballed DC_Dlg_Ships 8 := Units In Space DC_Dlg_Ships 9 := Fleets DC_Dlg_Ships 10 := Research Points Produced DC_Dlg_Ships 11 := Intelligence Points Produced DC_Dlg_Ships 12 := Total Resources Produced DC_Dlg_Ships 13 := Maintenance Cost DC_Dlg_Ships 14 := Name DC_Dlg_Ships 15 := Coord DC_Dlg_Ships 16 := Owner DC_Dlg_Ships 17 := Size DC_Dlg_Ships 18 := Ship Class DC_Dlg_Ships 19 := Dsgn Type DC_Dlg_Ships 20 := Movement DC_Dlg_Ships 21 := Dmg DC_Dlg_Ships 22 := Supplies DC_Dlg_Ships 23 := Ordnance DC_Dlg_Ships 24 := Status DC_Dlg_Ships 25 := Orders DC_Dlg_Ships 26 := Crew DC_Dlg_Ships 27 := Experience DC_Dlg_Ships 28 := Bonus DC_Dlg_Ships 29 := Race DC_Dlg_Ships 30 := Cargo DC_Dlg_Ships 31 := Used DC_Dlg_Ships 32 := Total DC_Dlg_Ships 33 := Fleet Name DC_Dlg_Ships 34 := Location DC_Dlg_Ships 35 := Task Force DC_Dlg_Ships 36 := Role DC_Dlg_Ships 37 := Maint DC_Dlg_Ships 38 := Prod DC_Dlg_Ships 39 := Under Construction DC_Dlg_Ships 40 := Time Remaining DC_Dlg_Ships 41 := Components DC_Dlg_Ships 42 := Leader DC_Dlg_Ships 43 := Status DC_Dlg_Ships 44 := Abilities DC_Dlg_Ships 45 := Level DC_Dlg_Ships 46 := Ship Picture DC_Dlg_Ships 47 := Ship Name DC_Dlg_Ships 48 := Coordinates DC_Dlg_Ships 49 := Owning Empire DC_Dlg_Ships 50 := Ship Size DC_Dlg_Ships 51 := Ship Class DC_Dlg_Ships 52 := Design Type DC_Dlg_Ships 53 := Movement DC_Dlg_Ships 54 := Damage DC_Dlg_Ships 55 := Supplies DC_Dlg_Ships 56 := Ordnance DC_Dlg_Ships 57 := Status Icons DC_Dlg_Ships 58 := Orders DC_Dlg_Ships 59 := Crew Amount DC_Dlg_Ships 60 := Crew Experience DC_Dlg_Ships 61 := Crew Race DC_Dlg_Ships 62 := Cargo List DC_Dlg_Ships 63 := Cargo Space Used DC_Dlg_Ships 64 := Cargo Space Total DC_Dlg_Ships 65 := Fleet Name DC_Dlg_Ships 66 := Fleet Location DC_Dlg_Ships 67 := Task Force Name DC_Dlg_Ships 68 := Task Force Role DC_Dlg_Ships 69 := Maintenance Cost Minerals DC_Dlg_Ships 70 := Maintenance Cost Organics DC_Dlg_Ships 71 := Maintenance Cost Radioactives DC_Dlg_Ships 72 := Minerals Production DC_Dlg_Ships 73 := Organics Production DC_Dlg_Ships 74 := Radioactives Production DC_Dlg_Ships 75 := Intelligence Production DC_Dlg_Ships 76 := Research Production DC_Dlg_Ships 77 := Item Under Construction DC_Dlg_Ships 78 := Construction Time Remaining DC_Dlg_Ships 79 := Components List DC_Dlg_Ships 80 := Component Level DC_Dlg_Ships 81 := Component Damage DC_Dlg_Ships 82 := Abilities List DC_Dlg_Ships 83 := Dmg DC_Dlg_Ships 84 := Exper DC_Dlg_Ships 85 := Time DC_Dlg_StartMenu 1 := DC_Dlg_StartMenu 2 := DC_Dlg_StartMenu 3 := Loading Data Files DC_Dlg_StartMenu 4 := Loading Bitmaps DC_Dlg_StartMenu 5 := Advanced Controls DC_Dlg_StartMenu 6 := Would you like to have all of the most advanced controls displayed in your game? DC_Dlg_Systems 1 := DC_Dlg_Systems 2 := Systems DC_Dlg_Systems 3 := Close DC_Dlg_Systems 4 := Layout DC_Dlg_Systems 5 := Filter DC_Dlg_Systems 6 := Solar Systems DC_Dlg_Systems 7 := Known Solar Systems DC_Dlg_Systems 8 := Systems With Colonies DC_Dlg_Systems 9 := Known Planets DC_Dlg_Systems 10 := Known Stars DC_Dlg_Systems 11 := Known Warp Points DC_Dlg_Systems 12 := Known Asteroid Belts DC_Dlg_Systems 13 := Known Storms DC_Dlg_Systems 14 := System DC_Dlg_Systems 15 := XXX DC_Dlg_Systems 16 := Name DC_Dlg_Systems 17 := Coord DC_Dlg_Systems 18 := System Wide Abilities DC_Dlg_Systems 19 := Sector Wide Abilities DC_Dlg_Systems 20 := Production DC_Dlg_Systems 21 := Resupply DC_Dlg_Systems 22 := Ordnance DC_Dlg_Systems 23 := SY Rate DC_Dlg_Systems 24 := Has System Notes / Status Icons DC_Dlg_Systems 25 := System Picture DC_Dlg_Systems 26 := System Name DC_Dlg_Systems 27 := Coordinates DC_Dlg_Systems 28 := System Wide Abilities DC_Dlg_Systems 29 := Sector Wide Abilities DC_Dlg_Systems 30 := Mineral Production DC_Dlg_Systems 31 := Organics Production DC_Dlg_Systems 32 := Radioactives Production DC_Dlg_Systems 33 := Resupply Amount DC_Dlg_Systems 34 := Ordnance Amount DC_Dlg_Systems 35 := Space Yard Minerals Rate DC_Dlg_Systems 36 := Space Yard Organics Rate DC_Dlg_Systems 37 := Space Yard Radioactives Rate DC_Dlg_Systems 38 := Notes and Status Icons DC_Dlg_Systems 39 := Prod DC_Dlg_Systems 40 := SY DC_Dlg_Systems 41 := Status Icons DC_Dlg_Transfer_Cargo 1 := Close DC_Dlg_Transfer_Cargo 2 := Move Cargo Right DC_Dlg_Transfer_Cargo 3 := Move Cargo Left DC_Dlg_Transfer_Cargo 4 := Move Ship Right DC_Dlg_Transfer_Cargo 5 := Move Ship Left DC_Dlg_Transfer_Cargo 6 := Header From DC_Dlg_Transfer_Cargo 7 := Cargo From DC_Dlg_Transfer_Cargo 8 := Header To DC_Dlg_Transfer_Cargo 9 := Cargo To DC_Dlg_Transfer_Cargo 10 := From List DC_Dlg_Transfer_Cargo 11 := To List DC_Dlg_Transfer_Cargo 12 := Button 1 DC_Dlg_Transfer_Cargo 13 := Transfer Cargo DC_Dlg_Transfer_Cargo 14 := Button DC_Dlg_Transfer_Cargo 15 := Action Button DC_Dlg_Transfer_Cargo 16 := Action Button 1 DC_Dlg_Transfer_Cargo 17 := Action Button 2 DC_Dlg_Transfer_Cargo 18 := Action Button 3 DC_Dlg_Transfer_Cargo 19 := Action Button 4 DC_Dlg_Transfer_Cargo 20 := Storehouse DC_Dlg_Transfer_Cargo 21 := (Cannot Be Moved) DC_Dlg_Transfer_Cargo 22 := Cargo Space DC_Dlg_Transfer_Cargo 23 := Supplies DC_Dlg_Transfer_Cargo 24 := Ordnance DC_Dlg_Transfer_Cargo 25 := Facility Space DC_Dlg_Transfer_Cargo 26 := Population Space DC_Dlg_Transfer_Cargo 27 := All DC_Dlg_Transfer_Cargo 28 := Amount: DC_Dlg_Transfer_Cargo 29 := Condensed View DC_Dlg_Transfer_Units 1 := Close DC_Dlg_Transfer_Units 2 := Launch Unit DC_Dlg_Transfer_Units 3 := Recover Unit DC_Dlg_Transfer_Units 4 := Header From DC_Dlg_Transfer_Units 5 := Units In Cargo DC_Dlg_Transfer_Units 6 := Header To DC_Dlg_Transfer_Units 7 := Units In Space