======================================================================================= STRINGS DATA FILE ======================================================================================= ======================================================================================= *BEGIN* ======================================================================================= Language Version 1 := (English) Key Group 1 := Main Window - Commands Key Group 2 := Main Window - Display Options Key Group 3 := Main Window - Orders Key Group 4 := Main Window - Selection Key Group 5 := Main Window - Views Key Group 6 := Space Combat Key Group 7 := Ground Combat Key Group 8 := Information Windows Key Name 1 := Toggle Spacebox Display Key Name 2 := Toggle Background Grid Display Key Name 3 := Toggle Warp Point Names Display Key Name 4 := View System Topdown Key Name 5 := View System Skewed Key Name 6 := Follow Selected Object Skewed View Key Name 7 := Toggle FPS Display Key Name 8 := Start/End Cheat Code Key Name 9 := Move To Key Name 10 := Move To Waypoint Key Name 11 := Attack Key Name 12 := Colonize Key Name 13 := Expore Key Name 14 := Set Construction Queue Key Name 15 := Repair At Nearest Key Name 16 := Resupply At Nearest Key Name 17 := Sweep Mines Key Name 18 := Warp Key Name 19 := Survey System Key Name 20 := Repeat Orders Key Name 21 := Cancel Orders Key Name 22 := View Orders Key Name 23 := Toggle Minister Key Name 24 := Set Strategy Key Name 25 := Patrol Key Name 26 := Sentry Key Name 27 := Use Component Key Name 28 := Scrap Key Name 29 := Analyze Components Key Name 30 := Retrofit Key Name 31 := Mothball Key Name 32 := Unmothball Key Name 33 := Self Destruct Key Name 34 := Fire On Key Name 35 := Space Fold Key Name 36 := Rename Key Name 37 := Use Unit Key Name 38 := Convert Resources Key Name 39 := Cloak Key Name 40 := Decloak Key Name 41 := Use Facility Key Name 42 := Scrap Cargo Key Name 43 := Abandon Planet Key Name 44 := Bombard Planet Key Name 45 := Join Fleet Key Name 46 := Fleet Transfer Key Name 47 := Set Formation Key Name 48 := Transfer Cargo Key Name 49 := Load Cargo Remotely Key Name 50 := Drop Cargo Remotely Key Name 51 := Jettison Cargo Key Name 52 := Launch Units Remotely Key Name 53 := Recover Units Remotely Key Name 54 := Create Planet Key Name 55 := Destroy Planet Key Name 56 := Create Storm Key Name 57 := Destroy Storm Key Name 58 := Create Star Key Name 59 := Destroy Star Key Name 60 := Open Warp Point Key Name 61 := Close Warp Point Key Name 62 := Create Black Hole Key Name 63 := Destroy Black Hole Key Name 64 := Create Nebulae Key Name 65 := Destroy Nebulae Key Name 66 := Create Stellar Construction Key Name 67 := Movement Log - Play Key Name 68 := Movement Log - Pause Key Name 69 := Movement Log - Stop Key Name 70 := Return Key Name 71 := Transfer Units Key Name 72 := Send To Waypoint 1 Key Name 73 := Send To Waypoint 2 Key Name 74 := Send To Waypoint 3 Key Name 75 := Send To Waypoint 4 Key Name 76 := Send To Waypoint 5 Key Name 77 := Send To Waypoint 6 Key Name 78 := Send To Waypoint 7 Key Name 79 := Send To Waypoint 8 Key Name 80 := Send To Waypoint 9 Key Name 81 := Set Waypoint 1 Key Name 82 := Set Waypoint 2 Key Name 83 := Set Waypoint 3 Key Name 84 := Set Waypoint 4 Key Name 85 := Set Waypoint 5 Key Name 86 := Set Waypoint 6 Key Name 87 := Set Waypoint 7 Key Name 88 := Set Waypoint 8 Key Name 89 := Set Waypoint 9 Key Name 90 := Next Ship Key Name 91 := Previous Ship Key Name 92 := Next Fleet Key Name 93 := Previous Fleet Key Name 94 := Next Colony Key Name 95 := Previous Colony Key Name 96 := Game Menu Key Name 97 := Vehicle Designs Key Name 98 := Systems List Key Name 99 := Planets List Key Name 100 := Colonies List Key Name 101 := Ships List Key Name 102 := Construction Queues Key Name 103 := Research Key Name 104 := Intelligence Key Name 105 := Empires Key Name 106 := Empire Options Key Name 107 := Log Key Name 108 := Help Key Name 109 := End Turn Key Name 110 := Spin Viewpoint Left Key Name 111 := Spin Viewpoint Right Key Name 112 := Zoom Viewpoint In Key Name 113 := Zoom Viewpoint Out Key Name 114 := Raise Viewpoint Key Name 115 := Lower Viewpoint Key Name 116 := Clear Viewpoint Offset Key Name 117 := Move Viewpoint Offset Forward Key Name 118 := Move Viewpoint Offset Backward Key Name 119 := Toggle Marked Minefield Key Name 120 := Toggle System To Avoid Key Name 121 := Set Warp Transit Order Key Name 122 := Increase Ambient Brightness Key Name 123 := Decrease Ambient Brightness Key Name 124 := Show Names Key Name 125 := Expand Map Key Name 126 := Change View Mode Key Name 127 := Center View Key Name 128 := Ship List Select All Key Name 129 := Ship List Select None Key Name 130 := Back To Ship List Key Name 131 := Sector View Key Name 132 := Item Report Key Name 133 := System Report Key Name 134 := Toggle Empire Icon Display Key Name 135 := Set Colony Type Key Name 136 := Key Name 137 := Key Name 138 := Key Name 139 := Key Name 140 := Key Name 141 := Key Name 142 := Key Name 143 := Key Name 144 := Key Name 145 := Key Name 146 := Key Name 147 := Key Name 148 := Key Name 149 := Key Name 150 := Next Filter Key Name 151 := Next Column Layout Key Name 152 := Start\Stop Formula Log Key Name 153 := Expand Quadrant Map Key Name 154 := Key Name 155 := Key Name 156 := Key Name 157 := Key Name 158 := Key Name 159 := Key Name 160 := View Weapons Range Key Name 161 := View Destinations Key Name 162 := View Targets Key Name 163 := View Damage Key Name 164 := View Names Key Name 165 := Change View Mode Key Name 166 := Options Key Name 167 := Item Report Key Name 168 := System Report Key Name 169 := Order Start Time Key Name 170 := Order Stop Time Key Name 171 := Order Time Rate Decrease Key Name 172 := Order Time Rate Increase Key Name 173 := Order Timed Stop Key Name 174 := Order Moveto Key Name 175 := Order Clear Weapon Targeting Key Name 176 := Order Fire All On Target Key Name 177 := Order Fire Specific On Target Key Name 178 := Order Piece Options Key Name 179 := Order Break Formation Section Key Name 180 := Order Ram Target Key Name 181 := Order Launch Recover Units Key Name 182 := Order Self Destruct Key Name 183 := Order Drop Troops Key Name 184 := Order Capture Target Ship Key Name 185 := Order Resupply At Nearest Key Name 186 := Order Warp Through Warp Point Key Name 187 := Order Break Formation Key Name 188 := Order Break Task Force Formation Key Name 189 := Order Break Fleet Formation Key Name 190 := Order Start Stop Time Key Name 191 := View System Topdown Key Name 192 := View System Skewed Key Name 193 := Follow Selected Object Skewed View Key Name 194 := Toggle Background Grid Display Key Name 195 := Toggle FPS Display Key Name 196 := Start/End Cheat Code Key Name 197 := Move Viewpoint Left Key Name 198 := Move Viewpoint Right Key Name 199 := Move Viewpoint Up Key Name 200 := Move Viewpoint Down Key Name 201 := Zoom Viewpoint In Key Name 202 := Zoom Viewpoint Out Key Name 203 := Increase Ambient Brightness Key Name 204 := Decrease Ambient Brightness Key Name 205 := Sector View Key Name 206 := Key Name 207 := Key Name 208 := Key Name 209 := Key Name 210 := Key Name 211 := Key Name 212 := Key Name 213 := Key Name 214 := Key Name 215 := Key Name 216 := Key Name 217 := Key Name 218 := Key Name 219 := Key Name 220 := View Weapons Range Key Name 221 := View Destinations Key Name 222 := View Targets Key Name 223 := View Damage Key Name 224 := View Names Key Name 225 := Change View Mode Key Name 226 := Options Key Name 227 := Item Report Key Name 228 := System Report Key Name 229 := Order Start Time Key Name 230 := Order Stop Time Key Name 231 := Order Time Rate Decrease Key Name 232 := Order Time Rate Increase Key Name 233 := Order Timed Stop Key Name 234 := Order Moveto Key Name 235 := Order Clear Weapon Targeting Key Name 236 := Order Fire All On Target Key Name 237 := Order Fire Specific On Target Key Name 238 := Order Piece Options Key Name 239 := Order Ram Target Key Name 240 := Order Self Destruct Key Name 241 := Order Resupply At Nearest Key Name 242 := Order Start Stop Time Key Name 243 := View System Topdown Key Name 244 := View System Skewed Key Name 245 := Follow Selected Object Skewed View Key Name 246 := Toggle Background Grid Display Key Name 247 := Toggle FPS Display Key Name 248 := Start/End Cheat Code Key Name 249 := Move Viewpoint Left Key Name 250 := Move Viewpoint Right Key Name 251 := Move Viewpoint Up Key Name 252 := Move Viewpoint Down Key Name 253 := Zoom Viewpoint In Key Name 254 := Zoom Viewpoint Out Key Name 255 := Increase Ambient Brightness Key Name 256 := Decrease Ambient Brightness Key Name 257 := Sector View Key Name 258 := Key Name 259 := Key Name 260 := Key Name 261 := Key Name 262 := Key Name 263 := Key Name 264 := Key Name 265 := Key Name 266 := Key Name 267 := Key Name 268 := Key Name 269 := Key Name 270 := Key Name 271 := Log Words 1 := ship Log Words 2 := ships Log Words 3 := mine Log Words 4 := mines Log Words 5 := A vehicle which is constructing items cannot move. Log Words 6 := Our forces at [%SectorLoc%] of the [%SystemName%] system have encountered a mine field. Log Words 7 := We have lost [%ShipsKilled%] [%VehicleType%] to the mines. Log Words 8 := Some of our ships took damage from mine explosions. Log Words 9 := Our mine sweepers were able to remove [%MinesSwept%] [%VehicleType%]. Log Words 10 := Minefield Log Words 11 := There is no planet here to colonize. Log Words 12 := There is no planet here to colonize. Log Words 13 := There is no planet here to colonize. Log Words 14 := This planet cannot be colonized. Log Words 15 := There is already a colony on this planet. Log Words 16 := A cloaked ship cannot colonize a planet. Log Words 17 := Unable to colonize [%PlanetType%]. Log Words 18 := Colonize Log Words 19 := A cloaked ship cannot load cargo Log Words 20 := No cargo was loaded by ship [%ShipName%] because it cannot contain any more cargo Log Words 21 := Load Cargo Log Words 22 := A cloaked ship cannot drop cargo Log Words 23 := No cargo was dropped by ship [%ShipName%] because the location cannot hold anymore cargo Log Words 24 := Drop Cargo Log Words 25 := A cloaked ship cannot