This is a list of claims that I have heard made time and time again. Each and every one of them is wrong, and are quickly refuted whenever they are mentioned, but they keep popping up. Some are simple, innocent mistakes, others are due to GW having serious difficulties with writing clear rules and separating fluff from rule, and some can only be ascribed to deliberate misinterpretation (cheating). * Wolfriders can skirmish I don't know why this one pops up so much - perhaps everyone wants them to be able to skirmish? * Large models can see and be seen over smaller models It seems like common sense, doesn't it? This comes from not properly reading the rules for line of sight in the shooting section, and then assuming that common sense is applied to the rules. It is not - anywhere. * A model cannot have more than one special save Apparently a lot of people think that only wards give special saves, and so as you can only have one ward you can only have one special save. Not so. A common house rule, but that is all that it is. * A model cannot use more than one special save on any single wound I have no idea why this is thought. If you can use a special save after an armour save is failed, why not another special save if you have a second (or even third)? * Fast cavalry can have an armour save of better than 5+ if using magic This is a combination of wishful thinking and lack of attention (and it is not helped by GW's bad habit of putting fluff into the rules). The fast cavalry rules specify save, nothing more. Anything which gives you a saving throw of more than 5+, no matter how little it would encumber the troops, rules them out of being fast cavalry. A little thing called game balance is involved here, because if I use the logic that magic doesn't slow my troops down, nor does an armour save from some other ephemeral source, then my Savage Orc Boarboyz with a saving throw of 1+ (5+ from the boars, 6+ from tattoos, 6+ from the standard of shielding, 6+ from an accompanying Savage Orc shaman, and 6+ from a shield) are fast cavalry, because the only thing that they have which could reasonably be expected to encumber them is their shields... * A character cannot have two helms / crowns A very common house rule which is often claimed to be a proper rule. There is nothing to stop a character from having more than one helm or crown apart from the normal magic item restrictions (only one magic armour and/or ward allowed per character). * A rank has to be full to count for rank bonus No, as long as it has at least 4 models in it, it counts for rank bonus. This is probably GW's fault, because it is mentioned only once, in amongst a lot of other combat resolution stuff. It should probably be mentioned more prominently, amongst the formation rules. * Characters move like skirmishers Unfortunately not. It makes sense, seeing as they are on their own, but no, they move just like normal troops, having to slow down for terrain and nearby enemy troops. * Some war machines don't need to see their target Sort of yes and no. Stone throwers and mortars need to be able to see something to shoot at. If you should happen to guess too far, and end up hitting something quite a distance away behind a hill or wood... It doesn't help that the rules for the doom diver include fluff about picking it's target from the air, or GW suggesting that perhaps it might be all right to do this, when the rulebooks are quite clear about it. * Characters such as heroes, generals, and wizards can be placed in the middle of the front rank. This is all GW's fault. Yes, they make it perfectly clear in two places in the rulebook that you can only ever put the regimental leader (an ordinary trooper so designated) or champion in that position, but then they go and put other characters there in almost every picture they publish. This is not a good way of demonstrating how the rules work. * Break tests are psychology tests Once more I do not know why this claim is made. At the very start of the psychology section there is a very clear statement declaring that this is not so. I suspect that the idea is linked to the fact that a lot of those making the claim just happen to have troops who are immune to psychology but not break tests... * Skirmishers can wrap around a unit when they charge They can no more do this than any other unit. They do not have any special rules which allow them to attack a side of a unit which they cannot reach while charging in a straight line. Again, poorly explained rules from GW, along with those a little to eager to get the most out of their skirmishers * It is a waste of time giving a standard or musician to skirmishers - they can't use them A mystery to me. Skirmishers can't use anyone's leadership, or the battle standard, but there is nothing even hinting at not getting +1 combat resolution or the aid of a musician... * You cannot put a wizard in a Bretonnian lance formation Yes you can. Any character can join a lance. No part of the lance rules forbids wizards.