DC_Dlg_Transfer_Units 8 := From List DC_Dlg_Transfer_Units 9 := To List DC_Dlg_Transfer_Units 10 := Button 1 DC_Dlg_Transfer_Units 11 := Launch/Recover Units DC_Dlg_Transfer_Units 12 := Button DC_Dlg_Transfer_Units 13 := Action Button DC_Dlg_Transfer_Units 14 := Action Button 1 DC_Dlg_Transfer_Units 15 := Action Button 2 DC_Dlg_Transfer_Units 16 := (Cannot Be Moved) DC_Dlg_Utility_Menu 1 := Utility Menu DC_Dlg_Utility_Menu 2 := Close DC_Dlg_Utility_Menu 3 := Button 1 DC_Dlg_Utility_Menu 4 := Close Button DC_Dlg_Utility_Menu 5 := Button DC_Dlg_Utility_Menu 6 := Button 2 DC_Dlg_Utility_Menu 7 := Button 3 DC_Dlg_Utility_Menu 8 := Button 4 DC_Dlg_Utility_Menu 9 := Button 5 DC_Dlg_Utility_Menu 10 := Button 6 DC_Dlg_Utility_Menu 11 := Button 7 DC_Dlg_Utility_Menu 12 := Button 8 DC_Dlg_Utility_Menu 13 := Button 9 DC_Dlg_Weapons_Grid 1 := Weapons DC_Dlg_Weapons_Grid 2 := Close DC_Dlg_Weapons_Grid 3 := Damage At Range DC_Dlg_Weapons_Grid 4 := Cost DC_Dlg_Weapons_Grid 5 := Firing Rate DC_Dlg_Weapons_Grid 6 := Range 0 - 90 DC_Dlg_Weapons_Grid 7 := Range 100 - 190 DC_Dlg_Weapons_Grid 8 := Range 200 - 290 DC_Dlg_Weapons_Grid 9 := All DC_Dlg_Weapons_Grid 10 := Direct Fire DC_Dlg_Weapons_Grid 11 := Seeking DC_Dlg_Weapons_Grid 12 := Point-Defense DC_Dlg_Weapons_Grid 13 := Warhead DC_Dlg_Weapons_Grid 14 := Text DC_Dlg_Weapons_Grid 15 := Bars DC_Dlg_Weapons_Grid 16 := Weapons List DC_Dlg_Weapons_Grid 17 := Weapons Header DC_Dlg_Weapons_Grid 18 := Damage At Range / Chance To Hit Modifer DC_Dlg_Weapons_Grid 19 := Name DC_Dlg_Weapons_Grid 20 := Level DC_Dlg_Weapons_Grid 21 := Size DC_Dlg_Weapons_Grid 22 := Endurance DC_Dlg_Weapons_Grid 23 := Supplies DC_Dlg_Weapons_Grid 24 := Ordnance DC_Dlg_Weapons_Grid 25 := Weapon Type DC_Dlg_Weapons_Grid 26 := Fire Rate DC_Dlg_Weapons_Grid 27 := Damage Type DC_Dlg_Weapons_Grid 28 := Can Target DC_Dlg_Weapons_Grid 29 := In Space DC_Dlg_Weapons_Grid 30 := On Ground DC_Main 1 := Main Window DC_Main 2 := A DC_Main 3 := Z DC_Main 4 := System Display set to TopDown DC_Main 5 := System Display set to Skewed DC_Main 6 := Tactical Display set to TopDown DC_Main 7 := Tactical Display set to Skewed DC_Main 8 := allsysseen DC_Main 9 := allempseen DC_Main 10 := omni DC_Main 11 := money DC_Main 12 := research DC_Main 13 := alltech DC_Main 14 := fastbuild DC_Main 15 := nomaint DC_Main 16 := intel DC_Main 17 := restoresupplies DC_Main 18 := collisiongrid DC_Main 19 := showstats DC_Main 20 := retrofit DC_Main 21 := repair DC_Main 22 := Player DC_Main 23 := taking turn... DC_Main 24 := Processing after all player turns... DC_Main 25 := PAUSED DC_Main 26 := Cheat Code: DC_Main 27 := System DC_Main 28 := Unexplored System DC_Main 29 := (System To Avoid) DC_Main 30 := Hex Coordinates DC_Main 31 := System Modifiers DC_Main 32 := None DC_Main 33 := Sector View DC_Main 34 := System DC_Main 35 := Left-click to pickup and place a ship. DC_Main 36 := Right-click to rotate a ship. DC_Main 37 := A green box means that you can move the ship, red means it cannot be moved. DC_Main 38 := Ground View DC_Main 39 := Planet DC_Main 40 := Left-click to pickup and place a unit. DC_Main 41 := Right-click to rotate a unit. DC_Main 42 := A green box means that you can move the unit, red means it cannot be moved. DC_Main 43 := Waypoint DC_Main 44 := Player Creation DC_Main 45 := Combat Time Interval DC_Main 46 := restoremove DC_Main 47 := Tactical Display set to Skewed Follow DC_Main 48 := allplayershuman DC_Main 49 := viewallcombats DC_Main 50 := viewalldesigns DC_Main 51 := ( DC_Main 52 := ) DC_Main 53 := Orders DC_Main 54 := Reports DC_Main 55 := Report DC_Main 56 := System Report DC_Main 57 := Selections DC_Main 58 := Select All DC_Main 59 := Select None DC_Main 60 := Select DC_Main 61 := Unselect DC_Main 62 := Starting Space Combat DC_Main 63 := Finishing Space Combat DC_Main 64 := Starting Ground Combat DC_Main 65 := Finishing Ground Combat DC_Main 66 := Movement Log Replay DC_Main 67 := Stardate: [%ReplayDate%] Time: [%ReplayCurrentTime%] / [%ReplayMaximumTime%] DC_Main 68 := [%ReplayDate%] DC_Main 69 := [%ReplayCurrentTime%] DC_Main 70 := [%ReplayMaximumTime%] DC_Main 71 := Invalid Password DC_Main 72 := You have entered an invalid password. DC_Main 73 := Password DC_Main 74 := Please enter the Game Master Password. DC_Main 75 := Players DC_Main 76 := Selected players are those that are under computer control. DC_Main 77 := Has System Notes DC_Main 78 := Select Attack Formation DC_Main 79 := Select Defense Formation DC_Main 80 := Select Attack Strategy DC_Main 81 := Select Defense Strategy DC_Main 82 := Select Fleet or Task Force DC_Main 83 := Select Task Force DC_Main 84 := Warning DC_Main 85 := You must have a task force to set a strategy for. DC_Main 86 := Continue TCP/IP DC_Main 87 := Do you wish to continue this game in TCP/IP Host Mode? DC_Main 88 := recalc DC_Main 89 := Confirm End Turn DC_Main 90 := Are you sure you want to end your turn? DC_Main 91 := showaianger DC_Main 92 := [%EmperorName%]: DC_Main 93 := We still have - DC_Main 94 := [%ValuePercent%]% research points unspent[%Comma%] DC_Main 95 := [%ValuePercent%]% intelligence points unspent[%Comma%] DC_Main 96 := [%NumMessages%] unanswered political messages[%Comma%] DC_Main 97 := [%NumMessages%] unanswered political message[%Comma%] DC_Main 98 := [%NumShips%] ships without orders[%Comma%] DC_Main 99 := [%NumShips%] ship without orders[%Comma%] DC_Main 100 := [%EmperorName%] DC_Main 101 := [%ValuePercent%] DC_Main 102 := [%Comma%] DC_Main 103 := [%NumMessages%] DC_Main 104 := [%NumShips%] DC_Main 105 := , DC_Main 106 := . DC_Main 107 := System Display Locked DC_Main 108 := System Display Unlocked DC_Main 109 := Autosaving Game... DC_Main_Orders_Panel 1 := Order Button DC_Main_Orders_Panel 2 := Control Panel Button DC_Main_Orders_Panel 3 := Control Panel Button 1 DC_Main_Orders_Panel 4 := System Display set to TopDown DC_Main_Orders_Panel 5 := System Display set to Skewed DC_Main_Orders_Panel 6 := Tactical Display set to Skewed DC_Main_Orders_Panel 7 := Tactical Display set to TopDown DC_Main_Orders_Panel 8 := Control Panel Button 2 DC_Main_Orders_Panel 9 := Control Panel Button 3 DC_Main_Orders_Panel 10 := Control Panel Button 4 DC_Main_Orders_Panel 11 := Control Panel Button 5 DC_Main_Orders_Panel 12 := Tactical Display set to Skewed Follow DC_Main_Ship_List 1 := Ship List DC_Main_Ship_List 2 := Control Panel Button DC_Main_Ship_List 3 := Fleet Report Top DC_Main_Ship_List 4 := Ship Report Top DC_Main_Ship_List 5 := Planet Report Top DC_Main_Ship_List 6 := Unit Group Report Top DC_Main_Ship_List 7 := Generic Report Top DC_Main_Ship_List 8 := Combat Piece Report Top DC_Main_Ship_List 9 := Control Panel Button 1 DC_Main_Ship_List 10 := Control Panel Button 2 DC_Main_Ship_List 11 := Control Panel Button 3 DC_Main_Ship_List 12 := Control Panel Button 4 DC_Main_Ship_List 13 := Control Panel Button 5 DC_Main_Ship_List 14 := Control Panel Button 6 DC_Main_Ship_List 15 := You cannot use the Sector View unless your ships can currently see this sector. DC_Main_Ship_List 16 := Sector View DC_Main_Status_Bar 1 := Host DC_Main_Status_Bar 2 := Game Date DC_Main_Status_Bar 3 := Tactical Combat DC_Main_Status_Bar 4 := Combat Replay DC_Main_Status_Bar 5 := Ground Combat DC_Main_Status_Bar 6 := Ground Combat Replay DC_Main_Status_Bar 7 := System DC_Main_Status_Bar 8 := Planet DC_Main_Status_Bar 9 := DC_Main_Status_Bar 10 := DC_Main_Status_Bar 11 := Turn DC_Main_Status_Bar 12 := Empires DC_Main_Status_Bar 13 := Time DC_Main_Status_Bar 14 := Simulated Combat DC_Main_Status_Bar 15 := Simulated Combat DC_Report_CombatPiece 1 := Combat Piece Report Top DC_Report_CombatPiece 2 := Combat Piece Report Bottom DC_Report_CombatPiece_Bottom 1 := Targeting List DC_Report_CombatPiece_Bottom 2 := Cargo List DC_Report_CombatPiece_Bottom 3 := Abilities List DC_Report_CombatPiece_Bottom 4 := Status List DC_Report_CombatPiece_Bottom 5 := Deck Button DC_Report_CombatPiece_Bottom 6 := Planet Abilities DC_Report_CombatPiece_Bottom 7 := Empire Abilities DC_Report_CombatPiece_Bottom 8 := Ship Abilities DC_Report_CombatPiece_Bottom 9 := Abilities DC_Report_CombatPiece_Bottom 10 := Unit Abilities DC_Report_CombatPiece_Bottom 11 := Movement Orders DC_Report_CombatPiece_Bottom 12 := Ram DC_Report_CombatPiece_Bottom 13 := Drop Troops on DC_Report_CombatPiece_Bottom 14 := Board And Capture DC_Report_CombatPiece_Bottom 15 := Move to coordinates DC_Report_CombatPiece_Bottom 16 := DC_Report_CombatPiece_Bottom 17 := None DC_Report_CombatPiece_Bottom 18 := Enemy Attemping To Capture Ship DC_Report_CombatPiece_Bottom 19 := Crew ( DC_Report_CombatPiece_Bottom 20 := DC_Report_CombatPiece_Bottom 21 := combat strength) DC_Report_CombatPiece_Bottom 22 := 0 Security Stations DC_Report_CombatPiece_Bottom 23 := Security Stations ( DC_Report_CombatPiece_Bottom 24 := Troops ( DC_Report_CombatPiece_Bottom 25 := [Allies] DC_Report_CombatPiece_Bottom 26 := Options DC_Report_CombatPiece_Bottom 27 := Use Autotargeting - DC_Report_CombatPiece_Bottom 28 := Use Automove - DC_Report_CombatPiece_Bottom 29 := Total Damage DC_Report_CombatPiece_Bottom 30 := Damage DC_Report_CombatPiece_Bottom 31 := Targeting DC_Report_CombatPiece_Bottom 32 := Cargo DC_Report_CombatPiece_Bottom 33 := Abilities DC_Report_CombatPiece_Bottom 34 := Status DC_Report_CombatPiece_Bottom 35 := Hide Boxes DC_Report_CombatPiece_Bottom 36 := Upper Decks DC_Report_CombatPiece_Bottom 37 := Middle Decks DC_Report_CombatPiece_Bottom 38 := Lower Decks DC_Report_CombatPiece_Bottom 39 := % Damaged DC_Report_CombatPiece_Bottom 40 := Population DC_Report_CombatPiece_Bottom 41 := Facilities DC_Report_CombatPiece_Bottom 42 := Units DC_Report_CombatPiece_Bottom 43 := Planet Value DC_Report_CombatPiece_Bottom 44 := Planet Conditions DC_Report_CombatPiece_Bottom 45 := Cargo Space DC_Report_CombatPiece_Bottom 46 := Components List DC_Report_CombatPiece_Bottom 47 := Reload Time DC_Report_CombatPiece_Bottom 48 := seconds DC_Report_CombatPiece_Bottom 49 := DAMAGED DC_Report_CombatPiece_Bottom 50 := Range DC_Report_CombatPiece_Bottom 51 := km DC_Report_CombatPiece_Bottom 52 := Distance DC_Report_CombatPiece_Bottom 53 := Structure DC_Report_CombatPiece_Bottom 54 := Slow Weapon Reload DC_Report_CombatPiece_Bottom 55 := [%ReloadTime%] DC_Report_CombatPiece_Bottom 56 := All weapon reload time increased by +[%ReloadTime%] ms DC_Report_CombatPiece_Bottom 57 := Movement Slowed DC_Report_CombatPiece_Bottom 58 := [%MovementSlowdown%] DC_Report_CombatPiece_Bottom 59 := Movement slowed by [%MovementSlowdown%]% DC_Report_CombatPiece_Bottom 60 := Experience Removed DC_Report_CombatPiece_Bottom 61 := [%ExperTime%] DC_Report_CombatPiece_Bottom 62 := Experience removed for [%ExperTime%] ms DC_Report_CombatPiece_Bottom 63 := Ownership Changed DC_Report_CombatPiece_Bottom 64 := [%OwnerTime%] DC_Report_CombatPiece_Bottom 65 := Ownership changed for [%OwnerTime%] ms DC_Report_CombatPiece_Bottom 66 := Control Lost DC_Report_CombatPiece_Bottom 67 := [%ControlTime%] DC_Report_CombatPiece_Bottom 68 := Control Lost for [%ControlTime%] ms DC_Report_CombatPiece_Bottom 69 := Restrictions DC_Report_CombatPiece_Bottom 70 := Bombardment of planets is prohibited by our treaties. DC_Report_CombatPiece_Bottom 71 := Bombardment of