load cargo Log Words 26 := There was no target to load cargo from Log Words 27 := No cargo was loaded by ship [%VehicleName%] because it cannot contain any more cargo Log Words 28 := Load Cargo Log Words 29 := A cloaked ship cannot drop cargo Log Words 30 := There was no target to drop cargo to Log Words 31 := No cargo was dropped by ship [%VehicleName%] because the target cannot contain any more cargo Log Words 32 := Drop Cargo Log Words 33 := A cloaked ship cannot launch units. Log Words 34 := Launch Units Log Words 35 := A cloaked ship cannot recover units. Log Words 36 := Recover Units Log Words 37 := A cloaked ship cannot launch units. Log Words 38 := Launch Units Log Words 39 := A cloaked ship cannot recover units Log Words 40 := There was no target to recover units from Log Words 41 := The target to reocver units from was not owned by us Log Words 42 := The target to recover from was not present in the sector Log Words 43 := Recover Units Log Words 44 := Scrap Log Words 45 := Deconstruct and Analyze Log Words 46 := [%ShipName%] was not retrofit because we could not locate the new design to retrofit to. Log Words 47 := [%ShipName%] was not retrofit because the new design does not belong to us. Log Words 48 := The retrofit of [%ShipName%] has been completed. The vehicle now needs to have its new components repaired. Log Words 49 := Retrofit Successful Log Words 50 := Retrofit Problem Log Words 51 := Cannot Mothball Log Words 52 := You cannot mothball a ship which is carrying cargo. Log Words 53 := You cannot mothball a ship which is cloaked. Log Words 54 := You can only mothball ships at a spaceyard. Log Words 55 := Self-Destruct Log Words 56 := Fire On And Destroy Log Words 57 := Abandon Planet Log Words 58 := Our colony on planet [%PlanetName%] in system [%SystemName%] has been completely abandoned. Log Words 59 := [%NumItemsScrapped%] cargo items were scrapped from [%PlanetName%] and [%MineralAmount%] Minerals, [%OrganicsAmount%] Organics, and [%RadioactivesAmount%] Radioactives were returned to the treasury, sire. Log Words 60 := However, our scientists have been unable to understand it. It is useless to us, sire. Log Words 61 := However, this technology is no more advanced than our own. It is useless to us, sire. Log Words 62 := We had a colony of [%PopDead%]M in the asteroid belt that used to be there. Log Words 63 := We had a colony of [%PopDead%]M in the asteroid belt they destroyed to make the planet. Log Words 64 := We had a colony of [%PopDead%]M on the planet. Log Words 65 := We had [%NumColonies%] colonies in the system with a total population of [%TotalPopulation%] people. Log Words 66 := We lost [%NumShips%] [%VehicleType%] to the shockwave. Log Words 67 := We had [%NumColonies%] colonies in the system with a total population of [%TotalPopulation%] people. Log Words 68 := We lost [%NumShips%] [%VehicleType%] to the shockwave. Log Words 69 := We had [%NumColonies%] colonies in the system with a total population of [%TotalPopulation%] people. Log Words 70 := We lost [%NumShips%] [%VehicleType%] to the shockwave. Log Words 71 := Our ships have taken damage while moving through [%SectorLoc%] of the [%SystemName%] system. Log Words 72 := Our treaties prevent us from colonizing in this solar system. Log Words 73 := The rules governing our alliance prevents us from colonizing in this solar system. Log Message Title 1 := First Contact Log Message Text 1 := Political Minister: We have encountered a new empire called the [%RaceName%], sire. Log Message Title 2 := [%EmpireName%] destroyed Log Message Text 2 := Military Minister: The [%EmpireName%] empire has been completely destroyed. They are no more, sire. Log Message Title 3 := Password Reset Log Message Text 3 := Host: Your password has been reset to "[%Password%]". Log Message Title 4 := Plague Cured Log Message Text 4 := The plague on planet [%PlanetName%] has been cured. Log Message Title 5 := Atmosphere Converted Log Message Text 5 := The atmosphere on planet [%PlanetName%] has been converted to one that is breathable by our people, sire. Log Message Title 6 := Alliance Left Log Message Text 6 := Politics Minister: We have left the [%AllianceName%] and are now on our own, sire. Log Message Title 7 := Member Leaves Alliance Log Message Text 7 := Politics Minister: The [%EmpireName%] has withdrawn from the [%AllianceName%]. Log Message Title 8 := Unit Group Abandoned Log Message Text 8 := Maintenance Minister: Because of our lack of funding for ship maintenance, the [%UnitName%] at [%SectorLoc%] of the [%SystemName%] system has fallen into disrepair. The group has been demolished for spare parts, sire. Log Message Title 9 := Ship Abandoned Log Message Text 9 := Maintenance Minister: Because of our lack of funding for ship maintenance, the ship [%ShipName%] at [%SectorLoc%] of the [%SystemName%] system has fallen into disrepair. The crew has had to abandon it and destroy its rotting hulk, sire. Log Message Title 10 := [%NumItems%] [%ItemName%]s constructed Log Message Text 10 := Production Minister: [%NumItems%] [%ItemName%]s have been built at [%PlanetName%] in the [%SystemName%] system, sire. Log Message Title 11 := [%ItemName%] constructed Log Message Text 11 := Production Minister: A new [%ItemName%] has been built at [%PlanetName%] in the [%SystemName%] system, sire. Log Message Title 12 := Facility upgraded Log Message Text 12 := Production Minister: A [%FacilityName%] facility on [%PlanetName%] in the [%SystemName%] system has been upgraded to a [%FacilityName%] (Level [%LevelNum%]), sire. Log Message Title 13 := Lack of Resources Log Message Text 13 := Production Minister: The construction queue on [%PlanetName%] could not continue construction last month because of a lack of resources, sire. Log Message Title 14 := Maximum Units Reached Log Message Text 14 := The maximum number of units per player is [%MaxUnits%]. No more units may be constructed at this time. Log Message Title 15 := Maximum Ships Reached Log Message Text 15 := The maximum number of ships per player is [%MaxShips%]. No more ships may be constructed at this time. Log Message Title 16 := No Storage Available Log Message Text 16 := Construction Minister: A new [%DesignName%] could not be constructed at [%SectorLoc%] of the [%SystemName%] system because there is no storage available to contain the unit, sire. Log Message Title 17 := Damage Taken Log Message Text 17 := Fleet Minister: Our ships have taken damage while moving through [%SectorLoc%] of the [%SystemName%] system, sire. Log Message Title 18 := Unable to Move Log Message Text 18 := Fleet Minister: [%VehicleName%] in system [%SystemName%] cannot move because: [%FailureReason%], sire. Log Message Title 19 := Minefield Encountered Log Message Text 19 := Military Minister: Our forces have been damaged by a mine field at [%SectorLoc%] of the [%SystemName%] system, sire. Log Message Title 20 := Minefield Encountered Log Message Text 20 := Military Minister: Our forces have encountered a mine field at [%SectorLoc%] of the [%SystemName%] system, sire. Log Message Title 21 := Log Message Text 21 := We have lost [%ShipsKilled%] [%VehicleType%] to the mines. Log Message Title 22 := Log Message Text 22 := Our mine sweepers were able to eliminate [%MinesSwept%] [%VehicleType%]. Log Message Title 23 := Minefield Triggered Log Message Text 23 := Military Minister: Our mine field at [%SectorLoc%] of the [%SystemName%] system has been encountered by the [%EmpireName%], sire. Log Message Title 24 := Log Message Text 24 := They have lost [%NumVehiclesKilled%] [%VehicleType%] to our mines. Log Message Title 25 := Log Message Text 25 := They have successfully swept the field of [%NumMinesSwept%] [%VehicleType%]. Log Message Title 26 := Unable to Colonize Log Message Text 26 := Colonization Minister: Our colonizer in system [%SystemName%] failed because: [%FailureReason%], sire. Log Message Title 27 := Unable to Load Cargo Log Message Text 27 := Cargo Minister: [%VehicleName%] in system [%SystemName%] cannot load cargo because: [%FailureReason%], sire. Log Message Title 28 := Unable to Drop Cargo Log Message Text 28 := Cargo Minister: [%VehicleName%] in system [%SystemName%] cannot drop cargo because: [%FailureReason%], sire. Log Message Title 29 := Unable to Load Cargo Log Message Text 29 := Cargo Minister: [%VehicleName%] in system [%SystemName%] cannot load cargo because: [%FailureReason%], sire. Log Message Title 30 := Unable to Drop Cargo Log Message Text 30 := Cargo Minister: [%VehicleName%] in system [%SystemName%] cannot drop cargo because: [%FailureReason%], sire. Log Message Title 31 := Unable to Launch Units Log Message Text 31 := Unit Minister: [%VehicleName%] in system [%SystemName%] cannot launch units while it is cloaked, sire. Log Message Title 32 := Unable to Recover Units Log Message Text 32 := Unit Minister: [%VehicleName%] in system [%SystemName%] cannot recover units while it is cloaked, sire. Log Message Title 33 := Unable to Launch Units Log Message Text 33 := Unit Minister: [%VehicleName%] in system [%SystemName%] cannot launch units while it is cloaked, sire. Log Message Title 34 := Unable to Recover Units Log Message Text 34 := Unit Minister: [%VehicleName%] in system [%SystemName%] cannot recover units because: [%FailureReason%], sire. Log Message Title 35 := Group Scrapped Log Message Text 35 := Scrap Minister: Our [%VehicleName%] in system [%SystemName%] at [%SectorLoc%] has been scrapped, sire. Log Message Title 36 := Vehicle Scrapped Log Message Text 36 := Scrap Minister: Our vehicle [%VehicleName%] in system [%SystemName%] at [%SectorLoc%] has been scrapped, sire. Log Message Title 37 := Unable to Scrap Log Message Text 37 := Scrap Minister: [%ErrorMessage%] The scrap was attempted in system [%SystemName%] at [%SectorLoc%], sire. Log Message Title 38 := Vehicle Deconstructed And Analyzed Log Message Text 38 := Scrap Minister: Our vehicle [%VehicleName%] in system [%SystemName%] at [%SectorLoc%] has been deconstructed and analyzed, sire. Log Message Title 39 := Unable to Analyze Log Message Text 39 := Scrap Minister: [%ErrorMessage%] The deconstruct and