As is often the case, some topics just won't go away. In wargames, these topics are often related to a favourite (or hated) part of the rules. In the case of Warmaster, the supposed dominance of cavalry is a perennial weed, always ready to blossom into controversy. So it was in January 2003 on the Warmaster list, but this time there were some well-reasoned counter-arguments. Here is one of the best: Date: Mon, 3 Feb 2003 16:05:11 -0800 (PST) From: Tristan Hoag Subject: The Inherent Weaknesses of Warmaster Cavalry (Long!) As a semi-active member of this list over the past few years, I have seen the constant rebirth of the "Cavalry too powerful in Warmaster" thread. Each time, the same suggestions are made: 'use more terrain' and 'more experience will teach you how to deal with cavalry'. While I agree that these are true, they are vague, and don't actually offer real world advice (or gaming world advice, as the case may be) on how to confront the superiority of cavalry units. When I started learning Warmaster, I was playing an Empire army against a knight-heavy Chaos force. I found myself facing much the same issue. I was frustrated by the obvious strengths of my opponent's army, while as yet unable to recognize the inherent weaknesses in the list. It was only as I learnt more about the game, and the capabilities of my army, that I began to see some of the more subtle ways I could take the advantage. This is what I think needs to be offered to people worried about the power of cavalry; some advice on how to look past the obvious strengths of cavalry to some of the inherent weaknesses. I have included what I feel to be some of the major weaknesses; I am sure that some of the more experienced players on this list have more that could be added. CAVALRY BASING - One of a cavalry unit's greatest strengths, the short edge facing of the unit, is also one of its weaknesses. Because the front edge of a cavalry unit is so much shorter than that of an infantry unit, enemy units do not have to move as dramatically to access their flanks. If done properly, infantry units from a single brigade can hit the front and both flanks of a cavalry unit with a single command. Cavalry basing also means that units are more effective once they have managed to reach the flank; longer bases allow all stands from an attacking unit to make contact, maximizing the effect of the attack. TERRAIN - This is the most obvious weakness. As cavalry can not enter many types of terrain features, they can be used both as staging points for infantry units and as traps for cavalry units: place an expendable unit between two areas of difficult terrain, and infantry units in both terrain areas. If the cavalry unit is foolish enough to attack the sacrificial unit, you can surround it in response on your next turn (on initiative, if your terrain features are close enough). Despite the infantry units' lack of the ability to pursue, a surrounded cavalry unit will be facing a likely loss, and a retreat into enemy stands, which will destroy stands from the unit, making it significantly less effective to say the least. An additional weakness here is that since a cavalry unit is always in the open, it will always suffer the full attack value of any unit that attacks it. SUPPORT - Although support will often not make a difference to an infantry unit on defence, (as cavalry can often destroy enough stands to reduce the support to a meaningless level) it can often be the deciding factor on the charge. The best chance for infantry units to defeat cavalry units is to force them into terrain they cannot enter or other enemy units (or friendly units which cannot give way, because of being involved in a combat for example...) and support is designed to do just that. By adding to the final combat result, supporting stands can often result in the cavalry unit being pushed that crucial few centimetres which will kill off the last stand. Remember: if a cavalry unit is charged by two infantry units, one on each flank, and both have a supporting infantry unit, even if EVERY DIE ROLLS A MISS (four for the cavalry unit, twentyfour for the infantry), the cavalry unit is forced back six cm and all stands are destroyed! These are the kinds of things that I look at when I think about cavalry. There are weaknesses there, and learning how to exploit them will make cavalry less of an overwhelming force in your games. The most important piece of advice I can give here is that in order to destroy ANYTHING in Warmaster, you need to manoeuvrr against it and you need to attack it somehow. You can't just sit back and expect a defensive line to negate your opponents strength. You need to learn how to look for your opponent's weaknesses and learn how to use them to stop his strength in its tracks. - Tristan