planets is prohibited by our alliance. DC_Report_CombatPiece_Bottom 72 := Use of viral weapons is prohibited by our treaties. DC_Report_CombatPiece_Bottom 73 := Use of viral weapons is prohibited by our alliance. DC_Report_CombatPiece_Bottom 74 := Retreat DC_Report_CombatPiece_Bottom 75 := This piece can retreat. DC_Report_CombatPiece_Bottom 76 := This piece cannot retreat. DC_Report_Component 1 := Abilities List DC_Report_Component 2 := Requirements List DC_Report_Container 1 := Ship Report DC_Report_Container 2 := Planet Report DC_Report_Container 3 := UnitGroup Report DC_Report_Container 4 := Generic Report DC_Report_Container 5 := Fleet Report DC_Report_Container 6 := Component Report DC_Report_Container 7 := Cultural Achievement Report DC_Report_Container 8 := Damage Type Report DC_Report_Container 9 := Empire Report DC_Report_Container 10 := Experience Type Report DC_Report_Container 11 := Facility Report DC_Report_Container 12 := Government Type Report DC_Report_Container 13 := Intel Project Report DC_Report_Container 14 := Race Report DC_Report_Container 15 := Society Type Report DC_Report_Container 16 := Tech Area Report DC_Report_Container 17 := Vehicle Size Report DC_Report_Container 18 := Vehicle Design Report DC_Report_Container 19 := Mount Report DC_Report_Container 20 := Fleet Formation Report DC_Report_Container 21 := TF Formation Report DC_Report_Container 22 := Strategy Report DC_Report_Container 23 := Combat Piece Report DC_Report_Container 24 := Formation Report DC_Report_Cultural_Achievement 1 := Expected Benefits List DC_Report_Cultural_Achievement 2 := Abilities List DC_Report_Cultural_Achievement 3 := Requirements List DC_Report_Cultural_Achievement 4 := Expected Benefits DC_Report_Damage_Type 1 := Damage List DC_Report_Damage_Type 2 := Abilities List DC_Report_Damage_Type 3 := Requirements List DC_Report_Damage_Type 4 := Vehicle Types DC_Report_Damage_Type 5 := - Damage Percent DC_Report_Damage_Type 6 := Shield Types DC_Report_Damage_Type 7 := - Penetration Percent DC_Report_Damage_Type 8 := Armor Types DC_Report_Empire 1 := Races List DC_Report_Empire 2 := Abilities List DC_Report_Empire 3 := Technologies List DC_Report_Empire 4 := History List DC_Report_Empire 5 := Inherent Abilities DC_Report_Empire 6 := None DC_Report_Empire 7 := Government Abilities DC_Report_Empire 8 := Cultural Achievements DC_Report_Experience_Type 1 := Experience List DC_Report_Experience_Type 2 := Abilities List DC_Report_Experience_Type 3 := experience) DC_Report_Experience_Type 4 := None DC_Report_Facility 1 := Abilities List DC_Report_Facility 2 := Requirements List DC_Report_Fleet 1 := Fleet Report Top DC_Report_Fleet 2 := Fleet Report Bottom DC_Report_Fleet_Bottom 1 := Ship List DC_Report_Fleet_Bottom 2 := Task Forces List DC_Report_Fleet_Bottom 3 := Transit List DC_Report_Fleet_Bottom 4 := View Header DC_Report_Fleet_Bottom 5 := Ships DC_Report_Fleet_Bottom 6 := Task Forces DC_Report_Fleet_Bottom 7 := Atk Form DC_Report_Fleet_Bottom 8 := Def Form DC_Report_Fleet_Bottom 9 := WP Transit DC_Report_Fleet_Bottom 10 := View Header 1 DC_Report_Fleet_Bottom 11 := View Header 2 DC_Report_Fleet_Bottom 12 := View Header 3 DC_Report_Fleet_Bottom 13 := View Header 4 DC_Report_Fleet_Bottom 14 := View Header 5 DC_Report_Fleet_Bottom 15 := View Header 6 DC_Report_Fleet_Bottom 16 := View Header 7 DC_Report_Fleet_Bottom 17 := View Header 8 DC_Report_Fleet_Bottom 18 := View Header 9 DC_Report_Fleet_Bottom 19 := View Header 10 DC_Report_Fleet_Bottom 20 := View Header 11 DC_Report_Fleet_Bottom 21 := View Header 12 DC_Report_Formation 1 := L DC_Report_Formation 2 := C DC_Report_Formation 3 := E DC_Report_Formation 4 := P DC_Report_Generic 1 := Generic Report Top DC_Report_Generic 2 := Generic Report Bottom DC_Report_Generic_Bottom 1 := Abilities List DC_Report_Generic_Bottom 2 := System Abilities DC_Report_Generic_Bottom 3 := Star Abilities DC_Report_Generic_Bottom 4 := Warp Point Abilities DC_Report_Generic_Bottom 5 := Storm Abilities DC_Report_Generic_Bottom 6 := Comet Abilities DC_Report_Generic_Bottom 7 := Asteroids Abilities DC_Report_Generic_Bottom 8 := Monster Abilities DC_Report_Generic_Bottom 9 := Debris Abilities DC_Report_Generic_Bottom 10 := Derelict Abilities DC_Report_Generic_Bottom 11 := None DC_Report_Government_Type 1 := Abilities List DC_Report_Government_Type 2 := Requirements List DC_Report_Intel_Project 1 := Requirements List DC_Report_Mount 1 := Abilities List DC_Report_Mount 2 := Requirements List DC_Report_Planet 1 := Planet Report Top DC_Report_Planet 2 := Planet Report Bottom DC_Report_Planet_Bottom 1 := Facilities List DC_Report_Planet_Bottom 2 := Cargo List DC_Report_Planet_Bottom 3 := Race List DC_Report_Planet_Bottom 4 := Queue List DC_Report_Planet_Bottom 5 := Abilities List DC_Report_Planet_Bottom 6 := Planet Abilities DC_Report_Planet_Bottom 7 := Empire Abilities DC_Report_Planet_Bottom 8 := Abilities DC_Report_Planet_Bottom 9 := (Level DC_Report_Planet_Bottom 10 := Time: DC_Report_Planet_Bottom 11 := Amount: DC_Report_Planet_Bottom 12 := None DC_Report_Planet_Bottom 13 := Surface DC_Report_Planet_Bottom 14 := Races DC_Report_Planet_Bottom 15 := Construction DC_Report_Planet_Bottom 16 := Facilities DC_Report_Planet_Bottom 17 := Cargo DC_Report_Planet_Bottom 18 := Abilities DC_Report_Planet_Bottom 19 := Cargo Space DC_Report_Planet_Bottom 20 := Facility Damage DC_Report_Planet_Bottom 21 := Supplies Available DC_Report_Planet_Bottom 22 := Ordnance Available DC_Report_Planet_Bottom 23 := Planet Modifiers DC_Report_Planet_Bottom 24 := Structure DC_Report_Planet_Bottom 25 := Workforce