Squigger's Way - How to represent forests on the table One of the many reasons for loving this hobby is the sheer visual splendour of it - the massed ranks of troops, the rolling hills, the green, grassy plains, the forests and copses. It can sometimes become difficult to draw a line between wargaming and modelling... Of course, one of the problems of all this is the issue of practicality. Yes you want to have your battlefield look as good and as realistic as possible, but at the same time you are going to have to be able to easily and efficiently use that lovely scenery for a wargame. You have to come to a compromise between appearance and utility - it's no good having an utterly realistic battlefield if you cannot place your miniatures on it and then move them about satisfactorily. There are many things to consider, but the most problematic is trees. With almost all other bits of scenery or terrain, the models are simply moved around or over. With trees, you have to move your models through. And there lies the problem. Woods on the table have to look like woods. You have to know where they are and how far they extend. And, unless you are playing with rules which forbid movement through them at all, you have to be able to place models within the woods, amongst the trees. So, how do you go about all this? Here are the methods that I have come across. I have used most of the them myself, and they all seem to work quite well in their own ways - it all depends on just what you are prepared to put up with. Fixed Diorama: This is where you have the trees actually attached to the table itself. Your table may be a single piece, in which case your battlefield will be unchanging - this is not usually regarded as a good thing anyway - or it may be modular, made up of several interchangeable pieces. Whatever the case, this method usually looks the best, but can be a right bugger to play on. The reason for this is quite simple - the trees really are fixed. You can't move them aside to place or pick up the models, and if they have been put close together it can be impossible to put models there at all. If your battles don't usually involve much movement through trees, or you can come up with an adequate system for working out where everyone is without actually being there, then go for it. I would keep well clear of such things. They are more for the modeller than the gamer. Diorama With Trees On Pins: Much the same as above, and involving just as much dedication to modelling (and a heap of skill), but instead of the trees being permanently fixed, you have them pinned into holes drilled into appropriate bits of the battlefield. I consider this to be probably the best method of all - you get a damned good looking tabletop, and you can shuffle the trees about wherever you like. Not only does this greatly improve access to wooded areas for placing models (you simply pick up the trees to put down the models, and then put the trees back in their holes when you've finished), but it also allows for much greater variety in your battlefields. The only drawback that I can see is that you have to put up with lots of holes in your scenery - but as they are less than a millimetre wide, I'm sure that this is no great imposition. I really wish that I had the space for modular terrain like this... Solid Sections Of Forest: Here you permanently affix your trees to a small base, the size of your forest. This allows you to place a section of woods wherever you like, but again it can be difficult to move models about if the trees can't be moved. This sort of thing is fairly good for battlefields which are flat, but you will have to make two sets of forests - one for low ground, and one for hills (because the base would include the hill). Looks good on a flat table, but isn't all that practical (but is great for storage and setting up - just one piece, with no mucking about). Loose Trees: Just as it says - you have a collection of trees lying around, and simply place them on your table as and where needed. Unlimited in scope, but you run into problems trying to keep them upright. This is especially so on a flocked table - on a smooth table you can use some sort of temporary adhesive (Blu-Tac, plasticine) to attach the trees fairly well, but this will not work on a flocked surface - either the adhesive cannot grip properly, or it grips all too well and rips away the flock. And on something like a blanket or sheet of felt, adhesives are both useless and messy. It does however have the advantage of being completely dynamic - if a tree is in the way, just pick it up and plonk it down somewhere else. Failing having modular terrain with pinned trees, this is the next best option - very practical, and can still look very good. This is how I do it at home. Markers: This is at the far end of the scale from a diorama when it comes to appearance - you might not even use trees at all, and just go for an abstract representation. Basically you use something to show where the forest is, and the models simply go on top of it. I have used flannels, with and without a single tree placed in the middle to label it as a wood. I have recently come across the idea of using a shoelace to mark out the boundaries of the wood (which, while not looking anything like a forest does solve both the problem of how to fit models in and the problem of deciding just where the edge of the forest is). True, this method can be bluntly described as ugly, but it works. I know that some use bits of card or thin wood painted a different shade of green from the table itself - some even paint it so as to look like the tops of trees. This is possibly the best sort of marker. I don't really like using markers, having been spoiled by owning proper model trees, but it is effective if done well. Of course, you don't have to leave out the trees - the best option for using markers will involve something to mark the area of the forest out (a nice painted template would be best) covered with trees. During the course of play you can move and remove the trees as necessary, and not loose any of the shape or size of the wooded section. Once you've sorted out how you are going to represent your woods, and decided what kind of compromise you are willing to make in the way of appearance or playability, you still need to work out what materials you will use. If you are going for a diorama or markers, then it's fairly obvious what you will use - but what about the options in between? There are a number of options. You can make your own trees, you can buy some model trees, or you can use something like lichen. I prefer to buy model trees. Making trees isn't as easy as it sounds. You will notice that most of the trees made in WD articles are for 40k - this is because jungle trees (or mutant stuff warped by chaos) is a lot easier to make than a nice, thick oak or pine. Model trees can be expensive, though, so if you are none too keen on spending money on sych things, go for the lichen. You end up with a much more abstract forest (unless you raise the lichen on some sort of stand), but it is very easy to move about, and can look good when used with smaller scale miniatures, such as for Warmaster. Model trees have two slight drawbacks - they come with wide bases which can force your forest to be much wider than you want (because when you put them back around the models, you can't put them down right next to a model), and they shed. A lot. So much that if you play inside you might want to get the vacuum cleaner out afterward - but if you play with a flocked table then you should be used to this :) If you do go for some sort of fixed or semi-fixed system, make sure that your woods are very much open. Leave plenty of space for models. Your forests don't have to be closely clumped to look good - and if you want a dark, forbidding look, just use very darkly coloured trees.