analyze was attempted in system [%SystemName%] at [%SectorLoc%], sire. Log Message Title 40 := Vehicle Retrofit Log Message Text 40 := Retrofit Minister: Our vehicle [%ShipName%] in system [%SystemName%] has been retrofitted. The vehicle now needs to have its new components repaired, sire. Log Message Title 41 := Vehicle Retrofit Log Message Text 41 := Retrofit Minister: Our vehicle [%VehicleName%] in system [%SystemName%] has not been retrofitted, sire. [%ErrorMessage%] Log Message Title 42 := Cannot Mothball Log Message Text 42 := Mothball Minister: Our vehicle [%ShipName%] in system [%SystemName%] cannot be mothballed because it is carrying cargo. Log Message Title 43 := Cannot Mothball Log Message Text 43 := Mothball Minister: Our vehicle [%ShipName%] in system [%SystemName%] cannot be mothballed because it is cloaked. Log Message Title 44 := Cannot Mothball Log Message Text 44 := Mothball Minister: Our vehicle [%ShipName%] in system [%SystemName%] cannot be mothballed because it is not in a sector with a spaceyard. Log Message Title 45 := Ship Mothballed Log Message Text 45 := Mothball Minister: Our vehicle [%ShipName%] in system [%SystemName%] was successfully mothballed. Log Message Title 46 := Cannot Unmothball Log Message Text 46 := Mothball Minister: Our vehicle [%ShipName%] in system [%SystemName%] cannot be unmothballed because we do not have enough resources. Log Message Title 47 := Cannot Unmothball Log Message Text 47 := Mothball Minister: Our vehicle [%ShipName%] in system [%SystemName%] cannot be unmothballed because there is no spaceyard present. Log Message Title 48 := Ship Unmothballed Log Message Text 48 := Mothball Minister: Our vehicle [%ShipName%] in system [%SystemName%] was successfully unmothballed. Log Message Title 49 := Group Self-Destructed Log Message Text 49 := Demolition Minister: Our [%ShipName%] in system [%SystemName%] at [%SectorLoc%] has self-destructed, sire. Log Message Title 50 := Vehicle Self-Destructed Log Message Text 50 := Demolition Minister: Our vehicle [%ShipName%] in system [%SystemName%] at [%SectorLoc%] has self-destructed, sire. Log Message Title 51 := Vehicle Failed To Self-Destruct Log Message Text 51 := Demolition Minister: Our vehicle [%ShipName%] in system [%SystemName%] has not self-destructed, sire. [%ErrorMessage%] Log Message Title 52 := Group Destroyed Log Message Text 52 := Demolition Minister: Our [%ShipName%] in system [%SystemName%] at [%SectorLoc%] has been fired on and destroyed by our ships, sire. Log Message Title 53 := Vehicle Destroyed Log Message Text 53 := Demolition Minister: Our vehicle [%ShipName%] in system [%SystemName%] at [%SectorLoc%] has been fired on and destroyed by our ships, sire. Log Message Title 54 := Vehicle Failed To Be Fired On Log Message Text 54 := Demolition Minister: Our vehicle [%ShipName%] in system [%SystemName%] has not been fired on and destroyed, sire. [%ErrorMessage%] Log Message Title 55 := Planet Abandoned Log Message Text 55 := Planet Minister: [%MessageText%] Log Message Title 56 := Resources Converted Log Message Text 56 := Resource Minister: Our colony on [%PlanetName%] in system [%SystemName%] has converted [%FromResourceAmount%] [%FromResourceType%] to [%ToResourceAmount%] [%ToResourceType%]. Log Message Title 57 := Resources Converted Log Message Text 57 := Resource Minister: Our ship [%ShipName%] in system [%SystemName%] has converted [%FromResourceAmount%] [%FromResourceType%] to [%ToResourceAmount%] [%ToResourceType%]. Log Message Title 58 := [%ShipName%] Destroyed Log Message Text 58 := Supply Minister: [%ShipName%] at [%SectLoc%] of the [%SystemName%] has run out of supply and has been destroyed, sire. Log Message Title 59 := Alliance Formed Log Message Text 59 := Political Minister: We have formed into a new alliance known as the [%AllianceName%]. May our new organization lead us to a glorious future! Log Message Title 60 := Alliance Formed Log Message Text 60 := A new alliance named the [%AllianceName%] has been formed. Log Message Title 61 := Technology Received Log Message Text 61 := Political Minister: The [%FromName%] has transfered technical data covering the area of [%TechName%] to us, sire. Log Message Title 62 := Technology Received Log Message Text 62 := Political Minister: The [%FromName%] has transfered technical data covering the area of [%TechName%] to us, sire. Log Message Title 63 := [%FromName%] Surrendered Log Message Text 63 := Political Minister: The [%FromName%] has completely surrendered to the [%ToName%], sire. Log Message Title 64 := Resources Received Log Message Text 64 := Political Minister: We have received [%ItemAmount%] [%ItemType%] from the [%FromName%], sire. Log Message Title 65 := Resources Transfered Log Message Text 65 := Political Minister: We have transfered [%ItemAmount%] [%ItemType%] to the [%ToName%], sire. Log Message Title 66 := Technology Received Log Message Text 66 := Political Minister: The [%FromName%] has transfered technical data covering the area of [%TechName%] to us, sire. [%AddedMsg%] Log Message Title 67 := Technology Transfered Log Message Text 67 := Political Minister: The [%ToName%] has successfully received our technical data covering the area of [%TechName%], sire. Log Message Title 68 := Starcharts Received Log Message Text 68 := Political Minister: We have received charts for the [%SystemName%] system from the [%FromName%], sire. Log Message Title 69 := Comm Channels Received Log Message Text 69 := Political Minister: We have received the communication channels for the [%EmpireChannelName%] from the [%FromName%], sire. Log Message Title 70 := Comm Channels Opened Log Message Text 70 := Political Minister: The [%ToName%] has opened a communication channel with us, sire. Log Message Title 71 := Vehicle Received Log Message Text 71 := Political Minister: The [%VehicleName%] has been transfered to our control from the [%FromName%], sire. Log Message Title 72 := Vehicle Transfered Log Message Text 72 := Political Minister: The [%VehicleName%] has been transfered to the control of the [%ToName%], sire. Log Message Title 73 := Message Log Message Text 73 := Message from the [%FromEmpireName%]: [%EOL%]"[%MessageText%]" Log Message Title 74 := Message Log Message Text 74 := Message from the [%FromAllianceName%]: [%EOL%]"[%MessageText%]" Log Message Title 75 := Message Log Message Text 75 := Message from the Galactic News: [%EOL%]"[%MessageText%]" Log Message Title 76 := Warp Point Opened Log Message Text 76 := Warp Point Minister: A new warp point has opened at [%SectorLoc%] of the [%SystemName%] system, sire. Log Message Title 77 := Warp Point Opened Log Message Text 77 := Warp Point Minister: A new warp point has been created at [%SectorLoc%] of the [%SystemName%] system by the [%EmpireName%] Empire, sire. Log Message Title 78 := Warp Point Opened Log Message Text 78 := Warp Point Minister: A warp point has mysteriously opened at [%SectorLoc%] of the [%SystemName%] system, sire. Log Message Title 79 := Cannot Open Warp Point Log Message Text 79 := Ship [%ShipName%] cannot open a warp point to system [%ToSystemName%] because there is already a warp point to that system. Log Message Title 80 := Cannot Open Warp Point Log Message Text 80 := Ship [%ShipName%] cannot open a warp point to system [%ToSystemName%] because there are already the maximum of [%MaxWarpPoints%] warp points in one of the two systems. Log Message Title 81 := Cannot Open Warp Point Log Message Text 81 := Ship [%ShipName%] cannot open a warp point to system [%ToSystemName%] because the distance of [%SystemDistance%] light years is greater than the ship's open warp point capability. Log Message Title 82 := Cannot Open Warp Point Log Message Text 82 := Ship [%ShipName%] does not have any movement remaining. Log Message Title 83 := Cannot Open Warp Point Log Message Text 83 := Ship [%ShipName%] does not have the required component. Log Message Title 84 := Cannot Open Warp Point Log Message Text 84 := Ship [%ShipName%] does not have the required supply to power the component. Log Message Title 85 := Cannot Open Warp Point Log Message Text 85 := Ship [%ShipName%] cannot execute the device because there are enemies present in the sector. Log Message Title 86 := Cannot Open Warp Point Log Message Text 86 := Ship [%ShipName%] cannot perform this action while cloaked. Log Message Title 87 := Cannot Open Warp Point Log Message Text 87 := The [%ToSystemName%] system is protected from opening warp points. Log Message Title 88 := Cannot Open Warp Point Log Message Text 88 := The [%FromSystemName%] system is protected from opening warp points. Log Message Title 89 := Cannot Open Warp Point Log Message Text 89 := A warp point cannot be opened into the same system where it originates. Log Message Title 90 := Warp Point Closed Log Message Text 90 := Warp Point Minister: The warp point at [%WPSectorLoc%] of the [%SystemName%] system has closed, sire. Log Message Title 91 := Warp Point Closed Log Message Text 91 := Warp Point Minister: The warp point at [%WPSectorLoc%] of the [%SystemName%] system has been closed by the [%EmpireName%], sire. Log Message Title 92 := Warp Point Closed Log Message Text 92 := Warp Point Minister: The warp point at [%WPToSectorLoc%] of the [%SystemName%] system has mysteriously closed, sire. Log Message Title 93 := Cannot Close Warp Point Log Message Text 93 := Ship [%ShipName%] cannot close the warp point because there isn't one present. Log Message Title 94 := Cannot Close Warp Point Log Message Text 94 := Ship [%ShipName%] does not have any movement remaining. Log Message Title 95 := Cannot Close Warp Point Log Message Text 95 := Ship [%ShipName%] does not have the required component. Log Message Title 96 := Cannot Close Warp Point Log Message Text 96 := Ship [%ShipName%] does not have the required supply to power the component. Log Message Title 97 := Cannot Close Warp Point Log Message Text 97 := Ship [%ShipName%] cannot execute the device because there are enemies present in the sector. Log Message Title 98 := Cannot Close Warp Point Log Message Text 98 := Ship [%ShipName%] cannot perform this action while