DC_Report_Planet_Bottom 26 := Workforce Available DC_Report_Planet_Bottom 27 := Facility Space DC_Report_Planet_Bottom 28 := Level DC_Report_Race 1 := Abilities List DC_Report_Race 2 := Biology List DC_Report_Race 3 := Society List DC_Report_Race 4 := Racial Trait Abilities DC_Report_Race 5 := None DC_Report_Race 6 := Society Abilities DC_Report_Ship 1 := Ship Report Top DC_Report_Ship 2 := Ship Report Bottom DC_Report_Ship_Bottom 1 := Orders List DC_Report_Ship_Bottom 2 := Components List DC_Report_Ship_Bottom 3 := Cargo List DC_Report_Ship_Bottom 4 := Queue List DC_Report_Ship_Bottom 5 := Abilities List DC_Report_Ship_Bottom 6 := Deck Button DC_Report_Ship_Bottom 7 := Ship Abilities DC_Report_Ship_Bottom 8 := Empire Abilities DC_Report_Ship_Bottom 9 := Abilities DC_Report_Ship_Bottom 10 := (Level DC_Report_Ship_Bottom 11 := Time: DC_Report_Ship_Bottom 12 := Amount: DC_Report_Ship_Bottom 13 := None DC_Report_Ship_Bottom 14 := Total Damage DC_Report_Ship_Bottom 15 := Damage DC_Report_Ship_Bottom 16 := Orders DC_Report_Ship_Bottom 17 := Construction DC_Report_Ship_Bottom 18 := Components DC_Report_Ship_Bottom 19 := Cargo DC_Report_Ship_Bottom 20 := Abilities DC_Report_Ship_Bottom 21 := Hide Boxes DC_Report_Ship_Bottom 22 := Upper Decks DC_Report_Ship_Bottom 23 := Middle Decks DC_Report_Ship_Bottom 24 := Lower Decks DC_Report_Ship_Bottom 25 := % Damaged DC_Report_Ship_Bottom 26 := Cargo Space DC_Report_Ship_Bottom 27 := Unit Abilities DC_Report_Society_Type 1 := Abilities List DC_Report_Society_Type 2 := Requirements List DC_Report_Strategy 1 := Elements List DC_Report_Strategy 2 := Movement Options DC_Report_Strategy 3 := Retreat Immediately DC_Report_Strategy 4 := Break Formation Immediately DC_Report_Strategy 5 := Break Formation If Core Ships Lost DC_Report_Strategy 6 := Reload Supplies During Combat If Needed DC_Report_Strategy 7 := Reload Ordnance During Combat If Needed DC_Report_Strategy 8 := Launch All Units During Combat DC_Report_Strategy 9 := Retreat Settings DC_Report_Strategy 10 := Targeting Priority Order DC_Report_Strategy 11 := Target Type Settings DC_Report_Strategy 12 := Engage Distance DC_Report_Strategy 13 := Damage Amount DC_Report_Strategy 14 := Drop Troops On Enemy Planets DC_Report_Strategy 15 := Capture Enemy Ships DC_Report_Strategy 16 := Retreat When All Weapons Damaged DC_Report_TechArea 1 := Expected Benefits List DC_Report_TechArea 2 := Requirements List DC_Report_TechArea 3 := Expected Benefits DC_Report_UnitGroup 1 := Unit Group Report Top DC_Report_UnitGroup 2 := Unit Group Report Bottom DC_Report_UnitGroup_Bottom 1 := Orders List DC_Report_UnitGroup_Bottom 2 := Cargo List DC_Report_UnitGroup_Bottom 3 := Abilities List DC_Report_UnitGroup_Bottom 4 := Ship Abilities DC_Report_UnitGroup_Bottom 5 := Empire Abilities DC_Report_UnitGroup_Bottom 6 := Abilities DC_Report_UnitGroup_Bottom 7 := None DC_Report_UnitGroup_Bottom 8 := Units DC_Report_UnitGroup_Bottom 9 := Orders DC_Report_UnitGroup_Bottom 10 := Abilities DC_Report_Vehicle_Design 1 := Components List DC_Report_Vehicle_Design 2 := kT) DC_Report_Vehicle_Design 3 := NO DC_Report_Vehicle_Design 4 := YES DC_Report_Vehicle_Design 5 := [%SpaceMovePts%] (space) DC_Report_Vehicle_Design 6 := [%GroundMovePts%] (ground) DC_Report_Vehicle_Design 7 := [%SpaceMovePts%], [%GroundMovePts%] DC_Report_Vehicle_Design 8 := [%SpaceMovePts%] DC_Report_Vehicle_Design 9 := [%GroundMovePts%] DC_Report_Vehicle_Size 1 := Abilities List DC_Report_Vehicle_Size 2 := Requirements List DC_Report_Vehicle_Size 3 := (Level Display_DrawQuadrantMap 1 := Resupply Depot Display_DrawQuadrantMap 2 := Space Yard Display_DrawQuadrantMap 3 := Spaceport Display_DrawQuadrantMap 4 := ly Display_HelpText 1 := (Hotkey: Display_Inventory 1 := weapon Display_Obj 1 := f_srf_misc_backgrounds Display_Obj 2 := f_srf_status_icons Display_Obj 3 := f_srf_buttons_close Display_Obj 4 := f_srf_buttons_tinytopdlg Display_Obj 5 := f_srf_buttons_sidebar Display_Obj 6 := f_srf_buttons_arrows Display_Obj 7 := f_srf_buttons_column_header_icons Display_Obj 8 := f_srf_buttons_column_header_text Display_Obj 9 := f_srf_buttons_column_header_bars Display_Obj 10 := f_srf_buttons_control_panel Display_Obj 11 := f_srf_buttons_main_command Display_Obj 12 := f_srf_buttons_main_orders Display_Obj 13 := f_srf_dlg_help_box Display_Obj 14 := Display_Obj 15 := ls Display_Obj 16 := Captain: Display_Obj 17 := Uninhabited Display_Obj 18 := Speed: Display_Obj 19 := Target ID: Display_Obj 20 := Waypoint Display_Obj 21 := Stardate Display_Obj 22 := Time 1/8X Display_Obj 23 := Time 1/4X Display_Obj 24 := Time 1/2X Display_Obj 25 := Time 2X Display_Obj 26 := Time 4X Display_Obj 27 := Time 8X Display_Obj 28 := icon selection Display_Obj 29 := icon targeting Display_Obj 30 := Hex Icon Selected Hex Display_Obj 31 := Icon Movement Step Ball DlgDisplaySettings 1 := Display Setup DlgDisplaySettings 2 := Display Driver DlgDisplaySettings 3 := Video Mode DlgDisplaySettings 4 := 3D Device DlgDisplaySettings 5 := Full Screen Antialiasing DlgDisplaySettings 6 := Off DlgDisplaySettings 7 := On DlgDisplaySettings 8 := Video Memory Usage DlgDisplaySettings 9 := Auto DlgDisplaySettings 10 := Safe DlgDisplaySettings 11 := Sight Distance DlgDisplaySettings 12 := Medium DlgDisplaySettings 13 := Low DlgDisplaySettings 14 := High DlgDisplaySettings 15 := Graphic Detail DlgDisplaySettings 16 := Background Detail DlgDisplaySettings 17 := Close DlgDisplaySettings 18 := Change DlgDisplaySettings 19 := Display Drivers DlgDisplaySettings 20 := Video Modes DlgDisplaySettings 21 := 3D Devices DlgDisplaySettings 22 := Low DlgDisplaySettings 23 := Medium