Mopping Up The idea of this scenario is fairly simple - a couple of large battles have been fought, and the loser's armies have been shattered, and scattered to the winds. Given time, they will regroup and once more form a threat to the safety of the realm. You have been given the task of finding and eradicating the remnants of the enemy. After days of searching, you have indeed found the enemy - but unfortunately they seem to have had a pre-arranged rallying point, and there are rather more of them than you expected... ARMIES: One player, the hunter, selects 1000 points of troops. The other player, the hunted, selects 1500 points of troops, but can pick no more than the minimum size for each unit, in order to represent broken and reduced units. DEPLOYMENT: The hunted places his troops in the centre of the table, no closer than 16 inches to any edge. The hunter, who has rushed to surround and crush the pitiful remnants without properly scouting the area, may place his troops anywhere more than 12 inches from the enemy, but not within the hunted's deployment zone. RULES: The hunted, already demoralised, have been surprised, even though the enemy is numerically inferior, and are sure that they have been betrayed. All units' Leadership is reduced by one point. The hunter must kill as many of the enemy as possible by nightfall - as a large part of the day was spent searching for the enemy, the game lasts 5 turns. The hunter scores victory points as usual for any unit wiped out. The hunted scores victory points as usual for any unit wiped out or broken, and in addition scores victory points for any unit that can escape off the table - they live to fight another day. For any hunted unit still on the table at nightfall, roll a die - on 1, 2, or 3 they slip away into the night, and score points for the hunted player. On 4, 5, or 6, however, they blunder into the the hunter's men and are slaughtered on the spot, scoring points for the hunter. Broken units are caught on 3, 4, 5, or 6, to represent the complete lack of caution demonstrated by routed men. I am aware that this is not a "balanced" scenario. I know that it does not give each side an even chance of winning. If you want that, play something with the same armies on each side. This scenario is about seeing what you can achieve given a challenging task. Play it a few times, and see if you can do better each time.