cloaked. Log Message Title 99 := Cannot Close Warp Point Log Message Text 99 := The [%ToSystemName%] system is protected from closing warp points. Log Message Title 100 := Cannot Close Warp Point Log Message Text 100 := The [%FromSystemName%] system is protected from closing warp points. Log Message Title 101 := Storm Created Log Message Text 101 := Stellar Minister: A storm has formed at [%SectorLoc%] of the [%SystemName%] system, sire. Log Message Title 102 := Storm Created Log Message Text 102 := Stellar Minister: A storm has been created at [%SectorLoc%] of the [%SystemName%] system by the [%EmpireName%], sire. Log Message Title 103 := Cannot Create Storm Log Message Text 103 := Ship [%ShipName%] cannot create a storm unless the location is empty. Log Message Title 104 := Cannot Create Storm Log Message Text 104 := Ship [%ShipName%] does not have any movement remaining. Log Message Title 105 := Cannot Create Storm Log Message Text 105 := Ship [%ShipName%] does not have the required create storm component. Log Message Title 106 := Cannot Create Storm Log Message Text 106 := Ship [%ShipName%] does not have the required supply to power the create storm component. Log Message Title 107 := Cannot Create Storm Log Message Text 107 := Ship [%ShipName%] cannot execute the create storm device because there are enemies present in the sector. Log Message Title 108 := Cannot Create Storm Log Message Text 108 := Ship [%ShipName%] cannot create a storm while cloaked. Log Message Title 109 := Storm Destroyed Log Message Text 109 := Stellar Minister: A storm has dissipated at [%SectorLoc%] of the [%SystemName%] system, sire. Log Message Title 110 := Storm Destroyed Log Message Text 110 := Stellar Minister: A storm has been destroyed at [%SectorLoc%] of the [%SystemName%] system by the [%EmpireName%], sire. Log Message Title 111 := Cannot Destroy Storm Log Message Text 111 := Ship [%ShipName%] cannot destroy the storm because there is no storm at these coordinates. Log Message Title 112 := Cannot Destroy Storm Log Message Text 112 := Ship [%ShipName%] does not have any movement remaining. Log Message Title 113 := Cannot Destroy Storm Log Message Text 113 := Ship [%ShipName%] does not have the required destroy storm component. Log Message Title 114 := Cannot Destroy Storm Log Message Text 114 := Ship [%ShipName%] does not have the required supply to power the destroy storm component. Log Message Title 115 := Cannot Destroy Storm Log Message Text 115 := Ship [%ShipName%] cannot execute the destroy storm device because there are enemies present at those coordinates. Log Message Title 116 := Cannot Destroy Storm Log Message Text 116 := Ship [%ShipName%] cannot destroy a storm while cloaked. Log Message Title 117 := New Planet Created Log Message Text 117 := Planetary Minister: A new planet has been created at [%SectorLoc%] of the [%SystemName%] system, sire. Log Message Title 118 := New Planet Created Log Message Text 118 := Planetary Minister: The [%EmpireName%] has created a new planet at [%SectorLoc%] of the [%SystemName%] system, sire. Log Message Title 119 := Cannot Create Planet Log Message Text 119 := Ship [%ShipName%] cannot create a new planet because there is no star in this solar system. Log Message Title 120 := Cannot Create Planet Log Message Text 120 := Ship [%ShipName%] cannot create a planet unless there are asteroids at those coordinates. Log Message Title 121 := Cannot Create Planet Log Message Text 121 := Ship [%ShipName%] does not have any movement remaining. Log Message Title 122 := Cannot Create Planet Log Message Text 122 := Ship [%ShipName%] does not have the required create planet component. Log Message Title 123 := Cannot Create Planet Log Message Text 123 := Ship [%ShipName%] does not have the required supply to power the create planet component. Log Message Title 124 := Cannot Create Planet Log Message Text 124 := Ship [%ShipName%] cannot execute the create planet device because there are enemies present at those coordinates. Log Message Title 125 := Cannot Create Planet Log Message Text 125 := Ship [%ShipName%] cannot create a planet while cloaked. Log Message Title 126 := Planet Destroyed Log Message Text 126 := Planetary Minister: Planet [%PlanetName%] which resided at [%SectorLoc%] of the [%SystemName%] system has been utterly destroyed, sire. Log Message Title 127 := Planet Destroyed Log Message Text 127 := Planetary Minister: The [%EmpireName%] has destroyed the planet [%PlanetName%] which resided at [%SectorLoc%] of the [%SystemName%] system, sire. Log Message Title 128 := Cannot Destroy Planet Log Message Text 128 := Ship [%ShipName%] cannot destroy the specified planet because its size exceeds the destroy planet capabilities of the ship. Log Message Title 129 := Cannot Destroy Planet Log Message Text 129 := Ship [%ShipName%] cannot destroy the specified planet because it is protected against planet destroying weapons. Log Message Title 130 := Cannot Destroy Planet Log Message Text 130 := Ship [%ShipName%] cannot destroy the planet because there is no planet present. Log Message Title 131 := Cannot Destroy Planet Log Message Text 131 := Ship [%ShipName%] does not have any movement remaining. Log Message Title 132 := Cannot Destroy Planet Log Message Text 132 := Ship [%ShipName%] does not have the required destroy planet component. Log Message Title 133 := Cannot Destroy Planet Log Message Text 133 := Ship [%ShipName%] does not have the required supply to power the destroy planet component. Log Message Title 134 := Cannot Destroy Planet Log Message Text 134 := Ship [%ShipName%] cannot execute the destroy planet device because there are enemies present at that location. Log Message Title 135 := Cannot Destroy Planet Log Message Text 135 := Ship [%ShipName%] cannot destroy a planet while cloaked. Log Message Title 136 := Star Created Log Message Text 136 := Stellar Minister: A new star has been created at [%SectorLoc%] of the [%SystemName%] system, sire. Log Message Title 137 := Star Created Log Message Text 137 := Stellar Minister: The [%EmpireName%] has created a new star at [%SectorLoc%] of the [%SystemName%] system, sire. Log Message Title 138 := Cannot Create Star Log Message Text 138 := Ship [%ShipName%] cannot create a star unless it is in the very center of a solar system. Log Message Title 139 := Cannot Create Star Log Message Text 139 := Ship [%ShipName%] cannot create a star if there is already one in the system. Log Message Title 140 := Cannot Create Star Log Message Text 140 := Ship [%ShipName%] does not have any movement remaining. Log Message Title 141 := Cannot Create Star Log Message Text 141 := Ship [%ShipName%] does not have the required create star component. Log Message Title 142 := Cannot Create Star Log Message Text 142 := Ship [%ShipName%] does not have the required supply to power the create star component. Log Message Title 143 := Cannot Create Star Log Message Text 143 := Ship [%ShipName%] cannot execute the create star device because there are enemies present at those coordinates. Log Message Title 144 := Cannot Create Star Log Message Text 144 := Ship [%ShipName%] cannot create a star while cloaked. Log Message Title 145 := Cannot Create Star Log Message Text 145 := Ship [%ShipName%] cannot create a star if there is a construction around a star already present. Log Message Title 146 := Cannot Create Star Log Message Text 146 := Ship [%ShipName%] cannot create a star if there is a nebulae in the system. Log Message Title 147 := Cannot Create Star Log Message Text 147 := Ship [%ShipName%] cannot create a star if there is a black hole in the system. Log Message Title 148 := Star Destroyed Log Message Text 148 := Stellar Minister: The star in the [%SystemName%] system has exploded. The resulting shockwave has destroyed all planets and ships in the system, sire. Log Message Title 149 := Star Destroyed Log Message Text 149 := Stellar Minister: The [%EmpireName%] has destroyed the star in the [%SystemName%] system. The resulting shockwave has destroyed all planets and ships in the system, sire. Log Message Title 150 := Cannot Destroy Star Log Message Text 150 := Ship [%ShipName%] cannot destroy the star because there is no star at these coordinates. Log Message Title 151 := Cannot Destroy Star Log Message Text 151 := Ship [%ShipName%] does not have any movement remaining. Log Message Title 152 := Cannot Destroy Star Log Message Text 152 := Ship [%ShipName%] does not have the required destroy star component. Log Message Title 153 := Cannot Destroy Star Log Message Text 153 := Ship [%ShipName%] does not have the required supply to power the destroy star component. Log Message Title 154 := Cannot Destroy Star Log Message Text 154 := Ship [%ShipName%] cannot execute the destroy star device because there are enemies present. Log Message Title 155 := Cannot Destroy Star Log Message Text 155 := Ship [%ShipName%] cannot destroy a star while cloaked. Log Message Title 156 := Cannot Destroy Star Log Message Text 156 := Ship [%ShipName%] cannot destroy the specified star because it is protected against such attacks. Log Message Title 157 := Nebulae Created Log Message Text 157 := Planetary Minister: The star in the [%SystemName%] system has exploded into a massive nebulae. The resulting shockwave has destroyed all planets and ships in the system, sire. Log Message Title 158 := Nebulae Created Log Message Text 158 := Planetary Minister: The [%EmpireName%] has exploded the star in the [%SystemName%] system into a massive nebulae. The resulting shockwave has destroyed all planets and ships in the system, sire. Log Message Title 159 := Cannot Create Nebulae Log Message Text 159 := Ship [%ShipName%] cannot create a nebulae because there is no star at these coordinates. Log Message Title 160 := Cannot Create Nebulae Log Message Text 160 := Ship [%ShipName%] does not have any movement remaining. Log Message Title 161 := Cannot Create Nebulae Log Message Text 161 := Ship [%ShipName%] does not have the required create nebulae component. Log Message Title 162 := Cannot Create Nebulae Log Message Text 162 := Ship [%ShipName%] does not have