DlgDisplaySettings 24 := High DlgList 1 := OK DlgList 2 := Cancel DlgStartup 1 := Play DlgStartup 2 := Setup DlgStartup 3 := Website DlgStartup 4 := Uninstall DlgStartup 5 := Quit DlgStartup 6 := Version: DlgStartup 7 := open DlgStartup 8 := unwise.exe DlgStartup 9 := 1024 x 768 x 32 DlgStartup 10 := Readme DlgStartup 11 := History DlgStartup 12 := Manual Empire 1 := Normal Ship Experience Empire 2 := Load Error Empire 3 := Unable to open Repair Priorities file " Empire 4 := Emp Race Traits = Empire 5 := First Ones Empire 6 := Stellar Ancients Empire 7 := God-like Empire 8 := Ancient Empire 9 := Old Empire 10 := Moderate Empire 11 := Young Empire 12 := Infantile Empire 13 := Newborn Empire 14 := [%EmpireName%] Empire 15 := Dead Empire Empire 16 := Dead Player Empire 17 := [%Password%] Empire 18 := Normal Fleet Experience EmpireList 1 := Ship Type EmpireList 2 := Design Date EmpireList 3 := Ship Size EmpireList 4 := Ship Damage Empire_ColonyTypes 1 := Default Design Type Data File Errors Empire_ColonyTypes 2 := Name Empire_DesignTypes 1 := Default Design Type Data File Errors Empire_DesignTypes 2 := Name Empire_EventLogTypes 1 := LargePortrait_ Empire_Fleet 1 := Task Force 1 Empire_Fleet 2 := Fleet Empire_Fleet 3 := System Empire_Fleet 4 := Task Force Empire_Fleet 5 := Endless Empire_Fleet 6 := Normal Fleet Experience Empire_Happiness 1 := Plr Empire_Happiness 2 := Happiness Change = Empire_Happiness 3 := [%PlanetName%] Empire_Happiness 4 := the loss of our homeworld Empire_Happiness 5 := our recent planet losses Empire_Happiness 6 := the planets we've colonized Empire_Happiness 7 := our planets which have been captured Empire_Happiness 8 := the planets we have captured Empire_Happiness 9 := our recent ship losses Empire_Happiness 10 := our increased ship construction Empire_Happiness 11 := our recent wars Empire_Happiness 12 := our non-intercourse treaty Empire_Happiness 13 := our lack of treaties Empire_Happiness 14 := our non-aggression treaty Empire_Happiness 15 := our subjugation Empire_Happiness 16 := our protectorate status Empire_Happiness 17 := our subjugation of other races Empire_Happiness 18 := our protectorate of other races Empire_Happiness 19 := our trade alliance Empire_Happiness 20 := our trade and research treaty Empire_Happiness 21 := our military alliance Empire_Happiness 22 := our partnership treaty Empire_Happiness 23 := our recent battle victories Empire_Happiness 24 := our recent battle losses Empire_Happiness 25 := our recent stalemated battles Empire_Happiness 26 := the enemy ships near our colonies Empire_Happiness 27 := the military protection provided to our colonies Empire_Happiness 28 := the enemy troops on our planets Empire_Happiness 29 := our defensive troops on our planets Empire_Happiness 30 := the many people who have been killed Empire_Happiness 31 := our increased facility construction Empire_Happiness 32 := our population being ravaged by plagues Empire_Happiness 33 := our natural happiness Empire_Happiness 34 := [%SystemName%] Empire_Happiness 35 := [%MoodReason%] Empire_Intelligence 1 := (None) Empire_Knowledge 1 := Possible Report Variance Empire_Knowledge 2 := Number of Solar Systems Empire_Knowledge 3 := Number of Colonies Empire_Knowledge 4 := Number of Races Empire_Knowledge 5 := Total Population Empire_Knowledge 6 := Minerals Production Empire_Knowledge 7 := Organics Production Empire_Knowledge 8 := Radioactives Production Empire_Knowledge 9 := Research Empire_Knowledge 10 := Intelligence Empire_Knowledge 11 := Estimated Vehicle Amounts Empire_Knowledge 12 := Unknown Empire_Knowledge 13 := No report available at this time. Empire_Knowledge 14 := Estimated Technology Levels Empire_Knowledge 15 := Level Empire_RacialTraits 1 := Racial Trait: Empire_RacialTraits 2 := Cultural Trait: Empire_Research 1 := [%Level%] Empire_Research 2 := [%Base_Cost%] Empire_Research 3 := [%TechLevel%] Empire_Research 4 := [%TechName%] Empire_Research 5 := [%ItemName%] Empire_Research 6 := All Empire_Research 7 := Theoretical Science Empire_Research 8 := Applied Science Empire_Research 9 := Weapon Technology Empire_Research 10 := Cultural Advancement Empire_Research 11 := [%ItemLevel%] Empire_StratagemList 1 := (Blank) Empire_StratagemList 2 := Default Strategies Data File Errors Empire_StratagemList 3 := Name Empire_StratagemList 4 := Targeting Priority [%TargetPriorityNum%] Empire_StratagemList 5 := Number Of Target Type Settings Empire_StratagemList 6 := [%TargetTypeNum%] Empire_StratagemList 7 := Target Type [%TargetTypeNum%] Name Empire_StratagemList 8 := Target Type [%TargetTypeNum%] Engage Distance Empire_StratagemList 9 := Target Type [%TargetTypeNum%] Damage Amount Empire_StratagemList 10 := Retreat Immediately Empire_StratagemList 11 := Break Formation Immediately Empire_StratagemList 12 := Break Formation If Core Ships Lost Empire_StratagemList 13 := Reload Supplies During Combat If Needed Empire_StratagemList 14 := Reload Ordnance During Combat If Needed Empire_StratagemList 15 := Launch All Units During Combat Empire_StratagemList 16 := Retreat Empire_StratagemList 17 := Retreat When All Weapons Damaged Empire_StratagemList 18 := Retreat Movement Type Empire_StratagemList 19 := Drop Troops On Enemy Planets Empire_StratagemList 20 := Capture Enemy Ships Empire_StratagemList 21 := [%TargetPriorityNum%] Empire_StratagemList 22 := Retreat Warp Point Assault Empire_StratagemList 23 := Retreat Warp Point Defense Empire_StratagemList 24 := Retreat Colony Defense Empire_StratagemList 25 := Retreat Base Defense Empire_StratagemList 26 := Retreat Attacking Empire_StratagemList 27 := Retreat Defending EndTurn 1 := Continue TCP/IP EndTurn 2 := Do you wish to continue this game in TCP/IP Host Mode? EndTurn 3 := [%AllianceName%] EndTurn 4 := [%EmpireName%] EndTurn 5 := [%UnitName%] EndTurn 6 := [%SectorLoc%] EndTurn 7 := [%SystemName%] EndTurn 8 := [%ShipName%] EndTurn 9 := [%NumItems%] EndTurn 10 := [%ItemName%] EndTurn 11 := [%PlanetName%] EndTurn 12 := [%FacilityName%] EndTurn 13 := [%MaxUnits%] EndTurn 14 := [%MaxShips%] EndTurn 15 := [%DesignName%] EndTurn 16 := [%VehicleName%] EndTurn 17 := [%SystemName%] EndTurn 18 := [%LevelNum%] EndTurn 19 := [%FromName%] EndTurn 20 := [%ProvidedList%] EndTurn_CommandLine 1 := nd EndTurn_CommandLine 2 := Invalid Data Files EndTurn_CommandLine 3 := The data files currently being used do not match the EndTurn_CommandLine 4 := data files that were used when this game was started. EndTurn_CommandLine 5 := Please check with your host to get the correct data files. ExecMnip 1 := [%SectorLoc%] ExecMnip 2 := [%SystemName%] ExecMnip 3 := [%EmpireName%] ExecMnip 4 := [%ShipName%] ExecMnip 5 := [%ToSystemName%] ExecMnip 6 := [%FromSystemName%] ExecMnip 7 := [%MaxWarpPoints%] ExecMnip 8 := [%SystemDistance%] ExecMnip 9 := [%WPSectorLoc%] ExecMnip 10 := [%WPToSectorLoc%] ExecMnip 11 := Storm ExecMnip 12 := This storm is opaque to most scanners. ExecMnip 13 := Turbulence causes damage to space vehicles. ExecMnip 14 := Ion radiation renders all shields useless. ExecMnip 15 := [%PopDead%] ExecMnip 16 := [%PlanetName%] ExecMnip 17 := Star ExecMnip 18 := [%NumColonies%] ExecMnip 19 := [%TotalPopulation%] ExecMnip 20 := [%NumShips%] ExecMnip 21 := [%VehicleType%] ExecMnip 22 := [%ConstructionName%] ExecMnip 23 := System_BlackHole1.bmp ExecMnip 24 := 16 ExecMnip 25 := System_BlackHole2.bmp ExecMnip 26 := 17 ExecMnip 27 := System_BlackHole3.bmp ExecMnip 28 := 18 ExecMnip 29 := System_BlackHole4.bmp ExecMnip 30 := 19 ExecMnip 31 := System_BlackHole5.bmp ExecMnip 32 := 20 ExecMnip 33 := Black Hole Clouds 001a ExecMnip 34 := Black Hole Clouds 001b ExecMnip 35 := Black Hole Clouds 001c ExecMnip 36 := Black Hole Clouds 001d ExecMnip 37 := Black Hole Clouds 002a ExecMnip 38 := Black Hole Clouds 002b ExecMnip 39 := Black Hole Clouds 002c ExecMnip 40 := Black Hole Clouds 002d ExecMnip 41 := Black Hole Clouds 003a ExecMnip 42 := Black Hole Clouds 003b ExecMnip 43 := Black Hole Clouds 003c ExecMnip 44 := Black Hole Clouds 003d ExecMnip 45 := Black Hole Clouds 004a ExecMnip 46 := Black Hole Clouds 004b ExecMnip 47 := Black Hole Clouds 004c ExecMnip 48 := Black Hole Clouds 004d ExecMnip 49 := Black Hole Clouds 005a ExecMnip 50 := Black Hole Clouds 005b ExecMnip 51 := Black Hole Clouds 005c ExecMnip 52 := Black Hole Clouds 005d ExecOrdr 1 := Damage Taken ExecOrdr 2 := [%SectorLoc%] ExecOrdr 3 := [%SystemName%] ExecOrdr 4 := Move ExecOrdr 5 := [%VehicleName%] ExecOrdr 6 := [%FailureReason%] ExecOrdr 7 := [%ShipsKilled%] ExecOrdr 8 := [%VehicleType%] ExecOrdr 9 := [%MinesSwept%] ExecOrdr 10 := [%EmpireName%] ExecOrdr 11 := [%NumVehiclesKilled%] ExecOrdr 12 := [%NumMinesSwept%] ExecOrdr 13 := [%PlanetType%] ExecOrdr 14 := [%ShipName%] ExecOrdr 15 := No cargo can be loaded from ExecOrdr 16 := because it is quarantined with a plague. ExecOrdr 17 := Load Cargo ExecOrdr 18 := We cannot load cargo from a plagued planet ExecOrdr 19 := We cannot drop cargo to a plagued planet ExecOrdr 20 := [%ErrorMessage%] ExecOrdr 21 := [%PlanetName%] ExecOrdr 22 := [%NumItemsScrapped%] ExecOrdr 23 := [%MineralAmount%] ExecOrdr 24 := [%OrganicsAmount%] ExecOrdr 25 := [%RadioactivesAmount%] ExecOrdr 26 := [%MessageText%] ExecOrdr 27 := [%FromResourceAmount%] ExecOrdr 28 := [%FromResourceType%] ExecOrdr 29 := [%ToResourceAmount%] ExecOrdr 30 := [%ToResourceType%] ExecOrdr 31 := Mine Explosion 1 ExecOrdr 32 := [%AllyEmpireName%] ExecuteOrders_AfterLocal 1 := [%ShipName%] ExecuteOrders_AfterLocal 2 := [%SectorLoc%] ExecuteOrders_AfterLocal 3 := [%SystemName%] ExecuteOrders_AfterLocal 4 := [%WarpPointName%] ExecuteOrders_AfterLocal 5 := [%PlanetName%] ExecuteOrders_AfterLocal 6 := Rock ExecuteOrders_AfterLocal 7 := Ice ExecuteOrders_AfterLocal 8 := Gas ExecuteOrders_AfterLocal 9 := None ExecuteOrders_AfterLocal 10 := Oxygen ExecuteOrders_AfterLocal 11 := Methane ExecuteOrders_AfterLocal 12 := Hydrogen ExecuteOrders_AfterLocal 13 := Carbon Dioxide FrmMain 1 := FPS: FrmMain 2 := Space Empires V FrmMain 3 := Windowed GameOptions 1 := master GameSaveLoad 1 := Loading Game GameSaveLoad 2 := Loading Data Files GameSaveLoad 3 := Loading Bitmaps GameSaveLoad 4 := Load Error GameSaveLoad 5 := Unable to load game " GameSaveLoad 6 := Demo Time Expired GameSaveLoad 7 := This demo will only allow you to play for 100 turns. GameSaveLoad 8 := Thank you for playing Space Empires V. GameSaveLoad 9 := Saving Game GameSaveLoad 10 := AutoSav GameSaveLoad 11 := GameSaveLoad 12 := GameSaveLoad 13 := Turn Based GameSaveLoad 14 := Simultaneous GameSaveLoad 15 := Same Machine GameSaveLoad 16 := Different Machines GameSaveLoad 17 := GameSaveLoad 18 := Alive GameSaveLoad 19 := Dead GameSaveLoad 20 := Save Error GameSaveLoad 21 := Unable to save game " GameSaveLoad 22 := Unable to load map " GameSaveLoad 23 := Unable to save map " GameSaveLoad 24 := Unable to load game setup " GameSaveLoad 25 := Unable to save game setup " GameSaveLoad 26 := Unable to load empire " GameSaveLoad 27 := Unable to save empire " GameSaveLoad 28 := Unable to save Player Changes File " GameSaveLoad 29 := The player file " GameSaveLoad 30 := " is for date GameSaveLoad 31 := , but the current game date is GameSaveLoad 32 := . Do you want to continue processing