I have said it before, and will say it again and again until it breaks into your skull and sets up camp, and, hopefully, becomes the wargamer's philosophy: The problems are with YOU, not the game. The game is neutral, just a set of options. It is YOU, the player, who make the game whatever it is. Nobody makes you take that wizard lord with assorted kill-everything- on-the-table-in-one-turn kit. Nobody forces you to bend the rules to fit your preconceptions. Everything in the game is up to the players. You have a huge range of choices. It is YOU who chooses to field that beardy army, the cheesy combination. Don't blame the game for your own failure to control yourself. Stop blaming the possibilities, and take responisibility for your exploitation of those possibilities. No the game is not perfect. No it is not well written in many places. No everything has not been thought through to its logical, worst case conclusion. But none of this guarantees bad playing, abusive army lists, overpowered characters. What guarantees such things is people who cannot restrain themselves, who, when faced with someone who just wants a good game, feel obliged to push the rules to their limit, to win at all costs, to break the spirit of the game. No rule requires them to do so. There is no line in the magic book stating that all Undead armies must contain a Necromancer Lord with the Forbidden Rod, Potion of Knowledge, Curse of Years, and Soul Drain. Nowhere is there a monolith dictating that all Chaos warbands are to be led by Khorne Lords, riding Juggers, with the Helm of Many Eyes, a double-handed axe, a Potion of Strength, gifted with Regeneration, and leading a unit of Chaos Knights who fly the Banner of Rage beside their loyal ally, the Bloodthirster. No Dwarf ancestor-lord ever carved, in foot high runes, that all Dwarf forces shall contain not less than 8 organ guns, and shall be found to contain mostly Slayers, Hammerers, Iron Breakers, and Longbeards, led by the most powerful of heroes, the 1000 point Dwarf Lord and marginally cheaper Runesmith. No plaque infelxibly lays down for posterity the unbending maxim of using both Lords Mazdamundi and Kroak, along with a suitably aged Slann of the fourth level with every item worth 75 points or more that you can lay your hands upon. Nowhere is it written that thou shalt NOT go into battle without accompanying Allies to fill ye gaps in thy lines. No, the game does not tell you to do this. It doesn't make you do this. But it does ALLOW you to do this, if that's the sort of game you want to play - both of you, because it's not just YOU playing the game: you face, across 48 inches of varnished wood or flock, a fellow gamer, who, in their depthless naiveté, just wants to have a good time. To spend a few hours having fun. Whether you get the most fun out of mighty heroes striding across the field of slaughter, mowing down entire armies as they go, or from carefully constructed armies, true to the history of their race and tactics, is up to YOU. And the game permits both to be played with equal facility. Neither approach is wrong, when both players enjoy it. It is when one of the players cannot control his desire to win, and so ignores the wishes of his fellow, that he descends to abuse, to cheese, to beardy play. Just because the game lets you do it is no reason to knacker it - do not shoot the messenger, shoot the bastard who can't or won't play properly. Make it your business to correct them, because you WILL regret your inaction and mere whining when, on that fateful day, you find yourself unable to field a varied army, unable to use a wizard, unable to enjoy the game anymore, all because of the massive restrictions and removals imposed because people could not, or would not, stop themselves... The beauty of Warhammer is that it allows you to do all the terrible, cheesy things listed above. I would far prefer to be allowed to take such things should I and my opponent wish to play that way, than be forced to play in a very specific manner - compulsory troops, no or extremely little magic, no scope for individual quirkiness or choice. Too many times lately have I read people screaming for the reduction of magic, or the removal of this or that item, the introduction of the 40k army selection method. Why? Because they have played someone who has taken full advantage of the possibilities of the game, without regard for their opponent. And so they rage about cheesy armies, forgetting entirely that it was the person who made that army and fielded it without bothering to enquire as to what sort of game was expected that ruined their day, not the game or the options. You say that reducing or removing magic, and toning down characters even further, will help balance the game, make it better. For whom? Not I, when I want to occasionally play a magic dominated game. Not those who enjoy playing with mighty heroes, who crush 'neath their sandals the jewelled thrones of the world whilst they bestride it. Not those whose armies are designed to be played in a certain fashion. Not those who who want to play as they would. Your way is not the only one, and certainly is not the best - there is no best way. If you prefer just one style of play; if you don't like magic, and want it limited; if you are sick of facing unbeatable units or characters, and don't want to go to the same lengths in order to combat them - SAY SO. Not to the Studio, or the list, but to your opponent who has upset you. They will never know what they are doing wrong if you do not tell them. Don't just whinge - do something. Agree to play without magic. Agree to play in character, or with powerful characters. Agree to tone things down. But always remember, it is YOU who choose - nobody and nothing chooses for you.