This page contains information on sections of the mod that people are having difficulty with. If you have any problems put a post in the Ravenholm Discussion page.

Levels Nineteen - Twenty Four

Chapter 7, Level 22. Escaping the courtyard after the first Combine Attack Chopper battle.

1.

Looking at the contraption that must be reweighed to escape. Looking from the second storey window where the RPG ammo box is located.

2.

Remove the objects on the end of the contraption and walk up it so that the end in the air is pointing at the fence behind. Place the nearby bricks onto the end so it is weighed down.

3.

Looking back at the courtyard after walking up the contraption. Walk up the newly created ramp.

4.

Jump over the fence.

Chapter 7, Level 22. Destroying the second Combine Hunter Chopper, requires finding an RPG resupply box.

1.

Move to where I am aiming. The RPG resupply box is here. This screenshot is take from the stairs from which you enter the area, there is a trap directly behind the player.

2.

The RPG resupply box. Due to a lighting issue the crate is not illuminated. It is located in an old shack that can be destroyed by the battle.

3.

The RPG resupply box with flashlight shining on it.

If you are still having isues with this area download this file.

.ZIP files are a compressed file type. To decompress them use WINRAR or if you are a Windows XP user use Compressed ZIP Files. If you don't have WINRAR download it from here. Once you have downloaded and extracted the files, go to to your STEAM directory (usually C:\Program Files\Valve\Steam). Once here go to the SteamApps folder, SourceMods folder, RavenholmNCZ folder and finally the SAVE folder. Place both the half-life-069.sav and the half-life-069.tga files here. Start Ravenholm and go to load saved game. The new saved game should be located here. Load it and continue.

The screenshots below are showing how to finish Level 24, chapter 7 'Hell'.

1.

Looking down the alley, standing infront of the Headcrab canister.

2.

Looking into the radio room from the alley infront of the Headcrab canister.

3.

Looking into the main area from the end of the Headcrab canister alley, with buildings which Combine Troops are holding the roof top of.

4.

End of the main area, looking up the stairs to where the Combine Troops rappel in.

5.

Looking into the alley where the Combine Troops rappel in.

6.

The hidden vent. Position the drum infront of it and jump in.