the turn? GameSaveLoad 33 := (this player will be controlled by the computer for this turn) GameSaveLoad 34 := Player File Error GameSaveLoad 35 := " is for a different turn GameSaveLoad 36 := than the current game. Do you want to continue processing the turn? GameSaveLoad 37 := " is for a different game GameSaveLoad 38 := than this one. Do you want to continue processing the turn? GameSaveLoad 39 := " is for a different executable GameSaveLoad 40 := Unable to save file " GameSaveLoad 41 := Unable to load file " GameTactCommands 1 := Please select target for Move To order... GameTactCommands 2 := Select Waypoint GameTactCommands 3 := Please select target for Warp order... GameTactCommands 4 := Please select target for Colonize order... GameTactCommands 5 := Please select target for Load Cargo order... GameTactCommands 6 := Please select target for Drop Cargo order... GameTactCommands 7 := Please select target for Attack order... GameTactCommands 8 := Please select target for Transfer Cargo order... GameTactCommands 9 := Please select target for Transfer Units order... GameTactCommands 10 := Please select 1st Patrol location... GameTactCommands 11 := Are you sure you want to abandon this planet? GameTactCommands 12 := Abandon Planet GameTactCommands 13 := Are you sure you want to scrap these vehicles? GameTactCommands 14 := The expected scrap value of these vehicles is GameTactCommands 15 := Minerals, GameTactCommands 16 := Organics, and GameTactCommands 17 := Radioactives. GameTactCommands 18 := Are you sure you want to deconstruct and analyze these vehicles? GameTactCommands 19 := The expected benefits from the analysis are GameTactCommands 20 := Are you sure you want to mothball these vehicles? GameTactCommands 21 := Are you sure you want to unmothball these vehicles? GameTactCommands 22 := The unmothballing of these vehicles is expected to cost GameTactCommands 23 := Are you sure you want to self-destruct these vehicles? GameTactCommands 24 := Are you sure you want to fire on and destroy these vehicles? GameTactCommands 25 := Change Name GameTactCommands 26 := Please enter a new name for the fleet. GameTactCommands 27 := New Name GameTactCommands 28 := ship GameTactCommands 29 := planet GameTactCommands 30 := unit group GameTactCommands 31 := Please enter a new name for the GameTactCommands 32 := Select Retrofit Design GameTactCommands 33 := Jettison Cargo GameTactCommands 34 := Scrap Cargo GameTactCommands 35 := Convert Resources GameTactCommands 36 := You cannot abandon a planet which has over GameTactCommands 37 := people on it. GameTactCommands 38 := Do you want to scrap all of the facilities and cargo on the planet before leaving? GameTactCommands 39 := Scrap GameTactCommands 40 := Analyze GameTactCommands 41 := Mothball GameTactCommands 42 := Unmothball GameTactCommands 43 := Self Destruct GameTactCommands 44 := Fire On GameTactCommands 45 := None GameTactCommands 46 := [%NumItems%] GameTactCommands 47 := [%ShipName%] GameTactCommands 48 := [%MineralsAmount%] GameTactCommands 49 := [%OrganicsAmount%] GameTactCommands 50 := [%RadioactivesAmount%] GameTactCommands 51 := Please select GameTactCommands 52 := Patrol location... GameTactCommands 53 := Select Planet GameTactCommands 54 := Select Target GameTactCommands 55 := Welect Warp Point GameTactCommands 56 := Select Destination GameTactCommands 57 := Enter New Name GameTactCommands 58 := Invalid Name GameTactCommands 59 := That name is already in use. GameTactCommands 60 := M people on it. GameTactCommands 61 := Scrap Facilities GameTactCommands 62 := Do you want to scrap all of the facilities on the planet before leaving? GameTactCommands 63 := Please select target for GameTactCommands 64 := order... GameTactCommands 65 := Select GameTactCommands 66 := Patrol location (select ship to end)... GameTactCommands 67 := Please select planet to colonize: GameTactCommands 68 := Please select target to attack: GameTactCommands 69 := Please select warp connection to use: GameTactCommands 70 := Please select destination for cargo: GameTactCommands 71 := Please select fleet: GameTactCommands 72 := Waypoint GameTactCommands 73 := Please select location for waypoint... GameTactCommands 74 := Please select location to add Tagged Minefield... GameTactCommands 75 := Please select location to remove Tagged Minefield... GameTactCommands 76 := Select Pickup Location GameTactCommands 77 := Select Drop Off Location GameTactCommands 78 := Please select target for Open Warp Point order... GameTactCommands 79 := Please select target for Close Warp Point order... GameTactCommands 80 := Please select target for Create Storm order... GameTactCommands 81 := Please select target for Destroy Storm order... GameTactCommands 82 := Please select target for Create Planet order... GameTactCommands 83 := Please select target for Destroy Planet order... GameTactCommands 84 := Please select target for Create Star order... GameTactCommands 85 := Please select target for Destroy Star order... GameTactCommands 86 := Please select target for Create Nebulae order... GameTactCommands 87 := Please select target for Destroy Nebulae order... GameTactCommands 88 := Please select target for Create Black Hole order... GameTactCommands 89 := Please select target for Destroy Black Hole order... GameTactCommands 90 := Please select target for Construct Planet order... GameTactCommands 91 := Select Solar System GameTactCommands 92 := Select Storm GameTactCommands 93 := Select Star GameTactCommands 94 := Select Vehicle GameTactCommands 95 := Please select target for Launch Units order... GameTactCommands 96