the required supply to power the create nebulae component. Log Message Title 163 := Cannot Create Nebulae Log Message Text 163 := Ship [%ShipName%] cannot execute the create nebulae device because there are enemies present. Log Message Title 164 := Cannot Create Nebulae Log Message Text 164 := Ship [%ShipName%] cannot create a nebulae while cloaked. Log Message Title 165 := Cannot Create Nebulae Log Message Text 165 := Ship [%ShipName%] cannot create a nebulae in this system because it is protected against such attacks. Log Message Title 166 := Nebulae Destroyed Log Message Text 166 := Stellar Minister: The nebulae in the [%SystemName%] system has been destroyed, sire. Log Message Title 167 := Nebulae Destroyed Log Message Text 167 := Stellar Minister: The [%EmpireName%] has destroyed the nebulae that spanned the [%SystemName%] system, sire. Log Message Title 168 := Cannot Destroy Nebulae Log Message Text 168 := Ship [%ShipName%] cannot destroy the nebulae because there is none present in this system. Log Message Title 169 := Cannot Destroy Nebulae Log Message Text 169 := Ship [%ShipName%] does not have any movement remaining. Log Message Title 170 := Cannot Destroy Nebulae Log Message Text 170 := Ship [%ShipName%] does not have the required component. Log Message Title 171 := Cannot Destroy Nebulae Log Message Text 171 := Ship [%ShipName%] does not have the required supply to power the component. Log Message Title 172 := Cannot Destroy Nebulae Log Message Text 172 := Ship [%ShipName%] cannot execute the device because there are enemies present. Log Message Title 173 := Cannot Destroy Nebulae Log Message Text 173 := Ship [%ShipName%] cannot perform this action while cloaked. Log Message Title 174 := Black Hole Created Log Message Text 174 := Stellar Minister: The star in the [%SystemName%] system has collaped into a massive black hole. The resulting gravitational singularity has destroyed all planets and ships in the system, sire. Log Message Title 175 := Black Hole Created Log Message Text 175 := Stellar Minister: The [%EmpireName%] has collapsed the star in the [%SystemName%] system into a massive black hole. The resulting gravitational singularity has destroyed all planets and ships in the system, sire. Log Message Title 176 := Cannot Create Black Hole Log Message Text 176 := Ship [%ShipName%] cannot create a black hole because there is no star at these coordinates. Log Message Title 177 := Cannot Create Black Hole Log Message Text 177 := Ship [%ShipName%] does not have any movement remaining. Log Message Title 178 := Cannot Create Black Hole Log Message Text 178 := Ship [%ShipName%] does not have the required create black hole component. Log Message Title 179 := Cannot Create Black Hole Log Message Text 179 := Ship [%ShipName%] does not have the required supply to power the create black hole component. Log Message Title 180 := Cannot Create Black Hole Log Message Text 180 := Ship [%ShipName%] cannot execute the create black hole device because there are enemies present. Log Message Title 181 := Cannot Create Black Hole Log Message Text 181 := Ship [%ShipName%] cannot create a black hole while cloaked. Log Message Title 182 := Cannot Create Black Hole Log Message Text 182 := Ship [%ShipName%] cannot create a black hole in this system because it is protected against such attacks. Log Message Title 183 := Black Hole Destroyed Log Message Text 183 := Stellar Minister: The black hole in the [%SystemName%] system has collapsed, sire. Log Message Title 184 := Black Hole Destroyed Log Message Text 184 := Stellar Minister: The [%EmpireName%] has collapsed the black hole in the [%SystemName%] system, sire. Log Message Title 185 := Cannot Destroy Black Hole Log Message Text 185 := Ship [%ShipName%] cannot destroy the black hole because there is none present at these coordinates. Log Message Title 186 := Cannot Destroy Black Hole Log Message Text 186 := Ship [%ShipName%] does not have any movement remaining. Log Message Title 187 := Cannot Destroy Black Hole Log Message Text 187 := Ship [%ShipName%] does not have the required destroy black hole component. Log Message Title 188 := Cannot Destroy Black Hole Log Message Text 188 := Ship [%ShipName%] does not have the required supply to power the destroy black hole component. Log Message Title 189 := Cannot Destroy Black Hole Log Message Text 189 := Ship [%ShipName%] cannot execute the destroy black hole device because there are enemies present. Log Message Title 190 := Cannot Destroy Black Hole Log Message Text 190 := Ship [%ShipName%] cannot destroy a black hole while cloaked. Log Message Title 191 := New Stellar Construction Created Log Message Text 191 := Stellar Minister: A new [%ConstructionName%] has been created at [%SectorLoc%] of the [%SystemName%] system, sire. Log Message Title 192 := New Stellar Construction Created Log Message Text 192 := Stellar Minister: The [%EmpireName%] has created a [%ConstructionName%] at [%SectorLoc%] of the [%SystemName%] system, sire. Log Message Title 193 := Cannot Construct Log Message Text 193 := Ship [%ShipName%] cannot construct because there is no star at these coordinates. Log Message Title 194 := Cannot Construct Log Message Text 194 := Ship [%ShipName%] does not have the required construct component. Log Message Title 195 := Cannot Construct Log Message Text 195 := Ship [%ShipName%] does not have the required supply to power the construct component. Log Message Title 196 := Cannot Construct Log Message Text 196 := Ship [%ShipName%] cannot construct because there are enemies present. Log Message Title 197 := Cannot Construct Log Message Text 197 := Ship [%ShipName%] cannot construct a stellar object while cloaked. Log Message Title 198 := Cannot Construct Log Message Text 198 := A [%ConstructionName%] cannot be constructed here because the required materials are not present. Log Message Title 199 := [%VehicleName%] Destroyed Log Message Text 199 := Supply Minister: [%VehicleName%] at [%SectorLoc%] of the [%SystemName%] system has run out of supply and has been destroyed, sire. Log Message Title 200 := [%PlanetName%] Value at Maximum Log Message Text 200 := Planetary Minister: The value of planet [%PlanetName%] has reached its maximum and cannot be increased any further, sire. Log Message Title 201 := Plague Damage Log Message Text 201 := Planetary Minister: [%PopulationAmount%]M people have died on planet [%PlanetName%] from the plague, sire. Log Message Title 202 := Plague Damage Log Message Text 202 := Planetary Minister: The population of planet [%PlanetName%] has expired from the plague, sire. Log Message Title 203 := [%PlanetName%] Conditions at Maximum Log Message Text 203 := Planetary Minister: The conditions of planet [%PlanetName%] have reached maximum and cannot be increased any further, sire. Log Message Title 204 := [%PlanetName%] Resources Depleted Log Message Text 204 := Planetary Minister: The value of planet [%PlanetName%] has reached zero in [%ResourceType%], sire. Log Message Title 205 := New Tech Level Log Message Text 205 := Technology Minister: We have achieved Tech Level [%TechLevel%] in [%TechName%], sire. Log Message Title 206 := Component Developed Log Message Text 206 := Technology Minister: We have developed the [%ItemName%] (Level [%ItemLevel%]), sire. It is now available for use on new vehicle designs. Log Message Title 207 := Facility Developed Log Message Text 207 := Technology Minister: We have developed the [%ItemName%] (Level [%ItemLevel%]), sire. It is now available for construction on planets. Log Message Title 208 := Vehicle Size Developed Log Message Text 208 := Technology Minister: We have developed the [%ItemName%] (Level [%ItemLevel%]), sire. It is now available for use in new vehicle designs. Log Message Title 209 := Intelligence Project Developed Log Message Text 209 := Technology Minister: We have developed the [%ItemName%] (Level [%ItemLevel%]), sire. It is now available for use in new intelligence actions. Log Message Title 210 := Component Mount Developed Log Message Text 210 := Technology Minister: We have developed the [%ItemName%] (Level [%ItemLevel%]), sire. It is now available for use on new vehicle designs. Log Message Title 211 := New Tech Area Discovered Log Message Text 211 := Technology Minister: Our recent advances have uncovered the technology area of [%TechName%], sire. Log Message Title 212 := Launch Warning Log Message Text 212 := A [%VehicleType%] cannot be launched into space. Log Message Title 213 := Launch Warning Log Message Text 213 := [%ShipName%] cannot launch [%VehicleType%]s into space. Log Message Title 214 := Launch Warning Log Message Text 214 := [%ShipName%] could not launch its units. There is a limit of [%MaxUnits%] units (in space) per player in this game. Log Message Title 215 := Launch Warning Log Message Text 215 := [%ShipName%] could not launch its units. There is a limit of [%MaxPerSector%] [%VehicleType%]s per sector per player in this game. Log Message Title 216 := Launch Warning Log Message Text 216 := [%ShipName%] cannot launch any more [%VehicleType%]s into space at this time. Log Message Title 217 := Recover Warning Log Message Text 217 := A [%VehicleType%] cannot be recovered from space. Log Message Title 218 := Recover Warning Log Message Text 218 := [%ShipName%] cannot recover [%VehicleType%]s from space. Log Message Title 219 := Cargo Scrapped Log Message Text 219 := Scrap Minister: [%NumItems%] cargo items were scrapped from [%ShipName%] and [%MineralsAmount%] Minerals, [%OrganicsAmount%] Organics, and [%RadioactivesAmount%] Radioactives were returned to the treasury, sire. Log Message Title 220 := Cargo Jettisoned Log Message Text 220 := Cargo Minister: [%NumItems%] cargo items were jettisoned from [%ShipName%] into space, sire. Log Message Title 221 := Planet Rioting Log Message Text 221 := Planetary Minister: The population of planet [%PlanetName%] is rioting, sire. Log Message Title 222 := Population Growing Unhappy Log Message Text 222 := Planetary Minister: The population of system [%SystemName%] is growing unhappy because of [%MoodReason%], sire. Log Message Title 223 := Population Growing Unhappy Log Message Text 223 := Planetary Minister: Our general population is growing unhappy because of [%MoodReason%], sire. Log Message Title 224 := Population Growing Happier Log Message Text 224 := Planetary Minister: The population of system [%SystemName%] is growing happier because of [%MoodReason%], sire. Log Message Title 225 := Population Growing Happier Log Message Text 225 := Planetary Minister: Our general population is growing happier because of [%MoodReason%], sire. Log Message Title 226 := Lost Contact with [%EmpireName%] Log Message Text 226 := Political Minister: We have lost contact with the [%EmpireName%], sire. Log Message Title 227 := [%ShipName%] Destroyed Log Message Text 227 := Supply Minister: [%ShipName%] at [%SectorLoc%] of the [%SystemName%] has run out of supply and has been destroyed, sire. Log Message Title 228 := Damage Taken Log Message Text 228 := Fleet Minister: Our ships have taken damage while moving through [%WarpPointName%], sire. Log Message Title 229 := New Colony in [%SystemName%] Log Message Text 229 := Colonization Minister: A new colony has been created on planet [%PlanetName%] in the [%SystemName%] system, sire. Log Message Title 230 := Ruins Discovered Log Message Text 230 := Colonization Minister: Our new colony has discovered advanced technology from the ruins on planet [%PlanetName%], sire. Log Message Title 231 := No Space Available Log Message Text 231 := Construction Minister: A new [%FacilityName%] could not be constructed on [%PlanetName%] in the [%SystemName%] system because there is no storage available to contain the facility, sire. Log Message Title 232 := Vehicle Destroyed Log Message Text 232 := Military Minister: The [%VehicleName%] has been crushed at the destructive center of the [%SystemName%] system, sire. Log Message Title 233 := Vehicle Damaged Log Message Text 233 := Military Minister: The [%VehicleName%] has been severly damaged at the destructive center of the [%SystemName%] system, sire. Log Message Title 234 := Planet [%PlanetName%] Conquered Log Message Text 234 := Military Minister: The [%EmpireName%] colony on [%PlanetName%] in the [%SystemName%] system has been sucessfully conquered by our ground forces, sire. Log Message Title 235 := Planet [%PlanetName%] Conquered Log Message Text 235 := Military Minister: Our colony on [%PlanetName%] in the [%SystemName%] system has been conquered by the ground forces of the [%EmpireName%], sire. Log Message Title 236 := Upgrade Failed Log Message Text 236 := Construction Minister: Our upgrade of the [%FacilityName%] could not be completed on [%PlanetName%] in the [%SystemName%] system because there is no facility of this type present, sire. Log Message Title 237 := Facilities upgraded Log Message Text 237 := Production Minister: [%NumItems%] facility on [%PlanetName%] in the [%SystemName%] system has been upgraded to a [%FacilityName%] (Level [%LevelNum%]), sire. Log Message Title 238 := Cannot Open Warp Point Log Message Text 238 := There are no solar systems within range to open a warp point to. Log Message Title 239 := Cannot Construct Log Message Text 239 := A [%ConstructionName%] cannot be constructed here because there is more than 1 star in the solar system. Log Message Title 240 := Cannot Construct Log Message Text 240 := A [%ConstructionName%] cannot be constructed here because a stellar construction is already present. Log Message Title 241 := Cannot Construct Log Message Text 241 := A [%ConstructionName%] cannot be constructed here because there are non-construction ships or colonies within the construction zone. Log Message Title 242 := Cultural Achievement Developed Log Message Text 242 := Technology Minister: We have achieved Level [%ItemLevel%] in the Cultural Achievement "[%ItemName%]", sire. Its effects will now be felt throughout our empire. Log Message Title 243 := Intelligence Achievement Developed Log Message Text 243 := Technology Minister: We have achieved Level [%ItemLevel%] in the Intelligence Achievement "[%ItemName%]", sire. Its effects will now be felt throughout our empire. Log Message Title 244 := Rebellion Log Message Text 244 := Planetary Minister: The population of [%PlanetName%] has rebelled against us and formed a new nation, sire. Log Message Title 245 := System Maps Provided Log Message Text 245 := Political Minister: As required by our treaty, the [%FromName%] has transfered system maps for the following solar systems to us: [%ProvidedList%]. Log Message Title 246 := Technology Provided Log Message Text 246 := Political Minister: As required by our treaty, the [%FromName%] has transfered technology to us for the following Technology Areas: [%ProvidedList%]. Log Message Title 247 := Communication Channels Provided Log Message Text 247 := Political Minister: As required by our treaty, the [%FromName%] has provided communication channels for the following empires: [%ProvidedList%]. Log Message Title 248 := Espionage Information Provided Log Message Text 248 := Political Minister: As required by our treaty, the [%FromName%] has provided the following espionage reports: [%ProvidedList%]. Log Message Title 249 := Enemy Designs Provided Log Message Text 249 := Political Minister: As required by our treaty, the [%FromName%] has delivered design schematics for the following designs: [%ProvidedList%]. Log Message Title 250 := Combat Reports Provided Log Message Text 250 := Political Minister: As required by our treaty, the [%FromName%] has forwarded to us the following combat reports: [%ProvidedList%]. Log Message Title 251 := Communication Channels Provided Log Message Text 251 := Political Minister: As required by our treaty, the [%FromName%] has provided communication channels for the following alliances: [%ProvidedList%]. Log Message Title 252 := Vehicles Received Log Message Text 252 := Political Minister: The [%FromName%] has transfered control of the following ships to our command: [%VehicleNames%]. Log Message Title 253 := Colonies Received Log Message Text 253 := Political Minister: The [%FromName%] has transfered control of the following colonies to our command: [%VehicleNames%]. Log Message Title 254 := Resources Received Log Message Text 254 := Political Minister: The [%FromName%] has transfered [%MineralAmount%] Minerals, [%OrganicsAmount%] Organics, and [%RadAmount%] Radioactives to our coffers, sire. Log Message Title 255 := Cannot Destroy Planet Log Message Text 255 := Ship [%ShipName%] cannot destroy a planet because our treaties with other empires prohibits it. Log Message Title 256 := Cannot Destroy Planet Log Message Text 256 := Ship [%ShipName%] cannot destroy a planet because our alliance prohibits it. Log Message Title 257 := Cannot Destroy Star Log Message Text 257 := Ship [%ShipName%] cannot destroy a star because our treaties with other empires prohibits it. Log Message Title 258 := Cannot Destroy Star Log Message Text 258 := Ship [%ShipName%] cannot destroy a star because our alliance prohibits it. Log Message Title 259 := Cannot Create Nebulae Log Message Text 259 := Ship [%ShipName%] cannot create a nebulae because our treaties with other empires prohibits it. Log Message Title 260 := Cannot Create Nebulae Log Message Text 260 := Ship [%ShipName%] cannot create a nebulae because our alliance prohibits it. Log Message Title 261 := Cannot Create Black Hole Log Message Text 261 := Ship [%ShipName%] cannot create a black hole because our treaties with other empires prohibits it. Log Message Title 262 := Cannot Create Black Hole Log Message Text 262 := Ship [%ShipName%] cannot create a black hole because our alliance prohibits it. Log Message Title 263 := First Contact Log Message Text 263 := Political Minister: We have encountered a new alliance called the [%RaceName%], sire. Log Message Title 264 := Member Added Log Message Text 264 := Politics Minister: The [%AllianceName%] has voted to add the [%EmpireName%] as a new member of the alliance. Log Message Title 265 := Membership Attained Log Message Text 265 := Politics Minister: The [%AllianceName%] has voted and we are now a member of the alliance! Log Message Title 266 := Member Removed Log Message Text 266 := Politics Minister: The [%AllianceName%] has voted to remove [%EmpireName%] as a member of the alliance. Log Message Title 267 := Membership Lost Log Message Text 267 := Politics Minister: The [%AllianceName%] has voted to remove us as a member of the alliance. Log Message Title 268 := Rules Changed Log Message Text 268 := Politics Minister: The [%AllianceName%] has voted and new rules have been adopted. Log Message Title 269 := System Maps Provided Log Message Text 269 := Political Minister: As required by our alliance rules, the [%FromName%] has transfered system maps for the following solar systems to us: [%ProvidedList%]. Log Message Title 270 := Technology Provided Log Message Text 270 := Political Minister: As required by our alliance rules, the [%FromName%] has transfered technology to us for the following Technology Areas: [%ProvidedList%]. Log Message Title 271 := Communication Channels Provided Log Message Text 271 := Political Minister: As required by our alliance rules, the [%FromName%] has provided communication channels for the following empires: [%ProvidedList%]. Log Message Title 272 := Espionage Information Provided Log Message Text 272 := Political Minister: As required by our alliance rules, the [%FromName%] has provided the following espionage reports: [%ProvidedList%]. Log Message Title 273 := Enemy Designs Provided Log Message Text 273 := Political Minister: As required by our alliance rules, the [%FromName%] has delivered design schematics for the following designs: [%ProvidedList%]. Log Message Title 274 := Combat Reports Provided Log Message Text 274 := Political Minister: As required by our alliance rules, the [%FromName%] has forwarded to us the following combat reports: [%ProvidedList%]. Log Message Title 275 := Communication Channels Provided Log Message Text 275 := Political Minister: As required by our alliance rules, the [%FromName%] has provided communication channels for the following alliances: [%ProvidedList%]. Abilities_Const 1 := Object Abilities_Const 2 := Space Object Abilities_Const 3 := Sector - All Abilities_Const 4 := Sector - This Player Abilities_Const 5 := Sector - All But This Player Abilities_Const 6 := Sector - All But This Player and Allies Abilities_Const 7 := Sector Range - All Abilities_Const 8 := Sector Range - This Player Abilities_Const 9 := Sector Range - All But This Player Abilities_Const 10 := Sector Range - All But This Player and Allies Abilities_Const 11 := System - All Abilities_Const 12 := System - This Player Abilities_Const 13 := System - All But This Player Abilities_Const 14 := System - All But This Player and Allies Abilities_Const 15 := Galaxy - All Abilities_Const 16 := Galaxy - This Player Abilities_Const 17 := Galaxy - All But This Player Abilities_Const 18 := Galaxy - All But This Player and Allies Abilities_Const 19 := None Abilities_Const 20 := Description Only Abilities_Const 21 := Ability Required To Get Through Abilities_Const 22 := Bad Event Chance Abilities_Const 23 := Bad Intelligence Chance Abilities_Const 24 := Black Hole - Destroy Abilities_Const 25 := Black Hole - Create Abilities_Const 26 := Boarding Attack Abilities_Const 27 := Boarding Defense Abilities_Const 28 := Cloak Level Abilities_Const 29 := Combat Best Experience Abilities_Const 30 := Combat Modifier Abilities_Const 31 := Combat Morale Abilities_Const 32 := Combat Movement Abilities_Const 33 := Combat To Hit Defense Abilities_Const 34 := Combat To Hit Offense Abilities_Const 35 := Component - Is Armor Type Abilities_Const 36 := Component - Destroyed On Use Abilities_Const 37 := Component - Regeneration Abilities_Const 38 := Component - Damage Resistance Abilities_Const 39 := Component - Cost Percent Abilities_Const 40 := Component - Cost Amount Abilities_Const 41 := Component - Tonnage Space Taken Percent Abilities_Const 42 := Component - Tonnage Space Taken Amount Abilities_Const 43 := Component - Tonnage Structure Percent Abilities_Const 44 := Component - Tonnage Structure Amount Abilities_Const 45 := Component - Supply Usage Percent Abilities_Const 46 := Component - Supply Usage Amount Abilities_Const 47 := Component - Ordnance Usage Percent Abilities_Const 48 := Component - Ordnance Usage Amount Abilities_Const 49 := Component - Weapon To Hit Percent Abilities_Const 50 := Component - Weapon Range Abilities_Const 51 := Component - Weapon Damage Percent Abilities_Const 52 := Component - Weapon Damage Amount Abilities_Const 53 := Component - Weapon Seeker Speed Percent Abilities_Const 54 := Component - Weapon Seeker Speed Amount Abilities_Const 55 := Component - Weapon Seeker Tonnage Structure Percent Abilities_Const 56 := Component - Weapon Seeker Tonnage Structure Amount Abilities_Const 57 := Component - Weapon Damage Add Damage Type Abilities_Const 58 := Component - Weapon Damage Remove Damage Type Abilities_Const 59 := Component - Weapon Target Add Target Type Abilities_Const 60 := Component - Weapon Target Remove Target Type Abilities_Const 61 := Component - Weapon Always Hits Abilities_Const 62 := Constructed Planet - Create Abilities_Const 63 := Constructed Planet - Requirements Abilities_Const 64 := Control Center Abilities_Const 65 := Crew Quarters Abilities_Const 66 := Damage Caused To Space Vehicles Abilities_Const 67 := Damage Modifier Abilities_Const 68 := Destructive Center Abilities_Const 69 := Emergency Energy Abilities_Const 70 := Emergency Resupply Abilities_Const 71 := Empire - Grant Random New Tech Levels Abilities_Const 72 := Empire - Grant Unique Discovery Abilities_Const 73 := Empire - All Systems Seen At Start Abilities_Const 74 := Fleet Training Abilities_Const 75 := Government Center Abilities_Const 76 := Ground Combat Damage Modifier Abilities_Const 77 := Ground Combat Shield Modifier Abilities_Const 78 := Ground Combat Weapon To Hit Percent Abilities_Const 79 := Ground Movement Standard Abilities_Const 80 := Ground Movement Bonus Abilities_Const 81 := Intelligence Offense Modifier Abilities_Const 82 := Intelligence Defense Modifier Abilities_Const 83 := Life Support Abilities_Const 84 := Long Range Scanner Abilities_Const 85 := Facility Maintenance Cost Modifier Abilities_Const 86 := Ship Maintenance Cost Modifier Abilities_Const 87 := Unit Maintenance Cost Modifier Abilities_Const 88 := Population Maintenance Cost Modifier Abilities_Const 89 := Master Computer Abilities_Const 90 := Medical Bay Abilities_Const 91 := Mined Resource Generation - Minerals Abilities_Const 92 := Mined Resource Generation - Organics Abilities_Const 93 := Mined Resource Generation - Radioactives Abilities_Const 94 := Movement Extra Generation Abilities_Const 95 := Movement Standard Abilities_Const 96 := Movement Bonus Abilities_Const 97 := Movement Random Abilities_Const 98 := Movement Towards Center Abilities_Const 99 := Multiplex Tracking Abilities_Const 100 := Nebulae - Create Abilities_Const 101 := Nebulae - Destroy Abilities_Const 102 := Ordnance Generation Abilities_Const 103 := Ordnance Generation Modifier Percent Abilities_Const 104 := Ordnance Storage Abilities_Const 105 := Plague Prevention Abilities_Const 106 := Planet Atmosphere Change Abilities_Const 107 := Planet Colonize Type Any Abilities_Const 108 := Planet Colonize Type 1 Abilities_Const 109 := Planet Colonize Type 2 Abilities_Const 110 := Planet Colonize Type 3 Abilities_Const 111 := Planet Colonize Type 4 Abilities_Const 112 := Planet Colonize Type 5 Abilities_Const 113 := Planet Maximum Population Abilities_Const 114 := Planet Conditions Change Abilities_Const 115 := Planet Create Size Abilities_Const 116 := Planet Destroy Size Abilities_Const 117 := Planet Environment Damage Abilities_Const 118 := Planet Population Amount Abilities_Const 119 := Planet Population Assimilation Abilities_Const 120 := Planet Population Happiness Abilities_Const 121 := Planet Population Reproduction Abilities_Const 122 := Planet Population Loyalty Abilities_Const 123 := Planet Population War Tolerance Abilities_Const 124 := Planet Population Environmental Tolerance Abilities_Const 125 := Planet Value Change Abilities_Const 126 := Planet Value - Minerals Abilities_Const 127 := Planet Value - Organics Abilities_Const 128 := Planet Value - Radioactives Abilities_Const 129 := Point-Defense Abilities_Const 130 := Point Generation - Research Abilities_Const 131 := Point Generation - Intelligence Abilities_Const 132 := Point Generation - Culture Abilities_Const 133 := Point Generation Modifier - Research Abilities_Const 134 := Point Generation Modifier - Intelligence Abilities_Const 135 := Point Generation Modifier - Culture Abilities_Const 136 := Points Added to Empire Pool Abilities_Const 137 := Political Relations Abilities_Const 138 := Race - No Mood Change Abilities_Const 139 := Race - Not affected by plagues Abilities_Const 140 := Race - Reproduction Abilities_Const 141 := Race - Happiness Abilities_Const 142 := Race - Loyalty Abilities_Const 143 := Race - War Tolerance Abilities_Const 144 := Race - Environmental Tolerance Abilities_Const 145 := Race - Migration Abilities_Const 146 := Remote Resource Generation - Minerals Abilities_Const 147 := Remote Resource Generation - Organics Abilities_Const 148 := Remote Resource Generation - Radioactives Abilities_Const 149 := Resource Conversion Abilities_Const 150 := Resource Generation - Minerals Abilities_Const 151 := Resource Generation - Organics Abilities_Const 152 := Resource Generation - Radioactives Abilities_Const 153 := Resource Gen Modifier - Minerals Abilities_Const 154 := Resource Gen Modifier - Organics Abilities_Const 155 := Resource Gen Modifier - Radioactives Abilities_Const 156 := Resource Storage - Minerals Abilities_Const 157 := Resource Storage - Organics Abilities_Const 158 := Resource Storage - Radioactives Abilities_Const 159 := Resupply Pod Abilities_Const 160 := Scanning Prevention Abilities_Const 161 := Unit Scrap Value Modifier Abilities_Const 162 := Facility Scrap Value Modifier Abilities_Const 163 := Population Scrap Value Modifier Abilities_Const 164 := Ship Scrap Value Modifier Abilities_Const 165 := Self-Destruct Abilities_Const 166 := Sensor Interference Abilities_Const 167 := Sight Level Abilities_Const 168 := Sight Range Abilities_Const 169 := Shield Disruption Abilities_Const 170 := Shield Generation Abilities_Const 171 := Shield Generation From Damage Abilities_Const 172 := Shield Modifier Abilities_Const 173 := Shield Regeneration Abilities_Const 174 := Ship Training Abilities_Const 175 := Sight Obscuration Abilities_Const 176 := Solar Resource Generation - Minerals Abilities_Const 177 := Solar Resource Generation - Organics Abilities_Const 178 := Solar Resource Generation - Radioactives Abilities_Const 179 := Solar Supply Generation Abilities_Const 180 := Space Vehicles Movement Modifier Abilities_Const 181 := Space Yard Abilities_Const 182 := Space Yard Rate Modifier Abilities_Const 183 := Star - Create Abilities_Const 184 := Star - Destroy Abilities_Const 185 := Star - Unstable Abilities_Const 186 := Stop Black Hole Creator Abilities_Const 187 := Stop Close Warp Point Abilities_Const 188 := Stop Nebulae Creator Abilities_Const 189 := Stop Open Warp Point Abilities_Const 190 := Stop Planet Destroyer Abilities_Const 191 := Stop Star Destroyer Abilities_Const 192 := Storage Cargo Space Amount Abilities_Const 193 := Storage Cargo Space Percent Abilities_Const 194 := Storm - Create Abilities_Const 195 := Storm - Destroy Abilities_Const 196 := Supply Drain Abilities_Const 197 := Supply Generation Abilities_Const 198 := Supply Generation Modifier Percent Abilities_Const 199 := Supply Storage Abilities_Const 200 := Tonnage Repair Component Abilities_Const 201 := Tonnage Repair Facility Abilities_Const 202 := Tonnage Repair Unit Abilities_Const 203 := Tonnage Repair Ship Abilities_Const 204 := Tonnage Repair Modifier Component Abilities_Const 205 := Tonnage Repair Modifier Facility Abilities_Const 206 := Tonnage Repair Modifier Unit Abilities_Const 207 := Tonnage Repair Modifier Ship Abilities_Const 208 := Trade Modifier Abilities_Const 209 := Units - Launch Abilities_Const 210 := Units - Recover Abilities_Const 211 := Units - Sweeping Abilities_Const 212 := Unit Unmothball Cost Modifier Abilities_Const 213 := Facility Unmothball Cost Modifier Abilities_Const 214 := Population Unmothball Cost Modifier Abilities_Const 215 := Ship Unmothball Cost Modifier Abilities_Const 216 := Warp Point - Ability Required To Get Through Abilities_Const 217 := Warp Point - Close Abilities_Const 218 := Warp Point - Open Distance Abilities_Const 219 := Warp Point - Periodic Abilities_Const 220 := Warp Point - Turbulence Abilities_Const 221 := Warp Point - Unstable Abilities_Const 222 := AI Tag 01 Abilities_Const 223 := AI Tag 02 Abilities_Const 224 := AI Tag 03 Abilities_Const 225 := AI Tag 04 Abilities_Const 226 := AI Tag 05 Abilities_Const 227 := AI Tag 06 Abilities_Const 228 := AI Tag 07 Abilities_Const 229 := AI Tag 08 Abilities_Const 230 := AI Tag 09 Abilities_Const 231 := AI Tag 10 Abilities_Const 232 := AI Tag 11 Abilities_Const 233 := AI Tag 12 Abilities_Const 234 := AI Tag 13 Abilities_Const 235 := AI Tag 14 Abilities_Const 236 := AI Tag 15 Abilities_Const 237 := AI Tag 16 Abilities_Const 238 := AI Tag 17 Abilities_Const 239 := AI Tag 18 Abilities_Const 240 := AI Tag 19 Abilities_Const 241 := AI Tag 20 Abilities_Const 242 := Workforce Atmospheric Resistance Abilities_Const 243 := Emergency Reordnance Abilities_Const 244 := Experience Rate Percent Change Abilities_Const 245 := Object Abilities_Const 246 := Space Object Abilities_Const 247 := Sector Wide Abilities_Const 248 := System Area Abilities_Const 249 := System Wide Abilities_Const 250 := Quadrant Wide Abilities_Const 251 := Storage Facility Space Amount Abilities_Const 252 := Storage Facility Space Percent Abilities_Const 253 := Remote Supply Distribution Abilities_Const 254 := Remote Ordnance Distribution Abilities_Const 255 := Crew Experience Modifier Percent Abilities_Const 256 := Weapon Damage Modifier Percent Abilities_Const 257 := Weapon Delivery Type Damage Received Modifier Percent Abilities_Const 258 := Constructed Planet - Clear Radius Abilities_Const 259 := Control Center Backup Abilities_Const 260 := Intelligence Focus Area Modifier Abilities_Const 261 := Boarding Attack Modifier Percent Abilities_Const 262 := Boarding Defense Modifier Percent Abilities_Inherent 1 := Number of Abilities Abilities_Inherent 2 := [%RecNum%] Abilities_Inherent 3 := Ability [%RecNum%] Type Abilities_Inherent 4 := Ability [%RecNum%] Description Abilities_Inherent 5 := Ability [%RecNum%] Scope Abilities_Inherent 6 := Ability [%RecNum%] Range Formula Abilities_Inherent 7 := Ability [%RecNum%] Amount 1 Formula Abilities_Inherent 8 := Ability [%RecNum%] Amount 2 Formula Abilities_Inherent 9 := [%Level%] Abilities_Inherent 10 := [%Amount1%] Abilities_Inherent 11 := [%Amount2%] Abilities_Inherent 12 := [%ScopePlayerName%] Abilities_Inherent 13 := [%ScopeSystemName%] Abilities_Inherent 14 := [%ScopeSector%] Abilities_Inherent 15 := Crew Level [%HeaderRecNum%] Number of Abilities Abilities_Inherent 16 := Crew Level [%HeaderRecNum%] Ability [%RecNum%] Type Abilities_Inherent 17 := Crew Level [%HeaderRecNum%] Ability [%RecNum%] Description Abilities_Inherent 18 := Crew Level [%HeaderRecNum%] Ability [%RecNum%] Scope Abilities_Inherent 19 := Crew Level [%HeaderRecNum%] Ability [%RecNum%] Range Formula Abilities_Inherent 20 := Crew Level [%HeaderRecNum%] Ability [%RecNum%] Amount 1 Formula Abilities_Inherent 21 := Crew Level [%HeaderRecNum%] Ability [%RecNum%] Amount 2 Formula Abilities_Inherent 22 := [%HeaderRecNum%] AI_Datafile_General 1 := Ai General Settings AI_Datafile_General 2 := Name AI_Datafile_General 3 := Description AI_Datafile_General 4 := Empire Name AI_Datafile_General 5 := Empire Type AI_Datafile_General 6 := Emperor Name AI_Datafile_General 7 := Emperor Title AI_Datafile_General 8 := Design Name File AI_Datafile_General 9 := Home Planet Type AI_Datafile_General 10 := Home Planet Atmosphere AI_Datafile_General 11 := Race Name AI_Datafile_General 12 := Race Plural Name AI_Datafile_General 13 := Race Physical Description AI_Datafile_General 14 := Government Type AI_Datafile_General 15 := Governement Type AI_Datafile_General 16 := Society Type AI_Datafile_General 17 := Biological Description AI_Datafile_General 18 := Society Description AI_Datafile_General 19 := General History Description AI_Datafile_General 20 := Personality Group AI_Datafile_Ministers 1 := Ai Ministers AI_Datafile_Ministers 2 := Number Of Ministers AI_Datafile_Ministers 3 := [%RecNum%] AI_Datafile_Ministers 4 := Minister [%RecNum%] Name Ai_Minis 1 := s designs to see if any haven Ai_Minis 2 := Fighter Ai_Minis 3 := Satellite Ai_Minis 4 := Drone Ai_Minis 5 := Mine Ai_Minis 6 := Main_Create_Specific_Design AI_Setup 1 := Homeworld AI_Setup 2 := (Any) CargoItem 1 := Population CargoItem 2 := Population CargoItem 3 := Facility CargoItem 4 := Supplies CargoItem 5 := Ordnance CargoLaunch 1 := [%VehicleType%] CargoLaunch 2 := [%ShipName%] CargoLaunch 3 := [%MaxUnits%] CargoLaunch 4 := [%MaxPerSector%] CargoLaunch 5 := Fighters can only be recovered if they have their full movement points (in a Turn Based Game). Cloak 1 := Ship Cloak 2 := cannot cloak because it Cloak 3 := needs to resupply. CombatObj_CapturePod 1 := Capture Pod CombatObj_CapturePod 2 := Ground Combat CombatObj_CapturePod 3 := Ground Combat will begin at the end of the game turn. CombatObj_CapturePod 4 := Ground Combat will begin on CombatObj_CapturePod 5 := at the end of the game turn. CombatObj_GroundFacility 1 := Smoke CombatObj_GroundFacility 2 := Smoke Standard CombatObj_GroundFacility 3 := Explosion CombatObj_GroundFacility 4 := Ship Explosion CombatObj_GroundUnit 1 := Explosion CombatObj_GroundUnit 2 := Ship Explosion CombatObj_GroundUnit 3 := Militia CombatObj_RingExplosion 1 := Ring Explosion Center CombatObj_ShieldHit 1 := Shield Hit 1 CombatObj_Ship 1 := Explosion CombatObj_Ship 2 := Ship Explosion CombatObj_Ship 3 := Smoke CombatObj_Ship 4 := Smoke Standard CombatObj_Unit 1 := Explosion CombatObj_Unit 2 := Ship Explosion CombatObj_Weapon_Beam 1 := Explosion CombatObj_Weapon_Beam 2 := Weapon Explosion CombatObj_Weapon_Beam 3 := Main Firing Flare CombatObj_Weapon_Bolt 1 := Explosion CombatObj_Weapon_Bolt 2 := Weapon Explosion CombatObj_Weapon_DirectedTorpedo 1 := Explosion CombatObj_Weapon_DirectedTorpedo 2 := Weapon Explosion CombatObj_Weapon_Torpedo 1 := Explosion CombatObj_Weapon_Torpedo 2 := Weapon Explosion Combat_DrawList 1 := Combat_DrawList 2 := objs to delete Combat_DrawObject 1 := Planet Combat_DrawObject 2 := Asteroid Combat_DrawObject 3 := Nebulae Combat_DrawObject 4 := Ship Combat_DrawObject 5 := Torpedo Combat_DrawObject 6 := Directed Torpedo Combat_DrawObject 7 := Explosion Combat_DrawObject 8 := Ring Explosion Combat_DrawObject 9 := Beam Combat_DrawObject 10 := Bolt Combat_DrawObject 11 := Cargo Combat_DrawObject 12 := Warp Point Combat_DrawObject 13 := Star Combat_DrawObject 14 := Ember Combat_DrawObject 15 := Shield Hit Combat_DrawObject 16 := Monster Combat_DrawObject 17 := Capture Pod Combat_DrawObject 18 := Unit Combat_DrawObject 19 := Ground Unit Combat_DrawObject 20 := Ground Facility Combat_DrawObject 21 := Flash 1 Combat_DrawObject 22 := Combat_DrawObject 23 := km/s Combat_DrawObject 24 := None Combat_DrawObject 25 := 0M / 0M Combat_DrawObject 26 := 0kT / 0kT Combat_DrawObject 27 := Icon Ship Capture Combat_DrawObject 28 := Mountain Combat_DrawObject 29 := Building Combat_DrawObject 30 := Shields: Combat_DrawObject 31 := Armor: Combat_DrawObject 32 := Structure: Combat_DrawObject 33 := Icon Ground Combat Combat_DrawObject 34 := Planet Icon Colonizable Breathable Combat_DrawObject 35 := Planet Icon Colonizable Unbreathable Combat_DrawObject 36 := Icon Planet No Bombardment Combat_Global 1 := Captured Combat_Global 2 := Normal Combat_Global 3 := Destroyed Combat_Global 4 := Combat in Combat_Global 5 := Ground combat on Combat_Global 6 := Icon Weapon Range Combat_Global 7 := Icon Targeting Source Ship Combat_Global 8 := Icon Targeting Target Ship Combat_Global 9 := Icon Movement Destination Combat_Global 10 := Empire Combat_Global 11 := Simulated Combat_Global 12 := Emperor Combat_Global 13 := Race Combat_Global 14 := Race Combat_Global 15 := Humanoid Combat_Global 16 := Retreated Combat_Log 1 := Combat_Log 2 := Combat Replay Combat_Log 3 := Could not load Combat Replay. Combat_Orders 1 := Please select target location for Move To order... Combat_Orders 2 := Please select target for Targeting order... Combat_Orders 3 := Please select target for Ram order... Combat_Orders 4 := Self-Destruct Combat_Orders 5 := A Combat_Orders 6 := cannot self-destruct. Combat_Orders 7 := This vehicle cannot self-destruct (it does not have a working self-destruct device). Combat_Orders 8 := Are you sure you want to self-destruct this vehicle? Combat_Orders 9 := Drop Troops Combat_Orders 10 := does not have any troops to drop. Combat_Orders 11 := Please select target for Drop Troops order... Combat_Orders 12 := Capture Ship Combat_Orders 13 := does not have the capability to capture enemy vehicles. Combat_Orders 14 := Please select target for Board And Capture order... Combat_Orders 15 := Please select Warp Point for Warp order... Combat_Orders 16 := is not a valid target to drop troops on. Troops can only be dropped onto planets for ground combat. Combat_Orders 17 := is not currently occupied. Troops can only be dropped on planet with enemy populations. Combat_Orders 18 := Board And Capture Combat_Orders 19 := is not a valid target to attempt to capture. Combat_Orders 20 := We cannot capture our own ship! Combat_Orders 21 := The target cannot be captured while its shields are up. Combat_Orders 22 := You cannot capture your ally's vehicles. Combat_Orders 23 := Warp Combat_Orders 24 := is not a warp point that you can warp through. Combat_Orders 25 := The selected vehicles doe not have any remaining strategic movement points to use for the warp. Combat_Orders 26 := none Combat_Orders 27 := 1 second Combat_Orders 28 := 2 seconds Combat_Orders 29 := 5 seconds Combat_Orders 30 := 10 seconds Combat_Orders 31 := 15 seconds Combat_Orders 32 := 20 seconds Combat_Orders 33 := 30